Hostile Takeover: Difference between revisions

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Created page with " {{Mission | HostileTakeover | Hostile Takeover | Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune. | File:ICO_hostiletakeover_on.png | Hostile Takeover Mission | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Human | TIMissionCondition_TargetableOrg | | | TIMissionCost_Bonus | money | | | Hostile Takeover Mission Defe..."
 
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  {{Mission
{{MissionList|HostileTakeover}}
| HostileTakeover  
 
| Hostile Takeover
{{Missions_Navbox}}
| Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
| [[File:ICO_hostiletakeover_on.png]]
| Hostile Takeover Mission
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_TargetableOrg
| 
| 
| TIMissionCost_Bonus
| money
| 
| 
| Hostile Takeover Mission Defense
| Hostile Takeover
| 0
| 1
| 0
| 0
| 2
| 2
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| administration
| Resources Spent
| National Industries Control Point
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 10
| Defending Councilor's
| Administration
| Joint Faction
| Administration
| Org Size
| Org Administration Value
| Org Innate Takeover Defense
| National Industries Control Point
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Org
| TIMissionEffect_HostileTakeover
| TIMissionTargeting_Org
| TRUE
| 2
| Kingpin<br>Judge<br>Executive<br>TechMogul<br>Tycoon<br>Attorney<br>
| None
| La Cosa Nostra<br>Nedrangheta<br>American Mafia<br>Sumiyoshi-kai<br>Yamagachi-gumi<br>Inagawa-kai<br>Aizukotetsu-kai<br>RandomBusinessManagement21<br>RandomBusinessManagement31<br>RandomCommercial13<br>RandomCriminal11<br>RandomCriminal12<br>RandomCriminal13<br>CE Heavy Industries Inc.<br>Intrepid Consulting<br>Door Inc.<br>
| None
}}

Latest revision as of 04:46, 2 June 2025

Hostile Takeover

Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
Stat: Administration Cost: money XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 1
2 Normal Failure 0
0 Normal Success 2
-4 Critical Success 2
Research and Event Modifiers
For Attackers: For Defenders:
Hostile Takeover Mission
Hostile Takeover Mission Defense
Mission Outcome Detailed Effects
Normal Success Steals the Target Org.
Critical Success Steals the Target Org and 50 money Money from the Target Faction.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: AdministrationAdministration None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
National Industries Control Point Attack 3
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Target Has Negative Funds
  • Target Faction has negative moneyMoney.
  • Target Faction has negative moneyMoney net income.
6

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 10
Target's Attribute: AdministrationAdministration None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Org Size Target is an Org Target Org's Tier × 4
Org Administration Value Target is an Org Target Org's AdministrationAdministration × 2
Org Innate Takeover Defense Target is an Org The Amount Specified by the Target Org
National Industries Control Point Defense 3

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Sumiyoshi-kai
50%: 1 Persuasion 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
3% Spoils priority 30 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
50 money 50 influence 10 ops
Ndrangheta
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
5% Spoils priority 60 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
100 money 80 influence 5 ops
Inagawa-kai
1 Espionage 1 Administration 1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 25 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
40 money 50 influence 5 ops
American Mafia
2 Administration
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
3% Spoils priority 50 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
New York City
Criminal
120 money 120 influence 10 ops
Door Inc.
3 Administration 2 Science
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
50%: 1% to 2% Knowledge priority 4% Social Science 1 projects 1 to 10 money 10 to 20 research Affinity: Humanity FirstProject ExodusThe Academy
Banned: The ServantsThe Initiative
350 to 700 money
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Intrepid Consulting
5 Administration
AdviseAdvise
Hostile TakeoverHostile Takeover
1% Material Science 2 to 5 money Affinity: The ProtectorateThe InitiativeThe Academy
Banned: Project ExodusThe Servants
750 to 1250 money
Random
Criminal11
50%: 1 Espionage 50%: 1 Security
Hostile TakeoverHostile Takeover
2% to 5% Spoils priority 1 to 10 money 25%: 1 influence 50%: 1 to 2 ops Affinity: The Initiative
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Random
BusinessManagement21
5 Administration
Hostile TakeoverHostile Takeover
75%: 2% to 4% Economy priority 20%: 1% to 5% Spoils priority -40 to -20 money Arrival Economics
2500 to 5000 money 20 to 40 influence
CE Heavy Industries Inc.
50%: 1 to 2 Security
AdviseAdvise
Hostile TakeoverHostile Takeover
3% Energy 2 projects 50%: 1 to 15 money Affinity: Project ExodusHumanity FirstThe Initiative
Banned: The ProtectorateThe Servants
500 to 1000 money
Aizukotetsu-kai
1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 10 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
30 money 20 influence 5 ops
La Cosa Nostra
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
Random
BusinessManagement31
7 Administration
Hostile TakeoverHostile Takeover
4% to 6% Economy priority 20%: 1% to 8% Spoils priority -80 to -40 money White Collar Automation
5000 to 8500 money 30 to 60 influence
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Yamaguchi-gumi
1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Random
Commercial13
20%: 5 Administration
Hostile TakeoverHostile Takeover
1% to 5% Economy priority 20%: 1% to 4% Spoils priority 50 to 100 money 20%: 1 to 2 influence 500 to 750 money 10 to 20 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements