Control Nation: Difference between revisions
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Latest revision as of 04:46, 2 June 2025
| Control Nation
| |||
|---|---|---|---|
| |||
| Gain an open control point in a nation. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 4 | Critical Failure | 0 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| All Control Point-Granting Missions |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | Applies Propaganda of strength (Acting Councilor's | ||
| Normal Success | Takes over the leftmost empty control point in the Target Nation. If there are multiple factions performing this mission on the same nation, then subsequent missions will shift the control points that were taken by prior missions. | ||
| Critical Success | Takes over the leftmost empty control point in the Target Nation. If there are multiple factions performing this mission on the same nation, then subsequent missions will shift the control points that were taken by prior missions. Applies Propaganda of strength 5 for the Acting Faction in the Target Nation. | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Bureaucracy Control Point |
|
3 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation. |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Influence23 |
3 |
20%: 1% to 2% |
Arrival Law |
500 to 750 |
| 1 |
2% |
Affinity: Banned: |
350 to 600 | |
| 2 |
25%: 1% to 2% |
Affinity: Banned: Washington |
100 to 150 | |
| Random Influence22 |
2 |
50%: 1% to 4% |
Arrival Domestic Politics |
200 to 400 |
| 10 |
20% |
Affinity: Banned: Not on Market |
||
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| Random Influence33 |
2 to 3 |
20%: 1% to 2% |
Affinity: Networked Propaganda |
2000 to 4000 |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| Random Influence21 |
1 |
50%: 1% to 2% |
50 to 100 | |
| 2 |
3 to 6 |
Affinity: Banned: |
100 to 150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Puppet Master | 3 | Able to pull strings in many places without notice. |
|
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Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



