Org List/Random

From Terra Invicta Official Wiki

This page presents the Random orgs in Terra Invicta, for the full list see Org List instead.

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Investigations11
1 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
50 to 100 money
Random
Research42
1 to 2 Science 20%: 1% to 5% Welfare priority 10%: 1% to 2% Knowledge priority 10% Life Science 25%: -2 to 2 money 20 to 30 research Biotechnology
250 to 500 money
Random
Security22
50%: 1 Investigation 50%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
50%: -2 to -1 money 2 to 3 ops Terrestrial Military Science
250 to 275 money
Random
Criminal23
50%: 1 to 2 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
-5 money 3 to 4 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Random
Commercial12
20%: 3 Administration 75%: 1% to 4% Economy priority 15%: 1% to 3% Spoils priority 25 to 50 money 200 to 400 money
Random
Aerospace34
20%: 4 to 5 Administration 3% to 11% Mission control priority 5 to 8 mission control 30%: 1 to 11 research Affinity: Project Exodus
Administration Algorithms
2000 to 2800 money 10 to 20 influence
Random
Research13
1 to 3 Science 20%: 1% to 4% Knowledge priority 75%: 1% to 7% Funding priority 75%: 1% to 7% Found space program priorityBoost priorityBuild exofighter priority 15% Space Science 25%: -4 to 4 money 30 to 40 research Directed Space Research
1000 to 1500 money 10 to 20 influence
Random
Research51
50%: 1 Science 10%: 1% to 3% Found space program priorityBoost priorityBuild exofighter priority 5% Material Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Random
NGO12

Stabilize NationStabilize Nation
4% to 6% Welfare priority -5 to -1 money 25%: 1 to 2 influence Banned: The Aliens
NOT Sociopath
50 to 100 influence
Random
Engineering13
1 Science 3 projects 50%: 10 to 20 money 30%: 1 to 31 research Banned: The Aliens
Cybernetics
1000 to 1500 money 10 to 20 influence
Random
Aerospace12
1 Science 50%: 2% to 4% Funding priority 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 50%: 2% to 5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Energy 10 to 20 research Affinity: The Academy
200 to 250 money
Random
Research33
1 to 3 Science 20%: 1% to 4% Knowledge priority 60%: 1% to 7% Found space program priorityBoost priorityBuild exofighter priority 15% Energy 25%: -4 to 4 money 30 to 40 research Augmented Reality
1000 to 1500 money 10 to 20 influence
Random
NGO41

AdviseAdvise
Stabilize NationStabilize Nation
2% to 4% Government priority 1% Social Science -5 to -3 money 1 influence Banned: The Aliens
Arrival Domestic Politics
NOT Sociopath
25 to 50 influence
Random
Security42
1 Command 50%: 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Resistance
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Random
InformationTechnology21
25%: 1 Investigation 1 Espionage
Steal ProjectSteal Project
20%: 1% to 2% Spoils priority 1% Information Science 25%: 1 to 6 money 25%: 1 influence Affinity: The Initiative
50 to 100 money 10 to 20 influence
Random
Influence23
3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
Random
InformationTechnology23
33%: 1 Persuasion 55%: 1 to 2 Investigation 2 to 3 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
Sabotage ProjectSabotage Project
20%: 1% to 8% Spoils priority 3% Information Science 75%: 10 to 20 money 45%: 1 to 2 influence Affinity: The Initiative
Quantum Computing
500 to 750 money 40 to 80 influence 0 to 2 ops
Random
Security23
1 Investigation 20%: 1 Espionage 1 to 2 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
20%: 2% to 4% Oppression priority 75%: -2 to -1 money 3 to 4 ops Arrival Security
500 to 550 money 20 to 30 influence
Random
BusinessManagement11
3 Administration 50%: 1% to 2% Economy priority 20%: 1% to 2% Spoils priority -20 to -10 money 1500 to 2500 money 10 to 20 influence
Random
Security12
20%: 1 Investigation 2 Security
Protect TargetProtect Target
50%: -2 to -1 money Arrival Security
100 to 150 money
Random
SpaceMining12
2% Space Science 4% to 6% Space mining -5 to -2 boost Affinity: Project Exodus
Space Commerce
1000 to 1500 money 20 to 40 boost
Random
Security21
20%: 1 Investigation 20%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
25%: -2 to -1 money 1 to 2 ops 100 to 125 money
Random
Security24
1 to 2 Command 50%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
50%: 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Military Science 50%: -2 to -1 money Affinity: The Resistance
Terrestrial Military Science
250 to 300 money
Random
Investigations12
2 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
200 to 300 money
Random
NGO22

