Defend Interests: Difference between revisions

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Created page with "{{Mission | DefendInterests | Defend Interests | Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting. | File:ICO_defendinterests_on.png | None | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Human | TIMissionCondition_DefendableAsset | | | TIMissionCost_Flat | influence | 20 | | None | Defend Interests | 0 | 0 | 0 | 0 |..."
 
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{{Mission
{{MissionList|DefendInterests}}
| DefendInterests  
 
| Defend Interests
{{Missions_Navbox}}
| Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
| [[File:ICO_defendinterests_on.png]]
| None
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_DefendableAsset
| 
| 
| TIMissionCost_Flat
| influence
| 20
| 
| None
| Defend Interests
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
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| 
| 0
| TIMissionTarget_NationFleetHab
| TIMissionEffect_DefendInterests
| TIMissionTargeting_NationFleetHab
| FALSE
| 1
| Fixer<br>Kingpin<br>Inspector<br>Officer<br>Judge<br>Politician<br>Executive<br>Diplomat<br>Tycoon<br>Attorney<br>
| None
| Secret Service<br>Federal Protective Service<br>Research and Analysis Wing<br>National Intelligence Service<br>National Security Bureau<br>Cooperate Special<br>Submit Special<br>Appease Special<br>RandomInfluence22<br>RandomInfluence23<br>RandomCriminal12<br>RandomCriminal13<br>The Madisonian Society<br>Shield Initative<br>
| None
}}

Latest revision as of 04:43, 2 June 2025

Defend Interests

Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
Cost: 20 influence XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Normal Success If the target is a hab, then set the hab status to defended, and add 60 months to the defense duration.

If the target is a nation, then set the status of each non-disabled control point owned by the faction to defended, and distribute (90 × number of such control points + 360) days of defense duration among the control points so that their expiry dates are as close as possible.

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Influence23
3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
National Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Seoul
Government
70 influence
Federal Protective Service
1 Investigation 1 Command 3 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
-10 money 1 ops Moscow
Government
150 influence
Secret Service
2 Investigation 4 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
Prominent
-62 money 1 ops
Washington
Government
NOT Criminal
200 influence
Madisonian Society
2 Persuasion 25%: 1 Investigation 25%: 1 Security
Defend InterestsDefend Interests
Control NationControl Nation
Set National PolicySet National Policy
25%: 1% to 2% Unity priority 50%: 1% to 2% Spoils priority 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe Servants
Washington
100 to 150 influence
National Security Bureau
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Taipei
Government
50 influence
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Random
Influence22
2 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
50%: 1% to 4% Funding priority 25%: -2 to 2 money 2 to 4 influence Arrival Domestic Politics
200 to 400 money 10 to 20 influence
Research and Analysis Wing
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
AssassinateAssassinate
Prominent
-25 money 2 ops
New Delhi
Government
200 influence
Shield Initiative
1 Command 1 Science 2 Security
Stabilize NationStabilize Nation
AdviseAdvise
Defend InterestsDefend Interests
2% Military Science 1 projects 50%: 1 to 5 money 50%: 2 to 5 influence 5 to 10 research Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsThe Aliens
500 to 750 money
The Shield of the Devoted
3 Persuasion 5 Command 6 Administration 10 Security
Control NationControl Nation
PurgePurge
Defend InterestsDefend Interests
10% Unity priority 5% Oppression priority 10% Xenology 3 influence 4 ops Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Academy Envoys
3 Persuasion 6 Administration 2 Science
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
Control Space AssetControl Space Asset
10% Xenology 2 influence 10 research Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Reeducation Team
5 Persuasion 3 Investigation 6 Administration
CrackdownCrackdown
Public CampaignPublic Campaign
Defend InterestsDefend Interests
5% Unity priority 10% Social Science 3 influence 2 ops Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements