|
|
| (68 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| In Terra Invicta, the process of research is divided into science and engineering. Factions must decide how to direct their Research income between public endeavors to advance humanity's understanding of the universe, and narrowly focused private efforts aimed at fulfilling specific objectives or improving their faction's capabilities. | | <i>This page discusses the game mechanics for techs and projects. For a list of all techs or projects in Terra Invicta, as well as their stats, see [[Tech List]] or [[Project List]] instead.</i> |
| | |
| | <i>An external tool to visualise tech tree can be found here: '''[https://pzixel.github.io/terra-invicta-techtree-update/ Tech tree viewer]'''.</i> |
| | |
| | In Terra Invicta, the process of research is divided into science and engineering. [[Factions]] must decide how to direct their {{TV|research}} income between public endeavors to advance humanity's understanding of the universe, and narrowly focused private efforts aimed at fulfilling specific objectives or improving their faction's capabilities. |
|
| |
|
| == Research & Development == | | == Research & Development == |
|
| |
|
| Terra Invicta distinguishes '''Research''' from '''Development'''. "Technologies" are research into pure science, done to extend worldwide human understanding, while "Projects" are privately applied science and engineering, done to put the new theories into practice in the real world. | | Terra Invicta distinguishes '''Research''' from '''Development'''. "Technologies" are research into pure science, done to extend worldwide human understanding. "Projects" represent development; privately applied science and engineering, done to put the new theories into practice in the real world. |
|
| |
|
| == Global Research == | | == Global Research == |
|
| |
|
| The human factions collectively research three new scientific principles at once. These are broad understandings of how things like physics, or chemistry, or people, work. Only rarely do they directly lead to some specific change in how events unfold in the game. Instead, their main function is to unlock engineering projects for individual factions, and occasionally allow for new types of orgs to appear. | | The human [[Factions]] collectively research three new scientific principles at once. These are broad understandings of disciplines such as physics, chemistry, or socioeconomics. Only rarely do they directly lead to some specific change in how events unfold in the game. Instead, their main function is to unlock engineering projects for individual [[Factions]], and occasionally allow for new types of [[Orgs]] to appear. |
|
| |
|
| When a new technology is completed, it becomes available to all humanity. | | When a new technology is completed, it becomes available to all humanity. |
|
| |
|
| The faction that contributes the most research to a particular global research will select what is investigated next and will have an increased chance to gain projects based on that research. | | The faction that contributes the most research to a particular global research will select what is investigated next and will have an increased chance to unlock projects based on that research. |
| | |
| | The 2022 and 2026 scenarios start with the following global research underway: [[File:Tech social icon.png|24px]] [[We Are Not Alone]], [[File:Tech space icon.png|24px]] [[Skywatch]] and [[File:Tech space icon.png|24px]] [[Mission To Space]]. |
| | |
| | The 2070 scenario starts with: [[File:Tech social icon.png|24px]] [[We Are Not Alone]], [[File:Tech space icon.png|24px]] [[Deep System Skywatch]] and [[File:Tech space icon.png|24px]] [[Mission to the Asteroids]]. |
| | |
| | === Org Unlocks === |
| | |
| | Many randomized orgs (see [[Org_List/Random]] for a list) require a specific global tech to be researched before they can start spawning. Furthermore, whenever a global tech is researched, the game immediately spawns 24 copies of each randomized org that is unlocked by the global tech, and directly puts 1 copy into each faction's [[Orgs#Markets|org market]] unless the org is banned for that faction. |
| | |
| | This effectively means that for a short period of time after researching a global tech, it becomes very easy to find the randomized orgs that are unlocked by the global tech. |
| | |
| | == Projects == |
| | |
| | Projects are based off global research, but are developed privately for your faction, to generate effects and advantages in the game, such as unlocking a new component for your [[Spaceships]] and [[Habs]] or providing a bonus to your faction. Most projects benefit only the faction that develops them, and must be independently developed by each faction that wants the benefit. |
| | |
| | For example, a scientific principle (global tech) might be [[File:Tech military icon.png|24px]][[Infrared Combat Lasers]], which enables Human [[Factions]] to develop the [[File:Tech military icon.png|24px]][[IR Laser Batteries]] project, which in turn unlocks the 60cm, 120cm, and 360cm Infrared Laser Batteries for your ships. |
|
| |
|
| The game starts with the following global researches underway: [[File:Tech social icon.png|24px]] We Are Not Alone, [[File:Tech space icon.png|24px]] Skywatch and [[File:Tech space icon.png|24px]] Mission To Space.
| | A number of projects are tied to completing objectives that move [[Factions]] closer to understanding the purpose of the alien invasion or toward their victory conditions. |
|
| |
|
| === Projects ===
| | With sufficient infrastructure, [[Factions]] may research up to three private engineering projects simultaneously. |
|
| |
|
| Projects are based off global research, but are developed privately for your faction, to generate effects and advantages in the game, such as unlocking a new component for your ships and habs or providing a bonus to your faction. Most projects benefit only the faction that develops them, and must be independently developed by each faction that wants the benefit.
| | The number of slots a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a [[Councilors|councilor]] has an [[Orgs|org]] with a {{TV|projects}} income value. They receive a third project slot if they have built a [[Habs|hab module]] with a {{TV|projects}} income value. |
|
| |
|
| For example, a scientific principle (global tech) might be [[File:Tech military icon.png|24px]]Infrared Combat Lasers, which enables factions to develop the [[File:Tech military icon.png|24px]]IR Laser Batteries project, which in turn unlocks the 60cm, 120cm, and 360cm Infrared Laser Batteries for your ships.
| | === Special Projects === |
|
| |
|
| A number of projects are tied to completing objectives that move factions closer to understanding the purpose of the alien invasion or toward their victory conditions.
| | Certain projects have special flags that change their behavior: |
|
| |
|
| With sufficient infrastructure, factions may research up to three private engineering projects simultaneously.
| | ==== Global Projects ==== |
|
| |
|
| The number of slots a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a councilor has an org with a project income value. They receive a third project slot if they have built a hab module with a project income value.
| | Global Projects are projects that can be researched by only one faction. As soon as a faction researches it, it is removed from all factions. Global projects usually give a global bonus (such as nation claims) that all factions can potentially benefit from, but may also have smaller bonuses that are only given to the faction that researches the project. |
|
| |
|
| ==== Unlocking Projects ==== | | ==== Objective Projects ==== |
|
| |
|
| Completing a global tech does not immediately make every project available to work on. Each potential project has an "unlock" percentage, which is rolled for each faction to see if they get the idea. Each faction rolls separately, and if you fail your roll, you may be able to Steal the project from an another faction that succeeded (but only after they have researched the project). | | Objective Projects are projects that are related to campaign objectives, especially projects that complete or unlock new campaign objectives. Strangely, xenology labs and their upgrades also count as objective projects. |
| | |
| | ==== Repeatable Projects ==== |
| | |
| | Repeatable Projects can be researched an unlimited number of times, but research cost is multiplied by (1 + number of times researched). |
| | |
| | There are currently only 6 Repeatable Projects in the game: |
| | * [[Commercial Research]] |
| | * [[Audience Research]] |
| | * [[Operations Research]] |
| | * [[Management Research]] |
| | * [[Commercial Rocket Companies]] |
| | * [[Project Review]] |
| | |
| | === Unlocking Projects === |
| | |
| | Completing a global tech does not immediately make every project available to work on. Each potential project has an "unlock" percentage, which is rolled for each faction to see if they get the idea. Each faction rolls separately, and if you fail your roll, you may be able to [[Technology#Buying_Projects|buy]] or {{MissionIcon|Steal Project}}[[Steal Project|Steal the project]] from an another faction that succeeded (see [[Technology#Stealing_Projects]] for details). Failed projects may also be unlocked by researching [[Technology#Future_Tech|Future Tech]] or [[Project Review]]. |
|
| |
|
| For projects with a low unlock percentage, there is a real chance they will never get discovered in your game. (Notably this includes several powerful late-game drive systems. The ideas are "out there", but until all the basic research is done, no one knows if they'll actually ''work''.) | | For projects with a low unlock percentage, there is a real chance they will never get discovered in your game. (Notably this includes several powerful late-game drive systems. The ideas are "out there", but until all the basic research is done, no one knows if they'll actually ''work''.) |
|
| |
|
| A project's unlock chance can be increased: | | A project's unlock chance can be increased: |
| * <code>+0.2% * total_councilor_SCI</code> for your councilors' combined research score, | | * <code>+0.2%</code> for each point of {{TV|science}} that your [[Councilors]] have, in total. |
| * <code>+10%</code> for each councilor with the Innovative trait, | | * <code>+10%</code> for each councilor with the Innovative trait. |
| * <code>+10%</code> if you have the [[File: Tech social icon.png|24px]]Autonomous Research Groups project, and | | * <code>+10%</code> if you have researched the [[File: Tech social icon.png|24px]] [[Autonomous Research Groups]] project. |
| * <code>+ research_share %</code> for the share you contributed to the global tech that it immediately depends on. If there's more than one global tech, the bonus is your average contribution. | | * <code>+ research_share %</code> for the share you contributed to the global tech that it immediately depends on. If there's more than one global tech, the bonus is your average contribution. |
|
| |
|
| Line 43: |
Line 79: |
| "Unlocked" projects are still not available to begin work immediately, though; instead they go into a waiting pool. Each day, there is ''another'' roll for each waiting project to see if your people have their grants and proposals written, and if it is successful then the project becomes available for you to start work on. For many (but not all) projects, the daily roll chances will increase with each month that passes. | | "Unlocked" projects are still not available to begin work immediately, though; instead they go into a waiting pool. Each day, there is ''another'' roll for each waiting project to see if your people have their grants and proposals written, and if it is successful then the project becomes available for you to start work on. For many (but not all) projects, the daily roll chances will increase with each month that passes. |
|
| |
|
| The starting monthly availability chance is increased by your contribution bonus and your council SCI bonus, and can actually exceed the maximum monthly availability chance but will then never grow. The Autonomous Research Groups project increases the monthly increase by 1%. | | The starting monthly availability chance is increased by your contribution bonus and your council {{TV|science}} bonus, and can actually exceed the maximum monthly availability chance but will then never grow. The Autonomous Research Groups project increases the monthly increase by 1%. |
| | |
| | The unlock and availability chances vary by project, from 100% for something like [[Outpost Core]] down to 20% for the [[Bering Strait Crossing]]. |
| | |
| | For example, the [[Dusty Plasma Drive]] project has a base 20% chance to unlock. [[Autonomous Research Groups]] makes it 30%. If you have six councilors with an average of {{TV|science|10}} each, that's a total of {{TV|science|60}}, multiplied by 0.2% gives a +12% bonus, bringing the project to 42% chance to unlock. [[Dusty Plasma Drive]] depends on the global techs [[Magnetic Nozzles]] and [[High-Temperature Superconductors]]. If you contributed 40% to [[Magnetic Nozzles]] and 0% to [[High-Temperature Superconductors]], that averages to a +20% bonus, and your chance to unlock [[Dusty Plasma Drive]] is 42% + 20% = 62%. |
|
| |
|
| The unlock and availability chances vary by project, from 100% for something like Outpost Core down to 20% for the Bering Strait Crossing.
| | If you do unlock it, it goes into your waiting pool. This particular project has a 0% base chance to become immediately available. But your {{TV|science|60}} adds +12% to the chance, and your contribution to [[Magnetic Nozzles]] and [[High-Temperature Superconductors]] adds another +20%, for a total chance of 32%. Each month this chance increases by +5%, plus an additional 1% from [[Autonomous Research Groups]], up to a maximum of 50% chance per month if it still hasn't popped. |
|
| |
|
| For example, the Dusty Plasma Drive has a base 20% chance to unlock. Autonomous Research Groups makes it 30%. If you have six councilors with an average of 10 SCI each, that's total 60 SCI, multiplied by 0.2% gives a +12% bonus, bringing the project to 42% chance to unlock. Dusty Plasma Drive depends on the global techs Magnetic Nozzles and High-Tech Superconductors. If you contributed 60% to Magnetic Nozzles and 40% to High-Tech Superconductors, that averages to a +50% bonus, and your chance to unlock Dusty Plasma Drive is <code>42% + 50% = 92%</code>.
| | === Stealing Projects === |
|
| |
|
| If you do unlock it, it goes into your waiting pool. This particular project has a 0% chance to become immediately available. Each month this chance increases by +5%, to a maximum of 50% chance per month if it still hasn't popped.
| | Some councilors may "steal" completed projects from other human factions via the {{MissionIcon|Steal Project}}[[Steal Project]] mission. A human faction X can steal a project P from a human faction Y if and only if all of the following are true: |
| | * Y has researched P. |
| | * X has not researched P. |
| | * P is not currently in the list of projects that X can choose to invest {{TV|research}} into. |
| | * X has researched all of P's direct prereqs. |
| | * P is not banned from faction X. |
| | * P is not a [[Technology#Repeatable_Projects|repeatable project]]. |
| | * P is not a [[Technology#Global_Projects|global project]]. |
| | * P is not an [[Technology#Objective_Projects|objective project]]. |
|
| |
|
| ==== Stealing Projects ====
| | Note that "stealing" a project just makes the idea ''available'' for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this {{MissionIcon|Steal Project}}[[Steal Project]] mission is mostly worthwhile for low-probability projects that you might not ever get, otherwise. |
|
| |
|
| Some councilors may "steal" completed projects from other factions via the [[Steal Project]] mission. A project is eligible for theft if (a) you have all the required prerequisites, and (b) the rival faction has ''completed'' work on it. Note that "stealing" a project just makes the idea ''available'' for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this mission is mostly worthwhile for low-probability projects that you might not ever get, otherwise.
| | A faction that is struggling with producing {{TV|research}} can get an additional bonus from {{MissionIcon|Steal Project}}[[Steal Project|stealing projects]]: a lump sum of {{TV|research}} based on how much more {{TV|research}} the target faction is producing. |
|
| |
|
| A faction that is struggling with research can get an additional bonus from stealing projects: a lump sum of research based on how much more research the target faction is producing.
| | Another potentially more powerful alternative is capturing entire {{TV|research}}-producing [[Habs]] using {{MissionIcon|Control Space Asset}}[[Control Space Asset]] or {{MissionIcon|Assault Enemy Space Asset}}[[Assault Enemy Space Asset]] missions. Among other rewards, these missions can potentially "steal" projects and instantly complete the stolen projects. See [[Habs#Capturing_Habs]] for details. |
|
| |
|
| Another potentially more powerful alternative is capturing entire research habs using [[Control Space Asset]] or [[Assault Space Asset]] missions. Among other rewards, these missions can potentially "steal" projects and instantly complete the stolen projects. See [[Habs#Capturing_Habs]] for details. | | === Buying Projects === |
| | |
| | A more [[Diplomacy|diplomatic]] alternative is to simply buy the project in a [[Factions#Trade_Negotiations|trade]]. |
| | |
| | A human faction X can buy a project P from a human faction Y if and only if all of the following are true: |
| | * Y has researched P. |
| | * X has not researched P. |
| | * P is not currently in the list of projects that X can choose to invest {{TV|research}} into. |
| | * P is not banned from faction X. |
| | * P is not a [[Technology#Repeatable_Projects|repeatable project]]. |
| | * P is not a [[Technology#Global_Projects|global project]]. |
| | * X has completed the objectives and milestones that P requires. |
| | * The [[Nations|nation]] that P requires exists. |
| | * P is not a {{TV|xenology}} project. |
| | |
| | Note that these conditions are somewhat different from those for [[Technology#Stealing Projects|stealing projects]]. Nevertheless, buying a project also just makes the idea ''available'' for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this is mostly worthwhile for low-probability projects that you might not ever get, otherwise. |
| | |
| | === Sabotaging Projects === |
| | |
| | Some councilors may "sabotage" the ongoing research projects of other human factions via the {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission. Each faction's research into each project may be sabotaged by at most one {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission. Notably, this means that if there are 3 factions A, B, and C, and B has already successfully performed a {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission on a project of A, then C cannot perform another {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission on that same project of A. |
| | |
| | Whenever a project is sabotaged by the {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission, it loses half of the {{TV|research}} invested into it, capped at a maximum loss of {{TV|research|5000}}. |
| | |
| | Another potentially more powerful alternative is capturing entire {{TV|research}}-producing [[Habs]] using {{MissionIcon|Control Space Asset}}[[Control Space Asset]] or {{MissionIcon|Assault Enemy Space Asset}}[[Assault Enemy Space Asset]] missions. Among other rewards, these missions can potentially sabotage all ongoing projects, with no restrictions on how many times a project can be sabotaged or how much {{TV|research}} it can remove. See [[Habs#Capturing_Habs]] for details. |
|
| |
|
| == Research Production and Bonuses == | | == Research Production and Bonuses == |
|
| |
|
| Research is passively produced by habs, nations, and councilors (from orgs and traits). Research can also be produced in one lump sum by some random events and councilor missions.
| | {{TV|research}} is passively produced by [[Habs]], [[Nations]], and [[Councilors]] (from [[Orgs]] and [[Councilors#Traits|Traits]]). {{TV|research}} can also be produced in one lump sum by some random [[Events]] and Councilor [[Missions]]. All Human [[Factions]] also begin the campaign with a small amount of passive {{TV|research}} income. |
|
| |
|
| Any time a faction produces research, the research is distributed according to their research distribution settings and then various bonuses are applied. For each research slot X, the actual amount of research contributed to slot X is calculated as follows: | | Any time a faction produces {{TV|research}}, the {{TV|research}} is distributed according to their research distribution settings and then various bonuses are applied. For each research slot X, the actual amount of {{TV|research}} contributed to slot X is calculated as follows: |
|
| |
|
| * Start with the Base Research amount produced. | | * Start with the Base {{TV|research}} amount produced. |
| * × (100% + 5% per research slot that has pips assigned.) | | * × (100% + 5% per research slot that has pips assigned.) |
| * × pips assigned to research slot X. | | * × pips assigned to research slot X. |
| Line 72: |
Line 143: |
| ** 100% | | ** 100% |
| ** Research Category Bonus × 0.9 ^ (Number of research slots of the same category that have pips - 1) | | ** Research Category Bonus × 0.9 ^ (Number of research slots of the same category that have pips - 1) |
| ** Project Engineering Bonus if this is a project. | | ** {{TV|projects}} Bonus if this is a project. |
| | |
| | === Categories === |
|
| |
|
| The Research Category Bonus is gained from the following sources: | | There are eight Research Categories ({{TV|energy}}, {{TV|life}}, {{TV|information}}, {{TV|material}}, {{TV|military}}, {{TV|social}}, {{TV|space}}, {{TV|xenology}}), which each have their Bonus calculated independently. The Research Category Bonus is gained from the following sources: |
| * Councilor Traits | | * [[Councilors#Traits|Councilor Traits]] |
| * Equipped Orgs | | * Equipped [[Orgs]] |
| * Hab Modules | | * [[Habs|Hab Modules]] |
| * Ships with the [[Mobile Space Science Lab]] utility module (only for the Space Science category) | | * [[Spaceships|Ships]] with the [[Mobile Space Science Lab]] utility module (only for the {{TV|space}} category) |
| * [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]] (only for the Xenology category) | | * [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]] (only for the {{TV|xenology}} category) |
|
| |
|
| Except for [[Aliens#Alien_Activity_Investigation|alien activity investigations]], each source will have diminishing returns applied to it separately when its base bonus exceeds 50%. Specifically, if the base bonus is more than 50%, then the actual bonus is set to 50% + 50% × (Base Bonus - 50%) / (Base Bonus + 150%). | | Except for [[Aliens#Alien_Activity_Investigation|alien activity investigations]], each source will have diminishing returns applied to it separately when its base bonus exceeds 50%. Specifically, if the base bonus is more than 50%, then the actual bonus is set to 50% + 50% × (Base Bonus - 50%) / (Base Bonus + 150%). |
|
| |
|
| The Research Category Bonus is then simply the sum of these actual bonuses from each category. | | The Research Category Bonus is then simply the sum of these actual bonuses from each source type. |
|
| |
|
| The Project Engineering Bonus is gained from the following sources:
| | [[File:Research_Category_Diminishing_Returns.png]] |
| * Councilor Traits ([[Project Manager]], [[Project Director]], [[Project Administrator]])
| |
| * Orgs
| |
| * Hab Modules ([[Skunkworks]], [[Foundry]])
| |
|
| |
|
| The Project Engineering Bonus is calculated as follows:
| | === Engineering Projects === |
| # The first engineering bonus {{icon|projects|bgcolor=transparent|size=20px}} gained from an org is used to unlock the second project slot.
| |
| # The first engineering bonus {{icon|projects|bgcolor=transparent|size=20px}} gained from a hab module is used to unlock the third project slot.
| |
| # Each remaining engineering bonus {{icon|projects|bgcolor=transparent|size=20px}} adds 5%, up to 100%.
| |
| # Each remaining engineering bonus {{icon|projects|bgcolor=transparent|size=20px}} adds 3%, up to 160%.
| |
| # Each remaining engineering bonus {{icon|projects|bgcolor=transparent|size=20px}} adds 1%.
| |
|
| |
|
| == Technologies == | | The Project Engineering Bonus {{icon|projects|bgcolor=DarkSlateGray}} is gained from the following sources: |
| | * [[Councilors#Traits|Councilor Traits]] ([[Project Manager]], [[Project Director]], [[Project Administrator]]) |
| | * [[Orgs]] |
| | * [[Habs|Hab Modules]] ([[Skunkworks]], [[Foundry]]) |
|
| |
|
| {| class="wikitable sortable" | | The {{TV|projects}} Bonus is calculated as follows: |
| ! Name !! Type !! Research Cost !! colspan=3 | Prerequisites
| | # The first {{TV|projects|1}} gained from an [[Orgs|org]] is used to unlock the second project slot. |
| |-
| | # The first {{TV|projects|1}} gained from a [[Habs|hab module]] is used to unlock the third project slot. |
| | Accelerando || {{icon|social|bgcolor=transparent|size=20px}} || 150000 || Mind and Machine || Integrated Earth-Space Economy || Arrival Culture
| | # Each remaining {{TV|projects}} adds 5%, up to 100%. |
| |-
| | # Each remaining {{TV|projects}} adds 3%, up to 160%. |
| | Ad Astra || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || Mission to the Moon || Orbital Shipbuilding ||
| | # Each remaining {{TV|projects}} adds 1%. |
| |-
| | |
| | Administration Algorithms || {{icon|information|bgcolor=transparent|size=20px}} || 50000 || White Collar Automation || Quantum Encryption ||
| | === The values reported in game === |
| |-
| | |
| | Advanced Atomic Manipulation || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || Advanced Carbon Manipulation || Photonic Computing ||
| | * The base amount is reported on the Monthly Ledger tab of the Council screen (sometimes also called "ledger science"). |
| |-
| | ** The amount reported for each councilor is the sum {{TV|research}} from each [[Trait]] plus the flat {{TV|research}} income from all their orgs, plus a bonus of 1% × their {{TV|science}} attribute. |
| | Advanced Carbon Manipulation || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || || ||
| | ** This amount ''does'' include the effect of Advising councilors, so it goes up during mission phases once the Advise mission triggers, and down again during the Assignment phase. |
| |-
| | * In the top bar of main screen, reported {{TV|research}} is the base amount + the distribution bonus (5% per different category currently being worked on). |
| | Advanced Chemical Rocketry || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || || ||
| | ** This amount ''does'' include the effect of Advising councilors, so it goes up during mission phases once the Advise mission triggers, and down again during the Assignment phase. |
| |-
| | ** Re-calculation of the distribution bonus lags changes made to your actual research distributions, and so may not be accurate if you've recently changed projects. |
| | Advanced Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || Gas Core Fission Systems || Superalloys || Neutronics
| | * On the Research & Development screen, daily contribution values are reported just above the pip boxes. These are possibly averaged over past contributions? not clear, may be buggy (as of 1.0.29)? |
| |-
| | |
| | Advanced Heat Management Concepts || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || Deep Space Propulsion Concepts || ||
| | == Tech Tree Colors == |
| |-
| | |
| | Advanced Hydrogen Containment || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || Superconducting Magnets || Superalloys ||
| | The in-game tech tree is color coded as follows: |
| |-
| | |
| | Advanced Electromagnetism || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || || ||
| | {{ObsoleteBox}} |
| |-
| | {| class="wikitable sortable" style="text-align:left;color:#cfe7e8;" |
| | Advanced Missile Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || Missile Warfare Doctrine || Advanced Chemical Rocketry || Advanced Neural Networks
| |
| |-
| |
| | Advanced Neural Networks || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || Photonic Computing || ||
| |
| |-
| |
| | Advanced Superconductors || {{icon|material|bgcolor=transparent|size=20px}} || 3500 || Advanced Electromagnetism || ||
| |
| |- | | |- |
| | Antimatter Containment || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || Advanced Hydrogen Containment || Advanced Atomic Manipulation || | | | style="background-color:#579657;" | |
| | * Player has previously researched this Project. |
| | * This Project is Repeatable. |
| |- | | |- |
| | Antimatter Mass Production || {{icon|energy|bgcolor=transparent|size=20px}} || 125000 || Antimatter Containment || Our Space Future || Particle Beams | | | style="background-color:#1e75c6;" | |
| | * Player has never researched this Project. |
| | * Player has invested some research into this Project. |
| |- | | |- |
| | Antimatter Propulsion || {{icon|space|bgcolor=transparent|size=20px}} || 100000 || Antimatter Mass Production || Magnetic Nozzles || | | | style="background-color:#466e8c;" | |
| | * Player has never researched this Project. |
| | * Player has never invested any research into this Project. |
| | * This Project is currently available for Player to research. |
| |- | | |- |
| | Antimatter Weaponry || {{icon|military|bgcolor=transparent|size=20px}} || 60000 || Antimatter Containment || Militarization of Space || | | | style="background-color:#8c2828;" | |
| | * Player has never researched this Project. |
| | * Player has never invested any research into this Project. |
| | * This Project is not currently available for Player to research. |
| | * Show Triggered Projects Game Option is On. |
| | * Player has failed this Project's Unlock Chance roll. |
| |- | | |- |
| | Applied Artificial Intelligence || {{icon|information|bgcolor=transparent|size=20px}} || 25000 || Advanced Neural Networks || Quantum Computing || | | | style="background-color:#579657;" | |
| | * This Global Technology has been researched. |
| |- | | |- |
| | Arc Lasers || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || Infrared Combat Lasers || Supercapacitors || | | | style="background-color:#1e75c6;" | |
| | * This Global Technology has not been researched. |
| | * This Global Technology is currently in one of the three Global Technology Slots. |
| |- | | |- |
| | Arrival Culture || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || Arrival Mass Communications || Arrival Domestic Politics || | | | style="background-color:#466e8c;" | |
| | * This Global Technology has not been researched. |
| | * This Global Technology is not currently in one of the three Global Technology Slots. |
| | * This Global Technology can be selected for one of the three Global Technology Slots, if any are empty. |
| |- | | |- |
| | Arrival Domestic Politics || {{icon|social|bgcolor=transparent|size=20px}} || 2000 || We Are Not Alone || || | | | style="background-color:#8c2828;" | |
| | * This Global Technology has not been researched. |
| | * This Global Technology is not currently in one of the three Global Technology Slots. |
| | * This Global Technology cannot be selected for one of the three Global Technology Slots, even if any are empty. |
| |- | | |- |
| | Arrival Economics || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || We Are Not Alone || || | | | style="background-color:#579657;" | |
| | * Player has previously researched this Project. |
| | * This Project is not Repeatable. |
| |- | | |- |
| | Arrival Governance || {{icon|social|bgcolor=transparent|size=20px}} || 35000 || Arrival Culture || Arrival Security || Our Space Future | | | style="background-color:#466e8c;" | |
| | * Player has never researched this Project. |
| | * Player has never invested any research into this Project. |
| | * This Project is not currently available for Player to research. |
| | * Show Triggered Projects Game Option is On. |
| | * Player has passed this Project's Unlock Chance roll. |
| |- | | |- |
| | Arrival International Development || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || Arrival Economics || Arrival International Relations || | | | style="background-color:#17b9b9;" | |
| | * Player has never researched this Project. |
| | * Player has never invested any research into this Project. |
| | * This Project is not currently available for Player to research. |
| | * This Project's Unlock Chance is currently 100% for Player. |
| |- | | |- |
| | Arrival International Relations || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || We Are Not Alone || || | | | style="background-color:#0c5a5a;" | |
| | * Player has never researched this Project. |
| | * Player has never invested any research into this Project. |
| | * This Project is not currently available for Player to research. |
| | * This Project's Unlock Chance is currently below 100% for Player. |
| |- | | |- |
| | Arrival Law || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || Arrival Domestic Politics || Mission To Space ||
| |
| |-
| |
| | Arrival Mass Communications || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || Arrival Sociology || Arrival Psychology ||
| |
| |-
| |
| | Arrival Psychology || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || We Are Not Alone || Space Medicine ||
| |
| |-
| |
| | Arrival Security || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || Terrestrial Military Science || Arrival Law ||
| |
| |-
| |
| | Arrival Sociology || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || We Are Not Alone || ||
| |
| |-
| |
| | Augmented Reality || {{icon|information|bgcolor=transparent|size=20px}} || 1500 || || ||
| |
| |-
| |
| | Biotechnology || {{icon|life|bgcolor=transparent|size=20px}} || 1500 || || ||
| |
| |-
| |
| | Carbon Nanotubes || {{icon|material|bgcolor=transparent|size=20px}} || 3500 || Advanced Carbon Manipulation || ||
| |
| |-
| |
| | Clean Energy || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || Deuterium-Helium- Fusion || Arrival International Development ||
| |
| |-
| |
| | Climate Change Mitigation || {{icon|life|bgcolor=transparent|size=20px}} || 100000 || Designer Lifeforms || Clean Energy || Administration Algorithms
| |
| |-
| |
| | Coilguns || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || Railguns || Supercapacitors || Superconducting Magnets
| |
| |-
| |
| | Colony Habs || {{icon|life|bgcolor=transparent|size=20px}} || 35000 || Our Space Future || Extended Space Survival || Settlement Habs
| |
| |-
| |
| | Cybernetics || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || Augmented Reality || Biotechnology ||
| |
| |-
| |
| | Deep Space Propulsion Concepts || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || Mission To Space || ||
| |
| |-
| |
| | Deep System Skywatch || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || Skywatch || ||
| |
| |-
| |
| | Designer Lifeforms || {{icon|life|bgcolor=transparent|size=20px}} || 30000 || Molecular Assemblers || Transform Phages || Arrival Law
| |
| |-
| |
| | Deuterium-Deuterium Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || Deuterium-Tritium Fusion || Superalloys ||
| |
| |-
| |
| | Deuterium-Helium- Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || Deuterium-Deuterium Fusion || High-Temperature Superconductors || Carbon Nanotubes
| |
| |-
| |
| | Deuterium-Tritium Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || Nuclear Fusion Methodologies || Neutronics ||
| |
| |-
| |
| | Diamondoids || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || Carbon Nanotubes || Molecular Assemblers ||
| |
| |-
| |
| | Directed Energy Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || Principles of Space Warfare || ||
| |
| |-
| |
| | Directed Space Research || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || Space Research || Ad Astra || Quantum Computing
| |
| |-
| |
| | Electromagnetic Propulsion || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || Deep Space Propulsion Concepts || ||
| |
| |-
| |
| | Electrostatic Plasma Confinement || {{icon|energy|bgcolor=transparent|size=20px}} || 15000 || Nuclear Fusion Methodologies || Vacuum Electrostatic Principles ||
| |
| |-
| |
| | Electrostatic Propulsion || {{icon|energy|bgcolor=transparent|size=20px}} || 3000 || Deep Space Propulsion Concepts || Vacuum Electrostatic Principles ||
| |
| |-
| |
| | Electrothermal Propulsion || {{icon|energy|bgcolor=transparent|size=20px}} || 500 || Deep Space Propulsion Concepts || ||
| |
| |-
| |
| | Extended Space Survival || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || In Situ Resource Utilization || Space Agriculture || Arrival Psychology
| |
| |-
| |
| | Fall of Empires || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || Independence Movements || Arrival International Relations ||
| |
| |-
| |
| | Fission Pulse Drives || {{icon|material|bgcolor=transparent|size=20px}} || 25000 || Solid Core Fission Systems || Carbon Nanotubes || Electromagnetic Propulsion
| |
| |-
| |
| | Fleet Logistics || {{icon|social|bgcolor=transparent|size=20px}} || 45000 || Space Navies || Integrated Earth-Space Economy || Improved Shipbuilding Techniques
| |
| |-
| |
| | Gas Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || Molten Core Fission Systems || Advanced Heat Management Concepts ||
| |
| |-
| |
| | Genies || {{icon|life|bgcolor=transparent|size=20px}} || 50000 || Transform Phages || Applied Artificial Intelligence ||
| |
| |-
| |
| | Great Nations || {{icon|social|bgcolor=transparent|size=20px}} || 25000 || Unity Movements || Arrival Domestic Politics ||
| |
| |-
| |
| | Heavy Pulsed Propulsion || {{icon|material|bgcolor=transparent|size=20px}} || 50000 || Advanced Fission Systems || Fission Pulse Drives || Improved Shipbuilding Techniques
| |
| |-
| |
| | High-Temperature Superconductors || {{icon|material|bgcolor=transparent|size=20px}} || 40000 || Advanced Superconductors || Advanced Atomic Manipulation || Advanced Heat Management Concepts
| |
| |-
| |
| | High-Energy Electromagnetic Propulsion || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || Electromagnetic Propulsion || Superconducting Magnets ||
| |
| |-
| |
| | High-Energy Lasers || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || || ||
| |
| |-
| |
| | Improved Shipbuilding Techniques || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || Industrialization of Space || Next-Generation Aerospace || Superalloys
| |
| |-
| |
| | In Situ Resource Utilization || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || Space Mining and Refining || ||
| |
| |-
| |
| | Independence Movements || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || Arrival Domestic Politics || Arrival Sociology ||
| |
| |-
| |
| | Industrialization of Space || {{icon|social|bgcolor=transparent|size=20px}} || 15000 || Orbital Shipbuilding || Space Mining and Refining ||
| |
| |-
| |
| | Inertial Confinement Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 65000 || Arc Lasers || Nuclear Fusion Methodologies || Advanced Atomic Manipulation
| |
| |-
| |
| | Infrared Combat Lasers || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || High-Energy Lasers || Directed Energy Warfare Doctrine ||
| |
| |-
| |
| | Integrated Earth-Space Economy || {{icon|social|bgcolor=transparent|size=20px}} || 40000 || Arrival International Development || Our Space Future || Next-Generation Aerospace
| |
| |-
| |
| | Interplanetary Polities || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || Colony Habs || Ring Habs || Arrival Governance
| |
| |-
| |
| | Kinetics Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || Principles of Space Warfare || ||
| |
| |-
| |
| | Magnetic Force Manipulation || {{icon|energy|bgcolor=transparent|size=20px}} || 2500 || Advanced Electromagnetism || ||
| |
| |-
| |
| | Magnetic Nozzles || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || Magnetic Plasma Confinement || Deep Space Propulsion Concepts ||
| |
| |-
| |
| | Magnetic Plasma Confinement || {{icon|energy|bgcolor=transparent|size=20px}} || 35000 || High-Temperature Superconductors || Superconducting Magnets ||
| |
| |-
| |
| | Mass Drivers || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || Advanced Electromagnetism || ||
| |
| |-
| |
| | Militarization of Space || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || Principles of Space Warfare || ||
| |
| |-
| |
| | Mind and Machine || {{icon|life|bgcolor=transparent|size=20px}} || 35000 || Applied Artificial Intelligence || Cybernetics || Arrival Psychology
| |
| |-
| |
| | Missile Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || Principles of Space Warfare || ||
| |
| |-
| |
| | Mission to Jupiter || {{icon|space|bgcolor=transparent|size=20px}} || 10000 || Mission to the Asteroids || ||
| |
| |-
| |
| | Mission to Mars || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || Outpost Habs || Skywatch ||
| |
| |-
| |
| | Mission to Saturn || {{icon|space|bgcolor=transparent|size=20px}} || 25000 || Mission to Jupiter || Nuclear Fission In Space ||
| |
| |-
| |
| | Mission To Space || {{icon|space|bgcolor=transparent|size=20px}} || 250 || || ||
| |
| |-
| |
| | Mission to the Asteroids || {{icon|space|bgcolor=transparent|size=20px}} || 3500 || Mission to Mars || Space Mining and Refining || Deep Space Propulsion Concepts
| |
| |-
| |
| | Mission to Venus || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || Mission to the Moon || Advanced Heat Management Concepts ||
| |
| |-
| |
| | Mission to Mercury || {{icon|space|bgcolor=transparent|size=20px}} || 15000 || Mission to Venus || Mission to Mars ||
| |
| |-
| |
| | Mission to the Moon || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || Outpost Habs || ||
| |
| |-
| |
| | Mission to the Outer Planets || {{icon|space|bgcolor=transparent|size=20px}} || 40000 || Mission to Saturn || Deep System Skywatch || Extended Space Survival
| |
| |-
| |
| | Molecular Assemblers || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || Quantum Computing || ||
| |
| |-
| |
| | Molten Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || Solid Core Fission Systems || Advanced Carbon Manipulation ||
| |
| |-
| |
| | Networked Global Defense || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || Arrival Security || Quantum Encryption ||
| |
| |-
| |
| | Networked Propaganda || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || Arrival Mass Communications || Cybernetics ||
| |
| |-
| |
| | Neutronics || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || Advanced Atomic Manipulation || Advanced Neural Networks || Particle Beams
| |
| |-
| |
| | Next-Generation Aerospace || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || Carbon Nanotubes || Advanced Chemical Rocketry ||
| |
| |-
| |
| | Nuclear Fission In Space || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || Deep Space Propulsion Concepts || ||
| |
| |-
| |
| | Nuclear Fusion Methodologies || {{icon|space|bgcolor=transparent|size=20px}} || 50000 || Advanced Superconductors || Nuclear Fission In Space || Advanced Heat Management Concepts
| |
| |-
| |
| | Exoatmospheric Fighters || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || Next-Generation Aerospace || Principles of Space Warfare ||
| |
| |-
| |
| | Orbitals || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || Ad Astra || ||
| |
| |-
| |
| | Orbital Shipbuilding || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || Mission To Space || ||
| |
| |-
| |
| | Ring Habs || {{icon|life|bgcolor=transparent|size=20px}} || 35000 || Our Space Future || Extended Space Survival || Orbitals
| |
| |-
| |
| | Our Space Future || {{icon|social|bgcolor=transparent|size=20px}} || 30000 || Space Navies || Directed Space Research || Space Commerce
| |
| |-
| |
| | Outpost Habs || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || Mission To Space || ||
| |
| |-
| |
| | Particle Beams || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || Vacuum Electrostatic Principles || High-Energy Lasers ||
| |
| |-
| |
| | Phased-Array Lasers || {{icon|energy|bgcolor=transparent|size=20px}} || 70000 || Arc Lasers || Ultracapacitors ||
| |
| |-
| |
| | Photonic Computing || {{icon|information|bgcolor=transparent|size=20px}} || 1500 || || ||
| |
| |-
| |
| | Plasma Weapons || {{icon|military|bgcolor=transparent|size=20px}} || 40000 || Coilguns || Magnetic Plasma Confinement ||
| |
| |-
| |
| | Predictive Genetics || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || Biotechnology || Photonic Computing ||
| |
| |-
| |
| | Principles of Space Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || Orbital Shipbuilding || ||
| |
| |-
| |
| | Aneutronic Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || Deuterium-Helium- Fusion || Advanced Hydrogen Containment ||
| |
| |-
| |
| | Proton-Proton Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || Aneutronic Fusion || Ultracapacitors ||
| |
| |-
| |
| | Quantum Computing || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || Advanced Atomic Manipulation || Advanced Neural Networks ||
| |
| |-
| |
| | Quantum Encryption || {{icon|information|bgcolor=transparent|size=20px}} || 20000 || Quantum Computing || ||
| |
| |-
| |
| | Railguns || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || Kinetics Warfare Doctrine || Mass Drivers ||
| |
| |-
| |
| | Self-Repairing Software || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || Advanced Neural Networks || ||
| |
| |-
| |
| | Settlement Habs || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || Ad Astra || ||
| |
| |-
| |
| | Skywatch || {{icon|space|bgcolor=transparent|size=20px}} || 250 || || ||
| |
| |-
| |
| | Solid Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || Nuclear Fission In Space || ||
| |
| |-
| |
| | Space Agriculture || {{icon|life|bgcolor=transparent|size=20px}} || 2500 || Space Research || Biotechnology ||
| |
| |-
| |
| | Space Assault Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || Militarization of Space || Terrestrial Military Science ||
| |
| |-
| |
| | Space Commerce || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || Industrialization of Space || Arrival Economics || Arrival Law
| |
| |-
| |
| | Space Medicine || {{icon|life|bgcolor=transparent|size=20px}} || 2500 || Space Research || Biotechnology ||
| |
| |-
| |
| | Space Mining and Refining || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || Mass Drivers || Outpost Habs ||
| |
| |-
| |
| | Space Navies || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || Militarization of Space || Ad Astra || Nuclear Fission In Space
| |
| |-
| |
| | Space Research || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || Mission To Space || Augmented Reality ||
| |
| |-
| |
| | Space Tourism || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || Mission To Space || ||
| |
| |-
| |
| | Superalloys || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || Advanced Atomic Manipulation || ||
| |
| |-
| |
| | Supercapacitors || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || Carbon Nanotubes || Advanced Superconductors ||
| |
| |-
| |
| | Superconducting Magnets || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || Magnetic Force Manipulation || Advanced Superconductors ||
| |
| |-
| |
| | Targeted Biological Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || Networked Global Defense || Designer Lifeforms ||
| |
| |-
| |
| | Tokamaks || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || Magnetic Plasma Confinement || Nuclear Fusion Methodologies || Applied Artificial Intelligence
| |
| |-
| |
| | Terawatt Fusion Reactors || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || Deuterium-Helium- Fusion || Ultracapacitors || Diamondoids
| |
| |-
| |
| | Terrestrial Military Science || {{icon|military|bgcolor=transparent|size=20px}} || 3000 || We Are Not Alone || ||
| |
| |-
| |
| | Titanic Spacecraft || {{icon|material|bgcolor=transparent|size=20px}} || 60000 || Fleet Logistics || Diamondoids ||
| |
| |-
| |
| | Trans-Interface Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || Terrestrial Military Science || Visible Combat Lasers || Exoatmospheric Fighters
| |
| |-
| |
| | Transform Phages || {{icon|life|bgcolor=transparent|size=20px}} || 10000 || Predictive Genetics || Cybernetics ||
| |
| |-
| |
| | Ultracapacitors || {{icon|material|bgcolor=transparent|size=20px}} || 40000 || Supercapacitors || Molecular Assemblers ||
| |
| |-
| |
| | Ultraviolet Combat Lasers || {{icon|military|bgcolor=transparent|size=20px}} || 60000 || Visible Combat Lasers || Militarization of Space ||
| |
| |-
| |
| | Unity Movements || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || Arrival International Relations || ||
| |
| |-
| |
| | Vacuum Electrostatic Principles || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || Advanced Electromagnetism || ||
| |
| |-
| |
| | Visible Combat Lasers || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || Infrared Combat Lasers || Advanced Heat Management Concepts ||
| |
| |-
| |
| | We Are Not Alone || {{icon|social|bgcolor=transparent|size=20px}} || 500 || || ||
| |
| |-
| |
| | White Collar Automation || {{icon|information|bgcolor=transparent|size=20px}} || 40000 || Arrival International Development || Self-Repairing Software || Applied Artificial Intelligence
| |
| |-
| |
| | Z-Pinch Techniques || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || Magnetic Plasma Confinement || Nuclear Fusion Methodologies || Supercapacitors
| |
| |} | | |} |
| | {{SpoilerBoxEnd}} |
| | |
| | == Future Tech == |
|
| |
|
| == Council Engineering Projects ==
| | Whenever a global technology is completed, and there is no global technology that can be picked, the game will instead offer a choice of Future Techs to pick from. These Future Techs do not unlock any new research projects, but instead make every locked project of the same science category (or the {{TV|xenology}} category) reroll its unlock roll for each human [[Factions|faction]]. Each category of Future Tech also gives additional bonuses: |
|
| |
|
| {| class="wikitable sortable" | | {| class="wikitable" |
| ! Name !! Type !! Research Cost !! Base Unlock Chance !! Initial Available Chance !! Available Chance Monthly Increase !! Maximum Available Chance !! Available To: !! Guaranteed Unlock for: !! colspan=5| Prerequisites !! Alt Prereq
| |
| |-
| |
| | Alien Signatures || {{icon|xenology|bgcolor=transparent|size=20px}} || 25 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Alien Methods || {{icon|xenology|bgcolor=transparent|size=20px}} || 300 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Alien Operations || {{icon|xenology|bgcolor=transparent|size=20px}} || 500 || 100 || 50 || 50 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Alien Movements || {{icon|xenology|bgcolor=transparent|size=20px}} || 2000 || 100 || 50 || 50 || 100 || All || No One || Alien Operations || || || || ||
| |
| |-
| |
| | Alien Origin || {{icon|xenology|bgcolor=transparent|size=20px}} || 2000 || 100 || 100 || 0 || 100 || All || No One || Alien Signatures || Deep System Skywatch || || || ||
| |
| |-
| |
| | Hydra Biology || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 50 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Pherocytes || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 50 || 100 || All || No One || Hydra Biology || || || || || Coexistence Pact
| |
| |-
| |
| | Alien Containment || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 50 || 100 || All || No One || Pherocytes || || || || ||
| |
| |-
| |
| | Hydra Language || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Alien Technology || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || All || No One || Alien Signatures || || || || ||
| |
| |-
| |
| | Exotic Materials || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 100 || 50 || 50 || 100 || All || No One || Alien Technology || || || || || Hydra Diplomacy
| |
| |-
| |
| | Exotic Hybrid Systems || {{icon|xenology|bgcolor=transparent|size=20px}} || 25000 || 100 || 50 || 50 || 100 || All || No One || Quantum Computing || Exotic Materials || || || ||
| |
| |-
| |
| | A New Home || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 100 || 50 || 50 || 100 || {{icon|escape|bgcolor=transparent|size=20px}} || No One || Hydra Interrogation || || || || ||
| |
| |-
| |
| | Hydra Diplomacy || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || {{icon|appease|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|submit|bgcolor=transparent|size=20px}} || No One || Hydra Language || || || || ||
| |
| |-
| |
| | The Alien Nation || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Hydra Diplomacy || || || || ||
| |
| |-
| |
| | Hydra Interrogation || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 100 || 50 || 50 || 100 || {{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}} || No One || Hydra Language || Alien Containment || || || ||
| |
| |-
| |
| | Their Purpose || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 100 || 50 || 50 || 100 || All || No One || Hydra Interrogation || || || || ||
| |
| |-
| |
| | Their Demands || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 50 || 100 || {{icon|appease|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|submit|bgcolor=transparent|size=20px}} || No One || Hydra Diplomacy || || || || ||
| |
| |-
| |
| | Their Weakness || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 100 || 50 || 50 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}} || No One || Hydra Interrogation || || || || ||
| |
| |-
| |
| | Pherocyte Resistance || {{icon|xenology|bgcolor=transparent|size=20px}} || 30000 || 100 || 50 || 50 || 100 || All || No One || Hydra Interrogation || Pherocytes || || || ||
| |
| |-
| |
| | Wormholes || {{icon|xenology|bgcolor=transparent|size=20px}} || 30000 || 100 || 50 || 50 || 100 || {{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}} || No One || Exotic Materials || Hydra Interrogation || Alien Origin || || ||
| |
| |-
| |
| | The Choke Point || {{icon|xenology|bgcolor=transparent|size=20px}} || 40000 || 100 || 50 || 50 || 100 || {{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}} || No One || Wormholes || Their Purpose || || || ||
| |
| |-
| |
| | Hydra Biowarfare || {{icon|xenology|bgcolor=transparent|size=20px}} || 50000 || 100 || 50 || 50 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}} || No One || Their Weakness || Pherocyte Resistance || || || ||
| |
| |-
| |
| | Pherocyte Mastery || {{icon|xenology|bgcolor=transparent|size=20px}} || 50000 || 100 || 50 || 50 || 100 || {{icon|exploit|bgcolor=transparent|size=20px}} || No One || Pherocyte Resistance || || || || ||
| |
| |-
| |
| | Appease the Invaders || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || {{icon|appease|bgcolor=transparent|size=20px}} || No One || Alien Operations || || || || ||
| |
| |-
| |
| | A Cooperative Resolution || {{icon|xenology|bgcolor=transparent|size=20px}} || 25000 || 100 || 100 || 0 || 100 || {{icon|cooperate|bgcolor=transparent|size=20px}} || No One || Alien Operations || || || || ||
| |
| |-
| |
| | Purify the Earth || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}} || No One || Alien Methods || || || || ||
| |
| |-
| |
| | Leave the Cradle || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 100 || 0 || 100 || {{icon|escape|bgcolor=transparent|size=20px}} || No One || Alien Origin || || || || ||
| |
| |-
| |
| | Means to an End || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || {{icon|exploit|bgcolor=transparent|size=20px}} || No One || Pherocytes || || || || ||
| |
| |-
| |
| | Defend the Earth || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || {{icon|resist|bgcolor=transparent|size=20px}} || No One || Alien Operations || || || || ||
| |
| |-
| |
| | Path to Paradise || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Alien Methods || || || || ||
| |
| |-
| |
| | Coexistence Pact || {{icon|xenology|bgcolor=transparent|size=20px}} || 25000 || 100 || 50 || 50 || 100 || {{icon|appease|bgcolor=transparent|size=20px}} || No One || Appease the Invaders || Their Demands || || || ||
| |
| |-
| |
| | A Permanent Peace || {{icon|xenology|bgcolor=transparent|size=20px}} || 100000 || 100 || 50 || 50 || 100 || {{icon|cooperate|bgcolor=transparent|size=20px}} || No One || A Cooperative Resolution || Pherocyte Resistance || Their Demands || Their Weakness || The Choke Point ||
| |
| |-
| |
| | Kill the Hive || {{icon|xenology|bgcolor=transparent|size=20px}} || 50000 || 100 || 50 || 50 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}} || No One || Purify the Earth || The Choke Point || Hydra Biowarfare || || ||
| |
| |-
| |
| | The Great Journey Ahead || {{icon|xenology|bgcolor=transparent|size=20px}} || 50000 || 100 || 50 || 50 || 100 || {{icon|escape|bgcolor=transparent|size=20px}} || No One || Leave the Cradle || Exotic Hybrid Systems || A New Home || || ||
| |
| |-
| |
| | Enslave the Masters || {{icon|xenology|bgcolor=transparent|size=20px}} || 75000 || 100 || 50 || 50 || 100 || {{icon|exploit|bgcolor=transparent|size=20px}} || No One || Means to an End || The Choke Point || Pherocyte Mastery || || ||
| |
| |-
| |
| | The Final Assault || {{icon|xenology|bgcolor=transparent|size=20px}} || 25000 || 100 || 50 || 50 || 100 || {{icon|resist|bgcolor=transparent|size=20px}} || No One || Defend the Earth || The Choke Point || || || ||
| |
| |-
| |
| | The One True Path || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Path to Paradise || The Alien Nation || Their Demands || || ||
| |
| |-
| |
| | Alien Flora || {{icon|xenology|bgcolor=transparent|size=20px}} || 300 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Alien Computers || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 50 || 100 || All || No One || Alien Technology || Quantum Computing || || || ||
| |
| |-
| |
| | Alien Robotics || {{icon|xenology|bgcolor=transparent|size=20px}} || 15000 || 100 || 50 || 50 || 100 || All || No One || Alien Computers || || || || ||
| |
| |-
| |
| | Alien Warships || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || All || No One || Alien Technology || || || || ||
| |
| |-
| |
| | Commercial Research || {{icon|social|bgcolor=transparent|size=20px}} || 100 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Audience Research || {{icon|social|bgcolor=transparent|size=20px}} || 100 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Operations Research || {{icon|social|bgcolor=transparent|size=20px}} || 100 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Commercial Rocket Companies || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 75 || 5 || 5 || 75 || All || {{icon|escape|bgcolor=transparent|size=20px}} || Reusable Rockets || || || || ||
| |
| |-
| |
| | Reusable Rockets || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 50 || 5 || 5 || 75 || All || No One || Advanced Chemical Rocketry || || || || ||
| |
| |-
| |
| | Strait of Gibraltar Crossing || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Bridge of the Horns || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Sunda Strait Bridge || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Bering Strait Crossing || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Malacca Strait Bridge || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Strait of Tiran Causeway || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Wakhan Corridor Project || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Darien Gap Road || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Diphu Pass Opening || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Palk Strait Bridge || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | North Channel Crossing || {{icon|material|bgcolor=transparent|size=20px}} || 7500 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Nevelskoy Strait Tunnel || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 20 || 20 || 0 || 20 || All || No One || Arrival International Development || || || || ||
| |
| |-
| |
| | Aztlán Nation || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || || Mexican Liberation Movements
| |
| |-
| |
| | Breakup of Indonesia || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | End of the American Empire || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Fall of Empires || || || || ||
| |
| |-
| |
| | End of India || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Fall of Empires || || || || ||
| |
| |-
| |
| | Breakup of Brazil || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Fall of Empires || || || || ||
| |
| |-
| |
| | End of China || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Fall of Empires || || || || ||
| |
| |-
| |
| | Dissolution of Russia || {{icon|social|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 5 || 50 || All || No One || Fall of Empires || || || || ||
| |
| |-
| |
| | Japanese Islands Independence Movements || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Siberian Independence Movement || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Breakup of Pakistan || {{icon|social|bgcolor=transparent|size=20px}} || 750 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Westralia Independence Movement || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | The Caliphate || {{icon|social|bgcolor=transparent|size=20px}} || 35000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Central American Confederation || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | United North America || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | Greater United North America || {{icon|social|bgcolor=transparent|size=20px}} || 30000 || 100 || 0 || 5 || 50 || All || No One || United North America || || || || ||
| |
| |-
| |
| | Greater Dominion || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || End of the American Empire || || || ||
| |
| |-
| |
| | African Union || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | Gran Colombia || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Unidad Colombia || {{icon|social|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || Gran Colombia || Darien Gap Road || || ||
| |
| |-
| |
| | South American Union || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | United Turkestan || {{icon|social|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | United Arab League || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | East African Federation || {{icon|social|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 5 || 50 || All || No One || Arrival International Relations || || || || ||
| |
| |-
| |
| | Greater Indonesia || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Greater Austronesia || {{icon|social|bgcolor=transparent|size=20px}} || 40000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || Greater Indonesia || || || ||
| |
| |-
| |
| | The Shia Nation || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | The House of Islam || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || The Greater Caliphate || || || ||
| |
| |-
| |
| | The Greater Caliphate || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || The Caliphate || || || ||
| |
| |-
| |
| | First Nation || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | European Decolonization || {{icon|social|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Pan-Asian Combine || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | Unification of the Maghreb || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Southeast Asian Alliance || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | Greater India || {{icon|social|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | Freistaat Union || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 10 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | The Intermarium || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 5 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Europe Ascendant || {{icon|social|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Great Europa || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || Europe Ascendant || || || ||
| |
| |-
| |
| | Restored Warsaw Pact || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 100 || 10 || 10 || 100 || All || No One || Arrival International Relations || || || || ||
| |
| |-
| |
| | Forward Russia || {{icon|social|bgcolor=transparent|size=20px}} || 40000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || Restored Warsaw Pact || || || ||
| |
| |-
| |
| | Liberating Mainland China || {{icon|social|bgcolor=transparent|size=20px}} || 40000 || 100 || 10 || 10 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | The Nordic Federation || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 10 || 10 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | The Republic of the Southern Cross || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | The United Malay Nation || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Greater Malaysia || {{icon|social|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 50 || All || No One || Great Nations || || || || ||
| |
| |-
| |
| | French Independence Movement || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Fall of Empires || || || || ||
| |
| |-
| |
| | Katanga Independence Movement || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Our Own Way || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Italian Partition || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | The Cape Republic || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | West African Community || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Nigerian Confederation || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 50 || All || No One || West African Community || || || || ||
| |
| |-
| |
| | Peruvian Confederation || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | The Bantu Nation || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Restored Commonwealth || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || End of the American Empire || Unity Movements || || || || Forward Russia
| |
| |-
| |
| | The Pacific Defense League || {{icon|social|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 5 || 50 || All || No One || Pan-Asian Combine || || || || || End of the American Empire
| |
| |-
| |
| | Composite Armor || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || Advanced Carbon Manipulation || || || ||
| |
| |-
| |
| | Foamed Metal Armor || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 5 || 50 || All || No One || Orbital Shipbuilding || Superalloys || || || ||
| |
| |-
| |
| | Nanotube Armor || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || Carbon Nanotubes || || || ||
| |
| |-
| |
| | Adamantine Armor || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 35 || All || No One || Improved Shipbuilding Techniques || Diamondoids || || || ||
| |
| |-
| |
| | Exotic Armor || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 35 || All || No One || Improved Shipbuilding Techniques || Exotic Materials || || || ||
| |
| |-
| |
| | Hybrid Armor || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 35 || All || No One || Exotic Armor || Adamantine Armor || || || ||
| |
| |-
| |
| | Lithium-Sulfur Batteries || {{icon|material|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || || || || ||
| |
| |-
| |
| | Salt Water Batteries || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || || || || ||
| |
| |-
| |
| | Molten Salt Batteries || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || || || || ||
| |
| |-
| |
| | Graphene Batteries || {{icon|material|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || Advanced Carbon Manipulation || || || ||
| |
| |-
| |
| | Quantum Batteries || {{icon|material|bgcolor=transparent|size=20px}} || 4000 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || Advanced Atomic Manipulation || || || ||
| |
| |-
| |
| | Superconducting Coil Batteries || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 35 || All || No One || Improved Shipbuilding Techniques || High-Temperature Superconductors || || || ||
| |
| |-
| |
| | Exotic Nanowire Battery || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 35 || All || No One || Improved Shipbuilding Techniques || Exotic Materials || || || ||
| |
| |-
| |
| | Molybdenum Pipe Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 35 || All || No One || Orbital Shipbuilding || || || || ||
| |
| |-
| |
| | Nanotube Filament Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 5 || 35 || All || No One || Advanced Heat Management Concepts || Carbon Nanotubes || || || ||
| |
| |-
| |
| | Ionic Dust Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 5 || 35 || All || No One || Advanced Heat Management Concepts || Vacuum Electrostatic Principles || || || ||
| |
| |-
| |
| | Cobalt Dust Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 35 || All || No One || Advanced Heat Management Concepts || Magnetic Force Manipulation || || || ||
| |
| |-
| |
| | Tin Droplet Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 35 || All || No One || Advanced Heat Management Concepts || Superconducting Magnets || || || ||
| |
| |-
| |
| | Gallium Mist Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 50 || 0 || 5 || 50 || All || No One || Advanced Heat Management Concepts || Superconducting Magnets || Improved Shipbuilding Techniques || Molecular Beneficiation || ||
| |
| |-
| |
| | Lithium Spray Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 30000 || 50 || 0 || 5 || 50 || All || No One || Advanced Heat Management Concepts || Superconducting Magnets || Improved Shipbuilding Techniques || Molecular Beneficiation || ||
| |
| |-
| |
| | Dusty Plasma Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 40000 || 100 || 0 || 5 || 35 || All || No One || Advanced Heat Management Concepts || Magnetic Plasma Confinement || Improved Shipbuilding Techniques || Our Space Future || ||
| |
| |-
| |
| | Exotic Spike Radiator || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 35 || All || No One || Advanced Heat Management Concepts || Exotic Hybrid Systems || || || ||
| |
| |-
| |
| | Ultracold Neutron Containment || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 10 || 5 || 100 || All || No One || Neutronics || Diamondoids || Exotic Materials || || ||
| |
| |-
| |
| | Interplanetary Warships || {{icon|military|bgcolor=transparent|size=20px}} || 250 || 100 || 60 || 10 || 100 || All || No One || Orbital Shipbuilding || || || || ||
| |
| |-
| |
| | Patrol Vessels || {{icon|military|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 5 || 100 || All || No One || Interplanetary Warships || Principles of Space Warfare || || || ||
| |
| |-
| |
| | Fleet Combatants || {{icon|military|bgcolor=transparent|size=20px}} || 6000 || 100 || 0 || 5 || 100 || All || No One || Patrol Vessels || Militarization of Space || || || ||
| |
| |-
| |
| | Ships of the Line || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Fleet Combatants || Improved Shipbuilding Techniques || || || ||
| |
| |-
| |
| | Titans || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ships of the Line || Titanic Spacecraft || || || ||
| |
| |-
| |
| | In-Situ Resource Utilization Module || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || In Situ Resource Utilization || || || ||
| |
| |-
| |
| | Remass Scoop || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Improved Shipbuilding Techniques || || || || ||
| |
| |-
| |
| | Advanced Prospecting Surveys || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 50 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || Industrialization of Space || Mobile Space Science Lab || || ||
| |
| |-
| |
| | Muon Spiker || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || 75 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || Deuterium-Tritium Fusion || Advanced Atomic Manipulation || Particle Beams || ||
| |
| |-
| |
| | Neutronium Spiker || {{icon|energy|bgcolor=transparent|size=20px}} || 2000 || 30 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || Ultracold Neutron Containment || || || ||
| |
| |-
| |
| | Antimatter Spiker || {{icon|energy|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || Antimatter Containment || || || ||
| |
| |-
| |
| | Mobile Space Science Lab || {{icon|space|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || Space Research || || || ||
| |
| |-
| |
| | Repair Bay || {{icon|material|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 100 || All || No One || Militarization of Space || || || || ||
| |
| |-
| |
| | Marine Assault Unit || {{icon|military|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 100 || All || No One || Militarization of Space || || || || ||
| |
| |-
| |
| | Advanced Marine Assault Unit || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Space Assault Doctrine || Marine Assault Unit || || || ||
| |
| |-
| |
| | Elite Marine Assault Unit || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 5 || 100 || All || No One || Our Space Future || Advanced Marine Assault Unit || || || ||
| |
| |-
| |
| | Laser Engine || {{icon|energy|bgcolor=transparent|size=20px}} || 2500 || 70 || 0 || 5 || 100 || All || No One || Interplanetary Warships || High-Energy Lasers || Supercapacitors || || ||
| |
| |-
| |
| | Advanced Laser Engine || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 50 || 0 || 5 || 100 || All || No One || Ultracapacitors || Laser Engine || || || ||
| |
| |-
| |
| | Cyclotron || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 50 || 0 || 5 || 100 || All || No One || Superconducting Magnets || Electron Lance || || || ||
| |
| |-
| |
| | Liquid Hydrogen Containment || {{icon|material|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 5 || 100 || All || No One || Orbital Shipbuilding || || || || ||
| |
| |-
| |
| | Slush Hydrogen Tankage || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Advanced Hydrogen Containment || Liquid Hydrogen Containment || || || ||
| |
| |-
| |
| | Hydron Trap || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 50 || 0 || 5 || 100 || All || No One || Advanced Atomic Manipulation || Slush Hydrogen Tankage || Exotic Hybrid Systems || || ||
| |
| |-
| |
| | Magazine || {{icon|military|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 100 || All || No One || Interplanetary Warships || || || || ||
| |
| |-
| |
| | Component Armoring || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Improved Shipbuilding Techniques || || || || ||
| |
| |-
| |
| | Solar Platform Kit || {{icon|space|bgcolor=transparent|size=20px}} || 350 || 100 || 0 || 5 || 100 || All || No One || Platform Core || Solar Collector || Construction Module || || ||
| |
| |-
| |
| | Solar Outpost Kit || {{icon|space|bgcolor=transparent|size=20px}} || 350 || 100 || 0 || 5 || 100 || All || No One || Outpost Core || Solar Collector || Construction Module || || ||
| |
| |-
| |
| | Fission Platform Kit || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 100 || All || No One || Platform Core || Fission Pile || Construction Module || || ||
| |
| |-
| |
| | Fission Outpost Kit || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 100 || All || No One || Outpost Core || Fission Pile || Construction Module || || ||
| |
| |-
| |
| | Fusion Platform Kit || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Platform Core || Fusion Pile || Construction Module || || ||
| |
| |-
| |
| | Fusion Outpost Kit || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Outpost Core || Fusion Pile || Construction Module || || ||
| |
| |-
| |
| | Automated Solar Platform Kit || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Automated Solar Collector || Automated Supply Depot || || || ||
| |
| |-
| |
| | Automated Solar Outpost Kit || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 100 || All || No One || Automated Solar Collector || Automated Mining Complex || || || ||
| |
| |-
| |
| | Automated Fission Platform Kit || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Automated Fission Pile || Automated Supply Depot || || || ||
| |
| |-
| |
| | Automated Fission Outpost Kit || {{icon|space|bgcolor=transparent|size=20px}} || 6500 || 100 || 0 || 5 || 100 || All || No One || Automated Fission Pile || Automated Mining Complex || || || ||
| |
| |-
| |
| | Administration Node || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 8 || 12 || 100 || All || No One || Platform Core || Advanced Neural Networks || Arrival Domestic Politics || || || Outpost Core
| |
| |-
| |
| | Antimatter Trap || {{icon|material|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 100 || All || No One || Platform Core || Antimatter Containment || || || ||
| |
| |-
| |
| | Antimatter Harvester || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 75 || All || No One || Orbital Core || Antimatter Trap || || || ||
| |
| |-
| |
| | Antimatter Farm || {{icon|material|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 50 || All || No One || Ring Core || Antimatter Harvester || Magnetic Plasma Confinement || || ||
| |
| |-
| |
| | Automated Fission Pile || {{icon|information|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Automated Platform Core || Fission Pile || White Collar Automation || || || Automated Outpost Core
| |
| |-
| |
| | Automated Mining Complex || {{icon|information|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Automated Outpost Core || Outpost Mining Complex || || || ||
| |
| |-
| |
| | Automated Outpost Core || {{icon|information|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Outpost Core || Applied Artificial Intelligence || || || ||
| |
| |-
| |
| | Automated Platform Core || {{icon|information|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Platform Core || Applied Artificial Intelligence || || || ||
| |
| |-
| |
| | Automated Solar Collector || {{icon|information|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 5 || 100 || All || No One || Automated Platform Core || Solar Collector || || || || Automated Outpost Core
| |
| |-
| |
| | Automated Supply Depot || {{icon|information|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 5 || 100 || All || No One || Automated Platform Core || Supply Depot || || || || Automated Outpost Core
| |
| |-
| |
| | Broadcast Outlet || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 6 || 100 || All || No One || Platform Core || Arrival Mass Communications || || || || Outpost Core
| |
| |-
| |
| | Construction Module || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 10 || 100 || All || No One || Platform Core || Industrialization of Space || || || || Outpost Core
| |
| |-
| |
| | Energy Lab || {{icon|energy|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Fission Pile || {{icon|energy|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 6 || 100 || All || No One || Platform Core || Nuclear Fission In Space || || || || Outpost Core
| |
| |-
| |
| | Fusion Pile || {{icon|energy|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 6 || 100 || All || No One || Platform Core || Deuterium-Tritium Fusion || || || || Outpost Core
| |
| |-
| |
| | Heavy Fission Pile || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 6 || 100 || All || No One || Molten Core Fission Systems || Fission Pile || || || ||
| |
| |-
| |
| | Heavy Fusion Pile || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 6 || 100 || All || No One || Aneutronic Fusion || Fusion Pile || || || ||
| |
| |-
| |
| | Hydroponics Bay || {{icon|life|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || Space Agriculture || || || || Outpost Core
| |
| |-
| |
| | Information Science Lab || {{icon|information|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Life Science Lab || {{icon|life|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Marine Platoon Barracks || {{icon|military|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || Militarization of Space || || || || Outpost Core
| |
| |-
| |
| | Materials Lab || {{icon|material|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Military Science Lab || {{icon|military|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Outpost Core || {{icon|space|bgcolor=transparent|size=20px}} || 300 || 100 || 90 || 5 || 100 || All || No One || Outpost Habs || || || || ||
| |
| |-
| |
| | Outpost Mining Complex || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 25 || 100 || All || No One || Outpost Core || Space Mining and Refining || || || ||
| |
| |-
| |
| | Particle Collider || {{icon|energy|bgcolor=transparent|size=20px}} || 15000 || || || || || All || No One || Antimatter Containment || Particle Beams || Platform Core || || ||
| |
| |-
| |
| | Platform Core || {{icon|space|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 50 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Point Defense Array || {{icon|military|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 50 || 100 || All || No One || Platform Core || Infrared Combat Lasers || || || || Outpost Core
| |
| |-
| |
| | Hab Living Quarters || {{icon|life|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 25 || 100 || All || No One || Platform Core || Mission To Space || || || || Outpost Core
| |
| |-
| |
| | Social Science Lab || {{icon|social|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Solar Collector || {{icon|energy|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 25 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Space Dock || {{icon|material|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 25 || 100 || All || No One || Platform Core || Orbital Shipbuilding || || || || Outpost Core
| |
| |-
| |
| | Space Science Lab || {{icon|space|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 6 || 100 || All || No One || Platform Core || || || || || Outpost Core
| |
| |-
| |
| | Supply Depot || {{icon|space|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 25 || 100 || All || No One || Platform Core || Orbital Shipbuilding || || || || Outpost Core
| |
| |-
| |
| | Tourist Berth || {{icon|social|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 6 || 100 || All || No One || Platform Core || Space Tourism || || || ||
| |
| |-
| |
| | Xenology Lab || {{icon|xenology|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 6 || 100 || All || No One || Platform Core || We Are Not Alone || Alien Signatures || || || Outpost Core
| |
| |-
| |
| | Administration Tower || {{icon|social|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 10 || 100 || All || No One || Orbital Core || Administration Node || White Collar Automation || Arrival International Relations || || Settlement Core
| |
| |-
| |
| | Atomsmasher || {{icon|energy|bgcolor=transparent|size=20px}} || 30000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Particle Collider || Antimatter Mass Production || || ||
| |
| |-
| |
| | Communications Hub || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Broadcast Outlet || Networked Propaganda || || || Settlement Core
| |
| |-
| |
| | Deep Space Telescope || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || {{icon|escape|bgcolor=transparent|size=20px}} || No One || Orbital Core || Advanced Neural Networks || Directed Space Research || Deep System Skywatch || || Settlement Core
| |
| |-
| |
| | Energy Research Center || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Energy Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Farm || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Hydroponics Bay || || || || Settlement Core
| |
| |-
| |
| | Fission Reactor Array || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 20 || 100 || All || No One || Orbital Core || Fission Pile || || || || Settlement Core
| |
| |-
| |
| | Fusion Reactor Array || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 100 || All || No One || Orbital Core || Fusion Pile || || || || Settlement Core
| |
| |-
| |
| | Heavy Fission Reactor Array || {{icon|energy|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 6 || 100 || All || No One || Gas Core Fission Systems || Heavy Fission Pile || Fission Reactor Array || || ||
| |
| |-
| |
| | Heavy Fusion Reactor Array || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 6 || 100 || All || No One || Heavy Fusion Pile || Fusion Reactor Array || || || ||
| |
| |-
| |
| | Information Science Research Center || {{icon|information|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Information Science Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Layered Defense Array || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 50 || 100 || All || No One || Orbital Core || Point Defense Array || Militarization of Space || || || Settlement Core
| |
| |-
| |
| | Life Science Research Center || {{icon|life|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Life Science Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Marine Company Barracks || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Space Assault Doctrine || Marine Platoon Barracks || || || Settlement Core
| |
| |-
| |
| | Materials Research Center || {{icon|material|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Materials Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Military Science Research Center || {{icon|military|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Military Science Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Nanofactory || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Construction Module || Industrialization of Space || Advanced Atomic Manipulation || || Settlement Core
| |
| |-
| |
| | Operations Center || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Augmented Reality || || || || Settlement Core
| |
| |-
| |
| | Space Medical Center || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Space Medicine || || || ||
| |
| |-
| |
| | Research Campus || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Quantum Computing || || || || Settlement Core
| |
| |-
| |
| | Residential Module || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 10 || 100 || All || No One || Orbital Core || Hab Living Quarters || Extended Space Survival || Space Commerce || || Settlement Core
| |
| |-
| |
| | Orbital Core || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 20 || 100 || All || No One || Platform Core || Orbitals || || || ||
| |
| |-
| |
| | Settlement Core || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 20 || 100 || All || No One || Outpost Core || Settlement Habs || || || ||
| |
| |-
| |
| | Settlement Mining Complex || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 20 || 100 || All || No One || Settlement Core || Outpost Mining Complex || || || ||
| |
| |-
| |
| | Shipyard || {{icon|material|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 20 || 100 || All || No One || Orbital Core || Space Dock || Industrialization of Space || || || Settlement Core
| |
| |-
| |
| | Skunkworks || {{icon|social|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Advanced Neural Networks || || || || Settlement Core
| |
| |-
| |
| | Social Science Research Center || {{icon|social|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Social Science Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Solar Array || {{icon|energy|bgcolor=transparent|size=20px}} || 750 || 100 || 0 || 20 || 100 || All || No One || Orbital Core || Solar Collector || || || || Settlement Core
| |
| |-
| |
| | Space Hotel || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Tourist Berth || || || ||
| |
| |-
| |
| | Space Science Research Center || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Space Science Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Xenoscience Research Center || {{icon|xenology|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 100 || All || No One || Orbital Core || Xenology Lab || Directed Space Research || || || Settlement Core
| |
| |-
| |
| | Administration Complex || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Administration Tower || Administration Algorithms || Arrival Governance || || Colony Core
| |
| |-
| |
| | Agriculture Complex || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Farm || Designer Lifeforms || || || Colony Core
| |
| |-
| |
| | Battlestations || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 50 || 100 || All || No One || Ring Core || Layered Defense Array || Visible Combat Lasers || || || Colony Core
| |
| |-
| |
| | Civilian Complex || {{icon|life|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 10 || 100 || All || No One || Ring Core || Residential Module || Interplanetary Polities || || || Colony Core
| |
| |-
| |
| | Colony Core || {{icon|life|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 20 || 100 || All || No One || Settlement Core || Colony Habs || || || ||
| |
| |-
| |
| | Colony Mining Complex || {{icon|space|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 20 || 100 || All || No One || Colony Core || Settlement Mining Complex || Superalloys || || ||
| |
| |-
| |
| | Command Center || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Operations Center || Quantum Encryption || Fleet Logistics || || Colony Core
| |
| |-
| |
| | Energy Institute || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Energy Research Center || Administration Algorithms || || || Colony Core
| |
| |-
| |
| | Fission Reactor Farm || {{icon|energy|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 20 || 100 || All || No One || Ring Core || Fission Reactor Array || || || || Colony Core
| |
| |-
| |
| | Foundry || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Skunkworks || Administration Algorithms || || || Colony Core
| |
| |-
| |
| | Fusion Reactor Farm || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 10 || 100 || All || No One || Ring Core || Fusion Reactor Array || || || || Colony Core
| |
| |-
| |
| | Space Hospital || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Space Medical Center || Transform Phages || || ||
| |
| |-
| |
| | Heavy Fission Reactor Farm || {{icon|energy|bgcolor=transparent|size=20px}} || 6500 || 100 || 0 || 6 || 100 || All || No One || Advanced Fission Systems || Fission Reactor Farm || Heavy Fission Reactor Array || || ||