AdviseAdvise
4% to 6% Knowledge priority -10 to -6 money 25%: 1 to 2 influence Banned: The Aliens
NOT Sociopath
50 to 100 influence
Random
Investigations32
1 to 2 Investigation 1 to 2 Espionage 50%: 1 to 2 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
3 to 15 money 25%: 1 ops 200 to 300 money
Random
Influence32
50%: 1 Persuasion 25%: 1 Investigation
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
50%: 1% to 2% Unity priority 15%: 1% to 3% Spoils priority 5% Social Science 3 to 6 money 2 to 4 influence 75%: 1 to 10 research Affinity: Project ExodusThe Initiative
Arrival Mass Communications
500 to 1500 money
Random
Security34
2 to 3 Command 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
50%: 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 75%: -2 to -1 money Affinity: The Resistance
Arrival Security
500 to 600 money 10 to 20 influence
Random
Security11
1 Security
Protect TargetProtect Target
25%: -2 to -1 money 30 to 40 money
Random
Aerospace14
3% to 5% Mission control priority 1 to 2 mission control 30%: 1 to 6 research Affinity: Project Exodus
Augmented Reality
500 to 550 money
Random
Cult11
50%: 1 to 2 Persuasion 50%: 1 to 2 Espionage 25%: 1 to 2 Security
Turn CouncilorTurn Councilor
Public CampaignPublic Campaign
25%: 1% to 2% Unity priority 25%: 1% to 3% Spoils priority 1% Social Science 25%: 1 to 2 money 1 to 2 influence 25%: 1 to 2 ops Affinity: The Servants
Banned: The ResistanceThe ProtectorateHumanity FirstProject ExodusThe Academy
Not on Market
40 to 70 influence 0 to 1 ops
Random
NGO11

Stabilize NationStabilize Nation
2% to 4% Welfare priority 25%: -2 to 0 money 25%: 1 influence Banned: The Aliens
NOT Sociopath
25 to 50 influence
Random
Research23
1 to 3 Science 30%: 1% to 4% Economy priority 30%: 1% to 7% Welfare priority 20%: 1% to 4% Knowledge priority 30%: 1% to 7% Unity priority 15% Social Science 25%: -4 to 4 money 30 to 40 research Advanced Neural Networks
1000 to 1500 money 10 to 20 influence
Random
Influence11
20%: 1 Persuasion
Public CampaignPublic Campaign
2% to 4% Unity priority 25%: 1% to 2% Funding priority 25%: -1 to 1 money 1 to 2 influence 50 to 100 money
Random
Aerospace31
50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 2 to 3 boost 1 to 2 mission control Affinity: Project Exodus
Next-Generation Aerospace
600 to 800 money 20 to 40 influence
Random
Criminal21
30%: 1 Espionage
AssassinateAssassinate
25%: -1 money 1 to 2 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Random
Aerospace22
1 Science 50%: 4% to 6% Funding priority 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 75%: 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Energy 20 to 30 research Affinity: The Academy
Next-Generation Aerospace
500 to 600 money
Random
Commercial11
50%: 1% to 3% Economy priority 10%: 1% to 2% Spoils priority 5 to 25 money 50 to 100 money
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Random
Criminal22
40%: 1 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
50%: -3 money 2 to 3 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Random
Investigations31
1 Investigation 50%: 1 Espionage 20%: 1 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
2 to 4 money 50 to 100 money
Random
NGO21

