Inspire: Difference between revisions

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Created page with " {{Mission | Inspire | Inspire | Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. | File:ICO_inspire_on.png | Inspire Mission | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Human | TIMissionCondition_MyFactionCouncilor | TIMissionCondition_FreeCouncilor | | TIMissionCost_Bonus | influence | | | None | Inspire Cou..."
 
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  {{Mission
{{MissionList|Inspire}}
| Inspire  
 
| Inspire
{{Missions_Navbox}}
| Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
| [[File:ICO_inspire_on.png]]
| Inspire Mission
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_MyFactionCouncilor
| TIMissionCondition_FreeCouncilor
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Inspire Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| -2
| -4
| 0
| -4
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Councilor
| TIMissionEffect_Inspire
| TIMissionTargeting_Councilor
| FALSE
| 2
| Activist<br>Officer<br>Journalist<br>Evangelist<br>Celebrity<br>Astronaut<br>Professor<br>Attorney<br>
| National Hero<br>Pherocyte Emitter<br>Pherocyte Mass Emitter<br>Beloved<br>Martyr<br>Teacher<br>Educator<br>Nation Builder<br>
| UNESCO<br>Hexahedron Processing & Production<br>
| Furtive<br>Inscrutable<br>Lone Wolf<br>Awkward Genius<br>Cynic<br>Suspicious<br>Paranoid<br>Extorted<br>
}}

Latest revision as of 04:46, 2 June 2025

Inspire

Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 0
Noise Mission Outcome Hate
-2 Critical Failure 0
-4 Normal Failure 0
-4 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Inspire Mission
None
Mission Outcome Detailed Effects
Critical Failure Changes the Target Councilor's Loyalty Loyalty by -3 to -1.

Changes the Target Councilor's Apparent Loyalty Loyalty by -2.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.
Normal Failure Changes the Target Councilor's Loyalty Loyalty by -1 to 1.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.
Normal Success Changes the Target Councilor's Loyalty Loyalty by 1 to 3.

Changes the Target Councilor's Apparent Loyalty Loyalty by 2.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.
Critical Success Changes the Target Councilor's Loyalty Loyalty by 2 to 4.

Changes the Target Councilor's Apparent Loyalty Loyalty by 3.

Rolls a random integer between 0 and 15 inclusive. If this roll is smaller than the Target Councilor's new Loyalty, then un-turn the Target Councilor if they were turned.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Hexahedron Processing and Production
3 to 4 Administration
InspireInspire
25 to 50 money Affinity: Project ExodusThe Academy
250 to 500 money
UNESCO
2 Persuasion
InspireInspire
3% Knowledge priority 5% Social Science -15 money 2 influence Affinity: The Academy
Government
150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Pherocyte Mass Emitter 17 A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 0%
Martyr A violent death will draw millions to their cause.
Profession Chance
Rebel 20%
Journalist 3%
Professor 3%
Evangelist 25%
Astronaut 1%
Politician 4%
Celebrity 5%
Activist 20%
Judge 5%
Kingpin 3%
Officer 2%
Educator 20 Develops national educational systems. 0%
  • Grants AdviseInspireTurn Councilor
  • 5% Knowledge priority
  • 20 XP
  • Upgrades from Teacher
National Hero 4 Well known and influential in his or her home nation.
Profession Chance
Rebel 5%
Journalist 2%
Engineer 2%
Tycoon 2%
Professor 2%
Attorney 2%
Commando 5%
Inspector 5%
Scientist 2%
Investigator 5%
Celebrity 5%
Hacker 2%
Activist 5%
Tech Mogul 2%
Executive 2%
Nation Builder 20 A generational talent at building enduring democracies. 0%
  • Grants AdviseInspire
  • 5% Government priority
  • 20 XP
  • Upgrades from Reformer
Teacher 20 Conveys knowledge to willing minds.
Profession Chance
Professor 59.75%
Astronaut 0.18%
Scientist 3%
Activist 0.06%
Executive 0.1%
Officer 0.08%
  • Grants InspireTurn Councilor
  • 2% Knowledge priority
Pherocyte Emitter 17 We adapt the aliens' biological advantage for our own uses. 0%
Beloved Popular regardless of their loyalties.
Profession Chance
Rebel 4.13%
Journalist 8.17%
Engineer 2.02%
Tycoon 9.11%
Professor 2.58%
Evangelist 51.26%
Attorney 1.76%
Diplomat 4.38%
Astronaut 21.61%
Politician 9.69%
Inspector 1.67%
Scientist 1.76%
Investigator 1.25%
Celebrity 90.75%
Activist 29.99%
Judge 7.06%
Tech Mogul 11.42%
Executive 7.31%
Operative 0.56%
Kingpin 1.67%
Officer 3.05%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Suspicious 9 Naturally inclined to distrust others.
Profession Chance
Rebel 5%
Journalist 30%
Fixer 5%
Tycoon 3%
Professor 5%
Diplomat 4%
Commando 4%
Astronaut 2%
Politician 5%
Inspector 30%
Investigator 50%
Celebrity 3%
Hacker 10%
Activist 2%
Judge 5%
Tech Mogul 3%
Executive 3%
Operative 10%
Kingpin 39.68%
Spy 50%
Officer 3%
Inscrutable 5 Never seems to express a strong opinion.
Profession Chance
Rebel 3.18%
Journalist 5%
Fixer 5%
Engineer 5%
Tycoon 5%
Professor 5%
Evangelist 2.28%
Attorney 5%
Diplomat 5%
Astronaut 5%
Politician 3.82%
Inspector 5%
Scientist 5%
Investigator 5%
Celebrity 5%
Hacker 5%
Activist 5%
Judge 5%
Tech Mogul 5%
Executive 5%
Operative 7.46%
Kingpin 2.44%
Spy 18.02%
Officer 4.13%
Furtive 5 A secretive and often negative personality.
Profession Chance
Rebel 3.18%
Journalist 2%
Fixer 5%
Engineer 5%
Tycoon 5%
Professor 10%
Attorney 5%
Diplomat 1%
Astronaut 2%
Inspector 5%
Scientist 15%
Investigator 10%
Hacker 30%
Judge 2%
Tech Mogul 2%
Executive 1%
Operative 3.73%
Kingpin 4.88%
Spy 31.53%
Officer 1.65%
Extorted 18 Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. 0%
Cynic 5 Difficult to fool, but expresses little hope for humanity's future.
Profession Chance
Rebel 0.64%
Journalist 20%
Fixer 5%
Tycoon 3%
Professor 5%
Evangelist 1.37%
Diplomat 3%
Astronaut 2%
Politician 22.9%
Inspector 10%
Scientist 1%
Investigator 20%
Celebrity 3%
Hacker 10%
Judge 5%
Tech Mogul 3%
Executive 2%
Operative 14.93%
Kingpin 24.39%
Spy 9.01%
Officer 8.26%
Awkward Genius 8 Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Profession Chance
Fixer 2%
Professor 2%
Scientist 3%
Investigator 1%
Hacker 3%
Tech Mogul 1%
Lone Wolf 8 Does not work well with others, but skilled at secretive activity.
Profession Chance
Rebel 5%
Journalist 5%
Fixer 5%
Engineer 5%
Professor 5%
Attorney 5%
Diplomat 5%
Commando 5%
Inspector 5%
Scientist 5%
Investigator 5%
Hacker 5%
Activist 5%
Judge 5%
Operative 5%
Kingpin 5%
Spy 5%
Paranoid 9 Sees enemies everywhere. Only right some of the time.
Profession Chance
Rebel 5%
Journalist 3%
Fixer 1%
Tycoon 2%
Professor 1%
Evangelist 3%
Diplomat 1%
Commando 1%
Politician 5%
Inspector 3%
Scientist 1%
Investigator 10%
Celebrity 3%
Hacker 3%
Activist 2%
Judge 1%
Tech Mogul 1%
Executive 2%
Operative 3%
Kingpin 39.68%
Spy 5%
Officer 1%