| |
| |-
| |
| | Heavy Fusion Reactor Farm || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 100 || All || No One || Fusion Reactor Farm || Terawatt Fusion Reactors || || || ||
| |
| |-
| |
| | Helium-3 Mine || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 100 || All || No One || Ring Core || Deuterium-Helium- Fusion || Mission to Jupiter || Space Mining and Refining || ||
| |
| |-
| |
| | Information Science Institute || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Information Science Research Center || Quantum Computing || || || Colony Core
| |
| |-
| |
| | Interstellar Launch Facility || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 100 || {{icon|escape|bgcolor=transparent|size=20px}} || No One || Terawatt Fusion Reactors || Ring Core || Phased-Array Lasers || Exotic Hybrid Systems || Titanic Spacecraft || Antimatter Propulsion
| |
| |-
| |
| | Life Science Institute || {{icon|life|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Life Science Research Center || Applied Artificial Intelligence || || || Colony Core
| |
| |-
| |
| | Marine Battalion Barracks || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Marine Company Barracks || || || || Colony Core
| |
| |-
| |
| | Materials Institute || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Materials Research Center || Applied Artificial Intelligence || || || Colony Core
| |
| |-
| |
| | Media Center || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Communications Hub || Arrival Culture || || || Colony Core
| |
| |-
| |
| | Military Science Institute || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Military Science Research Center || Applied Artificial Intelligence || Arrival Security || || Colony Core
| |
| |-
| |
| | Nanofacturing Complex || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Nanofactory || Molecular Assemblers || || || Colony Core
| |
| |-
| |
| | Research University || {{icon|space|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Research Campus || Integrated Earth-Space Economy || || || Colony Core
| |
| |-
| |
| | Sentinel Complex || {{icon|military|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 10 || 100 || {{icon|appease|bgcolor=transparent|size=20px}} || No One || Ring Core || Exotic Materials || Networked Global Defense || Trans-Interface Warfare || Arrival Culture ||
| |
| |-
| |
| | Social Science Institute || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Social Science Research Center || Administration Algorithms || || || Colony Core
| |
| |-
| |
| | Solar Farm || {{icon|energy|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 20 || 100 || All || No One || Ring Core || Solar Array || || || || Colony Core
| |
| |-
| |
| | Space Resort || {{icon|social|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Space Hotel || || || ||
| |
| |-
| |
| | Space Science Institute || {{icon|space|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Space Science Research Center || Applied Artificial Intelligence || || || Colony Core
| |
| |-
| |
| | Spaceworks || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 20 || 100 || All || No One || Ring Core || Shipyard || Space Navies || || || Colony Core
| |
| |-
| |
| | Supercollider || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Atomsmasher || Accelerando || || ||
| |
| |-
| |
| | Ring Core || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 20 || 100 || All || No One || Orbital Core || Ring Habs || || || ||
| |
| |-
| |
| | Xenoscience Institute || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 100 || All || No One || Ring Core || Xenoscience Research Center || Exotic Materials || Applied Artificial Intelligence || || Colony Core
| |
| |-
| |
| | Pion Torch || {{icon|space|bgcolor=transparent|size=20px}} || 200000 || 100 || 0 || 5 || 10 || All || No One || Antimatter Propulsion || Magnetic Nozzles || Antimatter Beam Core Reactor || || ||
| |
| |-
| |
| | Advanced Antimatter Plasma Core Torch || {{icon|space|bgcolor=transparent|size=20px}} || 120000 || 100 || 0 || 5 || 10 || All || No One || Antimatter Propulsion || Antimatter Plasma Core Reactor III || Antimatter Plasma Core Torch || || ||
| |
| |-
| |
| | Antimatter Plasma Core Torch || {{icon|space|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 15 || All || No One || Antimatter Propulsion || Antimatter Plasma Core Reactor II || Antimatter Pulsed Plasma Core Lantern || || ||
| |
| |-
| |
| | Antimatter Pulsed Plasma Core Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 15 || All || No One || Antimatter Propulsion || Magnetic Nozzles || Antimatter Plasma Core Reactor I || || ||
| |
| |-
| |
| | Protium Converter Torch || {{icon|space|bgcolor=transparent|size=20px}} || 1000000 || 25 || 0 || 5 || 10 || All || No One || Magnetic Nozzles || Inertial Confinement Fusion Reactor VII || Protium Nova Torch || || ||
| |
| |-
| |
| | Protium Nova Torch || {{icon|space|bgcolor=transparent|size=20px}} || 200000 || 50 || 0 || 5 || 15 || All || Random || Magnetic Nozzles || Inertial Confinement Fusion Reactor VI || || || ||
| |
| |-
| |
| | Borane Nova Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 65000 || 75 || 0 || 5 || 20 || All || Random || Magnetic Nozzles || Inertial Confinement Fusion Reactor V || || || ||
| |
| |-
| |
| | Helion Nova Torch || {{icon|space|bgcolor=transparent|size=20px}} || 120000 || 50 || 0 || 5 || 15 || All || Random || Magnetic Nozzles || Inertial Confinement Fusion Reactor IV || || || ||
| |
| |-
| |
| | Helion Nova Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 55000 || 75 || 0 || 5 || 50 || All || Random || Magnetic Nozzles || Inertial Confinement Fusion Reactor III || || || ||
| |
| |-
| |
| | Deuteron Nova Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 60 || All || No One || Magnetic Nozzles || Inertial Confinement Fusion Reactor II || || || ||
| |
| |-
| |
| | Triton Nova Drive || {{icon|space|bgcolor=transparent|size=20px}} || 14000 || 100 || 0 || 10 || 100 || All || No One || Magnetic Nozzles || Inertial Confinement Fusion Reactor I || || || ||
| |
| |-
| |
| | Zeta Borane Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 60000 || 100 || 0 || 5 || 15 || All || No One || Magnetic Nozzles || Z-Pinch Fusion Reactor IV || || || ||
| |
| |-
| |
| | Zeta Helion Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 50000 || 75 || 0 || 5 || 15 || All || Random || Magnetic Nozzles || Z-Pinch Fusion Reactor III || || || ||
| |
| |-
| |
| | Zeta Deuteron Torch || {{icon|space|bgcolor=transparent|size=20px}} || 100000 || 50 || 0 || 5 || 20 || All || Random || Magnetic Nozzles || Flow-Stabilized Z-Pinch Fusion Reactor || || || ||
| |
| |-
| |
| | Zeta Deuteron Drive || {{icon|space|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 100 || All || No One || Magnetic Nozzles || Z-Pinch Fusion Reactor II || || || ||
| |
| |-
| |
| | Zeta Triton Drive || {{icon|space|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 8 || 100 || All || No One || Magnetic Nozzles || Z-Pinch Fusion Reactor I || || || ||
| |
| |-
| |
| | Borane Plasmajet Torch || {{icon|space|bgcolor=transparent|size=20px}} || 75000 || 50 || 0 || 5 || 15 || All || Random || Magnetic Nozzles || Hybrid Confinement Fusion Reactor IV || || || ||
| |
| |-
| |
| | Helion Plasmajet Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 35000 || 75 || 0 || 5 || 20 || All || Random || Magnetic Nozzles || Hybrid Confinement Fusion Reactor III || || || ||
| |
| |-
| |
| | Deuteron Polywell Drive || {{icon|space|bgcolor=transparent|size=20px}} || 18000 || 100 || 0 || 5 || 30 || All || No One || Magnetic Nozzles || Hybrid Confinement Fusion Reactor II || || || ||
| |
| |-
| |
| | Triton Polywell Drive || {{icon|space|bgcolor=transparent|size=20px}} || 6000 || 100 || 0 || 5 || 50 || All || No One || Magnetic Nozzles || Hybrid Confinement Fusion Reactor I || || || ||
| |
| |-
| |
| | Protium Torus Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 65000 || 50 || 0 || 5 || 15 || All || Random || Magnetic Nozzles || Fusion Tokamak V || || || ||
| |
| |-
| |
| | Helion Torus Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 35000 || 75 || 0 || 8 || 75 || All || Random || Magnetic Nozzles || Fusion Tokamak III || || || ||
| |
| |-
| |
| | Deuteron Torus Drive || {{icon|space|bgcolor=transparent|size=20px}} || 24000 || 100 || 0 || 10 || 100 || All || No One || Magnetic Nozzles || Fusion Tokamak II || || || ||
| |
| |-
| |
| | Triton Torus Drive || {{icon|space|bgcolor=transparent|size=20px}} || 7200 || 100 || 0 || 12 || 100 || All || No One || Magnetic Nozzles || Fusion Tokamak I || || || ||
| |
| |-
| |
| | Helion Reflex Drive || {{icon|space|bgcolor=transparent|size=20px}} || 28000 || 100 || 0 || 5 || 50 || All || No One || Magnetic Nozzles || Mirror Cell Fusion Reactor III || || || ||
| |
| |-
| |
| | Deuteron Reflex Drive || {{icon|space|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 75 || All || No One || Magnetic Nozzles || Mirror Cell Fusion Reactor II || || || ||
| |
| |-
| |
| | Triton Reflex Drive || {{icon|space|bgcolor=transparent|size=20px}} || 7500 || 100 || 0 || 12 || 100 || All || No One || Magnetic Nozzles || Mirror Cell Fusion Reactor I || || || ||
| |
| |-
| |
| | Protium Fusor Drive || {{icon|space|bgcolor=transparent|size=20px}} || 15000 || 50 || 0 || 5 || 30 || All || Random || Magnetic Nozzles || Electrostatic Confinement Fusion Reactor III || || || ||
| |
| |-
| |
| | Deuteron Fusor Drive || {{icon|space|bgcolor=transparent|size=20px}} || 7500 || 100 || 0 || 5 || 30 || All || No One || Magnetic Nozzles || Electrostatic Confinement Fusion Reactor II || || || ||
| |
| |-
| |
| | Triton Fusor Drive || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 25 || 100 || All || No One || Magnetic Nozzles || Electrostatic Confinement Fusion Reactor I || || || ||
| |
| |-
| |
| | Orion Drive || {{icon|space|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 15 || 100 || All || No One || Fission Pulse Drives || || || || ||
| |
| |-
| |
| | H-Orion Drive || {{icon|space|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 50 || All || No One || Heavy Pulsed Propulsion || Orion Drive || || || ||
| |
| |-
| |
| | Advanced Minimag Orion Drive || {{icon|space|bgcolor=transparent|size=20px}} || 15000 || 50 || 0 || 5 || 50 || All || No One || Minimag Orion Drive || || || || ||
| |
| |-
| |
| | Minimag Orion Drive || {{icon|space|bgcolor=transparent|size=20px}} || 10000 || 50 || 0 || 5 || 100 || All || No One || Z-Pinch Microfission Drive || || || || ||
| |
| |-
| |
| | Antimatter Microfission Drive || {{icon|space|bgcolor=transparent|size=20px}} || 7500 || 100 || 0 || 5 || 25 || All || No One || Antimatter Containment || Fission Pulse Drives || || || ||
| |
| |-
| |
| | Neutronium Microfission Drive || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 5 || 15 || All || No One || Ultracold Neutron Containment || Fission Pulse Drives || || || ||
| |
| |-
| |
| | Z-Pinch Microfission Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 25 || All || No One || Z-Pinch Techniques || Fission Pulse Drives || || || ||
| |
| |-
| |
| | Poseidon Torch || {{icon|space|bgcolor=transparent|size=20px}} || 150000 || 20 || 0 || 5 || 10 || All || No One || Poseidon Lantern || Magnetic Nozzles || || || ||
| |
| |-
| |
| | Poseidon Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 35000 || 20 || 0 || 5 || 15 || All || No One || Advanced Fission Systems || || || || ||
| |
| |-
| |
| | Firestar Fission Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 20000 || 40 || 0 || 5 || 10 || All || No One || Terawatt Gas Core Fission Reactor III || || || || ||
| |
| |-
| |
| | Flare Drive || {{icon|space|bgcolor=transparent|size=20px}} || 15000 || 40 || 0 || 5 || 10 || All || No One || Terawatt Gas Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Burner Drive || {{icon|space|bgcolor=transparent|size=20px}} || 4000 || 100 || 0 || 5 || 10 || All || No One || Gas Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Dusty Plasma Drive || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 20 || 0 || 5 || 50 || All || No One || Gas Core Fission Reactor I || Magnetic Nozzles || Fission Frag Drive || High-Temperature Superconductors || ||
| |
| |-
| |
| | Fission Frag Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 40 || 0 || 5 || 50 || All || No One || Advanced Carbon Manipulation || Compact Solid Core Fission Reactor II || || || ||
| |
| |-
| |
| | Lodestar Fission Lantern || {{icon|space|bgcolor=transparent|size=20px}} || 16000 || 30 || 0 || 5 || 15 || All || No One || Terawatt Gas Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Pharos Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 40 || 0 || 10 || 70 || All || No One || Gas Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Lightbulb Drive || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 15 || 100 || All || No One || Quartz Drive || || || || ||
| |
| |-
| |
| | Quartz Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 15 || 100 || All || No One || Gas Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Advanced Cavity Drive || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 30 || 0 || 5 || 20 || All || No One || Vapor Core Fission Reactor III || Cavity Drive || || || || Gas Core Fission Reactor II
| |
| |-
| |
| | Cavity Drive || {{icon|space|bgcolor=transparent|size=20px}} || 750 || 60 || 0 || 5 || 60 || All || No One || Vapor Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Advanced Vortex Drive || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 40 || 0 || 5 || 30 || All || No One || Vortex Drive || Vapor Core Fission Reactor II || || || ||
| |
| |-
| |
| | Vortex Drive || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 8 || 100 || All || No One || Vapor Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Pegasus Drive || {{icon|space|bgcolor=transparent|size=20px}} || 12000 || 30 || 0 || 5 || 20 || All || No One || Fission Spinner Drive || Molten Core Fission Reactor III || || || || Teardrop Drive
| |
| |-
| |
| | Fission Spinner Drive || {{icon|space|bgcolor=transparent|size=20px}} || 7000 || 50 || 0 || 8 || 60 || All || No One || Lars Drive || Molten Core Fission Reactor II || || || ||
| |
| |-
| |
| | Teardrop Drive || {{icon|space|bgcolor=transparent|size=20px}} || 3000 || 80 || 0 || 8 || 100 || All || No One || Molten Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Lars Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 10 || 100 || All || No One || Molten Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Particle Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 65 || 0 || 5 || 35 || All || No One || Pebble Drive || Compact Solid Core Fission Reactor V || || || ||
| |
| |-
| |
| | Pebble Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 10 || 100 || All || No One || Compact Solid Core Fission Reactor IV || || || || ||
| |
| |-
| |
| | Advanced Pulsar Drive || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 40 || 0 || 5 || 25 || All || No One || Arc Lasers || Pulsar Drive || Solid Core Fission Reactor V || || || Particle Beams
| |
| |-
| |
| | Pulsar Drive || {{icon|space|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 5 || 50 || All || No One || Nerva Drive || Solid Core Fission Reactor III || || || ||
| |
| |-
| |
| | Heavy Dumbo || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 40 || 0 || 5 || 40 || All || No One || Dumbo Drive || Solid Core Fission Reactor IV || || || ||
| |
| |-
| |
| | Advanced Cermet Nerva || {{icon|space|bgcolor=transparent|size=20px}} || 1500 || 50 || 0 || 10 || 50 || All || No One || Cermet Nerva Drive || Dumbo Drive || || || ||
| |
| |-
| |
| | Dumbo Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 10 || 60 || All || No One || Solid Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Advanced Nerva Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 40 || 0 || 10 || 60 || All || No One || Nerva Drive || || || || ||
| |
| |-
| |
| | Cermet Nerva Drive || {{icon|space|bgcolor=transparent|size=20px}} || 750 || 40 || 0 || 10 || 75 || All || No One || Nerva Drive || || || || ||
| |
| |-
| |
| | Rover Drive || {{icon|space|bgcolor=transparent|size=20px}} || 750 || 40 || 0 || 10 || 60 || All || No One || Compact Solid Core Fission Reactor III || || || || ||
| |
| |-
| |
| | Snare Drive || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 40 || 0 || 25 || 60 || All || No One || Compact Solid Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Nerva Drive || {{icon|space|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 35 || 100 || All || No One || Solid Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Kiwi Drive || {{icon|space|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 10 || 60 || All || No One || Compact Solid Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Superconducting Mass Driver || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 40 || All || No One || High-Energy Electromagnetic Propulsion || Mass Driver || Superconducting Magnets || || ||
| |
| |-
| |
| | Mass Driver || {{icon|space|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 15 || 100 || All || No One || Electromagnetic Propulsion || || || || ||
| |
| |-
| |
| | Amplitron Drive || {{icon|space|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 5 || 30 || All || No One || Electrothermal Propulsion || || || || ||
| |
| |-
| |
| | E-Beam Drive || {{icon|space|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 5 || 50 || All || No One || Electrothermal Propulsion || High-Energy Lasers || || || ||
| |
| |-
| |
| | Pulsed Plasmoid Drive || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 50 || 0 || 5 || 50 || All || No One || Electromagnetic Propulsion || Supercapacitors || || || ||
| |
| |-
| |
| | Advanced VASIMR Drive || {{icon|space|bgcolor=transparent|size=20px}} || 900 || 50 || 0 || 5 || 50 || All || No One || High-Energy Electromagnetic Propulsion || VASIMR || || || ||
| |
| |-
| |
| | VASIMR || {{icon|space|bgcolor=transparent|size=20px}} || 400 || 100 || 0 || 15 || 100 || All || No One || Electromagnetic Propulsion || || || || ||
| |
| |-
| |
| | Colloid Drive || {{icon|space|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 5 || 50 || All || No One || Electrostatic Propulsion || || || || ||
| |
| |-
| |
| | Grid Drive || {{icon|space|bgcolor=transparent|size=20px}} || 2000 || 50 || 0 || 5 || 50 || All || No One || Solid Core Fission Reactor I || Carbon Nanotubes || Ion Drive || || || Fuel Cell III
| |
| |-
| |
| | Ion Drive || {{icon|space|bgcolor=transparent|size=20px}} || 300 || 100 || 0 || 15 || 100 || All || No One || Electrostatic Propulsion || || || || ||
| |
| |-
| |
| | Helicon Drive || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 50 || 0 || 5 || 50 || All || No One || Solid Core Fission Reactor I || High-Energy Electromagnetic Propulsion || || || || Molten Core Fission Reactor I
| |
| |-
| |
| | Lorentz Drive || {{icon|space|bgcolor=transparent|size=20px}} || 800 || 50 || 0 || 15 || 50 || All || No One || Solid Core Fission Reactor I || High-Energy Electromagnetic Propulsion || || || || Fuel Cell III
| |
| |-
| |
| | Plasma Wave Drive || {{icon|space|bgcolor=transparent|size=20px}} || 200 || 50 || 0 || 15 || 50 || All || No One || Electromagnetic Propulsion || Advanced Superconductors || || || ||
| |
| |-
| |
| | Tungsten Resistojet || {{icon|space|bgcolor=transparent|size=20px}} || 200 || 100 || 0 || 50 || 100 || All || No One || Electrothermal Propulsion || || || || ||
| |
| |-
| |
| | Solid-Fuel Space Rockets || {{icon|space|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 5 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Liquid-Fuel Space Rockets || {{icon|space|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 5 || 100 || All || No One || Solid-Fuel Space Rockets || || || || ||
| |
| |-
| |
| | Cryogenic-Fuel Space Rockets || {{icon|space|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 5 || 100 || All || No One || Liquid-Fuel Space Rockets || || || || ||
| |
| |-
| |
| | Interplanetary Chemical Rockets || {{icon|space|bgcolor=transparent|size=20px}} || 100 || 100 || 0 || 5 || 100 || All || No One || Advanced Chemical Rocketry || Cryogenic-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Advanced Chemical Rockets || {{icon|space|bgcolor=transparent|size=20px}} || 250 || 20 || 0 || 5 || 100 || All || No One || Advanced Hydrogen Containment || Interplanetary Chemical Rockets || || || ||
| |
| |-
| |
| | Superheavy Chemical Rockets || {{icon|space|bgcolor=transparent|size=20px}} || 500 || 50 || 0 || 5 || 100 || All || No One || Advanced Chemical Rocketry || || || || ||
| |
| |-
| |
| | Fuel Cell II || {{icon|material|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 5 || 100 || All || No One || Space Agriculture || || || || ||
| |
| |-
| |
| | Fuel Cell III || {{icon|material|bgcolor=transparent|size=20px}} || 350 || 40 || 0 || 5 || 100 || All || No One || Designer Lifeforms || Fuel Cell II || || || ||
| |
| |-
| |
| | Solid Core Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 25 || 100 || All || No One || Solid Core Fission Systems || || || || ||
| |
| |-
| |
| | Solid Core Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 25 || 100 || All || No One || Solid Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Solid Core Fission Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 600 || 100 || 0 || 25 || 100 || All || No One || Solid Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Solid Core Fission Reactor IV || {{icon|energy|bgcolor=transparent|size=20px}} || 700 || 100 || 0 || 5 || 50 || All || No One || Solid Core Fission Reactor III || || || || ||
| |
| |-
| |
| | Solid Core Fission Reactor V || {{icon|energy|bgcolor=transparent|size=20px}} || 800 || 100 || 0 || 5 || 50 || All || No One || Solid Core Fission Reactor IV || || || || ||
| |
| |-
| |
| | Compact Solid Core Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 700 || 100 || 0 || 5 || 50 || All || No One || Solid Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Compact Solid Core Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 800 || 100 || 0 || 5 || 50 || All || No One || Compact Solid Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Compact Solid Core Fission Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 900 || 100 || 0 || 5 || 50 || All || No One || Compact Solid Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Compact Solid Core Fission Reactor IV || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Compact Solid Core Fission Reactor III || || || || ||
| |
| |-
| |
| | Compact Solid Core Fission Reactor V || {{icon|energy|bgcolor=transparent|size=20px}} || 1200 || 100 || 0 || 5 || 50 || All || No One || Compact Solid Core Fission Reactor IV || || || || ||
| |
| |-
| |
| | Molten Salt Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 800 || 60 || 0 || 5 || 50 || All || No One || Molten Core Fission Reactor I || Solid Core Fission Reactor III || || || ||
| |
| |-
| |
| | Molten Salt Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || 60 || 0 || 5 || 50 || All || No One || Molten Salt Fission Reactor I || Molten Core Fission Reactor III || || || ||
| |
| |-
| |
| | Molten Core Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 25 || 100 || All || No One || Molten Core Fission Systems || || || || ||
| |
| |-
| |
| | Molten Core Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Molten Core Fission Reactor I || Advanced Carbon Manipulation || || || ||
| |
| |-
| |
| | Molten Core Fission Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 5 || 50 || All || No One || Molten Core Fission Reactor II || Carbon Nanotubes || || || ||
| |
| |-
| |
| | Vapor Core Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 800 || 100 || 0 || 25 || 100 || All || No One || Gas Core Fission Systems || Molten Core Fission Reactor II || || || ||
| |
| |-
| |
| | Vapor Core Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 1200 || 100 || 0 || 5 || 50 || All || No One || Vapor Core Fission Reactor I || Advanced Carbon Manipulation || || || ||
| |
| |-
| |
| | Vapor Core Fission Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 5 || 50 || All || No One || Carbon Nanotubes || Vapor Core Fission Reactor II || || || ||
| |
| |-
| |
| | Gas Core Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 25 || 100 || All || No One || Gas Core Fission Systems || || || || ||
| |
| |-
| |
| | Gas Core Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 1250 || 100 || 0 || 25 || 100 || All || No One || Gas Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Gas Core Fission Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 10 || 100 || All || No One || Gas Core Fission Reactor II || Carbon Nanotubes || || || ||
| |
| |-
| |
| | Terawatt Gas Core Fission Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Advanced Fission Systems || Gas Core Fission Reactor II || || || ||
| |
| |-
| |
| | Terawatt Gas Core Fission Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Terawatt Gas Core Fission Reactor I || || || || ||
| |
| |-
| |
| | Terawatt Gas Core Fission Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Terawatt Gas Core Fission Reactor II || || || || ||
| |
| |-
| |
| | Electrostatic Confinement Fusion Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 25 || 100 || All || No One || Deuterium-Tritium Fusion || Electrostatic Plasma Confinement || || || ||
| |
| |-
| |
| | Electrostatic Confinement Fusion Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 50 || All || No One || Deuterium-Deuterium Fusion || Electrostatic Confinement Fusion Reactor I || || || ||
| |
| |-
| |
| | Electrostatic Confinement Fusion Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 10 || 20 || All || No One || Proton-Proton Fusion || Electrostatic Confinement Fusion Reactor II || Exotic Materials || || ||
| |
| |-
| |
| | Mirror Cell Fusion Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 25 || 100 || All || No One || Deuterium-Tritium Fusion || Magnetic Plasma Confinement || || || ||
| |
| |-
| |
| | Mirror Cell Fusion Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 75 || All || No One || Deuterium-Deuterium Fusion || Mirror Cell Fusion Reactor I || || || ||
| |
| |-
| |
| | Mirror Cell Fusion Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 10 || 50 || All || No One || Deuterium-Helium- Fusion || Mirror Cell Fusion Reactor II || || || ||
| |
| |-
| |
| | Fusion Tokamak I || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 50 || 100 || All || No One || Deuterium-Tritium Fusion || Tokamaks || || || ||
| |
| |-
| |
| | Fusion Tokamak II || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 10 || 100 || All || No One || Deuterium-Deuterium Fusion || Fusion Tokamak I || || || ||
| |
| |-
| |
| | Fusion Tokamak III || {{icon|energy|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 5 || 100 || All || No One || Deuterium-Helium- Fusion || Fusion Tokamak II || || || ||
| |
| |-
| |
| | Fusion Tokamak IV || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 20 || All || No One || Fusion Tokamak III || || || || ||
| |
| |-
| |
| | Fusion Tokamak V || {{icon|energy|bgcolor=transparent|size=20px}} || 35000 || 100 || 0 || 5 || 20 || All || No One || Proton-Proton Fusion || Fusion Tokamak IV || || || ||
| |
| |-
| |
| | Hybrid Confinement Fusion Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 15 || 100 || All || No One || Deuterium-Tritium Fusion || Magnetic Plasma Confinement || Electrostatic Plasma Confinement || || ||
| |
| |-
| |
| | Hybrid Confinement Fusion Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 10 || 50 || All || No One || Deuterium-Deuterium Fusion || Hybrid Confinement Fusion Reactor I || || || ||
| |
| |-
| |
| | Hybrid Confinement Fusion Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 30 || All || No One || Inertial Confinement Fusion || Deuterium-Helium- Fusion || Hybrid Confinement Fusion Reactor II || || ||
| |
| |-
| |
| | Hybrid Confinement Fusion Reactor IV || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || 100 || 0 || 5 || 30 || All || No One || Aneutronic Fusion || Terawatt Fusion Reactors || Plasma Weapons || Hybrid Confinement Fusion Reactor III || ||
| |
| |-
| |
| | Z-Pinch Fusion Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 25 || 100 || All || No One || Deuterium-Tritium Fusion || Z-Pinch Techniques || || || ||
| |
| |-
| |
| | Z-Pinch Fusion Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 5 || 30 || All || No One || Deuterium-Deuterium Fusion || Z-Pinch Fusion Reactor I || || || ||
| |
| |-
| |
| | Z-Pinch Fusion Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 30 || All || No One || Deuterium-Helium- Fusion || Z-Pinch Fusion Reactor II || || || ||
| |
| |-
| |
| | Z-Pinch Fusion Reactor IV || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 5 || 30 || All || No One || Aneutronic Fusion || Z-Pinch Fusion Reactor III || || || ||
| |
| |-
| |
| | Flow-Stabilized Z-Pinch Fusion Reactor || {{icon|energy|bgcolor=transparent|size=20px}} || 80000 || 100 || 0 || 25 || 100 || All || No One || Terawatt Fusion Reactors || Z-Pinch Fusion Reactor IV || Exotic Hybrid Systems || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 25 || 100 || All || No One || Deuterium-Tritium Fusion || Inertial Confinement Fusion || || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 20 || 100 || All || No One || Deuterium-Deuterium Fusion || Inertial Confinement Fusion Reactor I || || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 100 || 0 || 10 || 100 || All || No One || Deuterium-Helium- Fusion || Inertial Confinement Fusion Reactor II || || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor IV || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 5 || 20 || All || No One || Aneutronic Fusion || Inertial Confinement Fusion Reactor III || || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor V || {{icon|energy|bgcolor=transparent|size=20px}} || 35000 || 100 || 0 || 5 || 20 || All || No One || Terawatt Fusion Reactors || Inertial Confinement Fusion Reactor IV || Exotic Materials || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor VI || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 100 || 0 || 5 || 20 || All || No One || Proton-Proton Fusion || Inertial Confinement Fusion Reactor V || Exotic Hybrid Systems || || ||
| |
| |-
| |
| | Inertial Confinement Fusion Reactor VII || {{icon|energy|bgcolor=transparent|size=20px}} || 500000 || 100 || 0 || 5 || 5 || All || No One || Accelerando || Inertial Confinement Fusion Reactor VI || || || ||
| |
| |-
| |
| | Antimatter Plasma Core Reactor I || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 20 || 100 || All || No One || Antimatter Mass Production || Gas Core Fission Systems || || || ||
| |
| |-
| |
| | Antimatter Plasma Core Reactor II || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || 50 || 0 || 10 || 100 || All || No One || Antimatter Plasma Core Reactor I || Magnetic Plasma Confinement || || || ||
| |
| |-
| |
| | Antimatter Plasma Core Reactor III || {{icon|energy|bgcolor=transparent|size=20px}} || 150000 || 100 || 0 || 5 || 100 || All || No One || Antimatter Plasma Core Reactor II || Diamondoids || Exotic Materials || || ||
| |
| |-
| |
| | Antimatter Beam Core Reactor || {{icon|energy|bgcolor=transparent|size=20px}} || 500000 || 40 || 0 || 5 || 50 || All || No One || Antimatter Plasma Core Reactor III || Exotic Hybrid Systems || || || ||
| |
| |-
| |
| | Hypergolic Explosive Warhead Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 800 || 100 || 0 || 25 || 100 || All || No One || Missile Warfare Doctrine || Liquid-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Hydrolox Explosive Warhead Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 650 || 100 || 0 || 10 || 100 || All || No One || Missile Warfare Doctrine || Cryogenic-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Hypergolic Penetrator Warhead Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 1500 || 40 || 0 || 10 || 50 || All || No One || Advanced Missile Warfare Doctrine || Liquid-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Hydrolox Penetrator Warhead Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 1500 || 40 || 0 || 10 || 50 || All || No One || Advanced Missile Warfare Doctrine || Cryogenic-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Hypergolic Fragmentation Warhead Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 800 || 40 || 0 || 10 || 50 || All || No One || Missile Warfare Doctrine || Liquid-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Hydrolox Fragmentation Warhead Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 40 || 0 || 10 || 50 || All || No One || Missile Warfare Doctrine || Cryogenic-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Nuclear-Powered Explosive Warhead Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 10 || 50 || All || No One || Advanced Missile Warfare Doctrine || Compact Solid Core Fission Reactor I || || || ||
| |
| |-
| |
| | Nuclear-Powered Penetrator Warhead Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 0 || 10 || 50 || All || No One || Advanced Missile Warfare Doctrine || Compact Solid Core Fission Reactor I || || || ||
| |
| |-
| |
| | Hypergolic-Fueled Nuclear Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 2000 || 100 || 25 || 5 || 50 || All || No One || Advanced Missile Warfare Doctrine || Liquid-Fuel Space Rockets || || || ||
| |
| |-
| |
| | Hydrolox-Fueled Nuclear Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 2000 || 40 || 0 || 5 || 50 || All || No One || Advanced Missile Warfare Doctrine || Militarization of Space || Cryogenic-Fuel Space Rockets || || ||
| |
| |-
| |
| | Nemesis Nuclear Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 0 || 5 || 50 || All || No One || Advanced Missile Warfare Doctrine || Militarization of Space || Compact Solid Core Fission Reactor II || || ||
| |
| |-
| |
| | Shaped-Charge Nuclear Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 50 || 0 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Advanced Missile Warfare Doctrine || Fission Pulse Drives || Militarization of Space || Compact Solid Core Fission Reactor III || ||
| |
| |-
| |
| | Acheron Shaped-Nuclear Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 6000 || 50 || 0 || 5 || 50 || All || No One || Heavy Pulsed Propulsion || Shaped-Charge Nuclear Missiles || || || ||
| |
| |-
| |
| | Tartarus Shaped-Nuclear Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 40 || 0 || 5 || 50 || All || No One || Diamondoids || Acheron Shaped-Nuclear Torpedoes || || || || Exotic Materials
| |
| |-
| |
| | Styx Shaped-Nuclear Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 20000 || 40 || 0 || 5 || 50 || All || No One || Exotic Hybrid Systems || Tartarus Shaped-Nuclear Torpedoes || || || ||
| |
| |-
| |
| | Antimatter Torpedoes || {{icon|military|bgcolor=transparent|size=20px}} || 20000 || 20 || 0 || 5 || 10 || All || No One || Advanced Missile Warfare Doctrine || Antimatter Weaponry || Compact Solid Core Fission Reactor IV || || ||
| |
| |-
| |
| | Potassium Heat Sinks || {{icon|material|bgcolor=transparent|size=20px}} || 250 || 100 || 40 || 30 || 100 || All || No One || Advanced Heat Management Concepts || || || || ||
| |
| |-
| |
| | Sodium Heat Sinks || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 100 || 10 || 20 || 100 || All || No One || Advanced Heat Management Concepts || || || || ||
| |
| |-
| |
| | Lithium Heat Sinks || {{icon|material|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 20 || 50 || All || No One || Advanced Heat Management Concepts || Molecular Beneficiation || || || ||
| |
| |-
| |
| | Molten Salt Heat Sinks || {{icon|material|bgcolor=transparent|size=20px}} || 1500 || 50 || 0 || 20 || 50 || All || No One || Advanced Heat Management Concepts || || || || ||
| |
| |-
| |
| | Exotic Heat Sinks || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 20 || 40 || All || No One || Advanced Heat Management Concepts || Exotic Materials || || || ||
| |
| |-
| |
| | Plasma Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 30 || 15 || 75 || All || No One || Plasma Weapons || Patrol Vessels || || || ||
| |
| |-
| |
| | Plasma Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 25 || 100 || All || No One || Plasma Weapons || Fleet Combatants || || || ||
| |
| |-
| |
| | Improved Plasma Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 20000 || 100 || 30 || 15 || 75 || All || No One || Plasma Batteries || Exotic Materials || || || ||
| |
| |-
| |
| | Improved Plasma Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 20000 || 100 || 30 || 15 || 75 || All || No One || Plasma Cannon || Exotic Materials || || || ||
| |
| |-
| |
| | Advanced Plasma Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || 100 || 30 || 15 || 75 || All || No One || Improved Plasma Batteries || Exotic Hybrid Systems || || || ||
| |
| |-
| |
| | Advanced Plasma Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || 100 || 30 || 15 || 75 || All || No One || Improved Plasma Cannon || Exotic Hybrid Systems || || || ||
| |
| |-
| |
| | E-Beam Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 800 || 100 || 0 || 10 || 100 || All || No One || Particle Beams || Directed Energy Warfare Doctrine || || || ||
| |
| |-
| |
| | Electron Lance || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 100 || 50 || 50 || 100 || All || No One || Particle Beams || Directed Energy Warfare Doctrine || Patrol Vessels || || ||
| |
| |-
| |
| | Ion Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 10 || 50 || All || No One || Advanced Atomic Manipulation || E-Beam Batteries || || || ||
| |
| |-
| |
| | Ion Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 10 || 50 || All || No One || Advanced Atomic Manipulation || Electron Lance || || || ||
| |
| |-
| |
| | Particle Beam Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 15 || 50 || All || No One || Supercapacitors || Ion Batteries || || || ||
| |
| |-
| |
| | Particle Lance || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 50 || All || No One || Supercapacitors || Ion Cannon || || || ||
| |
| |-
| |
| | Antimatter Particle Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || 100 || 0 || 10 || 50 || All || No One || Antimatter Weaponry || Particle Lance || || || ||
| |
| |-
| |
| | Spinal Neutron Lance || {{icon|military|bgcolor=transparent|size=20px}} || 50000 || 100 || 0 || 15 || 50 || All || No One || Advanced Fission Systems || Ultracold Neutron Containment || Particle Lance || Ships of the Line || Exotic Hybrid Systems ||
| |
| |-
| |
| | Railgun Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 3000 || 100 || 20 || 20 || 100 || All || No One || Railguns || || || || ||
| |
| |-
| |
| | Rail Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 15 || 50 || All || No One || Railguns || || || || ||
| |
| |-
| |
| | Improved Railgun Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 4000 || 100 || 20 || 20 || 100 || All || No One || Railgun Batteries || Magnetic Force Manipulation || || || ||
| |
| |-
| |
| | Improved Rail Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 4000 || 100 || 0 || 15 || 50 || All || No One || Rail Cannon || Magnetic Force Manipulation || || || ||
| |
| |-
| |
| | Advanced Railgun Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 20 || 20 || 100 || All || No One || Improved Railgun Batteries || || || || ||
| |
| |-
| |
| | Advanced Rail Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 15 || 50 || All || No One || Improved Rail Cannon || || || || ||
| |
| |-
| |
| | Coilgun Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 20 || 20 || 100 || All || No One || Coilguns || || || || ||
| |
| |-
| |
| | Coil Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 15 || 50 || All || No One || Coilguns || || || || ||
| |
| |-
| |
| | Improved Coilgun Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 20 || 20 || 100 || All || No One || Coilgun Batteries || High-Temperature Superconductors || Superalloys || || ||
| |
| |-
| |
| | Improved Coil Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 15 || 50 || All || No One || Coil Cannon || High-Temperature Superconductors || Superalloys || || ||
| |
| |-
| |
| | Advanced Coilgun Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 15000 || 100 || 20 || 20 || 100 || All || No One || Improved Coilgun Batteries || Ultracapacitors || Exotic Materials || || ||
| |
| |-
| |
| | Advanced Coil Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 15000 || 100 || 0 || 15 || 50 || All || No One || Improved Coil Cannon || Ultracapacitors || Exotic Materials || || ||
| |
| |-
| |
| | Point Defense Laser Turrets || {{icon|military|bgcolor=transparent|size=20px}} || 250 || 100 || 50 || 50 || 100 || All || No One || Directed Energy Warfare Doctrine || || || || ||
| |
| |-
| |
| | Infrared Laser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 500 || 100 || 50 || 25 || 100 || All || No One || Infrared Combat Lasers || || || || ||
| |
| |-
| |
| | Infrared Laser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 34 || 100 || All || No One || Infrared Combat Lasers || || || || ||
| |
| |-
| |
| | Point Defense Arc Laser Turrets || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 100 || 50 || 50 || 100 || All || No One || Arc Lasers || || || || ||
| |
| |-
| |
| | Infrared Arc Laser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 1500 || 100 || 50 || 25 || 100 || All || No One || Arc Lasers || || || || ||
| |
| |-
| |
| | Infrared Arc Laser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 1500 || 100 || 0 || 34 || 100 || All || No One || Arc Lasers || || || || ||
| |
| |-
| |
| | Point Defense Phaser Turrets || {{icon|military|bgcolor=transparent|size=20px}} || 1500 || 100 || 50 || 50 || 100 || All || No One || Phased-Array Lasers || || || || ||
| |
| |-
| |
| | Infrared Phaser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 100 || 50 || 25 || 100 || All || No One || Phased-Array Lasers || || || || ||
| |
| |-
| |
| | Infrared Phaser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 34 || 100 || All || No One || Phased-Array Lasers || || || || ||
| |
| |-
| |
| | Green Laser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 50 || 100 || All || No One || Visible Combat Lasers || || || || ||
| |
| |-
| |
| | Green Laser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 34 || 100 || All || No One || Visible Combat Lasers || || || || ||
| |
| |-
| |
| | Green Arc Laser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || 100 || 50 || 50 || 100 || All || No One || Visible Combat Lasers || Arc Lasers || || || ||
| |
| |- | | |- |
| | Green Arc Laser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || 100 || 0 || 34 || 100 || All || No One || Visible Combat Lasers || Arc Lasers || || || ||
| | ! Future Tech !! Additional Bonuses |
| |- | | |- |
| | Green Phaser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 12000 || 100 || 50 || 50 || 100 || All || No One || Visible Combat Lasers || Phased-Array Lasers || Exotic Materials || || ||
| | | {{icon|energy}} || All human [[Nations]] immediately receive 30 days of their {{TV|ip}} production. |
| |- | | |- |
| | Green Phaser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 12000 || 100 || 0 || 34 || 100 || All || No One || Visible Combat Lasers || Phased-Array Lasers || Exotic Materials || || ||
| | | {{icon|information}} || All [[Councilors]] and [[Councilors#Recruiting|recruits]] gain {{TV|xp|5}}. |
| |- | | |- |
| | Ultraviolet Laser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || 100 || 50 || 50 || 100 || All || No One || Ultraviolet Combat Lasers || || || || ||
| | | {{icon|life}} || Gives +0.5 Years of [[Councilors#Natural_Death|Lifespan to Councilors]] |
| |- | | |- |
| | Ultraviolet Laser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || 100 || 0 || 34 || 100 || All || No One || Ultraviolet Combat Lasers || || || || ||
| | | {{icon|materials}} || Each human [[Factions|faction]] that has researched the [[Project_Exotics|Exotic Materials]] project gains {{TV|exotics|0.2}} for every powered Nanofactory owned and {{TV|exotics|0.4}} for every powered Nanofacturing Complex owned. Other human [[Factions]] immediately have the [[Project_Exotics|Exotic Materials]] project added to their available research projects. |