AdviseAdvise
2% to 4% Knowledge priority -5 to -3 money 25%: 1 influence Banned: The Aliens
NOT Sociopath
25 to 50 influence
Random
Influence22
2 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
50%: 1% to 4% Funding priority 25%: -2 to 2 money 2 to 4 influence Arrival Domestic Politics
200 to 400 money 10 to 20 influence
Random
Security41
20%: 1 Security
Assault Alien AssetAssault Alien Asset
25%: -2 to -1 money 1 to 2 ops Affinity: Humanity FirstThe Resistance
100 to 125 money
Random
Security31
20%: 1 Espionage 20%: 1 Command
Sabotage FacilitiesSabotage Facilities
50%: 2% to 7% Oppression priority 25%: -2 to -1 money 1 to 2 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
100 to 125 money
Random
SpaceMining11
1% Space Science 2% to 4% Space mining -2 to -1 boost Affinity: Project Exodus
Industrialization of Space
500 to 750 money 10 to 20 boost
Random
Research53
1 to 3 Science 20%: 1% to 4% Knowledge priority 30%: 1% to 7% Found space program priorityBoost priorityBuild exofighter priority 15% Material Science 25%: -4 to 4 money 30 to 40 research Advanced Atomic Manipulation
1000 to 1500 money 10 to 20 influence
Random
Engineering12
50%: 1 Science 2 projects 35%: 5 to 10 money 20%: 1 to 21 research Banned: The Aliens
Augmented Reality
250 to 500 money
Random
Security32
50%: 1 Espionage 50%: 1 Command 1 Security
AssassinateAssassinate
Sabotage FacilitiesSabotage Facilities
50%: 5% to 10% Oppression priority 50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Random
Aerospace21
35%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 35%: 4% to 6% Mission control priority 1 to 2 boost 1 mission control Affinity: Project Exodus
Advanced Chemical Rocketry
400 to 500 money 10 to 20 influence
Random
Security14
1 Command
AdviseAdvise
50%: 2% to 7% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 25%: -2 to -1 money Affinity: The Resistance
100 to 125 money
Random
Aerospace13
25%: 2% to 4% Funding priority 50%: 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 50%: 2% to 4% Mission control priority 2% to 5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Military Science 2 to 4 money 50%: 0.5 boost Next-Generation Aerospace
250 to 550 money
Random
Research12
1 to 2 Science 10%: 1% to 2% Knowledge priority 50%: 1% to 5% Funding priority 50%: 1% to 5% Found space program priorityBoost priorityBuild exofighter priority 10% Space Science 25%: -2 to 2 money 20 to 30 research Space Research
250 to 500 money
Random
Security13
20%: 1 Investigation 3 Security
Protect TargetProtect Target
Prominent
20%: 2% to 4% Oppression priority 75%: -2 to -1 money
Quantum Encryption
250 to 300 money
Random
Research41
50%: 1 Science 10%: 1% to 3% Welfare priority 5% Life Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Random
Research31
50%: 1 Science 20%: 1% to 3% Found space program priorityBoost priorityBuild exofighter priority 5% Energy 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Random
Research11
50%: 1 Science 25%: 1% to 3% Funding priority 25%: 1% to 3% Found space program priorityBoost priorityBuild exofighter priority 5% Space Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Random
Criminal11
50%: 1 Espionage 50%: 1 Security
Hostile TakeoverHostile Takeover
2% to 5% Spoils priority 1 to 10 money 25%: 1 influence 50%: 1 to 2 ops Affinity: The Initiative
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Random
NGO43
10%: 1 Persuasion 10%: 1 Administration 25%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
6% to 8% Government priority 3% Social Science -20 to -10 money 1 to 3 influence Banned: The Aliens
Arrival Governance
NOT Sociopath
100 to 200 influence
Random
NGO23
10%: 1 Persuasion 10%: 1 Administration
AdviseAdvise
6% to 8% Knowledge priority -20 to -10 money 25%: 1 to 3 influence Banned: The Aliens
Arrival International Development
NOT Sociopath
100 to 200 influence
Random
Security33
20%: 1 Investigation 1 to 2 Espionage 1 to 2 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Prominent
50%: 10% to 15% Oppression priority 75%: -2 to -1 money 3 to 5 ops
Affinity: Humanity FirstThe Initiative
Banned: The Academy
Arrival Security
600 to 700 money 30 to 40 influence
Random
Investigations23
3 Espionage 20%: 1 Security
