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In Terra Invicta, the process of research is divided into science and engineering. Factions must decide how to direct their Research income between public endeavors to advance humanity's understanding of the universe, and narrowly focused private efforts aimed at fulfilling specific objectives or improving their faction's capabilities.
<i>This page discusses the game mechanics for techs and projects. For a list of all techs or projects in Terra Invicta, as well as their stats, see [[Tech List]] or [[Project List]] instead.</i>
 
<i>An external tool to visualise tech tree can be found here: '''[https://pzixel.github.io/terra-invicta-techtree-update/ Tech tree viewer]'''.</i>
 
In Terra Invicta, the process of research is divided into science and engineering. [[Factions]] must decide how to direct their {{TV|research}} income between public endeavors to advance humanity's understanding of the universe, and narrowly focused private efforts aimed at fulfilling specific objectives or improving their faction's capabilities.
 
== Research & Development ==
 
Terra Invicta distinguishes '''Research''' from '''Development'''. "Technologies" are research into pure science, done to extend worldwide human understanding. "Projects" represent development; privately applied science and engineering, done to put the new theories into practice in the real world.


== Global Research ==
== Global Research ==
The human factions collectively research three new scientific principles at once. These are broad understandings of how things like physics, or chemistry, or people, work. Only rarely do they directly lead to some specific change in how events unfold in the game. Instead, their main function is to unlock engineering projects for individual factions.


The faction that contributes the most research to a particular principle will select what is investigated next. Contributing research also increases the chance a faction will unlock projects related to the tech.
The human [[Factions]] collectively research three new scientific principles at once. These are broad understandings of disciplines such as physics, chemistry, or socioeconomics. Only rarely do they directly lead to some specific change in how events unfold in the game. Instead, their main function is to unlock engineering projects for individual [[Factions]], and occasionally allow for new types of [[Orgs]] to appear.
 
When a new technology is completed, it becomes available to all humanity.
 
The faction that contributes the most research to a particular global research will select what is investigated next and will have an increased chance to unlock projects based on that research.
 
The 2022 and 2026 scenarios start with the following global research underway:  [[File:Tech social icon.png|24px]] [[We Are Not Alone]], [[File:Tech space icon.png|24px]] [[Skywatch]] and [[File:Tech space icon.png|24px]] [[Mission To Space]].
 
The 2070 scenario starts with: [[File:Tech social icon.png|24px]] [[We Are Not Alone]], [[File:Tech space icon.png|24px]] [[Deep System Skywatch]] and [[File:Tech space icon.png|24px]] [[Mission to the Asteroids]].
 
=== Org Unlocks ===
 
Many randomized orgs (see [[Org_List/Random]] for a list) require a specific global tech to be researched before they can start spawning. Furthermore, whenever a global tech is researched, the game immediately spawns 24 copies of each randomized org that is unlocked by the global tech, and directly puts 1 copy into each faction's [[Orgs#Markets|org market]] unless the org is banned for that faction.
 
This effectively means that for a short period of time after researching a global tech, it becomes very easy to find the randomized orgs that are unlocked by the global tech.
 
== Projects ==
 
Projects are based off global research, but are developed privately for your faction, to generate effects and advantages in the game, such as unlocking a new component for your [[Spaceships]] and [[Habs]] or providing a bonus to your faction. Most projects benefit only the faction that develops them, and must be independently developed by each faction that wants the benefit.  
 
For example, a scientific principle (global tech) might be [[File:Tech military icon.png|24px]][[Infrared Combat Lasers]], which enables Human [[Factions]] to develop the [[File:Tech military icon.png|24px]][[IR Laser Batteries]] project, which in turn unlocks the 60cm, 120cm, and 360cm Infrared Laser Batteries for your ships.
 
A number of projects are tied to completing objectives that move [[Factions]] closer to understanding the purpose of the alien invasion or toward their victory conditions.
 
With sufficient infrastructure, [[Factions]] may research up to three private engineering projects simultaneously.
 
The number of slots a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a [[Councilors|councilor]] has an [[Orgs|org]] with a {{TV|projects}} income value. They receive a third project slot if they have built a [[Habs|hab module]] with a {{TV|projects}} income value.
 
=== Special Projects ===
 
Certain projects have special flags that change their behavior:
 
==== Global Projects ====
 
Global Projects are projects that can be researched by only one faction. As soon as a faction researches it, it is removed from all factions. Global projects usually give a global bonus (such as nation claims) that all factions can potentially benefit from, but may also have smaller bonuses that are only given to the faction that researches the project.
 
==== Objective Projects ====
 
Objective Projects are projects that are related to campaign objectives, especially projects that complete or unlock new campaign objectives. Strangely, xenology labs and their upgrades also count as objective projects.
 
==== Repeatable Projects ====
 
Repeatable Projects can be researched an unlimited number of times, but research cost is multiplied by (1 + number of times researched).
 
There are currently only 6 Repeatable Projects in the game:
* [[Commercial Research]]
* [[Audience Research]]
* [[Operations Research]]
* [[Management Research]]
* [[Commercial Rocket Companies]]
* [[Project Review]]
 
=== Unlocking Projects ===
 
Completing a global tech does not immediately make every project available to work on. Each potential project has an "unlock" percentage, which is rolled for each faction to see if they get the idea. Each faction rolls separately, and if you fail your roll, you may be able to [[Technology#Buying_Projects|buy]] or {{MissionIcon|Steal Project}}[[Steal Project|Steal the project]] from an another faction that succeeded (see [[Technology#Stealing_Projects]] for details). Failed projects may also be unlocked by researching [[Technology#Future_Tech|Future Tech]] or [[Project Review]].
 
For projects with a low unlock percentage, there is a real chance they will never get discovered in your game. (Notably this includes several powerful late-game drive systems. The ideas are "out there", but until all the basic research is done, no one knows if they'll actually ''work''.)
 
A project's unlock chance can be increased:
* <code>+0.2%</code> for each point of {{TV|science}} that your [[Councilors]] have, in total.
* <code>+10%</code> for each councilor with the Innovative trait.
* <code>+10%</code> if you have researched the [[File: Tech social icon.png|24px]] [[Autonomous Research Groups]] project.
* <code>+ research_share %</code> for the share you contributed to the global tech that it immediately depends on. If there's more than one global tech, the bonus is your average contribution.
 
The first 3 modifiers are included in the % shown in the UI for the project under its requirements, though not the research contribution bonus, which is added at the moment the tech unlock roll occurs. Many projects start at 100%, and with most you can easily reach 100%.
 
"Unlocked" projects are still not available to begin work immediately, though; instead they go into a waiting pool. Each day, there is ''another'' roll for each waiting project to see if your people have their grants and proposals written, and if it is successful then the project becomes available for you to start work on. For many (but not all) projects, the daily roll chances will increase with each month that passes.
 
The starting monthly availability chance is increased by your contribution bonus and your council {{TV|science}} bonus, and can actually exceed the maximum monthly availability chance but will then never grow. The Autonomous Research Groups project increases the monthly increase by 1%.
 
The unlock and availability chances vary by project, from 100% for something like [[Outpost Core]] down to 20% for the [[Bering Strait Crossing]].
 
For example, the [[Dusty Plasma Drive]] project has a base 20% chance to unlock. [[Autonomous Research Groups]] makes it 30%. If you have six councilors with an average of {{TV|science|10}} each, that's a total of {{TV|science|60}}, multiplied by 0.2% gives a +12% bonus, bringing the project to 42% chance to unlock. [[Dusty Plasma Drive]] depends on the global techs [[Magnetic Nozzles]] and [[High-Temperature Superconductors]]. If you contributed 40% to [[Magnetic Nozzles]] and 0% to [[High-Temperature Superconductors]], that averages to a +20% bonus, and your chance to unlock [[Dusty Plasma Drive]] is 42% + 20% = 62%.
 
If you do unlock it, it goes into your waiting pool. This particular project has a 0% base chance to become immediately available. But your {{TV|science|60}} adds +12% to the chance, and your contribution to [[Magnetic Nozzles]] and [[High-Temperature Superconductors]] adds another +20%, for a total chance of 32%. Each month this chance increases by +5%, plus an additional 1% from [[Autonomous Research Groups]], up to a maximum of 50% chance per month if it still hasn't popped.
 
=== Stealing Projects ===
 
Some councilors may "steal" completed projects from other human factions via the {{MissionIcon|Steal Project}}[[Steal Project]] mission. A human faction X can steal a project P from a human faction Y if and only if all of the following are true:
* Y has researched P.
* X has not researched P.
* P is not currently in the list of projects that X can choose to invest {{TV|research}} into.
* X has researched all of P's direct prereqs.
* P is not banned from faction X.
* P is not a [[Technology#Repeatable_Projects|repeatable project]].
* P is not a [[Technology#Global_Projects|global project]].
* P is not an [[Technology#Objective_Projects|objective project]].
 
Note that "stealing" a project just makes the idea ''available'' for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this {{MissionIcon|Steal Project}}[[Steal Project]] mission is mostly worthwhile for low-probability projects that you might not ever get, otherwise.
 
A faction that is struggling with producing {{TV|research}} can get an additional bonus from {{MissionIcon|Steal Project}}[[Steal Project|stealing projects]]: a lump sum of {{TV|research}} based on how much more {{TV|research}} the target faction is producing.
 
Another potentially more powerful alternative is capturing entire {{TV|research}}-producing [[Habs]] using {{MissionIcon|Control Space Asset}}[[Control Space Asset]] or {{MissionIcon|Assault Enemy Space Asset}}[[Assault Enemy Space Asset]] missions. Among other rewards, these missions can potentially "steal" projects and instantly complete the stolen projects. See [[Habs#Capturing_Habs]] for details.
 
=== Buying Projects ===
 
A more [[Diplomacy|diplomatic]] alternative is to simply buy the project in a [[Factions#Trade_Negotiations|trade]].
 
A human faction X can buy a project P from a human faction Y if and only if all of the following are true:
* Y has researched P.
* X has not researched P.
* P is not currently in the list of projects that X can choose to invest {{TV|research}} into.
* P is not banned from faction X.
* P is not a [[Technology#Repeatable_Projects|repeatable project]].
* P is not a [[Technology#Global_Projects|global project]].
* X has completed the objectives and milestones that P requires.
* The [[Nations|nation]] that P requires exists.
* P is not a {{TV|xenology}} project.
 
Note that these conditions are somewhat different from those for [[Technology#Stealing Projects|stealing projects]]. Nevertheless, buying a project also just makes the idea ''available'' for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this is mostly worthwhile for low-probability projects that you might not ever get, otherwise.
 
=== Sabotaging Projects ===
 
Some councilors may "sabotage" the ongoing research projects of other human factions via the {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission. Each faction's research into each project may be sabotaged by at most one {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission. Notably, this means that if there are 3 factions A, B, and C, and B has already successfully performed a {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission on a project of A, then C cannot perform another {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission on that same project of A.
 
Whenever a project is sabotaged by the {{MissionIcon|Sabotage Project}}[[Sabotage Project]] mission, it loses half of the {{TV|research}} invested into it, capped at a maximum loss of {{TV|research|5000}}.
 
Another potentially more powerful alternative is capturing entire {{TV|research}}-producing [[Habs]] using {{MissionIcon|Control Space Asset}}[[Control Space Asset]] or {{MissionIcon|Assault Enemy Space Asset}}[[Assault Enemy Space Asset]] missions. Among other rewards, these missions can potentially sabotage all ongoing projects, with no restrictions on how many times a project can be sabotaged or how much {{TV|research}} it can remove. See [[Habs#Capturing_Habs]] for details.
 
== Research Production and Bonuses ==
 
{{TV|research}} is passively produced by [[Habs]], [[Nations]], and [[Councilors]] (from [[Orgs]] and [[Councilors#Traits|Traits]]). {{TV|research}} can also be produced in one lump sum by some random [[Events]] and Councilor [[Missions]]. All Human [[Factions]] also begin the campaign with a small amount of passive {{TV|research}} income.
 
Any time a faction produces {{TV|research}}, the {{TV|research}} is distributed according to their research distribution settings and then various bonuses are applied. For each research slot X, the actual amount of {{TV|research}} contributed to slot X is calculated as follows:
 
* Start with the Base {{TV|research}} amount produced.
* × (100% + 5% per research slot that has pips assigned.)
* × pips assigned to research slot X.
* / total pips assigned to all research slots.
* × Sum of:
** 100%
** Research Category Bonus × 0.9 ^ (Number of research slots of the same category that have pips - 1)
** {{TV|projects}} Bonus if this is a project.
 
=== Categories ===
 
There are eight Research Categories ({{TV|energy}}, {{TV|life}}, {{TV|information}}, {{TV|material}}, {{TV|military}}, {{TV|social}}, {{TV|space}}, {{TV|xenology}}), which each have their Bonus calculated independently. The Research Category Bonus is gained from the following sources:
* [[Councilors#Traits|Councilor Traits]]
* Equipped [[Orgs]]
* [[Habs|Hab Modules]]
* [[Spaceships|Ships]] with the [[Mobile Space Science Lab]] utility module (only for the {{TV|space}} category)
* [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]] (only for the {{TV|xenology}} category)
 
Except for [[Aliens#Alien_Activity_Investigation|alien activity investigations]], each source will have diminishing returns applied to it separately when its base bonus exceeds 50%. Specifically, if the base bonus is more than 50%, then the actual bonus is set to 50% + 50% × (Base Bonus - 50%) / (Base Bonus + 150%).
 
The Research Category Bonus is then simply the sum of these actual bonuses from each source type.
 
[[File:Research_Category_Diminishing_Returns.png]]
 
=== Engineering Projects ===
 
The Project Engineering Bonus {{icon|projects|bgcolor=DarkSlateGray}} is gained from the following sources:
* [[Councilors#Traits|Councilor Traits]] ([[Project Manager]], [[Project Director]], [[Project Administrator]])
* [[Orgs]]
* [[Habs|Hab Modules]] ([[Skunkworks]], [[Foundry]])
 
The {{TV|projects}} Bonus  is calculated as follows:
# The first {{TV|projects|1}} gained from an [[Orgs|org]] is used to unlock the second project slot.
# The first {{TV|projects|1}} gained from a [[Habs|hab module]] is used to unlock the third project slot.
# Each remaining {{TV|projects}} adds 5%, up to 100%.
# Each remaining {{TV|projects}} adds 3%, up to 160%.
# Each remaining {{TV|projects}} adds 1%.
 
=== The values reported in game ===
 
* The base amount is reported on the Monthly Ledger tab of the Council screen (sometimes also called "ledger science").
** The amount reported for each councilor is the sum {{TV|research}} from each [[Trait]] plus the flat {{TV|research}} income from all their orgs, plus a bonus of 1% × their {{TV|science}} attribute.
** This amount ''does'' include the effect of Advising councilors, so it goes up during mission phases once the Advise mission triggers, and down again during the Assignment phase.
* In the top bar of main screen, reported {{TV|research}} is the base amount + the distribution bonus (5% per different category currently being worked on).
** This amount ''does'' include the effect of Advising councilors, so it goes up during mission phases once the Advise mission triggers, and down again during the Assignment phase.
** Re-calculation of the distribution bonus lags changes made to your actual research distributions, and so may not be accurate if you've recently changed projects.
* On the Research & Development screen, daily contribution values are reported just above the pip boxes. These are possibly averaged over past contributions? not clear, may be buggy (as of 1.0.29)?
 
== Tech Tree Colors ==
 
The in-game tech tree is color coded as follows:


=== Energy ===
{{ObsoleteBox}}
Energy research concerns the study of high-energy physics and electromagnetism. A focus on these technologies will lead to discoveries in propulsion, power management and directed energy weapon systems.
{| class="wikitable sortable" style="text-align:left;color:#cfe7e8;"
{| class="wikitable sortable"
! Technology Name !! Cost !! Prerequisites
|-
|AdvancedFissionSystems ||25000 ||GasCoreFissionSystems, Diamondoids
|-
|AdvancedMagnetics ||1000 ||None
|-
|AntimatterContainment ||35000 ||SuperconductingMagnets, AdvancedAtomicManipulation
|-
|AntimatterMassProduction ||60000 ||AntimatterContainment, OurSpaceFuture
|-
|-
|AntimatterPropulsion ||60000 ||AntimatterMassProduction, DeepSpacePropulsionConcepts
| style="background-color:#579657;" |  
* Player has previously researched this Project.
* This Project is Repeatable.
|-
|-
|CleanEnergy ||50000 ||DeuteriumHelium3Fusion, AdvancedCarbonManipulation, ArrivalEconomics
| style="background-color:#1e75c6;" |  
* Player has never researched this Project.
* Player has invested some research into this Project.
|-
|-
|DeuteriumDeuteriumFusion ||50000 ||DeuteriumTritiumFusion
| style="background-color:#466e8c;" |  
* Player has never researched this Project.
* Player has never invested any research into this Project.
* This Project is currently available for Player to research.
|-
|-
|DeuteriumHelium3Fusion ||50000 ||DeuteriumTritiumFusion
| style="background-color:#8c2828;" |  
* Player has never researched this Project.
* Player has never invested any research into this Project.
* This Project is not currently available for Player to research.
* Show Triggered Projects Game Option is On.
* Player has failed this Project's Unlock Chance roll.
|-
|-
|DeuteriumTritiumFusion ||30000 ||NuclearFusioninSpace
| style="background-color:#579657;" |  
* This Global Technology has been researched.
|-
|-
|ElectromagneticPropulsion ||2500 ||DeepSpacePropulsionConcepts
| style="background-color:#1e75c6;" |  
* This Global Technology has not been researched.
* This Global Technology is currently in one of the three Global Technology Slots.
|-
|-
|ElectrostaticPlasmaConfinement ||15000 ||VacuumElectrostaticPrinciples, AdvancedSuperconductors
| style="background-color:#466e8c;" |  
* This Global Technology has not been researched.
* This Global Technology is not currently in one of the three Global Technology Slots.
* This Global Technology can be selected for one of the three Global Technology Slots, if any are empty.
|-
|-
|ElectrostaticPropulsion ||2500 ||DeepSpacePropulsionConcepts, VacuumElectrostaticPrinciples
| style="background-color:#8c2828;" |  
* This Global Technology has not been researched.
* This Global Technology is not currently in one of the three Global Technology Slots.
* This Global Technology cannot be selected for one of the three Global Technology Slots, even if any are empty.
|-
|-
|ElectrothermalPropulsion ||2500 ||DeepSpacePropulsionConcepts, AdvancedMagnetics
| style="background-color:#579657;" |  
* Player has previously researched this Project.
* This Project is not Repeatable.
|-
|-
|FutureTechEnergy ||100000 ||None
| style="background-color:#466e8c;" |  
* Player has never researched this Project.
* Player has never invested any research into this Project.
* This Project is not currently available for Player to research.
* Show Triggered Projects Game Option is On.
* Player has passed this Project's Unlock Chance roll.
|-
|-
|GasCoreFissionSystems ||20000 ||MoltenCoreFissionSystems
| style="background-color:#17b9b9;" |  
* Player has never researched this Project.
* Player has never invested any research into this Project.
* This Project is not currently available for Player to research.
* This Project's Unlock Chance is currently 100% for Player.
|-
|-
|HighEnergyElectromagneticPropulsion ||5000 ||ElectromagneticPropulsion, MagneticPlasmaConfinementTechniques
| style="background-color:#0c5a5a;" |
* Player has never researched this Project.
* Player has never invested any research into this Project.
* This Project is not currently available for Player to research.
* This Project's Unlock Chance is currently below 100% for Player.
|-
|-
|HighEnergyElectrostaticPropulsion ||5000 ||ElectrostaticPropulsion
|-
|HighEnergyElectrothermalPropulsion ||5000 ||ElectrothermalPropulsion
|-
|HighEnergyLasers ||1000 ||None
|-
|HydrogenLithium6Fusion ||30000 ||NuclearFusioninSpace
|-
|InertialPlasmaConfinementTechniques ||35000 ||HighEnergyLasers, AdvancedNeuralNetworks, AdvancedAtomicManipulation
|-
|MagneticForceManipulation ||2500 ||AdvancedMagnetics
|-
|MagneticNozzles ||25000 ||DeepSpacePropulsionConcepts, MagneticPlasmaConfinementTechniques, SuperconductingMagnets
|-
|MagneticPlasmaConfinementTechniques ||30000 ||HighTemperatureSuperconductors, MagneticForceManipulation
|-
|MassDrivers ||1000 ||AdvancedMagnetics
|-
|MoltenCoreFissionSystems ||10000 ||SolidCoreFissionSystems
|-
|NeutroniumContainment ||25000 ||AdvancedAtomicManipulation, Diamondoids
|-
|NuclearFissioninSpace ||2500 ||DeepSpacePropulsionConcepts
|-
|NuclearFusioninSpace ||25000 ||HighTemperatureSuperconductors, NuclearFissioninSpace
|-
|PhasedArrayLasers ||70000 ||ArcLasers, Ultracapacitors
|-
|ProtonBoronFusion ||40000 ||DeuteriumHelium3Fusion, AdvancedHydrogenContainment
|-
|ProtonProtonFusion ||95000 ||ProtonBoronFusion
|-
|SolidCoreFissionSystems ||5000 ||NuclearFissioninSpace
|-
|TerawattFusionReactors ||95000 ||NuclearFusioninSpace, Ultracapacitors, Diamondoids
|-
|VacuumElectrostaticPrinciples ||1000 ||AdvancedMagnetics
|-
|ZPinchTechniques ||15000 ||MagneticForceManipulation
|}
|}
{{SpoilerBoxEnd}}


=== Materials ===
== Future Tech ==
The study of Materials Science technologies covers areas such as chemistry, construction, and nanotechnology.
{| class="wikitable sortable"
! Technology Name !! Cost !! Prerequisites
|-
|AdvancedAtomicManipulation ||10000 ||AdvancedCarbonManipulation, PhotonicComputing
|-
|AdvancedCarbonManipulation ||1000 ||None
|-
|AdvancedChemicalRocketry ||1000 ||None
|-
|AdvancedHydrogenContainment ||20000 ||SuperconductingMagnets
|-
|AdvancedSuperconductors ||3500 ||AdvancedMagnetics
|-
|CarbonNanotubes ||3500 ||AdvancedCarbonManipulation
|-
|Diamondoids ||15000 ||CarbonNanotubes, AdvancedAtomicManipulation
|-
|FissionPulseDrives ||25000 ||SolidCoreFissionSystems, Diamondoids, ElectromagneticPropulsion
|-
|FutureTechMaterials ||100000 ||None
|-
|HeavyPulsedPropulsion ||50000 ||AdvancedFissionSystems
|-
|HighTemperatureSuperconductors ||35000 ||AdvancedSuperconductors, AdvancedAtomicManipulation, AdvancedHeatManagementConcepts
|-
|ImprovedShipbuildingTechniques ||20000 ||IndustrializationofSpace, NextGenerationAerospace
|-
|MolecularAssemblers ||20000 ||QuantumComputing
|-
|NextGenerationAerospace ||5000 ||CarbonNanotubes, AdvancedChemicalRocketry
|-
|OrbitalShipbuilding ||1000 ||MissionToSpace
|-
|Supercapacitors ||10000 ||CarbonNanotubes, AdvancedSuperconductors
|-
|SuperconductingMagnets ||10000 ||MagneticForceManipulation, AdvancedSuperconductors
|-
|TitanicSpacecraft ||60000 ||ImprovedShipbuildingTechniques, Diamondoids, FleetLogistics
|-
|Ultracapacitors ||40000 ||Supercapacitors, MolecularAssemblers
|}


=== Information Science ===
Whenever a global technology is completed, and there is no global technology that can be picked, the game will instead offer a choice of Future Techs to pick from. These Future Techs do not unlock any new research projects, but instead make every locked project of the same science category (or the {{TV|xenology}} category) reroll its unlock roll for each human [[Factions|faction]]. Each category of Future Tech also gives additional bonuses:
Information Science is the study of information gathering and analysis, primary via technical means. It includes investigations into computing, artificial intelligence, automation, and networks.
{| class="wikitable sortable"
! Technology Name !! Cost !! Prerequisites
|-
|AdministrationAlgorithms ||30000 ||AppliedArtificialIntelligence, SelfRepairingSoftware, QuantumEncryption
|-
|AdvancedNeuralNetworks ||5000 ||PhotonicComputing
|-
|AppliedArtificialIntelligence ||25000 ||AdvancedNeuralNetworks, QuantumComputing
|-
|AugmentedReality ||1500 ||None
|-
|Cybernetics ||5000 ||AugmentedReality, Biotechnology
|-
|FutureTechInformationScience ||100000 ||None
|-
|NetworkedPropaganda ||10000 ||ArrivalMassCommunications, Cybernetics
|-
|PhotonicComputing ||1500 ||None
|-
|QuantumComputing ||10000 ||AdvancedAtomicManipulation
|-
|QuantumEncryption ||20000 ||QuantumComputing
|-
|SelfRepairingSoftware ||10000 ||AdvancedNeuralNetworks
|-
|WhiteCollarAutomation ||40000 ||ArrivalEconomics, SelfRepairingSoftware, AppliedArtificialIntelligence
|}


=== Life Science ===
{| class="wikitable"
Life Science technologies concern the survival of humans in space environments, genomics, medicine, and human augmentation.
{| class="wikitable sortable"
|-
! Technology Name !! Cost !! Prerequisites
|-
|ArrivalPsychology ||5000 ||WeAreNotAlone, Biotechnology
|-
|Biotechnology ||1500 ||None
|-
|ColonyHabs ||35000 ||OurSpaceFuture, ExtendedSpaceSurvival, SettlementHabs
|-
|DesignerLifeforms ||30000 ||MolecularAssemblers, TransformPhages, ArrivalLaw
|-
|ExtendedSpaceSurvival ||5000 ||SpaceMedicine, SpaceAgriculture, ArrivalPsychology
|-
|FutureTechLifeScience ||100000 ||None
|-
|-
|Genies ||50000 ||TransformPhages, AppliedArtificialIntelligence
! Future Tech !! Additional Bonuses
|-
|-
|MindandMachine ||35000 ||AppliedArtificialIntelligence, Cybernetics, ArrivalPsychology
| {{icon|energy}} || All human [[Nations]] immediately receive 30 days of their {{TV|ip}} production.
|-
|-
|OrbitalRingHabs ||5000 ||AdAstra
| {{icon|information}} || All [[Councilors]] and [[Councilors#Recruiting|recruits]] gain {{TV|xp|5}}.
|-
|-
|OrbitalTorusHabs ||35000 ||OurSpaceFuture, ExtendedSpaceSurvival, OrbitalRingHabs
| {{icon|life}} || Gives +0.5 Years of [[Councilors#Natural_Death|Lifespan to Councilors]]
|-
|-
|OutpostHabs ||1000 ||MissionToSpace
| {{icon|materials}} || Each human [[Factions|faction]] that has researched the [[Project_Exotics|Exotic Materials]] project gains {{TV|exotics|0.2}} for every powered Nanofactory owned and {{TV|exotics|0.4}} for every powered Nanofacturing Complex owned. Other human [[Factions]] immediately have the [[Project_Exotics|Exotic Materials]] project added to their available research projects.
|-
|-
|PredictiveGenetics ||5000 ||Biotechnology, PhotonicComputing
| {{icon|military}} || Raises the {{TV|miltech}} Cap by 0.5 for all [[Nations]].
|-
|-
|SettlementHabs ||5000 ||AdAstra
| {{icon|social}} || A [[Nations|Nation]] controlled by [[Factions|Faction]] that contributed the most to this tech will gain a new [[Foreign_Relations#Claims|claim]], if possible; otherwise another [[Nations|nation]] will gain a new [[Foreign_Relations#Claims|claim]].
|-
|-
|SpaceAgriculture ||2500 ||SpaceResearch, Biotechnology
| {{icon|space}} || Adds 1 to the [[Habs#Mining_Complexes|Space Mine Limit]].
|-
|SpaceMedicine ||2500 ||SpaceResearch, Biotechnology
|-
|TransformPhages ||10000 ||PredictiveGenetics, Cybernetics
|}
|}


=== Military Science ===
Note: You do not actually need to reach the end of the technology tree to access Future Techs. They are available any time there are no valid global technologies to pick, which could be possible if the only valid global technologies are already in the other two global technology slots.
The Military Science category covers the weaponization of new technologies and the development of both terrestrial and space-oriented military doctrines.
{| class="wikitable sortable"
! Technology Name !! Cost !! Prerequisites
|-
|AdvancedMissileWarfareDoctrine ||20000 ||MissileWarfareDoctrine, AdvancedChemicalRocketry, AdvancedNeuralNetworks
|-
|AntimatterWeaponry ||70000 ||AdvancedMissileWarfareDoctrine, AntimatterContainment, MilitarizationofSpace
|-
|ArcLasers ||25000 ||InfraredCombatLasers, Supercapacitors
|-
|ClimateChangeMitigation ||100000 ||DesignerLifeforms, CleanEnergy, ArrivalInternationalDevelopment
|-
|ArrivalSecurity ||10000 ||TerrestrialMilitaryScience, ArrivalLaw
|-
|Coilguns ||30000 ||Railguns, Supercapacitors, SuperconductingMagnets
|-
|DirectedEnergyWarfareDoctrine ||2500 ||PrinciplesofSpaceWarfare
|-
|FutureTechMilitaryScience ||100000 ||None
|-
|InfraredCombatLasers ||5000 ||HighEnergyLasers, DirectedEnergyWarfareDoctrine
|-
|KineticsWarfareDoctrine ||2500 ||PrinciplesofSpaceWarfare
|-
|MilitarizationofSpace ||5000 ||PrinciplesofSpaceWarfare
|-
|MissileWarfareDoctrine ||2500 ||PrinciplesofSpaceWarfare
|-
|NetworkedGlobalDefense ||25000 ||ArrivalSecurity, QuantumEncryption
|-
|ParticleCannon ||5000 ||VacuumElectrostaticPrinciples, DirectedEnergyWarfareDoctrine
|-
|PlasmaWeapons ||40000 ||Coilguns, MagneticPlasmaConfinementTechniques
|-
|PrinciplesofSpaceWarfare ||1000 ||OrbitalShipbuilding
|-
|Railguns ||5000 ||KineticsWarfareDoctrine, MassDrivers
|-
|SpaceAssaultDoctrine ||10000 ||MilitarizationofSpace, TerrestrialMilitaryScience
|-
|TargetedBiologicalWarfare ||30000 ||NetworkedGlobalDefense, TransformPhages
|-
|TerrestrialMilitaryScience ||3000 ||WeAreNotAlone
|-
|TransInterfaceWarfare ||25000 ||TerrestrialMilitaryScience, VisibleCombatLasers, NextGenerationAerospace
|-
|UltravioletCombatLasers ||60000 ||VisibleCombatLasers
|-
|VisibleCombatLasers ||25000 ||InfraredCombatLasers
|}


=== Social Science ===
=== Future Social Science claims ===
Social Science technologies and projects cover a wide range of human affairs: politics, economics, media and communications, even the mechanism of research itself.
{| class="wikitable sortable"
! Technology Name !! Cost !! Prerequisites
|-
|Accelerando ||50000 ||MindandMachine, IntegratedEarthSpaceEconomy, ArrivalCulture
|-
|AdAstra ||5000 ||MissiontotheMoon, OrbitalShipbuilding
|-
|ArrivalCulture ||20000 ||ArrivalMassCommunications, ArrivalDomesticPolitics
|-
|ArrivalDomesticPolitics ||2000 ||WeAreNotAlone
|-
|ArrivalEconomics ||2500 ||WeAreNotAlone
|-
|ArrivalGovernance ||35000 ||ArrivalCulture, ArrivalSecurity, OurSpaceFuture
|-
|ArrivalInternationalDevelopment ||5000 ||ArrivalEconomics, ArrivalInternationalRelations
|-
|ArrivalInternationalRelations ||5000 ||WeAreNotAlone
|-
|ArrivalLaw ||5000 ||ArrivalDomesticPolitics, MissionToSpace
|-
|ArrivalMassCommunications ||5000 ||ArrivalSociology, ArrivalPsychology
|-
|ArrivalSociology ||2500 ||WeAreNotAlone
|-
|DirectedSpaceResearch ||5000 ||SpaceResearch, AdAstra, QuantumComputing
|-
|FallofEmpires ||10000 ||IndependenceMovements, ArrivalInternationalRelations
|-
|FleetLogistics ||45000 ||MilitarizationofSpace, IntegratedEarthSpaceEconomy
|-
|FutureTechSocialScience ||100000 ||None
|-
|GreatNations ||25000 ||UnityMovements, ArrivalDomesticPolitics
|-
|IndependenceMovements ||5000 ||ArrivalDomesticPolitics, ArrivalSociology
|-
|IndustrializationofSpace ||15000 ||OrbitalShipbuilding, SpaceMiningandRefining
|-
|IntegratedEarthSpaceEconomy ||40000 ||ArrivalInternationalDevelopment, OurSpaceFuture, NextGenerationAerospace
|-
|InterplanetaryPolities ||50000 ||ColonyHabs, OrbitalTorusHabs, ArrivalGovernance
|-
|OurSpaceFuture ||30000 ||MilitarizationofSpace, DirectedSpaceResearch, SpaceCommerce
|-
|SpaceCommerce ||20000 ||IndustrializationofSpace, ArrivalEconomics, ArrivalLaw
|-
|SpaceResearch ||2500 ||MissionToSpace, AugmentedReality
|-
|SpaceTourism ||1000 ||MissionToSpace
|-
|UnityMovements ||10000 ||ArrivalInternationalRelations
|-
|WeAreNotAlone ||500 ||None
|}


=== Space Science ===
* A non-hostile  claim is generated for exactly one nation whose executive is held by the research leader.
The study of Space Science is aimed at preparing us for exploration and development of the Solar System.
* The claim is generated for an adjacent territory that is not already claimed. "Adjacent" can be confirmed in the tooltip in the Regions tab of the nation detail window. It includes bridges and tunnels constructed for "peaceful use only".
{| class="wikitable sortable"
* If there is no eligible territory by the above rules, a non-adjacent claim is generated for a nation held by the research leader, to a random territory anywhere on the planet.
! Technology Name !! Cost !! Prerequisites
|-
|AdvancedHeatManagementConcepts ||2500 ||DeepSpacePropulsionConcepts
|-
|DeepSpacePropulsionConcepts ||1000 ||MissionToSpace
|-
|DeepSystemSkywatch ||1000 ||Skywatch
|-
|FutureTechSpaceScience ||100000 ||None
|-
|InSituResourceUtilization ||5000 ||SpaceMiningandRefining
|-
|MissiontoJupiter ||10000 ||MissiontotheAsteroids
|-
|MissiontoMars ||2500 ||OutpostHabs
|-
|MissiontoSaturn ||25000 ||MissiontoJupiter
|-
|MissionToSpace ||250 ||None
|-
|MissiontotheAsteroids ||3500 ||MissiontoMars, Skywatch, DeepSpacePropulsionConcepts
|-
|MissiontotheInnerPlanets ||15000 ||MissiontoMars, AdvancedHeatManagementConcepts
|-
|MissiontotheMoon ||1000 ||OutpostHabs
|-
|MissiontotheOuterPlanets ||40000 ||MissiontoSaturn, DeepSystemSkywatch, ExtendedSpaceSurvival
|-
|Skywatch ||250 ||None
|-
|SpaceMiningandRefining ||2500 ||MassDrivers, OutpostHabs
|}


== Council Engineering Projects ==
This means it is possible to guide the claim to be generated by leaving a buffer zone around your nations, of regions they claim but have not taken control of.
With sufficient infrastructure, factions may research up to three private engineering projects simultaneously. Projects will typically either trigger an effect or unlock a new component for your ships and habs. A scientific principle might be "Directed Energy Weapons Doctrine," and it's one prerequisite for the "60 cm infrared laser battery" project, which in turn unlocks a new weapon system for your ships.


Not every faction will get access to every project. Each project has a trigger percentage for each faction. While certain critical projects will always be available to all factions; for many, only a few factions may have access to it, and it's possible some non-vital techs may not appear in a particular campaign at all, simulating that it's unclear whether some real-world ideas will actually work.
== AI First Tech Picks ==


Projects won't always become available immediately after the world hits the prerequisites for them. While public techs are locked in until completion, factions may change a project you are pursuing at any time and bank the completed research. Some projects are also repeatable, but cost more for each time a faction completes it.
This entire section is outdated.


Some councilors may steal completed projects from other factions.
{{ObsoleteBox}}
This section analyzes the early tech choices for the human AI factions. The AI faction will never pick a tech whose tech tier is lower than another tech it could have picked instead.


A number of projects are tied to completing objectives that move factions closer to understanding the purpose of the alien invasion or toward its victory conditions.
'''Note''':  Techs with Tier 1 only have Tier 1 if the faction is over their mine limit. Otherwise they are Tier 0.