| |- | | |- |
| | Ultraviolet Arc Laser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 50 || 50 || 100 || All || No One || Ultraviolet Combat Lasers || Arc Lasers || || || ||
| | | {{icon|military}} || Raises the {{TV|miltech}} Cap by 0.5 for all [[Nations]]. |
| |- | | |- |
| | Ultraviolet Arc Laser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 34 || 100 || All || No One || Ultraviolet Combat Lasers || Arc Lasers || || || ||
| | | {{icon|social}} || A [[Nations|Nation]] controlled by [[Factions|Faction]] that contributed the most to this tech will gain a new [[Foreign_Relations#Claims|claim]], if possible; otherwise another [[Nations|nation]] will gain a new [[Foreign_Relations#Claims|claim]]. |
| |- | | |- |
| | Ultraviolet Phaser Batteries || {{icon|military|bgcolor=transparent|size=20px}} || 18000 || 100 || 50 || 50 || 100 || All || No One || Ultraviolet Combat Lasers || Phased-Array Lasers || Exotic Hybrid Systems || Exotic Hybrid Systems || ||
| | | {{icon|space}} || Adds 1 to the [[Habs#Mining_Complexes|Space Mine Limit]]. |
| |-
| |
| | Ultraviolet Phaser Cannon || {{icon|military|bgcolor=transparent|size=20px}} || 18000 || 100 || 0 || 15 || 60 || All || No One || Ultraviolet Combat Lasers || Phased-Array Lasers || Exotic Hybrid Systems || Exotic Hybrid Systems || ||
| |
| |-
| |
| | Publicize Alien Threat || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 25 || 25 || 100 || {{icon|resist|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || No One || We Are Not Alone || Alien Operations || || || ||
| |
| |-
| |
| | Global Listening Network || {{icon|information|bgcolor=transparent|size=20px}} || 1000 || 100 || 25 || 25 || 100 || All || No One || Photonic Computing || Alien Operations || || || ||
| |
| |-
| |
| | Space Tugs || {{icon|energy|bgcolor=transparent|size=20px}} || 750 || 60 || 0 || 25 || 75 || All || No One || Advanced Chemical Rocketry || || || || ||
| |
| |-
| |
| | Solar Steamers || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 60 || 0 || 25 || 75 || All || No One || Electrothermal Propulsion || || || || ||
| |
| |-
| |
| | Nuclear Freighters || {{icon|energy|bgcolor=transparent|size=20px}} || 2000 || 60 || 0 || 20 || 60 || All || No One || Solid Core Fission Systems || || || || ||
| |
| |-
| |
| | High Thrust Probes || {{icon|energy|bgcolor=transparent|size=20px}} || 600 || 60 || 0 || 20 || 60 || All || No One || Advanced Chemical Rocketry || || || || ||
| |
| |-
| |
| | Clandestine Cells || {{icon|social|bgcolor=transparent|size=20px}} || 600 || 100 || 60 || 20 || 100 || All || No One || We Are Not Alone || || || || ||
| |
| |-
| |
| | Covert Operations || {{icon|social|bgcolor=transparent|size=20px}} || 1200 || 100 || 60 || 20 || 100 || All || No One || Quantum Encryption || Clandestine Cells || || || ||
| |
| |-
| |
| | Cybernetic Implants || {{icon|information|bgcolor=transparent|size=20px}} || 1500 || 100 || 50 || 25 || 100 || All || No One || Cybernetics || || || || ||
| |
| |-
| |
| | Neural Engineering || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 100 || 25 || 10 || 100 || All || No One || Applied Artificial Intelligence || Cybernetic Implants || || || ||
| |
| |-
| |
| | Cyborging || {{icon|information|bgcolor=transparent|size=20px}} || 15000 || 100 || 25 || 10 || 100 || All || No One || Mind and Machine || Neural Engineering || || || ||
| |
| |-
| |
| | Pherocyte Emitter || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 40 || 0 || 5 || 60 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Mind and Machine || Pherocytes || Neural Engineering || || ||
| |
| |-
| |
| | Commercial Mining Companies || {{icon|social|bgcolor=transparent|size=20px}} || 2000 || 55 || 0 || 10 || 80 || All || No One || Space Commerce || || || || ||
| |
| |-
| |
| | Resource Market Administration || {{icon|information|bgcolor=transparent|size=20px}} || 2000 || 40 || 0 || 10 || 80 || All || No One || White Collar Automation || Space Mining and Refining || || || ||
| |
| |-
| |
| | Integrated Resource Market || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 40 || 0 || 10 || 80 || All || No One || Integrated Earth-Space Economy || || || || ||
| |
| |-
| |
| | Institutional Outreach || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 25 || 5 || 80 || All || No One || Arrival Domestic Politics || || || || ||
| |
| |-
| |
| | Arrival Markets || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 25 || 5 || 80 || All || No One || Arrival Economics || || || || ||
| |
| |-
| |
| | Aerospike Engines || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 33 || 0 || 10 || 60 || All || No One || Next-Generation Aerospace || || || || ||
| |
| |-
| |
| | Scramjets || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 33 || 0 || 10 || 60 || All || No One || Next-Generation Aerospace || || || || ||
| |
| |-
| |
| | Hybrid Air-Breathing Rockets || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 33 || 0 || 5 || 60 || All || No One || Next-Generation Aerospace || Advanced Heat Management Concepts || || || ||
| |
| |-
| |
| | Directed Energy Launch Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 2000 || 33 || 0 || 5 || 60 || All || No One || Next-Generation Aerospace || Arc Lasers || || || ||
| |
| |-
| |
| | Bootstrap Spaceflight Programs || {{icon|social|bgcolor=transparent|size=20px}} || 1200 || 67 || 25 || 10 || 75 || All || {{icon|escape|bgcolor=transparent|size=20px}} || Advanced Chemical Rocketry || Arrival Economics || Applied Artificial Intelligence || || ||
| |
| |-
| |
| | Space Traffic Control || {{icon|information|bgcolor=transparent|size=20px}} || 1200 || 67 || 25 || 10 || 75 || All || No One || White Collar Automation || Space Commerce || || || ||
| |
| |-
| |
| | Transnational Investments || {{icon|social|bgcolor=transparent|size=20px}} || 1500 || 50 || 15 || 8 || 75 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Arrival International Development || || || || ||
| |
| |-
| |
| | Adaptive FDI Modeling || {{icon|social|bgcolor=transparent|size=20px}} || 3000 || 50 || 15 || 7 || 75 || All || No One || White Collar Automation || Transnational Investments || || || ||
| |
| |-
| |
| | Strategic Lobbying || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 50 || 15 || 8 || 75 || All || No One || Arrival Domestic Politics || || || || ||
| |
| |-
| |
| | Regulatory Capture || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 50 || 15 || 7 || 75 || All || No One || Arrival Law || || || || ||
| |
| |-
| |
| | Maximum Effort || {{icon|social|bgcolor=transparent|size=20px}} || 2000 || 100 || 0 || 10 || 60 || All || No One || Arrival Law || Arrival Economics || || || ||
| |
| |-
| |
| | Directed Focus || {{icon|information|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 10 || 60 || All || No One || White Collar Automation || Ad Astra || || || ||
| |
| |-
| |
| | Induced Inflection Points || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 60 || All || No One || Accelerando || || || || ||
| |
| |-
| |
| | Rapid Shipbuilding || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 80 || 0 || 10 || 60 || All || No One || Improved Shipbuilding Techniques || Self-Repairing Software || || || ||
| |
| |-
| |
| | Instruments of Soft Power || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 8 || 50 || All || No One || Arrival Domestic Politics || Arrival Culture || || || ||
| |
| |-
| |
| | Rapid Response Teams || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 0 || 10 || 100 || {{icon|resist|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}} || No One || Terrestrial Military Science || || || || ||
| |
| |-
| |
| | Corridor Diplomacy || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 80 || 0 || 8 || 100 || All || No One || Arrival International Relations || || || || ||
| |
| |-
| |
| | Common Cause || {{icon|social|bgcolor=transparent|size=20px}} || 2000 || 80 || 0 || 8 || 100 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Arrival International Relations || Arrival Law || || || ||
| |
| |-
| |
| | Crisis Diplomacy || {{icon|social|bgcolor=transparent|size=20px}} || 3000 || 80 || 0 || 8 || 100 || All || No One || Arrival International Relations || Quantum Encryption || || || ||
| |
| |-
| |
| | Executive Protection || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 50 || 25 || 25 || {{icon|resist|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Pherocytes || Arrival Security || || || ||
| |
| |-
| |
| | Security Measures || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 75 || 25 || 10 || 25 || {{icon|resist|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Alien Operations || Advanced Neural Networks || Arrival Security || || ||
| |
| |-
| |
| | Apparatchiks || {{icon|social|bgcolor=transparent|size=20px}} || 3000 || 50 || 25 || 10 || 25 || All || No One || Arrival Domestic Politics || White Collar Automation || || || ||
| |
| |-
| |
| | Total War Framing || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 5 || 5 || 50 || {{icon|submit|bgcolor=transparent|size=20px}}{{icon|destroy|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}} || {{icon|destroy|bgcolor=transparent|size=20px}} || Networked Propaganda || || || || ||
| |
| |-
| |
| | Institutional Bastions || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 50 || 5 || 5 || 50 || All || No One || Arrival Law || Arrival International Development || || || ||
| |
| |-
| |
| | Stakeholder Subversion || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 50 || 5 || 5 || 50 || All || No One || Arrival Economics || Advanced Neural Networks || || || ||
| |
| |-
| |
| | Encrypted Research Systems || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 100 || 5 || 5 || 50 || All || No One || Quantum Encryption || || || || ||
| |
| |-
| |
| | Singleton Viruses || {{icon|life|bgcolor=transparent|size=20px}} || 10000 || 100 || 5 || 10 || 100 || All || No One || Targeted Biological Warfare || || || || ||
| |
| |-
| |
| | Idea Injections || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || {{icon|exploit|bgcolor=transparent|size=20px}} || No One || Targeted Biological Warfare || Applied Artificial Intelligence || Pherocyte Mastery || || ||
| |
| |-
| |
| | Loyalty Training || {{icon|social|bgcolor=transparent|size=20px}} || 3000 || 100 || 5 || 5 || 50 || All || {{icon|submit|bgcolor=transparent|size=20px}} || Arrival Culture || Networked Propaganda || || || ||
| |
| |-
| |
| | Psyops || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 80 || 5 || 5 || 50 || All || {{icon|submit|bgcolor=transparent|size=20px}} || Arrival Domestic Politics || Arrival Psychology || Terrestrial Military Science || || ||
| |
| |-
| |
| | Networked Psyops || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || All || No One || Networked Propaganda || White Collar Automation || Psyops || || ||
| |
| |-
| |
| | Guerrilla Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 80 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Terrestrial Military Science || Arrival Domestic Politics || || || ||
| |
| |-
| |
| | Freedom Fighters || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || 50 || 5 || 5 || 50 || All || No One || Independence Movements || Guerrilla Warfare || || || ||
| |
| |-
| |
| | Counterinsurgency Operations || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 80 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Terrestrial Military Science || Arrival International Development || || || ||
| |
| |-
| |
| | Rapid Stabilization Operations || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || All || No One || Networked Global Defense || Counterinsurgency Operations || Psyops || || ||
| |
| |-
| |
| | Autonomous Research Groups || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 50 || 15 || 5 || 50 || All || {{icon|cooperate|bgcolor=transparent|size=20px}} || Directed Space Research || Advanced Neural Networks || || || ||
| |
| |-
| |
| | Army Nuclear Hardening || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 50 || 15 || 5 || 50 || All || No One || Networked Global Defense || Exotic Armor || || || ||
| |
| |-
| |
| | DNA Repairs || {{icon|life|bgcolor=transparent|size=20px}} || 50000 || 40 || 0 || 5 || 50 || All || {{icon|escape|bgcolor=transparent|size=20px}} || Transform Phages || Self-Repairing Software || Molecular Assemblers || || ||
| |
| |-
| |
| | Methuselah Therapies || {{icon|life|bgcolor=transparent|size=20px}} || 75000 || 40 || 0 || 5 || 50 || All || No One || Genies || Administration Algorithms || DNA Repairs || || ||
| |
| |-
| |
| | Improved Maintenance Procedures || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 80 || 25 || 5 || 100 || All || {{icon|escape|bgcolor=transparent|size=20px}} || Industrialization of Space || || || || ||
| |
| |-
| |
| | Devolved Space Command || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 80 || 25 || 5 || 100 || All || {{icon|escape|bgcolor=transparent|size=20px}} || Industrialization of Space || Administration Algorithms || || || ||
| |
| |-
| |
| | Appeals to Hope Messaging || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 25 || 5 || 50 || {{icon|resist|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}} || No One || Arrival Culture || Alien Operations || || || ||
| |
| |-
| |
| | Appeals to Fear Messaging || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 25 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|submit|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Arrival Psychology || Arrival Security || Arrival Mass Communications || Alien Operations || ||
| |
| |-
| |
| | Hydra Direct Support Network || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 25 || 5 || 50 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Hydra Diplomacy || Mission To Space || || || ||
| |
| |-
| |
| | Hydra Direct Support Network || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 25 || 5 || 50 || {{icon|appease|bgcolor=transparent|size=20px}} || No One || Hydra Diplomacy || Industrialization of Space || || || ||
| |
| |-
| |
| | Coordinated Resource Support || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 25 || 5 || 50 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Hydra Direct Support Network || Space Commerce || Path to Paradise || || ||
| |
| |-
| |
| | Directed Resource Channel || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 25 || 5 || 50 || {{icon|appease|bgcolor=transparent|size=20px}} || No One || Hydra Direct Support Network || Space Commerce || Appease the Invaders || || ||
| |
| |-
| |
| | Integrated Human-Hydra Economy || {{icon|xenology|bgcolor=transparent|size=20px}} || 50000 || 100 || 25 || 5 || 50 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Coordinated Resource Support || Integrated Earth-Space Economy || || || ||
| |
| |-
| |
| | Industrial Support Agreement || {{icon|xenology|bgcolor=transparent|size=20px}} || 25000 || 100 || 25 || 5 || 50 || {{icon|appease|bgcolor=transparent|size=20px}} || No One || Directed Resource Channel || Integrated Earth-Space Economy || || || ||
| |
| |-
| |
| | Global Ambition || {{icon|social|bgcolor=transparent|size=20px}} || 25000 || 100 || 25 || 5 || 100 || All || No One || Arrival Governance || || || || ||
| |
| |-
| |
| | Global Empire || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 100 || 25 || 5 || 100 || All || No One || Accelerando || || || || ||
| |
| |-
| |
| | Transnational Management || {{icon|information|bgcolor=transparent|size=20px}} || 50000 || 100 || 25 || 5 || 100 || All || No One || Administration Algorithms || Transnational Coordination || || || ||
| |
| |-
| |
| | Global Command Structure || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Transnational Coordination || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 100 || 25 || 5 || 100 || All || No One || Advanced Neural Networks || || || || ||
| |
| |-
| |
| | Management Research || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 100 || 0 || 100 || All || No One || || || || || ||
| |
| |-
| |
| | Spaceport Security Framework || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 80 || 50 || 5 || 100 || All || No One || Arrival Security || || || || ||
| |
| |-
| |
| | Contraband Scanners || {{icon|information|bgcolor=transparent|size=20px}} || 2500 || 80 || 50 || 5 || 100 || All || No One || Advanced Neural Networks || || || || ||
| |
| |-
| |
| | Rapid Repairing Materials || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || Terrestrial Military Science || Molecular Assemblers || || || || Improved Shipbuilding Techniques
| |
| |-
| |
| | Urban Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Terrestrial Military Science || Advanced Neural Networks || || || ||
| |
| |-
| |
| | Mountain Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Terrestrial Military Science || || || || ||
| |
| |-
| |
| | Xenoflora Defoliants || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 5 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Alien Flora || || || || ||
| |
| |-
| |
| | Xenological Culls || {{icon|xenology|bgcolor=transparent|size=20px}} || 15000 || 100 || 5 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Targeted Biological Warfare || Xenoflora Defoliants || Megafauna Necropsy || || ||
| |
| |-
| |
| | Invasive Species Containment || {{icon|life|bgcolor=transparent|size=20px}} || 30000 || 100 || 5 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Designer Lifeforms || Xenological Culls || War Dog Necropsy || || ||
| |
| |-
| |
| | Megafauna Necropsy || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 100 || 0 || 100 || All || No One || Biotechnology || || || || ||
| |
| |-
| |
| | War Dog Necropsy || {{icon|xenology|bgcolor=transparent|size=20px}} || 2500 || 100 || 100 || 0 || 100 || All || No One || Biotechnology || || || || ||
| |
| |-
| |
| | Alien Army Analysis || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 100 || 0 || 100 || All || No One || Networked Global Defense || Alien Technology || || || ||
| |
| |-
| |
| | Reverse-Engineered Alien Small Arms || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Alien Technology || || || || ||
| |
| |-
| |
| | Urban Armoring || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Networked Global Defense || Megafauna Necropsy || || || ||
| |
| |-
| |
| | Xenofauna Harmony || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || {{icon|submit|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|submit|bgcolor=transparent|size=20px}} || Alien Flora || || || || ||
| |
| |-
| |
| | Government Network Analysis || {{icon|social|bgcolor=transparent|size=20px}} || 7500 || 40 || 5 || 5 || 50 || All || No One || Arrival Domestic Politics || Applied Artificial Intelligence || || || ||
| |
| |-
| |
| | Sanctioned Investigations || {{icon|social|bgcolor=transparent|size=20px}} || 7500 || 40 || 5 || 5 || 50 || All || No One || Arrival Law || || || || ||
| |
| |-
| |
| | Executive Privilege || {{icon|social|bgcolor=transparent|size=20px}} || 7500 || 40 || 5 || 5 || 50 || All || No One || Arrival Law || || || || ||
| |
| |-
| |
| | Independent Habitats || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 100 || 5 || 5 || 50 || All || No One || Interplanetary Polities || || || || ||
| |
| |-
| |
| | Independent Commands || {{icon|military|bgcolor=transparent|size=20px}} || 50000 || 100 || 5 || 5 || 50 || All || No One || Fleet Logistics || || || || ||
| |
| |-
| |
| | Damage Control Drones || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 50 || 5 || 5 || 50 || All || No One || Augmented Reality || Interplanetary Warships || Alien Robotics || || ||
| |
| |-
| |
| | Precision Focusing Software || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || All || No One || Infrared Combat Lasers || Applied Artificial Intelligence || || || ||
| |
| |-
| |
| | Vital Point Shell Targeting || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || All || No One || Railguns || Applied Artificial Intelligence || || || ||
| |
| |-
| |
| | Improved Terminal Guidance Systems || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || Advanced Missile Warfare Doctrine || Self-Repairing Software || || || ||
| |
| |-
| |
| | Water Purification Techniques || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || 40 || 5 || 5 || 50 || All || No One || Space Mining and Refining || Advanced Atomic Manipulation || || || ||
| |
| |-
| |
| | Rapid Distillation Techniques || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 40 || 5 || 5 || 50 || All || No One || Space Mining and Refining || Transform Phages || || || ||
| |
| |-
| |
| | Deep Space Metallurgy || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || 100 || 5 || 5 || 50 || All || No One || Space Mining and Refining || Applied Artificial Intelligence || || || ||
| |
| |-
| |
| | Molecular Beneficiation || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 40 || 5 || 5 || 50 || All || No One || Space Mining and Refining || Molecular Assemblers || || || ||
| |
| |-
| |
| | Rapid Fissile Enrichment || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 40 || 5 || 5 || 50 || All || No One || Space Mining and Refining || Molecular Assemblers || Applied Artificial Intelligence || || ||
| |
| |-
| |
| | Civil Defense Programs || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Arrival Security || || || || ||
| |
| |-
| |
| | Crash Training Program || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 100 || 5 || 5 || 50 || All || No One || Augmented Reality || Covert Operations || || || ||
| |
| |-
| |
| | Onboarding Transform Injections || {{icon|life|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || All || No One || Transform Phages || Covert Operations || || || ||
| |
| |-
| |
| | Training Simulation Implants || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 5 || 50 || All || No One || Mind and Machine || Covert Operations || || || ||
| |
| |-
| |
| | Civilian Fusion Reactors || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 70 || 5 || 5 || 50 || All || No One || Deuterium-Tritium Fusion || Arrival International Development || || || ||
| |
| |-
| |
| | Algorithmic Economic Management || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || Administration Algorithms || Arrival Economics || || || ||
| |
| |-
| |
| | Civilian Photonic Computing || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || Photonic Computing || Arrival Economics || || || ||
| |
| |-
| |
| | Civilian Quantum Computing || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || Quantum Computing || Space Commerce || || || ||
| |
| |-
| |
| | Xenotourism || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || {{icon|submit|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|submit|bgcolor=transparent|size=20px}} || Space Tourism || Xenofauna Harmony || || || ||
| |
| |-
| |
| | Industrial Atomic Assemblers || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Molecular Assemblers || Arrival International Development || Alien Robotics || || ||
| |
| |-
| |
| | Battery Farms || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || Arrival International Development || Quantum Batteries || || || ||
| |
| |-
| |
| | Carbon Recapture Technologies || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || No One || Climate Change Mitigation || || || || ||
| |
| |-
| |
| | Ecological Stabilization Programs || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || No One || Designer Lifeforms || || || || ||
| |
| |-
| |
| | Advanced Climate Modeling || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || No One || Quantum Computing || Alien Computers || || || ||
| |
| |-
| |
| | Targeted Community Support || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || No One || White Collar Automation || || || || ||
| |
| |-
| |
| | Augmented Learning || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|cooperate|bgcolor=transparent|size=20px}} || Augmented Reality || || || || ||
| |
| |-
| |
| | Media Literacy Training || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|cooperate|bgcolor=transparent|size=20px}} || Arrival Culture || || || || ||
| |
| |-
| |
| | Augmented Combat Training || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Augmented Reality || || || || ||
| |
| |-
| |
| | Territorial Defense Battalions || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 60 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Networked Global Defense || || || || ||
| |
| |-
| |
| | Rapid Military Prototyping || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Terrestrial Military Science || Molecular Assemblers || Alien Technology || || ||
| |
| |-
| |
| | Full Spectrum Combined Arms || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Trans-Interface Warfare || Interplanetary Warships || || || ||
| |
| |-
| |
| | Predictive Logistics Systems || {{icon|information|bgcolor=transparent|size=20px}} || 20000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Terrestrial Military Science || White Collar Automation || || || ||
| |
| |-
| |
| | Social Media Campaigns || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 40 || 5 || 5 || 50 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Networked Propaganda || || || || ||
| |
| |-
| |
| | Tactical Drones || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Terrestrial Military Science || Self-Repairing Software || Alien Robotics || || ||
| |
| |-
| |
| | Cadre Development Programs || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Terrestrial Military Science || White Collar Automation || Augmented Combat Training || || ||
| |
| |-
| |
| | Hypersonic Sea-Launched Cruise Missiles || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Next-Generation Aerospace || || || || ||
| |
| |-
| |
| | Wet Navy Modernization || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Networked Global Defense || Molecular Assemblers || Advanced Missile Warfare Doctrine || || ||
| |
| |-
| |
| | Global Arms Control Regime || {{icon|social|bgcolor=transparent|size=20px}} || 35000 || 50 || 5 || 5 || 50 || {{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|appease|bgcolor=transparent|size=20px}} || Arrival Governance || || || || ||
| |
| |-
| |
| | Global Counterproliferation Regime || {{icon|social|bgcolor=transparent|size=20px}} || 35000 || 50 || 5 || 5 || 50 || {{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|cooperate|bgcolor=transparent|size=20px}} || Arrival Governance || || || || ||
| |
| |-
| |
| | Army Dispersion Tactics || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 40 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Trans-Interface Warfare || || || || ||
| |
| |-
| |
| | Hardened Hab Shelters || {{icon|space|bgcolor=transparent|size=20px}} || 20000 || 40 || 5 || 5 || 50 || All || {{icon|resist|bgcolor=transparent|size=20px}} || Trans-Interface Warfare || Diamondoids || Extended Space Survival || || ||
| |
| |-
| |
| | Salamander Autopsy || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 100 || 0 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || No One || Biotechnology || || || || ||
| |
| |-
| |
| | Salamander Interrogation || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 100 || 0 || 100 || All || No One || Biotechnology || Pherocytes || || || ||
| |
| |-
| |
| | Griffin Autopsy || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 100 || 0 || 100 || All || No One || Biotechnology || || || || ||
| |
| |-
| |
| | Griffin Interrogation || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 100 || 0 || 100 || All || No One || Biotechnology || Pherocytes || || || ||
| |
| |-
| |
| | Smart Spacecraft Defenses || {{icon|military|bgcolor=transparent|size=20px}} || 20000 || 100 || 5 || 5 || 50 || All || No One || Applied Artificial Intelligence || Alien Technology || Interplanetary Warships || || ||
| |
| |-
| |
| | Counteralien Operations Teams || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 70 || 10 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || {{icon|resist|bgcolor=transparent|size=20px}} || Rapid Response Teams || Cadre Development Programs || || || ||
| |
| |-
| |
| | Pherocyte Scanners || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 5 || 5 || 80 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Molecular Assemblers || Pherocytes || || || ||
| |
| |-
| |
| | Pherocyte Decon Operations || {{icon|xenology|bgcolor=transparent|size=20px}} || 25000 || 100 || 5 || 5 || 80 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Designer Lifeforms || Arrival Security || Pherocyte Scanners || || ||
| |
| |-
| |
| | Pherocyte Inoculations || {{icon|xenology|bgcolor=transparent|size=20px}} || 35000 || 100 || 5 || 5 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Transform Phages || Megafauna Necropsy || Griffin Interrogation || War Dog Necropsy || Salamander Interrogation ||
| |
| |-
| |
| | Battlefield Pherocyte Decontamination || {{icon|xenology|bgcolor=transparent|size=20px}} || 30000 || 50 || 5 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|destroy|bgcolor=transparent|size=20px}} || Networked Global Defense || Pherocyte Decon Operations || || || ||
| |
| |-
| |
| | Battlefield Pherocyte Deployment || {{icon|xenology|bgcolor=transparent|size=20px}} || 30000 || 100 || 10 || 10 || 100 || {{icon|exploit|bgcolor=transparent|size=20px}} || No One || Pherocyte Mastery || || || || ||
| |
| |-
| |
| | Megafauna Mastery || {{icon|xenology|bgcolor=transparent|size=20px}} || 50000 || 100 || 10 || 10 || 100 || {{icon|exploit|bgcolor=transparent|size=20px}} || No One || Pherocyte Mastery || Megafauna Necropsy || Alien Flora || || ||
| |
| |-
| |
| | Externalized Costs || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 10 || 5 || 5 || 50 || {{icon|exploit|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || {{icon|exploit|bgcolor=transparent|size=20px}} || Arrival Economics || || || || ||
| |
| |-
| |
| | A Common Concern || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 10 || 5 || 5 || 50 || {{icon|resist|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|submit|bgcolor=transparent|size=20px}} || {{icon|resist|bgcolor=transparent|size=20px}} || Arrival Culture || Arrival Economics || Alien Operations || || ||
| |
| |-
| |
| | Interrogation Techniques || {{icon|life|bgcolor=transparent|size=20px}} || 3500 || 25 || 10 || 5 || 80 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Arrival Psychology || Augmented Reality || || || ||
| |
| |-
| |
| | Pherocyte-Enhanced Interrogations || {{icon|xenology|bgcolor=transparent|size=20px}} || 8000 || 25 || 50 || 5 || 100 || {{icon|exploit|bgcolor=transparent|size=20px}} || {{icon|exploit|bgcolor=transparent|size=20px}} || Arrival Psychology || Augmented Reality || Pherocyte Mastery || || ||
| |
| |-
| |
| | Electronic Countermeasures || {{icon|information|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 25 || 100 || All || No One || Interplanetary Warships || || || || ||
| |
| |-
| |
| | Improved ECM Module || {{icon|information|bgcolor=transparent|size=20px}} || 3000 || 100 || 5 || 10 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Missile Warfare Doctrine || Self-Repairing Software || Electronic Countermeasures || || ||
| |
| |-
| |
| | Advanced ECM Module || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 50 || 5 || 10 || 50 || All || {{icon|destroy|bgcolor=transparent|size=20px}} || Advanced Missile Warfare Doctrine || Quantum Encryption || Improved ECM Module || || ||
| |
| |-
| |
| | Alien-Adapted ECM || {{icon|xenology|bgcolor=transparent|size=20px}} || 5000 || 100 || 10 || 10 || 80 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Electronic Countermeasures || Alien Computers || Alien Warships || || ||
| |
| |-
| |
| | Strategic Deception || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 90 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Arrival Security || Hydra Interrogation || || || ||
| |
| |-
| |
| | Operational Misdirection || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 50 || 0 || 5 || 90 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|resist|bgcolor=transparent|size=20px}} || Fleet Logistics || Strategic Deception || || || ||
| |
| |-
| |
| | Maskirovka || {{icon|xenology|bgcolor=transparent|size=20px}} || 15000 || 50 || 0 || 5 || 90 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|exploit|bgcolor=transparent|size=20px}} || Quantum Encryption || Strategic Deception || Alien Technology || || ||
| |
| |-
| |
| | Regional Security Sweeps || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || {{icon|destroy|bgcolor=transparent|size=20px}} || Networked Global Defense || Pherocyte Decon Operations || Rapid Response Teams || || ||
| |
| |-
| |
| | Pherocyte Quarantine Protocols || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Predictive Genetics || Arrival Mass Communications || Pherocytes || || ||
| |
| |-
| |
| | Policymaker Behaviorial Analysis || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Arrival Governance || White Collar Automation || Pherocytes || || ||
| |
| |-
| |
| | Advanced Xenological Monitoring || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|cooperate|bgcolor=transparent|size=20px}} || Administration Algorithms || Megafauna Necropsy || Alien Flora || || ||
| |
| |-
| |
| | Predictive Abduction Modeling || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || White Collar Automation || Hydra Interrogation || || || ||
| |
| |-
| |
| | Hunter-Killer Tactical Units || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || {{icon|destroy|bgcolor=transparent|size=20px}} || Networked Global Defense || Salamander Interrogation || Reverse-Engineered Alien Small Arms || Counteralien Operations Teams || ||
| |
| |-
| |
| | Pherocyte Exposure Network Tracing || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || White Collar Automation || Pherocytes || || || ||
| |
| |-
| |
| | Alien Red Teaming || {{icon|xenology|bgcolor=transparent|size=20px}} || 15000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}} || {{icon|resist|bgcolor=transparent|size=20px}} || Mind and Machine || Hydra Interrogation || || || ||
| |
| |-
| |
| | Public Behaviorial Monitoring || {{icon|xenology|bgcolor=transparent|size=20px}} || 30000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|exploit|bgcolor=transparent|size=20px}} || Arrival Culture || Cybernetics || Pherocytes || || ||
| |
| |-
| |
| | Community Policing Drones || {{icon|xenology|bgcolor=transparent|size=20px}} || 20000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Next-Generation Aerospace || Networked Global Defense || Pherocytes || || ||
| |
| |-
| |
| | Pherocyte Liability Theory || {{icon|xenology|bgcolor=transparent|size=20px}} || 10000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || No One || Arrival Law || Pherocytes || || || ||
| |
| |-
| |
| | Security Accountability Chaining || {{icon|xenology|bgcolor=transparent|size=20px}} || 15000 || 90 || 20 || 5 || 50 || {{icon|destroy|bgcolor=transparent|size=20px}}{{icon|resist|bgcolor=transparent|size=20px}}{{icon|exploit|bgcolor=transparent|size=20px}}{{icon|cooperate|bgcolor=transparent|size=20px}}{{icon|escape|bgcolor=transparent|size=20px}}{{icon|appease|bgcolor=transparent|size=20px}} || {{icon|destroy|bgcolor=transparent|size=20px}} || Arrival Security || Pherocyte Scanners || || || ||
| |
| |-
| |
| | Reconquest of the Desert || {{icon|social|bgcolor=transparent|size=20px}} || 250 || 100 || 0 || 5 || 10 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Network Intrusion Protocols || {{icon|information|bgcolor=transparent|size=20px}} || 15000 || 50 || 20 || 10 || 100 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Applied Artificial Intelligence || Networked Global Defense || || || ||
| |
| |-
| |
| | Hungarian Irredentism || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | A Period of Unity || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 10 || 10 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Central Asian Union || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 10 || 10 || 90 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Maglev Trains || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || 40 || 5 || 5 || 80 || All || No One || Superconducting Magnets || || || || ||
| |
| |-
| |
| | Self-Driving Vehicles || {{icon|information|bgcolor=transparent|size=20px}} || 8000 || 50 || 5 || 5 || 80 || All || No One || Advanced Neural Networks || || || || ||
| |
| |-
| |
| | Humanity First Spartans || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 20 || 5 || 100 || {{icon|destroy|bgcolor=transparent|size=20px}} || No One || Elite Marine Assault Unit || Purify the Earth || Cadre Development Programs || || ||
| |
| |-
| |
| | Resistance Rangers || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 20 || 5 || 100 || {{icon|resist|bgcolor=transparent|size=20px}} || No One || Elite Marine Assault Unit || Defend the Earth || Guerrilla Warfare || || ||
| |
| |-
| |
| | The Immortals || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 20 || 5 || 100 || {{icon|submit|bgcolor=transparent|size=20px}} || No One || Elite Marine Assault Unit || Path to Paradise || Loyalty Training || || ||
| |
| |-
| |
| | Mexican Liberation Movements || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Nubian Awakening || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | Iranian Separatism || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 5 || 50 || All || No One || Independence Movements || || || || ||
| |
| |-
| |
| | 40mm Autocannon || {{icon|military|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 10 || 100 || All || No One || Kinetics Warfare Doctrine || Interplanetary Warships || || || ||
| |
| |-
| |
| | Stewards of the Amazon || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 100 || 0 || 5 || 50 || All || No One || Unity Movements || || || || ||
| |
| |-
| |
| | Flag Bridge || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 0 || 10 || 70 || All || No One || Space Navies || Patrol Vessels || || || ||
| |
| |-
| |
| | Targeting Computer || {{icon|information|bgcolor=transparent|size=20px}} || 500 || 100 || 0 || 10 || 100 || All || No One || Photonic Computing || Interplanetary Warships || || || ||
| |
| |-
| |
| | Targeting Computer II || {{icon|information|bgcolor=transparent|size=20px}} || 3000 || 100 || 0 || 5 || 95 || All || No One || Quantum Computing || Targeting Computer || || || ||
| |
| |-
| |
| | Targeting Computer III || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 100 || 0 || 5 || 50 || All || No One || Applied Artificial Intelligence || Targeting Computer II || || || ||
| |
| |-
| |
| | Salvage Bay || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 50 || 0 || 10 || 70 || All || {{icon|exploit|bgcolor=transparent|size=20px}} || Industrialization of Space || Molecular Assemblers || || || ||
| |
| |-
| |
| | Armor Struts || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 90 || 0 || 10 || 100 || All || No One || Superalloys || Orbital Shipbuilding || || || ||
| |
| |-
| |
| | Space Force Basic Training || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 100 || 50 || 50 || 100 || All || No One || Militarization of Space || || || || ||
| |
| |-
| |
| | Space Navy Academies || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 100 || 20 || 10 || 100 || All || No One || Space Navies || || || || ||
| |
| |-
| |
| | Fleet Officer Schoolhouses || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 100 || 20 || 10 || 100 || All || No One || Fleet Logistics || || || || ||
| |
| |} | | |} |
| | |
| | Note: You do not actually need to reach the end of the technology tree to access Future Techs. They are available any time there are no valid global technologies to pick, which could be possible if the only valid global technologies are already in the other two global technology slots. |
| | |
| | === Future Social Science claims === |
| | |
| | * A non-hostile claim is generated for exactly one nation whose executive is held by the research leader. |
| | * The claim is generated for an adjacent territory that is not already claimed. "Adjacent" can be confirmed in the tooltip in the Regions tab of the nation detail window. It includes bridges and tunnels constructed for "peaceful use only". |
| | * If there is no eligible territory by the above rules, a non-adjacent claim is generated for a nation held by the research leader, to a random territory anywhere on the planet. |
| | |
| | This means it is possible to guide the claim to be generated by leaving a buffer zone around your nations, of regions they claim but have not taken control of. |
|
| |
|
| == AI First Tech Picks == | | == AI First Tech Picks == |
|
| |
|
| This section analyzes the early tech choices for the human AI factions. The AI faction will never pick a tech whose tier is lower than another tech it could have picked instead. | | This entire section is outdated. |
| | |
| | {{ObsoleteBox}} |
| | This section analyzes the early tech choices for the human AI factions. The AI faction will never pick a tech whose tech tier is lower than another tech it could have picked instead. |
| | |
| | '''Note''': Techs with Tier 1 only have Tier 1 if the faction is over their mine limit. Otherwise they are Tier 0. |
|
| |
|
| {| class="wikitable sortable" | | '''Note 2''': When a faction unlocks its victory objective, its Tech Tiers change. This table only shows the Tech Tiers for before the victory objective is unlocked. |
| | |
| | {| class="wikitable sortable" style="text-align:center;" |
| | |+ Tech Tier for each Tech for each Faction. |
| ! Name !! Type !! Research Cost !! {{icon|destroy|bgcolor=transparent|size=20px}} !! {{icon|resist|bgcolor=transparent|size=20px}} !! {{icon|escape|bgcolor=transparent|size=20px}} !! {{icon|exploit|bgcolor=transparent|size=20px}} !! {{icon|cooperate|bgcolor=transparent|size=20px}} !! {{icon|appease|bgcolor=transparent|size=20px}} !! {{icon|submit|bgcolor=transparent|size=20px}} | | ! Name !! Type !! Research Cost !! {{icon|destroy|bgcolor=transparent|size=20px}} !! {{icon|resist|bgcolor=transparent|size=20px}} !! {{icon|escape|bgcolor=transparent|size=20px}} !! {{icon|exploit|bgcolor=transparent|size=20px}} !! {{icon|cooperate|bgcolor=transparent|size=20px}} !! {{icon|appease|bgcolor=transparent|size=20px}} !! {{icon|submit|bgcolor=transparent|size=20px}} |
| |- | | |- |
| Line 1,862: |
Line 412: |
| | Fleet Logistics || {{icon|social|bgcolor=transparent|size=20px}} || 45000 || 2 || 2 || 2 || 2 || 2 || 2 || 2 | | | Fleet Logistics || {{icon|social|bgcolor=transparent|size=20px}} || 45000 || 2 || 2 || 2 || 2 || 2 || 2 || 2 |
| |- | | |- |
| | Future TechEnergy || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Energy || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Future TechInformation Science || {{icon|information|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Information Science || {{icon|information|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Future TechLife Science || {{icon|life|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Life Science || {{icon|life|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Future TechMaterials || {{icon|material|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Materials || {{icon|material|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Future TechMilitary Science || {{icon|military|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Military Science || {{icon|military|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Future TechSocial Science || {{icon|social|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Social Science || {{icon|social|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Future TechSpace Science || {{icon|space|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | | | Future Tech: Space Science || {{icon|space|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |
| |- | | |- |
| | Gas Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 5 || 5 || 5 || 5 || 5 || 5 || 5 | | | Gas Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 5 || 5 || 5 || 5 || 5 || 5 || 5 |
| Line 2,051: |
Line 601: |
| |} | | |} |
|
| |
|
| | {{SpoilerBoxEnd}} |
|
| |
|
| | | {{Science Navbox}} |
| {{Mechanics_Navbox}} | | {{Mechanics_Navbox}} |