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
Detain CouncilorDetain Councilor
20%: 2% Unity priority 2 to 3 ops Arrival Security
500 to 700 money
Random
Investigations22
2 Espionage
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
75%: 1 to 2 ops 200 to 300 money
Random
Aerospace33
20%: 4 Administration 20%: 1 Science 25%: 2% to 4% Funding priority 50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 6% Military Science 15 to 30 money 50%: 2 to 3 boost 50%: 1 mission control 20%: 1 to 6 research Networked Global Defense
2000 to 2500 money 20 to 40 influence
Random
Aerospace32
1 to 2 Science 50%: 6% to 8% Funding priority 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 6% Energy 30 to 40 research Affinity: The Academy
Networked Global Defense
1000 to 1200 money
Random
InformationTechnology13
1 to 2 Science 30%: 1% to 4% Economy priority 25%: 1% to 7% Mission control priority 10%: 1% to 4% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 15% Information Science 50%: 5 to 10 money 30 to 40 research Quantum Computing
500 to 750 money
Random
BusinessManagement21
5 Administration
Hostile TakeoverHostile Takeover
75%: 2% to 4% Economy priority 20%: 1% to 5% Spoils priority -40 to -20 money Arrival Economics
2500 to 5000 money 20 to 40 influence
Random
Research22
1 to 2 Science 20%: 1% to 3% Economy priority 20%: 1% to 5% Welfare priority 10%: 1% to 2% Knowledge priority 20%: 1% to 5% Unity priority 10% Social Science 25%: -2 to 2 money 20 to 30 research 250 to 500 money
Random
Investigations13
3 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
Quantum Computing
500 to 700 money 10 to 20 influence
Random
Investigations33
2 to 3 Investigation 2 to 3 Espionage 1 to 3 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
15 to 30 money 20%: 1 to 3 influence 50%: 1 to 2 ops Quantum Computing
500 to 700 money 10 to 20 influence
Random
NGO13
10%: 1 Persuasion
Stabilize NationStabilize Nation
6% to 8% Welfare priority -10 to -5 money 25%: 1 to 3 influence Banned: The Aliens
Arrival Economics
NOT Sociopath
100 to 200 influence
Random
InformationTechnology11
50%: 1 Science 10%: 1% to 2% Economy priority 25%: 1% to 3% Mission control priority 10%: 1% to 2% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 5% Information Science 50%: 1 to 3 money 10 to 20 research 50 to 100 money
Random
Research52
1 to 2 Science 10%: 1% to 2% Knowledge priority 20%: 1% to 5% Found space program priorityBoost priorityBuild exofighter priority 10% Material Science 25%: -2 to 2 money 20 to 30 research Advanced Carbon Manipulation
250 to 500 money
Random
Vigilante11
50%: 1 to 2 Security
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
2% to 7% Oppression priority 25%: 1% to 3% Spoils priority 2 to 3 ops Affinity: Humanity First
Banned: The ServantsProject ExodusThe AliensThe ProtectorateThe Academy
Not on Market
20 to 40 influence
Random
Resource13
50%: 1 Science 4% to 6% Economy priority 3% to 7% Spoils priority 3% Material Science 50 to 100 money 25%: 1 influence 25%: 1 to 2 ops Affinity: The Initiative
500 to 750 money 10 to 30 influence
Random
Resource12
25%: 1 Science 2% to 4% Economy priority 2% to 5% Spoils priority 2% Material Science 20 to 50 money 2 to 4 influence Affinity: The Initiative
200 to 400 money
Random
Influence33
2 to 3 Persuasion 50%: 1 Investigation 50%: 1 Espionage
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
Control NationControl Nation
20%: 1% to 2% Knowledge priority 2% to 4% Unity priority 20%: 1% to 4% Spoils priority 10% Social Science 6 to 10 money 4 to 8 influence 10 to 20 research Affinity: Project ExodusThe Initiative
Networked Propaganda
2000 to 4000 money 10 to 20 influence
Random
BusinessManagement31
7 Administration
Hostile TakeoverHostile Takeover
4% to 6% Economy priority 20%: 1% to 8% Spoils priority -80 to -40 money White Collar Automation
5000 to 8500 money 30 to 60 influence
Random
SpaceMining13
3% Space Science 6% to 10% Space mining -10 to -5 boost Affinity: Project Exodus
Integrated Earth-Space Economy
1500 to 2000 money 40 to 80 boost
Random
Resource11
1% to 2% Economy priority 1% to 3% Spoils priority 1% Material Science 10 to 20 money 50%: 1 to 2 influence Affinity: The Initiative
50 to 100 money
Random
NGO42