The number a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a councilor has an org with a project income value. They receive a third project slot if they have built a hab module with a project income value. Multiple orgs or hab modules with project income values provides bonuses to all projects the faction is working on.
'''Note 2''':  When a faction unlocks its victory objective, its Tech Tiers change. This table only shows the Tech Tiers for before the victory objective is unlocked.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable sortable" style="text-align:center;"
|-
|+ Tech Tier for each Tech for each Faction.
! Project Name !! Data Name !! Category !! Cost !! Technology Prerequisites !! Faction Prerequisites !! Nation Prerequisites !! Control Point Prerequisites !! Faction always !! Initial Unlock Chance !! Unlock chance Delta !! Maximum Unlock Chance !! Organisation granted !! Resource Granted
! Name !! Type !! Research Cost !! {{icon|destroy|bgcolor=transparent|size=20px}} !! {{icon|resist|bgcolor=transparent|size=20px}} !! {{icon|escape|bgcolor=transparent|size=20px}} !! {{icon|exploit|bgcolor=transparent|size=20px}} !! {{icon|cooperate|bgcolor=transparent|size=20px}} !! {{icon|appease|bgcolor=transparent|size=20px}} !! {{icon|submit|bgcolor=transparent|size=20px}}
|-
|Alien Master Project||AlienMasterProject||Xenology||-1||||AlienCouncil||||||||100||100||100||||
|-
|Their Signatures||TheirSignatures||Xenology||25||||||||||||100||0||100||||
|-
|Their Methods||TheirMethods||Xenology||300||||||||||||100||0||100||||
|-
|Their Operations||TheirOperations||Xenology||500||||||||||||50||50||100||||
|-
|Their Movements||TheirMovements||Xenology||2000||TheirOperations||||||||||50||50||100||||
|-
|Their Origin||TheirOrigin||Xenology||2000||TheirSignatures, DeepSystemSkywatch||||||||||100||0||100||||
|-
|Hydra Biology||HydraBiology||Xenology||5000||||||||||||50||50||100||||
|-
|Pherocytes||Pherocytes||Xenology||5000||HydraBiology||||||||||50||50||100||||
|-
|Alien Containment||AlienContainment||Xenology||5000||Pherocytes||||||||||50||50||100||||
|-
|Hydra Language||HydraLanguage||Xenology||10000||||||||||||50||50||100||||
|-
|Their Technology||TheirTechnology||Xenology||10000||||||||||||50||50||100||||
|-
|Exotics||Exotics||Xenology||20000||TheirTechnology||||||||||50||50||100||||
|-
|Exotic Hybrid Systems||ExoticHybridSystems||Xenology||25000||QuantumComputing, Exotics||||||||||50||50||100||||
|-
|A New Home||ANewHome||Xenology||20000||HydraInterrogation||EscapeCouncil||||||||50||50||100||||
|-
|Hydra Diplomacy||HydraDiplomacy||Xenology||10000||HydraLanguage||AppeaseCouncil||||||||50||50||100||||
|-
|The Alien Nation||TheAlienNation||Xenology||2500||HydraDiplomacy||SubmitCouncil||||||||50||50||100||SubmitAdministration||Influence 100
|-
|Hydra Interrogation||HydraInterrogation||Xenology||20000||HydraLanguage, AlienContainment||CooperateCouncil||||||||50||50||100||||
|-
|Their Purpose||TheirPurpose||Xenology||20000||HydraInterrogation||||||||||50||50||100||||
|-
|Their Demands||TheirDemands||Xenology||5000||HydraDiplomacy||AppeaseCouncil||||||||50||50||100||||
|-
|Their Weakness||TheirWeakness||Xenology||20000||HydraInterrogation||DestroyCouncil||||||||50||50||100||||
|-
|Pherocyte Resistance||PherocyteResistance||Xenology||30000||HydraInterrogation, Pherocytes||||||||||50||50||100||||
|-
|Wormholes||Wormholes||Xenology||30000||Exotics, HydraInterrogation, TheirOrigin||CooperateCouncil||||||||50||50||100||||
|-
|The Choke Point||TheChokePoint||Xenology||40000||Wormholes, TheirPurpose||CooperateCouncil||||||||50||50||100||||
|-
|Hydra Biowarfare||HydraBiowarfare||Xenology||50000||TheirWeakness, PherocyteResistance||DestroyCouncil||||||||50||50||100||||
|-
|Pherocyte Mastery||PherocyteMastery||Xenology||50000||TheirWeakness, PherocyteResistance||ExploitCouncil||||||||50||50||100||||
|-
|AppeaseVictory||AppeaseVictory||Xenology||2500||TheirOperations||AppeaseCouncil||||||||100||0||100||AppeaseSpecial||Influence 100
|-
|CooperateVictory||CooperateVictory||Xenology||25000||TheirOperations||CooperateCouncil||||||||100||0||100||CooperateSpecial||Influence 100
|-
|DestroyVictory||DestroyVictory||Xenology||2000||TheirMethods||DestroyCouncil||||||||100||0||100||DestroySpecial||Influence 100
|-
|EscapeVictory||EscapeVictory||Xenology||5000||TheirOrigin||EscapeCouncil||||||||100||0||100||EscapeSpecial||Influence 100
|-
|ExploitVictory||ExploitVictory||Xenology||2500||Pherocytes||ExploitCouncil||||||||100||0||100||ExploitSpecial||Influence 100
|-
|ResistVictory||ResistVictory||Xenology||2500||TheirOperations||ResistCouncil||||||||100||0||100||ResistSpecial||Influence 100
|-
|SubmitVictory||SubmitVictory||Xenology||2000||TheirMethods||SubmitCouncil||||||||100||0||100||SubmitSpecial||Influence 100
|-
|Coexistence Pact||CoexistencePact||Xenology||25000||AppeaseVictory, TheirDemands||AppeaseCouncil||||||||50||50||100||AppeaseWinner||
|-
|A Permanent Peace||APermanentPeace||Xenology||100000||CooperateVictory, PherocyteResistance, TheirDemands, TheirWeakness, TheChokePoint||CooperateCouncil||||||||50||50||100||CooperateWinner||
|-
|Kill the Hive||KilltheHive||Xenology||50000||DestroyVictory, TheChokePoint, HydraBiowarfare||DestroyCouncil||||||||50||50||100||DestroyWinner||
|-
|The Great Journey||TheGreatJourney||Xenology||50000||EscapeVictory, ExoticHybridSystems, ANewHome||EscapeCouncil||||||||50||50||100||EscapeWinner||
|-
|Enslave the Masters||EnslavetheMasters||Xenology||75000||ExploitVictory, TheChokePoint, PherocyteMastery||ExploitCouncil||||||||50||50||100||ExploitWinner||
|-
|The Final Assault||TheFinalAssault||Xenology||25000||ResistVictory, TheChokePoint||ResistCouncil||||||||50||50||100||ResistWinner||
|-
|The One True Path||TheOneTruePath||Xenology||10000||SubmitVictory, TheAlienNation, TheirDemands||SubmitCouncil||||||||50||50||100||SubmitWinner||
|-
|Alien Flora||AlienFlora||Xenology||300||||||||||||100||0||100||||
|-
|Their Computers||TheirComputers||Xenology||5000||TheirTechnology, QuantumComputing||||||||||50||50||100||||
|-
|Their Robotics||TheirRobotics||Xenology||15000||TheirComputers||||||||||50||50||100||||
|-
|Their Warships||TheirWarships||Xenology||10000||TheirTechnology||||||||||50||50||100||||
|-
|Commercial Research||CommercialResearch||SocialScience||100||||||||||||100||0||100||||Money 100
|-
|Audience Research||AudienceResearch||SocialScience||100||||||||||||100||0||100||||Influence 25
|-
|Operations Research||OperationsResearch||SocialScience||100||||||||||||100||0||100||||Operations 20
|-
|Commercial Rocket Companies||CommercialRocketCompanies||Energy||1000||ReusableRockets||||||||EscapeCouncil||5||5||75||RandomAerospace11||
|-
|Reusable Rockets||ReusableRockets||Energy||1000||AdvancedChemicalRocketry||||||||||5||5||75||||
|-
|Strait of Gibraltar Crossing||StraitofGibraltarCrossing||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Bridge of the Horns||BridgeoftheHorns||Materials||1000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Sunda Strait Bridge||SundaStraitBridge||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Bering Strait Crossing||BeringStraitCrossing||Materials||10000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Malacca Strait Bridge||MalaccaStraitBridge||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Strait of Tiran Causeway||StraitofTiranCauseway||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Wakhan Corridor Project||WakhanCorridorProject||Materials||2000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Darien Gap Road||DarienGapRoad||Materials||5000||ArrivalInternationalDevelopment||||||||||20||0||20||||
|-
|Atzlan Nation||AtzlanNation||SocialScience||5000||UnityMovements||||||||||0||2||50||||
|-
|Breakup of Indonesia||BreakupofIndonesia||SocialScience||1000||IndependenceMovements||||IDN||||||0||2||50||||
|-
|End of America||EndofAmerica||SocialScience||5000||FallofEmpires||||USA||||||0||2||50||||
|-
|End of India||EndofIndia||SocialScience||5000||FallofEmpires||||IND||||||0||2||50||||
|-
|Breakup of Brazil||BreakupofBrazil||SocialScience||1000||FallofEmpires||||BRA||||||0||2||50||||
|-
|End of China||EndofChina||SocialScience||5000||FallofEmpires||||CHN||||||0||2||50||||
|-
|Dissolution of Russia||DissolutionofRussia||SocialScience||3000||FallofEmpires||||RUS||||||0||2||50||||
|-
|Hokkaido Independence Movement||HokkaidoIndependenceMovement||SocialScience||500||IndependenceMovements||||JPN||||||0||2||50||||
|-
|Siberian Independence Movement||SiberianIndependenceMovement||SocialScience||500||IndependenceMovements||||RUS||||||0||2||50||||
|-
|Breakup of Pakistan||BreakupofPakistan||SocialScience||750||IndependenceMovements||||PAK||||||0||2||50||||
|-
|Westralia Independence Movement||WestraliaIndependenceMovement||SocialScience||500||IndependenceMovements||||AUS||||||0||2||50||||
|-
|The Caliphate||TheCaliphate||SocialScience||30000||UnityMovements||||||||||0||2||50||||
|-
|Central American Confederation||CentralAmericanConfederation||SocialScience||1000||UnityMovements||||GTM||||||0||2||50||||
|-
|United North America||UnitedNorthAmerica||SocialScience||25000||GreatNations||||USA||||||0||2||50||||
|-
|Greater United North America||GreaterUnitedNorthAmerica||SocialScience||35000||UnitedNorthAmerica||||USA||||||0||2||50||||
|-
|Greater Dominion||GreaterDominion||SocialScience||20000||GreatNations, EndofAmerica||||CSA||||||0||2||50||||
|-
|African Union||AfricanUnion||SocialScience||25000||GreatNations||||ETH||||||0||2||50||||
|-
|Gran Colombia||GranColombia||SocialScience||5000||UnityMovements||||COL||||||0||2||50||||
|-
|South American Union||SouthAmericanUnion||SocialScience||20000||GreatNations||||BOL||||||0||2||50||||
|-
|United Turkestan||UnitedTurkestan||SocialScience||10000||UnityMovements||||TUR||||||0||2||50||||
|-
|United Arab League||UnitedArabLeague||SocialScience||20000||UnityMovements||||EGY||||||0||2||50||||
|-
|East African Federation||EastAfricanFederation||SocialScience||250||ArrivalInternationalRelations||||TZA||||||0||2||50||||
|-
|Greater Indonesia||GreaterIndonesia||SocialScience||20000||UnityMovements||||IDN||||||0||2||50||||
|-
|Greater Austronesia||GreaterAustronesia||SocialScience||30000||GreatNations, GreaterIndonesia||||IDN||||||0||2||50||||
|-
|The Shia Nation||TheShiaNation||SocialScience||15000||UnityMovements||||IRN||||||0||2||50||||
|-
|The House of Islam||TheHouseofIslam||SocialScience||25000||GreatNations, TheGreaterCaliphate||||CPH||||||0||2||50||||
|-
|The Greater Caliphate||TheGreaterCaliphate||SocialScience||30000||GreatNations, TheCaliphate||||CPH||||||0||2||50||||
|-
|First Nation||FirstNation||SocialScience||500||IndependenceMovements||||||||||0||2||50||||
|-
|European Decolonization||EuropeanDecolonization||SocialScience||250||IndependenceMovements||||EUA||||||0||2||50||||
|-
|Pan-Asian Cooperative||Pan-AsianCooperative||SocialScience||50000||GreatNations||||CHN||||||0||2||50||||
|-
|Unification of the Maghreb||UnificationoftheMaghreb||SocialScience||5000||UnityMovements||||DZA||||||0||2||50||||
|-
|Southeast Asian Alliance||SoutheastAsianAlliance||SocialScience||5000||GreatNations||||THA||||||0||2||50||||
|-
|Greater India||GreaterIndia||SocialScience||20000||GreatNations||||IND||||||0||2||50||||
|-
|Freistaat Confederation||FreistaatConfederation||SocialScience||10000||UnityMovements||||DEU||||||10||5||50||||
|-
|Slavic Commonwealth||SlavicCommonwealth||SocialScience||10000||UnityMovements||||POL||||||5||5||50||||
|-
|Europe Ascendant||EuropeAscendant||SocialScience||20000||UnityMovements||||EUA||||||0||2||50||||
|-
|Great Europa||GreatEuropa||SocialScience||30000||GreatNations, EuropeAscendant||||EUA||||||0||2||50||||
|-
|Restored Warsaw Pact||RestoredWarsawPact||SocialScience||2500||ArrivalInternationalRelations||||RUS||||||10||10||100||||
|-
|Forward Russia||ForwardRussia||SocialScience||30000||GreatNations, RestoredWarsawPact||||RUS||||||0||2||50||||
|-
|Liberating Mainland China||LiberatingMainlandChina||SocialScience||20000||UnityMovements||||TWN||||||10||10||50||||
|-
|Nordic Federation||NordicFederation||SocialScience||1000||UnityMovements||||SCA||||||10||10||50||||
|-
|Southern Cross||SouthernCross||SocialScience||10000||UnityMovements||||AUS||||||0||2||50||||
|-
|United Malay Nation||UnitedMalayNation||SocialScience||10000||UnityMovements||||MYS||||||0||2||50||||
|-
|Greater Malaysia||GreaterMalaysia||SocialScience||25000||GreatNations||||MYS||||||0||2||50||||
|-
|Occitan Independence Movement||OccitanIndependenceMovement||SocialScience||500||FallofEmpires||||||||||0||2||50||||
|-
|Katanga Independence Movement||KatangaIndependenceMovement||SocialScience||500||IndependenceMovements||||||||||0||2||50||||
|-
|Our Own Way||OurOwnWay||SocialScience||1000||IndependenceMovements||||||||||0||2||50||||
|-
|Italian Partition||ItalianPartition||SocialScience||1000||IndependenceMovements||||||||||0||2||50||||  
|-
|-
|Cape Republic||CapeRepublic||SocialScience||500||IndependenceMovements||||||||||0||2||50||||
| Accelerando || {{icon|social|bgcolor=transparent|size=20px}} || 150000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|West African Community||WestAfricanCommunity||SocialScience||5000||UnityMovements||||UGN||||||0||2||50||||  
| Ad Astra || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 5 || 5 || 5 || 5 || 5 || 6 || 5
|-
|-
|Nigerian Confederation||NigerianConfederation||SocialScience||5000||UnityMovements||||NGA||||||0||2||50||||
| Administration Algorithms || {{icon|information|bgcolor=transparent|size=20px}} || 50000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Peruvian Confederation||PeruvianConfederation||SocialScience||2500||UnityMovements||||PER||||||0||2||50||||
| Advanced Atomic Manipulation || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 2 || 2 || 2 || 5 || 2 || 2 || 2
|-
|-
|Bantu Nation||BantuNation||SocialScience||10000||UnityMovements||||AGO||||||0||2||50||||  
| Advanced Carbon Manipulation || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 5 || 5 || 5 || 6 || 5 || 5 || 5
|-
|-
|Commonwealth Restored||CommonwealthRestored||SocialScience||10000||UnityMovements, EndofAmerica||||GBR||||||0||2||50||||
| Advanced Chemical Rocketry || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Pacific League||PacificLeague||SocialScience||30000||Pan-AsianCooperative||||JPN||||||0||2||50||||
| Advanced Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Composite Armor||CompositeArmor||Materials||1000||OrbitalShipbuilding, AdvancedCarbonManipulation||||||||||0||5||35||||
| Advanced Heat Management Concepts || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 5 || 5 || 6 || 5 || 5 || 5 || 5
|-
|-
|Nanotube Armor||NanotubeArmor||Materials||5000||OrbitalShipbuilding, CarbonNanotubes||||||||||0||5||35||||  
| Advanced Hydrogen Containment || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Adamantane Armor||AdamantaneArmor||Materials||10000||OrbitalShipbuilding, Diamondoids||||||||||0||5||35||||
| Advanced Electromagnetism || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 6 || 6 || 5 || 5 || 5
|-
|-
|Exotic Armor||ExoticArmor||Materials||10000||OrbitalShipbuilding, Exotics||||||||||0||5||35||||  
| Advanced Missile Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Hybrid Armor||HybridArmor||Materials||10000||ExoticArmor, Diamondoids, MolecularAssemblers||||||||||0||5||35||||  
| Advanced Neural Networks || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 5 || 2 || 2
|-
|-
|Lithium-Sulfur Batteries||Lithium-SulfurBattery||Materials||500||OrbitalShipbuilding||||||||||0||5||35||||  
| Advanced Superconductors || {{icon|material|bgcolor=transparent|size=20px}} || 3500 || 0 || 0 || 0 || 5 || 0 || 0 || 0
|-
|-
|Salt Water Battery||SaltWaterBattery||Materials||1000||OrbitalShipbuilding||||||||||0||5||35||||  
| Antimatter Containment || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Molten Salt Battery||MoltenSaltBattery||Materials||1000||OrbitalShipbuilding||||||||||0||5||35||||  
| Antimatter Mass Production || {{icon|energy|bgcolor=transparent|size=20px}} || 125000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Graphene Batteries||GrapheneBattery||Materials||3000||OrbitalShipbuilding, AdvancedCarbonManipulation||||||||||0||5||35||||  
| Antimatter Propulsion || {{icon|space|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Quantum Batteries||QuantumBattery||Materials||4000||OrbitalShipbuilding, AdvancedAtomicManipulation||||||||||0||5||35||||  
| Antimatter Weaponry || {{icon|military|bgcolor=transparent|size=20px}} || 60000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Superconducting Batteries||SuperconductingCoilBattery||Materials||5000||OrbitalShipbuilding, HighTemperatureSuperconductors||||||||||0||5||35||||  
| Applied Artificial Intelligence || {{icon|information|bgcolor=transparent|size=20px}} || 25000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Exotic Nanowire Batteries||ExoticNanowireBattery||Materials||10000||OrbitalShipbuilding, Exotics||||||||||0||5||35||||  
| Arc Lasers || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || 5 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Molybdenum Pipe Radiator||MolybdenumPipeRadiator||Materials||500||OrbitalShipbuilding||||||||||0||5||35||||
| Arrival Culture || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || 2 || 2 || 2 || 2 || 2 || 2 || 5
|-
|-
|Nanotube Filament Radiator||NanotubeFilamentRadiator||Materials||2000||AdvancedHeatManagementConcepts, CarbonNanotubes||||||||||0||5||35||||
| Arrival Domestic Politics || {{icon|social|bgcolor=transparent|size=20px}} || 2000 || 2 || 2 || 2 || 2 || 2 || 5 || 5
|-
|-
|Ionic Dust Radiator||IonicDustRadiator||Materials||3000||AdvancedHeatManagementConcepts, VacuumElectrostaticPrinciples||||||||||0||5||35||||  
| Arrival Economics || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 2 || 2 || 2 || 5 || 2 || 2 || 2
|-
|-
|Cobalt Dust Radiator||CobaltDustRadiator||Materials||5000||AdvancedHeatManagementConcepts, MagneticForceManipulation||||||||||0||5||35||||
| Arrival Governance || {{icon|social|bgcolor=transparent|size=20px}} || 35000 || 0 || 0 || 0 || 0 || 0 || 5 || 5
|-
|-
|Tin Droplet Radiator||TinDropletRadiator||Materials||10000||AdvancedHeatManagementConcepts, SuperconductingMagnets||||||||||0||5||35||||
| Arrival International Development || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 5 || 0
|-
|-
|Exotic Spike Radiator||ExoticSpikeRadiator||Materials||10000||AdvancedHeatManagementConcepts, ExoticHybridSystems||||||||||0||5||35||||
| Arrival International Relations || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 2 || 5 || 5
|-
|-
|Interplanetary Warships||Warships||MilitaryScience||250||OrbitalShipbuilding||||||||||60||10||100||||  
| Arrival Law || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 2 || 5 || 2
|-
|-
|Patrol Vessels||PatrolVessels||MilitaryScience||2000||Warships, PrinciplesofSpaceWarfare||||||||||0||5||100||||
| Arrival Mass Communications || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 5 || 5
|-
|-
|Fleet Combatants||FleetCombatants||MilitaryScience||6000||PatrolVessels, MilitarizationofSpace||||||||||0||2||100||||  
| Arrival Psychology || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 0 || 5
|-
|-
|Ships of the Line||ShipsoftheLine||MilitaryScience||10000||FleetCombatants, ImprovedShipbuildingTechniques||||||||||0||5||100||||
| Arrival Security || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 5 || 5 || 2 || 2 || 2 || 2 || 5
|-
|-
|Titans||Titans||MilitaryScience||10000||ShipsoftheLine, TitanicSpacecraft||||||||||0||2||100||||  
| Arrival Sociology || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 0 || 0 || 0 || 0 || 0 || 0 || 5
|-
|-
|ISRU Module||ISRUModule||SpaceScience||1000||OrbitalShipbuilding, InSituResourceUtilization||||||||||0||2||100||||
| Augmented Reality || {{icon|information|bgcolor=transparent|size=20px}} || 1500 || 2 || 2 || 2 || 2 || 5 || 2 || 2
|-
|-
|Remass Scoop||RemassScoop||Materials||1000||OrbitalShipbuilding, ImprovedShipbuildingTechniques||||||||||0||2||50||||  
| Biotechnology || {{icon|life|bgcolor=transparent|size=20px}} || 1500 || 2 || 2 || 2 || 5 || 2 || 5 || 2
|-
|-
|Advanced Prospecting Surveys||AdvancedProspectingSurveys||SpaceScience||1500||OrbitalShipbuilding, IndustrializationofSpace, MobileSpaceScienceLab||||||||||0||5||100||||  
| Carbon Nanotubes || {{icon|material|bgcolor=transparent|size=20px}} || 3500 || 5 || 2 || 2 || 5 || 2 || 2 || 2
|-
|-
|Muon Spiker||MuonSpiker||Energy||1500||OrbitalShipbuilding, NuclearFusioninSpace, AdvancedAtomicManipulation||||||||||0||3||100||||  
| Clean Energy || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 0 || 0 || 0 || 0 || 0 || 5 || 0
|-
|-
|Neutronium Spiker||NeutroniumSpiker||Energy||2000||OrbitalShipbuilding, NeutroniumContainment||||||||||0||3||100||||  
| Climate Change Mitigation || {{icon|life|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 5 || 0
|-
|-
|Antimatter Spiker||AntimatterSpiker||Energy||3000||OrbitalShipbuilding, AntimatterContainment||||||||||0||3||100||||  
| Coilguns || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || 2 || 5 || 2 || 2 || 2 || 2 || 2
|-
|-
|Mobile Space Science Lab||MobileSpaceScienceLab||SpaceScience||250||OrbitalShipbuilding, SpaceResearch||||||||||0||3||100||||  
| Colony Habs || {{icon|life|bgcolor=transparent|size=20px}} || 35000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Repair Bay||RepairBay||Materials||500||FleetLogistics||||||||||0||3||100||||  
| Cybernetics || {{icon|information|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 2 || 2 || 5
|-
|-
|Marine Assault Unit||MarineAssaultUnit||MilitaryScience||500||OrbitalShipbuilding, MilitarizationofSpace||||||||||0||3||100||||  
| Deep Space Propulsion Concepts || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 6 || 5 || 5 || 5 || 5
|-
|-
|Advanced Marine Assault Unit||AdvancedMarineAssaultUnit||MilitaryScience||1000||OrbitalShipbuilding, SpaceAssaultDoctrine, MarineAssaultUnit||||||||||0||3||100||||  
| Deep System Skywatch || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 5 || 5 || 5 || 5 || 5
|-
|-
|Elite Marine Assault Unit||EliteMarineAssaultUnit||MilitaryScience||2500||OrbitalShipbuilding, OurSpaceFuture, AdvancedMarineAssaultUnit||||||||||0||3||100||||  
| Designer Lifeforms || {{icon|life|bgcolor=transparent|size=20px}} || 30000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Laser Engine||LaserEngine||Energy||2500||Warships, HighEnergyLasers, Supercapacitors||||||||||0||3||100||||  
| Deuterium-Deuterium Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Advanced Laser Engine||AdvancedLaserEngine||Energy||10000||Ultracapacitors, LaserEngine||||||||||0||3||100||||  
| Deuterium-Helium- Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Liquid Hydrogen Containment||LiquidHydrogenContainment||Materials||250||OrbitalShipbuilding||||||||||0||3||100||||  
| Deuterium-Tritium Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Slush Hydrogen Tankage||SlushHydrogenTankage||Materials||1000||OrbitalShipbuilding, AdvancedHydrogenContainment||||||||||0||3||100||||  
| Diamondoids || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || 2 || 2 || 5 || 2 || 2 || 2 || 2
|-
|-
|Hydron Trap||HydronTrap||Materials||5000||OrbitalShipbuilding, AdvancedHydrogenContainment, AdvancedAtomicManipulation||||||||||0||3||100||||  
| Directed Energy Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Magazine||Magazine||MilitaryScience||200||Warships||||||||||0||3||100||||  
| Directed Space Research || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 5 || 5 || 6 || 5 || 6 || 5 || 5
|-
|-
|Component Armor||ComponentArmor||Materials||1000||ImprovedShipbuildingTechniques||||||||||0||3||100||||  
| Electromagnetic Propulsion || {{icon|energy|bgcolor=transparent|size=20px}} || 1500 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Solar Platform Kit||SolarPlatformKit||SpaceScience||350||OrbitalShipbuilding, PlatformCore, SolarCollector, ConstructionModule||||||||||0||5||100||||  
| Electrostatic Plasma Confinement || {{icon|energy|bgcolor=transparent|size=20px}} || 15000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Solar Outpost Kit||SolarOutpostKit||SpaceScience||350||OrbitalShipbuilding, OutpostCore, SolarCollector, ConstructionModule||||||||||0||5||100||||  
| Electrostatic Propulsion || {{icon|energy|bgcolor=transparent|size=20px}} || 3000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Fission Platform Kit||FissionPlatformKit||SpaceScience||500||OrbitalShipbuilding, PlatformCore, FissionPile, ConstructionModule||||||||||0||5||100||||  
| Electrothermal Propulsion || {{icon|energy|bgcolor=transparent|size=20px}} || 500 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Fission Outpost Kit||FissionOutpostKit||SpaceScience||500||OrbitalShipbuilding, OutpostCore, FissionPile, ConstructionModule||||||||||0||5||100||||  
| Extended Space Survival || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 5 || 2 || 2
|-
|-
|Fusion Platform Kit||FusionPlatformKit||SpaceScience||1500||OrbitalShipbuilding, PlatformCore, FusionPile, ConstructionModule||||||||||0||5||100||||
| Fall of Empires || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 0 || 0 || 0 || 0 || 0 || 0 || 5
|-
|-
|Fusion Outpost Kit||FusionOutpostKit||SpaceScience||1500||OrbitalShipbuilding, OutpostCore, FusionPile, ConstructionModule||||||||||0||5||100||||  
| Fission Pulse Drives || {{icon|material|bgcolor=transparent|size=20px}} || 25000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Solar Platform Kit||AutomatedSolarPlatformKit||SpaceScience||1000||OrbitalShipbuilding, AutomatedPlatformCore, AutomatedSolarCollector, AutomatedSupplyDepot||||||||||0||5||100||||  
| Fleet Logistics || {{icon|social|bgcolor=transparent|size=20px}} || 45000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Automated Solar Outpost Kit||AutomatedSolarOutpostKit||SpaceScience||5000||OrbitalShipbuilding, AutomatedOutpostCore, AutomatedSolarCollector, AutomatedMiningComplex||||||||||0||5||100||||  
| Future Tech: Energy || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Fission Platform Kit||AutomatedFissionPlatformKit||SpaceScience||1500||OrbitalShipbuilding, AutomatedPlatformCore, AutomatedFissionPile, AutomatedSupplyDepot||||||||||0||5||100||||  
| Future Tech: Information Science || {{icon|information|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Fission Outpost Kit||AutomatedFissionOutpostKit||SpaceScience||6500||OrbitalShipbuilding, AutomatedOutpostCore, AutomatedFissionPile, AutomatedMiningComplex||||||||||0||5||100||||  
| Future Tech: Life Science || {{icon|life|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Antimatter Trap||AntimatterTrap||Materials||500||PlatformCore, AntimatterContainment||||||||||0||5||100||||  
| Future Tech: Materials || {{icon|material|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Antimatter Harvester||AntimatterHarvester||Materials||1000||OrbitalCore, AntimatterTrap||||||||||0||5||75||||  
| Future Tech: Military Science || {{icon|military|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Antimatter Farm||AntimatterFarm||Materials||1500||RingCore, AntimatterHarvester, MagneticPlasmaConfinementTechniques||||||||||0||5||50||||  
| Future Tech: Social Science || {{icon|social|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Fission Pile||AutomatedFissionPile||InformationScience||1000||PlatformCore, FissionPile, AdministrationAlgorithms||||||||||0||5||100||||  
| Future Tech: Space Science || {{icon|space|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Mining Complex||AutomatedMiningComplex||InformationScience||1000||OutpostCore, OutpostMiningComplex, AppliedArtificialIntelligence||||||||||0||5||100||||
| Gas Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 20000 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Automated Outpost Core||AutomatedOutpostCore||InformationScience||1000||OutpostCore, OutpostCore, AppliedArtificialIntelligence||||||||||0||5||100||||  
| Genies || {{icon|life|bgcolor=transparent|size=20px}} || 50000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Platform Core||AutomatedPlatformCore||InformationScience||1000||PlatformCore, PlatformCore, AppliedArtificialIntelligence||||||||||0||5||100||||
| Great Nations || {{icon|social|bgcolor=transparent|size=20px}} || 25000 || 0 || 0 || 0 || 0 || 0 || 5 || 5
|-
|-
|Automated Solar Collector||AutomatedSolarCollector||InformationScience||200||PlatformCore, SolarCollector, AppliedArtificialIntelligence||||||||||0||5||100||||  
| Heavy Pulsed Propulsion || {{icon|material|bgcolor=transparent|size=20px}} || 50000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Automated Supply Depot||AutomatedSupplyDepot||InformationScience||200||PlatformCore, SupplyDepot, AppliedArtificialIntelligence||||||||||0||5||100||||  
| High-Temperature Superconductors || {{icon|material|bgcolor=transparent|size=20px}} || 40000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Broadcast Outlet||BroadcastOutlet||SocialScience||500||PlatformCore, ArrivalMassCommunications||||||||||0||6||100||||  
| High-Energy Electromagnetic Propulsion || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Construction Module||ConstructionModule||Materials||1000||PlatformCore, IndustrializationofSpace||||||||||0||6||100||||
| High-Energy Lasers || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 5 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Energy Lab||EnergyLab||Energy||300||PlatformCore||||||||||0||6||100||||  
| Improved Shipbuilding Techniques || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Fission Pile||FissionPile||Energy||500||PlatformCore, NuclearFissioninSpace||||||||||0||6||100||||  
| In Situ Resource Utilization || {{icon|space|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Fusion Pile||FusionPile||Energy||1000||PlatformCore, NuclearFusioninSpace||||||||||0||6||100||||  
| Independence Movements || {{icon|social|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 2 || 2 || 5
|-
|-
|Hydroponics Bay||HydroponicsBay||LifeScience||300||PlatformCore, SpaceAgriculture||||||||||0||6||100||||  
| Industrialization of Space || {{icon|social|bgcolor=transparent|size=20px}} || 15000 || 2 || 2 || 2 || 5 || 2 || 2 || 2
|-
|-
|Information Science Lab||InformationScienceLab||InformationScience||300||PlatformCore||||||||||0||6||100||||  
| Inertial Confinement Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 65000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Life Science Lab||LifeScienceLab||LifeScience||300||PlatformCore||||||||||0||6||100||||  
| Infrared Combat Lasers || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 5 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Marine Platoon Barracks||MarinePlatoonBarracks||MilitaryScience||300||PlatformCore, MilitarizationofSpace||||||||||0||6||100||||  
| Integrated Earth-Space Economy || {{icon|social|bgcolor=transparent|size=20px}} || 40000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Materials Lab||MaterialsLab||Materials||300||PlatformCore||||||||||0||6||100||||  
| Interplanetary Polities || {{icon|social|bgcolor=transparent|size=20px}} || 50000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Military Science Lab||MilitaryScienceLab||MilitaryScience||300||PlatformCore||||||||||0||6||100||||  
| Kinetics Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Outpost Core||OutpostCore||SpaceScience||300||OutpostHabs||||||||||90||5||100||||  
| Magnetic Force Manipulation || {{icon|energy|bgcolor=transparent|size=20px}} || 2500 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Outpost Mining Complex||OutpostMiningComplex||SpaceScience||500||OutpostCore, SpaceMiningandRefining||||||||||0||25||100||||  
| Magnetic Nozzles || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 2 || 2 || 5 || 2 || 5 || 2 || 2
|-
|-
|Platform Core||PlatformCore||SpaceScience||100||||||||||||0||50||100||||  
| Magnetic Plasma Confinement || {{icon|energy|bgcolor=transparent|size=20px}} || 35000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Point Defense Array||PointDefenseArray||MilitaryScience||300||PlatformCore, MilitarizationofSpace, InfraredCombatLasers||||||||||0||10||100||||  
| Mass Drivers || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 6 || 6 || 5 || 5 || 5
|-
|-
|Social Science Lab||SocialScienceLab||SocialScience||300||PlatformCore||||||||||0||6||100||||  
| Militarization of Space || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 5 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Solar Collector||SolarCollector||Energy||100||PlatformCore||||||||||0||25||100||||  
| Mind and Machine || {{icon|life|bgcolor=transparent|size=20px}} || 35000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Space Dock||SpaceDock||Materials||500||PlatformCore, OrbitalShipbuilding||||||||||0||25||100||||  
| Missile Warfare Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 2500 || 6 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Space Science Lab||SpaceScienceLab||SpaceScience||100||PlatformCore||||||||||0||6||100||||  
| Mission to Jupiter || {{icon|space|bgcolor=transparent|size=20px}} || 10000 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
|Supply Depot||SupplyDepot||SpaceScience||300||PlatformCore, OrbitalShipbuilding||||||||||0||25||100||||  
| Mission to Mars || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 6 || 6 || 5 || 5 || 6 || 5 || 5
|-
|-
|Tourist Berth||TouristBerth||SocialScience||200||PlatformCore, SpaceTourism||||||||||0||6||100||||  
| Mission to Saturn || {{icon|space|bgcolor=transparent|size=20px}} || 25000 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
|Xenology Lab||XenologyLab||Xenology||300||PlatformCore, WeAreNotAlone, TheirSignatures||||||||||0||6||100||||  
| Mission To Space || {{icon|space|bgcolor=transparent|size=20px}} || 250 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Atomsmasher||Atomsmasher||Energy||1000||OrbitalCore, AdvancedAtomicManipulation, HighEnergyLasers, AntimatterContainment||||||||||0||5||100||||
| Mission to the Asteroids || {{icon|space|bgcolor=transparent|size=20px}} || 3500 || 5 || 5 || 5 || 6 || 6 || 5 || 5
|-
|-
|Communications Hub||CommunicationsHub||SocialScience||1000||OrbitalCore, BroadcastOutlet||||||||||0||5||100||||  
| Mission to Venus || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
|Deep Space Telescope||DeepSpaceTelescope||SpaceScience||1000||OrbitalCore, AdvancedNeuralNetworks, DirectedSpaceResearch, DeepSystemSkywatch||EscapeCouncil||||||||0||5||100||||  
| Mission to Mercury || {{icon|space|bgcolor=transparent|size=20px}} || 15000 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
|Energy Research Center||EnergyResearchCenter||Energy||1000||OrbitalCore, EnergyLab, DirectedSpaceResearch||||||||||0||5||100||||
| Mission to the Moon || {{icon|space|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 6 || 5 || 6 || 5 || 5
|-
|-
|Farm||Farm||LifeScience||1000||OrbitalCore, HydroponicsBay||||||||||0||5||100||||  
| Mission to the Outer Planets || {{icon|space|bgcolor=transparent|size=20px}} || 40000 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
|Fission Reactor Array||FissionReactorArray||Energy||1000||OrbitalCore, FissionPile||||||||||0||20||100||||  
| Molecular Assemblers || {{icon|material|bgcolor=transparent|size=20px}} || 20000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Fusion Reactor Array||FusionReactorArray||Energy||1500||OrbitalCore, FusionPile||||||||||0||10||100||||  
| Molten Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 10000 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Information Science Research Center||InformationScienceResearchCenter||InformationScience||1000||OrbitalCore, InformationScienceLab, DirectedSpaceResearch||||||||||0||5||100||||  
| Networked Global Defense || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || 5 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Layered Defense Array||LayeredDefenseArray||MilitaryScience||1000||OrbitalCore, PointDefenseArray, HighEnergyLasers||||||||||0||10||100||||  
| Networked Propaganda || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 0 || 0 || 0 || 0 || 0 || 0 || 5
|-
|-
|Life Science Research Center||LifeScienceResearchCenter||LifeScience||1000||OrbitalCore, LifeScienceLab, DirectedSpaceResearch||||||||||0||5||100||||  
| Neutronics || {{icon|material|bgcolor=transparent|size=20px}} || 15000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Marine Company Barracks||MarineCompanyBarracks||MilitaryScience||1000||OrbitalCore, SpaceAssaultDoctrine, MarinePlatoonBarracks||||||||||0||5||100||||  
| Next-Generation Aerospace || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Materials Research Center||MaterialsResearchCenter||Materials||1000||OrbitalCore, MaterialsLab, DirectedSpaceResearch||||||||||0||5||100||||
| Nuclear Fission In Space || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 5 || 5 || 6 || 5 || 6 || 5 || 5
|-
|-
|Military Science Research Center||MilitaryScienceResearchCenter||MilitaryScience||1000||OrbitalCore, MilitaryScienceLab, DirectedSpaceResearch||||||||||0||5||100||||  
| Nuclear Fusion Methodologies || {{icon|space|bgcolor=transparent|size=20px}} || 50000 || 0 || 0 || 5 || 0 || 5 || 0 || 0
|-
|-
|Nanofactory||Nanofactory||Materials||1000||OrbitalCore, ConstructionModule, IndustrializationofSpace, AdvancedAtomicManipulation||||||||||0||5||100||||  
| Exoatmospheric Fighters || {{icon|military|bgcolor=transparent|size=20px}} || 7500 || 5 || 5 || 2 || 2 || 2 || 2 || 2
|-
|-
|Operations Center||OperationsCenter||SocialScience||1000||OrbitalCore, AugmentedReality||||||||||0||5||100||||
| Orbitals || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 5 || 6 || 5 || 5 || 5 || 5 || 5
|-
|-
|Orbital Hospital||OrbitalHospital||LifeScience||1000||OrbitalCore, SpaceMedicine||||||||||0||5||100||||
| Orbital Shipbuilding || {{icon|material|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 6 || 5 || 5 || 5 || 5
|-
|-
|Research Campus||ResearchCampus||SpaceScience||1500||OrbitalCore, QuantumComputing||||||||||0||5||100||||
| Ring Habs || {{icon|life|bgcolor=transparent|size=20px}} || 35000 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Orbital Core||OrbitalCore||LifeScience||1000||PlatformCore, OrbitalRingHabs||||||||||0||20||100||||  
| Our Space Future || {{icon|social|bgcolor=transparent|size=20px}} || 30000 || 2 || 2 || 2 || 2 || 2 || 5 || 2
|-
|-
|Settlement Core||SettlementCore||LifeScience||1000||OutpostCore, SettlementHabs||||||||||0||20||100||||  
| Outpost Habs || {{icon|life|bgcolor=transparent|size=20px}} || 1000 || 5 || 6 || 5 || 6 || 5 || 5 || 5
|-
|-
|Settlement Mining Complex||SettlementMiningComplex||SpaceScience||1500||SettlementCore, OutpostMiningComplex||||||||||0||20||100||||  
| Particle Beams || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Shipyard||Shipyard||Materials||1500||OrbitalCore, SpaceDock, IndustrializationofSpace||||||||||0||20||100||||  
| Phased-Array Lasers || {{icon|energy|bgcolor=transparent|size=20px}} || 70000 || 5 || 2 || 5 || 2 || 2 || 2 || 2
|-
|-
|Skunk Works||SkunkWorks||SocialScience||1500||OrbitalCore, AdvancedNeuralNetworks||||||||||0||5||100||||  
| Photonic Computing || {{icon|information|bgcolor=transparent|size=20px}} || 1500 || 2 || 2 || 2 || 2 || 5 || 2 || 2
|-
|-
|Social Science Research Center||SocialScienceResearchCenter||SocialScience||1000||OrbitalCore, SocialScienceLab, DirectedSpaceResearch||||||||||0||5||100||||  
| Plasma Weapons || {{icon|military|bgcolor=transparent|size=20px}} || 40000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Solar Array||SolarArray||Energy||750||OrbitalCore, SolarCollector||||||||||0||20||100||||  
| Predictive Genetics || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Space Hotel||SpaceHotel||SocialScience||1000||OrbitalCore, TouristBerth||||||||||0||5||100||||
| Principles of Space Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 1000 || 6 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Space Science Research Center||SpaceScienceResearchCenter||SpaceScience||1000||OrbitalCore, SpaceScienceLab, DirectedSpaceResearch||||||||||0||5||100||||  
| Aneutronic Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 75000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Xenoscience Research Center||XenoscienceResearchCenter||Xenology||1000||OrbitalCore, XenologyLab, DirectedSpaceResearch||||||||||0||5||100||||  
| Proton-Proton Fusion || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Agriculture Complex||AgricultureComplex||LifeScience||3000||RingCore, Farm||||||||||0||5||100||||  
| Quantum Computing || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 2 || 2 || 2 || 2 || 5 || 2 || 2
|-
|-
|Battlestations||Battlestations||MilitaryScience||5000||RingCore, LayeredDefenseArray, VisibleCombatLasers||||||||||0||10||100||||  
| Quantum Encryption || {{icon|information|bgcolor=transparent|size=20px}} || 20000 || 2 || 2 || 2 || 5 || 2 || 5 || 2
|-
|-
|Colony Core||ColonyCore||LifeScience||3000||SettlementCore, ColonyHabs||||||||||0||20||100||||  
| Railguns || {{icon|military|bgcolor=transparent|size=20px}} || 5000 || 2 || 5 || 2 || 2 || 2 || 2 || 2
|-
|-
|Colony Mining Complex||ColonyMiningComplex||SpaceScience||3000||ColonyCore, SettlementMiningComplex||||||||||0||20||100||||  
| Self-Repairing Software || {{icon|information|bgcolor=transparent|size=20px}} || 10000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Command Center||CommandCenter||SocialScience||3000||RingCore, OperationsCenter||||||||||0||5||100||||
| Settlement Habs || {{icon|life|bgcolor=transparent|size=20px}} || 5000 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Energy Institute||EnergyInstitute||Energy||3000||RingCore, EnergyResearchCenter||||||||||0||5||100||||
| Skywatch || {{icon|space|bgcolor=transparent|size=20px}} || 250 || 5 || 6 || 5 || 5 || 5 || 5 || 5
|-
|-
|Fission Reactor Farm||FissionReactorFarm||Energy||3000||RingCore, FissionPile||||||||||0||20||100||||  
| Solid Core Fission Systems || {{icon|energy|bgcolor=transparent|size=20px}} || 5000 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Foundry||Foundry||SocialScience||3000||RingCore, SkunkWorks||||||||||0||5||100||||
| Space Agriculture || {{icon|life|bgcolor=transparent|size=20px}} || 2500 || 5 || 5 || 5 || 5 || 6 || 5 || 5
|-
|-
|Fusion Reactor Farm||FusionReactorFarm||Energy||5000||RingCore, FusionReactorArray||||||||||0||10||100||||  
| Space Assault Doctrine || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 2 || 5 || 2 || 2 || 2 || 2 || 2
|-
|-
|Geriatrics Facility||GeriatricsFacility||LifeScience||3000||RingCore, OrbitalHospital||||||||||0||5||100||||  
| Space Commerce || {{icon|social|bgcolor=transparent|size=20px}} || 20000 || 2 || 2 || 2 || 5 || 2 || 2 || 2
|-
|-
|Heavy Fusion Reactor Farm||HeavyFusionReactorFarm||Energy||5000||FusionReactorFarm, TerawattFusionReactors||||||||||0||5||100||||  
| Space Medicine || {{icon|life|bgcolor=transparent|size=20px}} || 2500 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Information Science Institute||InformationScienceInstitute||InformationScience||3000||RingCore, InformationScienceResearchCenter||||||||||0||5||100||||
| Space Mining and Refining || {{icon|space|bgcolor=transparent|size=20px}} || 2500 || 5 || 6 || 6 || 6 || 5 || 5 || 5
|-
|-
|Interstellar Launching Laser||InterstellarLaunchingLaser||Energy||50000||TerawattFusionReactors, RingCore, PhasedArrayLasers, ExoticHybridSystems, TitanicSpacecraft||EscapeCouncil||||||||0||5||100||||  
| Space Navies || {{icon|military|bgcolor=transparent|size=20px}} || 10000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Life Science Institute||LifeScienceInstitute||LifeScience||3000||RingCore, LifeScienceResearchCenter||||||||||0||5||100||||
| Space Research || {{icon|social|bgcolor=transparent|size=20px}} || 2500 || 5 || 5 || 6 || 5 || 6 || 5 || 5
|-
|-
|Marine Battalion Barracks||MarineBattalionBarracks||MilitaryScience||3000||RingCore, MarineCompanyBarracks||||||||||0||5||100||||  
| Space Tourism || {{icon|social|bgcolor=transparent|size=20px}} || 1000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Materials Institute||MaterialsInstitute||Materials||3000||RingCore, MaterialsResearchCenter||||||||||0||5||100||||  
| Superalloys || {{icon|material|bgcolor=transparent|size=20px}} || 5000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Media Center||MediaCenter||SocialScience||3000||RingCore, CommunicationsHub||||||||||0||5||100||||  
| Supercapacitors || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Military Science Institute||MilitaryScienceInstitute||MilitaryScience||3000||RingCore, MilitaryScienceResearchCenter||||||||||0||5||100||||  
| Superconducting Magnets || {{icon|material|bgcolor=transparent|size=20px}} || 10000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Nanofacturing Complex||NanofacturingComplex||Materials||5000||RingCore, Nanofactory, SpaceCommerce||||||||||0||5||100||||  
| Targeted Biological Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 30000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Research University||ResearchUniversity||SpaceScience||5000||RingCore, ResearchCampus, SelfRepairingSoftware||||||||||0||5||100||||  
| Tokamaks || {{icon|energy|bgcolor=transparent|size=20px}} || 25000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Sentinel Complex||SentinelComplex||MilitaryScience||20000||RingCore, Exotics, NetworkedGlobalDefense, TransInterfaceWarfare, ArrivalCulture||AppeaseCouncil||||||||0||10||100||||  
| Terawatt Fusion Reactors || {{icon|energy|bgcolor=transparent|size=20px}} || 100000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Social Science Institute||SocialScienceInstitute||SocialScience||3000||RingCore, SocialScienceResearchCenter||||||||||0||5||100||||  
| Terrestrial Military Science || {{icon|military|bgcolor=transparent|size=20px}} || 3000 || 5 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Solar Farm||SolarFarm||Energy||3000||RingCore, SolarArray||||||||||0||20||100||||  
| Titanic Spacecraft || {{icon|material|bgcolor=transparent|size=20px}} || 60000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Space Resort||SpaceResort||SocialScience||3000||RingCore, SpaceHotel||||||||||0||5||100||||
| Trans-Interface Warfare || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || 6 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Space Science Institute||SpaceScienceInstitute||SpaceScience||3000||RingCore, SpaceScienceResearchCenter||||||||||0||5||100||||  
| Transform Phages || {{icon|life|bgcolor=transparent|size=20px}} || 10000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Spaceworks||Spaceworks||Materials||3000||RingCore, Shipyard||||||||||0||20||100||||  