AdviseAdvise
Stabilize NationStabilize Nation
4% to 6% Government priority 2% Social Science -10 to -6 money 1 to 2 influence Banned: The Aliens
Arrival Law
NOT Sociopath
50 to 100 influence
Random
NGO32
25%: 1 Science 4% to 6% Environment priority 2% Life Science -10 to -6 money 25%: 1 to 2 influence 20%: 1 to 21 research Banned: The InitiativeThe Aliens
Biotechnology
NOT Sociopath
50 to 100 influence
Random
NGO31
2% to 4% Environment priority 1% Life Science -5 to -3 money 25%: 1 influence 10%: 1 to 11 research Banned: The InitiativeThe Aliens
NOT Sociopath
25 to 50 influence
Random
Investigations21
1 Espionage
Sabotage ProjectSabotage Project
25%: 1 ops 50 to 100 money
Random
Aerospace24
3% to 8% Mission control priority 3 to 5 mission control 30%: 1 to 9 research Affinity: Project Exodus
Advanced Neural Networks
1200 to 1800 money
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Random
Engineering11
10%: 1 Science 1 projects 20%: 1 to 5 money 10%: 1 to 11 research Banned: The Aliens
50 to 150 money
Random
InformationTechnology22
20%: 1 Persuasion 40%: 1 Investigation 1 to 2 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
20%: 1% to 5% Spoils priority 2% Information Science 50%: 5 to 10 money 35%: 1 to 2 influence Affinity: The Initiative
200 to 400 money 20 to 40 influence
Random
InformationTechnology12
1 Science 20%: 1% to 3% Economy priority 25%: 1% to 5% Mission control priority 10%: 1% to 3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Information Science 50%: 2 to 5 money 20 to 30 research Photonic Computing
200 to 400 money
Random
NGO33
10%: 1 Persuasion 50%: 1 Science 6% to 8% Environment priority 3% Life Science -20 to -10 money 25%: 1 to 3 influence 30%: 1 to 31 research Banned: The InitiativeThe Aliens
Clean Energy
NOT Sociopath
100 to 200 influence
Random
Influence31
20%: 1 Persuasion
Public CampaignPublic Campaign
10%: 1% to 2% Spoils priority 2% Social Science 50%: 1 to 3 money 1 to 2 influence 50%: 1 to 3 research Affinity: Project ExodusThe Initiative
100 to 200 money
Random
Influence21
1 Persuasion
Control NationControl Nation
50%: 1% to 2% Funding priority 25%: -1 to 1 money 1 to 2 influence 50 to 100 money 5 to 10 influence
Random
Influence12
20%: 1 Persuasion
Public CampaignPublic Campaign
4% to 6% Unity priority 25%: -2 to 2 money 2 to 4 influence 200 to 400 money
Random
Research43
1 to 3 Science 30%: 1% to 7% Welfare priority 20%: 1% to 4% Knowledge priority 15% Life Science 25%: -4 to 4 money 30 to 40 research Space Medicine
1000 to 1500 money 10 to 20 influence
Random
Research32
1 to 2 Science 10%: 1% to 2% Knowledge priority 40%: 1% to 5% Found space program priorityBoost priorityBuild exofighter priority 10% Energy 25%: -2 to 2 money 20 to 30 research 250 to 500 money
Random
Aerospace23
25%: 2% to 4% Funding priority 50%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 50%: 4% to 6% Mission control priority 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 3 to 15 money 50%: 1 to 2 boost 25%: 1 mission control Terrestrial Military Science
600 to 1200 money 10 to 20 influence
Random
Research21
50%: 1 Science 10%: 1% to 2% Economy priority 10%: 1% to 3% Welfare priority 10%: 1% to 3% Unity priority 5% Social Science 25%: -1 to 1 money 10 to 20 research 50 to 150 money
Random
Influence13
20%: 1 to 2 Persuasion
Public CampaignPublic Campaign
Stabilize NationStabilize Nation
6% to 8% Unity priority 25%: -4 to 4 money 4 to 8 influence Arrival Mass Communications
500 to 750 money 10 to 20 influence
Random
Aerospace11
20%: 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 20%: 2% to 4% Mission control priority 0.5 boost Affinity: Project Exodus
250 to 300 money
Random
Commercial13
20%: 5 Administration
Hostile TakeoverHostile Takeover
1% to 5% Economy priority 20%: 1% to 4% Spoils priority 50 to 100 money 20%: 1 to 2 influence 500 to 750 money 10 to 20 influence
Random
Security43
20%: 1 Espionage 2 Command 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
75%: -2 to -1 money 3 to 5 ops Affinity: Humanity FirstThe Resistance
Networked Global Defense
600 to 700 money 20 to 40 influence