| Ultracapacitors || {{icon|material|bgcolor=transparent|size=20px}} || 40000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Supercollider||Supercollider||Energy||10000||RingCore, Atomsmasher, AntimatterMassProduction||||||||||0||5||100||||  
| Ultraviolet Combat Lasers || {{icon|military|bgcolor=transparent|size=20px}} || 60000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Ring Core||RingCore||LifeScience||3000||OrbitalCore, OrbitalTorusHabs||||||||||0||20||100||||  
| Unity Movements || {{icon|social|bgcolor=transparent|size=20px}} || 10000 || 0 || 0 || 0 || 0 || 0 || 5 || 5
|-
|-
|Xenoscience Institute||XenoscienceInstitute||Xenology||3000||RingCore, XenoscienceResearchCenter, Exotics||||||||||0||5||100||||  
| Vacuum Electrostatic Principles || {{icon|energy|bgcolor=transparent|size=20px}} || 1000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|Pion Torch||AntimatterBeamCoreTorch||Energy||50000||AntimatterPropulsion, MagneticNozzles, AntimatterBeamCoreReactor||||||||||0||3||3||||  
| Visible Combat Lasers || {{icon|military|bgcolor=transparent|size=20px}} || 25000 || 5 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Advanced Antimatter Plasma Core Drive||AdvancedAntimatterPlasmaCoreDrive||Energy||20000||AntimatterPropulsion, AntimatterPlasmaCoreReactorIII, AntimatterPlasmaCoreDrive||||||||||0||5||5||||
| We Are Not Alone || {{icon|social|bgcolor=transparent|size=20px}} || 500 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|-
|-
|Antimatter Plasma Core Drive||AntimatterPlasmaCoreDrive||Energy||10000||AntimatterPropulsion, AntimatterPlasmaCoreReactorII, AntimatterPulsedPlasmaCoreDrive||||||||||0||5||5||||  
| White Collar Automation || {{icon|information|bgcolor=transparent|size=20px}} || 40000 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
|Antimatter Pulsed Plasma Core Drive||AntimatterPulsedPlasmaCoreDrive||Energy||10000||AntimatterPropulsion, MagneticNozzles, AntimatterPlasmaCoreReactorI||||||||||0||5||10||||
| Z-Pinch Techniques || {{icon|energy|bgcolor=transparent|size=20px}} || 50000 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|Protium Converter Torch||ProtiumConverterTorch||Energy||80000||ProtiumInertialTorch, InertialConfinementFusionReactorVII||||||||||0||5||5||||
|-
|Protium Inertial Torch||ProtiumInertialTorch||Energy||100000||ProtonProtonFusion, InertialConfinementFusionReactorV, MagneticNozzles||||||||||0||5||5||||
|-
|Boron Inertial Torch||BoronInertialTorch||Energy||50000||BoronInertialDrive, InertialConfinementFusionReactorV||||||||||0||5||5||||
|-
|Boron Inertial Drive||BoronInertialDrive||Energy||10000||ProtonBoronFusion, InertialConfinementFusionReactorI, MagneticNozzles||||||||||0||5||20||||
|-
|Daedelus Torch||DaedelusTorch||Energy||25000||HelionInertialDrive, InertialConfinementFusionReactorV||||||||||0||5||5||||
|-
|Helion Inertial Drive||HelionInertialDrive||Energy||15000||InertialConfinementFusionReactorIII, MagneticNozzles||||||||EscapeCouncil||0||5||10||||
|-
|Triton Vista Inertial Drive||TritonVistaInertialDrive||Energy||10000||InertialConfinementFusionReactorII, TritonHopeInertialDrive||||||||||0||5||20||||
|-
|Triton Hope Inertial Drive||TritonHopeInertialDrive||Energy||5000||InertialConfinementFusionReactorI, MagneticNozzles||||||||||0||5||30||||
|-
|Mag Protium Fusion Drive||MagProtiumFusionDrive||Energy||50000||ProtonProtonFusion, FusionTokamakIV, MagneticNozzles||||||||||0||5||10||||
|-
|Zeta Boron Fusion Drive||ZetaBoronFusionDrive||Energy||15000||ZPinchFusionReactorIII, ProtonBoronFusion, MagneticNozzles||||||||||0||5||10||||
|-
|Zeta Helion Drive||ZetaHelionDrive||Energy||15000||ZPinchFusionReactorIII, DeuteriumHelium3Fusion, MagneticNozzles||||||||||0||5||10||||
|-
|Advanced Helion Reflex Drive||AdvancedHelionReflexDrive||Energy||10000||HelionReflexDrive||||||||||0||3||3||||
|-
|Helion Reflex Drive||HelionReflexDrive||Energy||5000||MirrorCellFusionReactorI, DeuteriumHelium3Fusion, MagneticNozzles||||||||||0||5||5||||
|-
|Advanced Helion Torus Drive||AdvancedHelionTorusDrive||Energy||10000||HelionTorusDrive, FusionTokamakIV||||||||||0||5||3||||
|-
|Helion Torus Drive||HelionTorusDrive||Energy||5000||FusionTokamakI, DeuteriumHelium3Fusion, MagneticNozzles||||||||||0||5||10||||
|-
|Triton Reflex Drive||TritonReflexDrive||Energy||5000||MirrorCellFusionReactorI, MagneticNozzles||||||||||0||5||10||||
|-
|Triton Torus Drive||TritonTorusDrive||Energy||5000||FusionTokamakI||||||||||0||5||10||||
|-
|Icarus Torch||IcarusTorch||Energy||60000||IcarusDrive, HybridConfinementFusionReactorIII, MagneticNozzles||||||||||0||1||1||||
|-
|Icarus Drive||IcarusDrive||Energy||10000||HybridFusionDrive, HybridConfinementFusionReactorII||||||||`||0||1||5||||
|-
|Hybrid Fusion Drive||HybridFusionDrive||Energy||10000||HybridConfinementFusionReactorI||||||||||0||5||5||||
|-
|Lithium Fusion Lantern||LithiumFusionLantern||Energy||10000||ElectrostaticConfinementFusionReactorII, HydrogenLithium6Fusion||||||||||0||5||5||||
|-
|Firefly Torch||FireflyTorch||Energy||20000||TritonPulseDrive, FlowStabilizedZPinchFusionReactor||||||||||0||5||5||||
|-
|Triton Pulse Drive||TritonPulseDrive||Energy||10000||ZPinchFusionReactorI, MagneticNozzles||||||||||0||5||10||||
|-
|Orion Drive||OrionDrive||Energy||20000||FissionPulseDrives||||||||EscapeCouncil||0||5||20||||
|-
|Advanced Orion Drive||AdvancedOrionDrive||Energy||40000||HeavyPulsedPropulsion, OrionDrive||||||||||0||5||10||||
|-
|Advanced Minimag Orion Drive||AdvancedMinimagOrion||Energy||40000||MinimagOrion, MagneticNozzles||||||||||0||5||15||||
|-
|Minimag Orion Drive||MinimagOrion||Energy||20000||FissionPulseDrives, ZPinchTechniques||||||||||0||5||100||||
|-
|Antimatter Microfission Drive||AntimatterMicrofissionDrive||Energy||5000||AntimatterContainment, FissionPulseDrives, MagneticNozzles||||||||||0||5||25||||
|-
|Neutronium Microfission Drive||NeutroniumMicrofissionDrive||Energy||3500||NeutroniumContainment, FissionPulseDrives, MagneticNozzles||||||||||0||5||15||||
|-
|Z-Pinch Microfission Drive||Z-pinchMicrofissionDrive||Energy||3500||ZPinchTechniques, FissionPulseDrives, MagneticNozzles||||||||||0||5||25||||
|-
|Neutron Flux Torch||NeutronFluxTorch||Energy||60000||SaltWaterCoreReactorII, NeutronFluxDrive, MagneticNozzles||||||||||0||1||3||||
|-
|Neutron Flux Drive||NeutronFluxDrive||Energy||30000||SaltWaterCoreReactorI||||||||EscapeCouncil||0||1||5||||
|-
|Firestar Drive||FirestarDrive||Energy||20000||GasCoreFissionReactorVI, FlareDrive||||||||||0||5||5||||
|-
|Flare Drive||FlareDrive||Energy||10000||GasCoreFissionReactorV, BurnerDrive||||||||||0||5||5||||
|-
|Burner Drive||BurnerDrive||Energy||5000||GasCoreFissionReactorII||||||||||0||5||5||||
|-
|Dusty Plasma Drive||DustyPlasmaDrive||Energy||5000||GasCoreFissionReactorI, MagneticNozzles||||||||||0||5||10||||
|-
|Fission Frag Drive||FissionFragDrive||Energy||2000||GasCoreFissionReactorI||||||||||0||5||10||||
|-
|Fission Lantern||FissionLantern||Energy||10000||PharosDrive, GasCoreFissionReactorIV||||||||||0||5||5||||
|-
|Pharos Drive||PharosDrive||Energy||5000||LightbulbDrive, GasCoreFissionReactorII||||||||||0||5||15||||
|-
|Lightbulb Drive||LightbulbDrive||Energy||3000||QuartzDrive||||||||||0||5||30||||
|-
|Quartz Drive||QuartzDrive||Energy||3000||GasCoreFissionReactorI||||||||||0||5||40||||
|-
|Advanced Cavity Drive||AdvancedCavityDrive||Energy||10000||VaporCoreFissionReactorIII, CavityDrive||||||||||0||5||10||||
|-
|Cavity Drive||CavityDrive||Energy||2000||VaporCoreFissionReactorI||||||||||0||5||50||||
|-
|Advanced Vortex Drive||AdvancedVortexDrive||Energy||5000||VortexDrive||||||||||0||5||30||||
|-
|Vortex Drive||VortexDrive||Energy||2000||VaporCoreFissionReactorI||||||||||0||5||50||||
|-
|Pegasus Drive||PegasusDrive||Energy||10000||FissionSpinnerDrive, MoltenCoreFissionReactorIII||||||||||0||5||10||||
|-
|Fission Spinner Drive||FissionSpinnerDrive||Energy||5000||MoltenCoreFissionReactorII||||||||||0||5||10||||
|-
|Lars Drive||LarsDrive||Energy||2500||MoltenCoreFissionReactorI||||||||||0||5||50||||
|-
|Advanced Pebble Drive||AdvancedPebbleDrive||Energy||7500||SolidCoreFissionReactorVII||||||||||0||5||35||||
|-
|Pebble Drive||PebbleDrive||Energy||2500||SolidCoreFissionReactorVII||||||||||0||5||100||||
|-
|Advanced Pulsar Drive||AdvancedPulsarDrive||Energy||5000||PulsarDrive||||||||||0||5||10||||
|-
|Pulsar Drive||PulsarDrive||Energy||2000||NervaDrive, SolidCoreFissionReactorII||||||||||0||5||50||||
|-
|Heavy Dumbo||HeavyDumbo||Energy||5000||Dumbo||||||||||0||5||50||||
|-
|Advanced Cermet Nerva||AdvancedCermetNerva||Energy||2000||CermetNerva||||||||||0||5||40||||
|-
|Dumbo Drive||Dumbo||Energy||2000||SolidCoreFissionReactorII||||||||||0||5||50||||
|-
|Advanced Nerva Drive||AdvancedNervaDrive||Energy||2000||NervaDrive||||||||||0||5||40||||
|-
|Cermet Nerva Drive||CermetNerva||Energy||1500||NervaDrive||||||||||0||5||50||||
|-
|Rover Drive||RoverDrive||Energy||1000||SolidCoreFissionReactorVI||||||||||0||5||60||||
|-
|Snare Drive||SnareDrive||Energy||1000||SolidCoreFissionReactorVI||||||||||0||5||60||||
|-
|Nerva Drive||NervaDrive||Energy||1000||SolidCoreFissionReactorI||||||||||0||5||60||||
|-
|Kiwi Drive||KiwiDrive||Energy||1000||SolidCoreFissionReactorVI||||||||||0||5||60||||
|-
|Superconducting Mass Driver||SuperconductingMassDriver||Energy||1500||HighEnergyElectromagneticPropulsion, MassDriver, SuperconductingMagnets||||||||||0||5||40||||
|-
|Mass Driver||MassDriver||Energy||1000||ElectromagneticPropulsion||||||||||0||5||50||||
|-
|Amplitron Drive||AmplitronDrive||Energy||1000||HighEnergyElectrothermalPropulsion||||||||||0||5||30||||
|-
|E-Beam Drive||E-BeamDrive||Energy||1000||ElectrothermalPropulsion, ArcLasers||||||||||0||5||40||||
|-
|Pulsed Plasmoid Drive||PulsedPlasmoidDrive||Energy||2000||ElectromagneticPropulsion, Ultracapacitors||||||||||0||5||50||||
|-
|Ponderomotive VASIMR||PonderomotiveVASIMR||Energy||1500||ElectromagneticPropulsion, VASIMR||||||||||0||5||50||||
|-
|VASIMR||VASIMR||Energy||1000||ElectromagneticPropulsion||||||||||0||5||50||||
|-
|Colloid Drive||ColloidDrive||Energy||1500||HighEnergyElectrostaticPropulsion||||||||||0||5||10||||
|-
|Grid Drive||GridDrive||Energy||2500||HighEnergyElectrostaticPropulsion, IonDrive||||||||||0||5||10||||
|-
|Ion Drive||IonDrive||Energy||500||ElectrostaticPropulsion||||||||||0||5||50||||
|-
|Hall Drive||HallDrive||Energy||500||ElectrostaticPropulsion||||||||||0||5||50||||
|-
|Helicon Drive||HeliconDrive||Energy||1000||HighEnergyElectromagneticPropulsion||||||||||0||5||50||||
|-
|Lorentz Drive||LorentzDrive||Energy||1000||HighEnergyElectromagneticPropulsion||||||||||0||5||50||||
|-
|Plasma Wave Drive||PlasmaWaveDrive||Energy||1000||ElectromagneticPropulsion, AdvancedSuperconductors||||||||||0||5||50||||
|-
|Arcjet Drive||ArcjetDrive||Energy||500||ElectrothermalPropulsion||||||||||0||5||100||||
|-
|Tungsten Resistojet||TungstenResistojet||Energy||500||HighEnergyElectrothermalPropulsion||||||||||0||5||100||||
|-
|Resistojet||Resistojet||Energy||500||ElectrothermalPropulsion||||||||||0||5||100||||
|-
|Solid-Fuel Space Rockets||Solid-FuelSpaceRockets||Energy||100||||||||||||0||5||100||||
|-
|Liquid-Fuel Rockets||Liquid-FuelRockets||Energy||100||Solid-FuelSpaceRockets||||||||||0||5||100||||
|-
|Cryogenic Liquid-Fuel Rockets||CryogenicLiquid-FuelRockets||Energy||100||Liquid-FuelRockets||||||||||0||5||100||||
|-
|Improved Interplanetary Rockets||ImprovedInterplanetaryRockets||Energy||100||AdvancedChemicalRocketry, CryogenicLiquid-FuelRockets||||||||||0||5||100||||
|-
|Advanced Interplanetary Rockets||AdvancedInterplanetaryRockets||Energy||200||AdvancedHydrogenContainment, ImprovedInterplanetaryRockets||||||||||0||5||100||||
|-
|Superheavy Rockets||SuperheavyRockets||Energy||200||AdvancedChemicalRocketry||||||||||0||5||100||||
|-
|Fuel Cell II||FuelCellII||Materials||250||SpaceAgriculture||||||||||0||5||100||||
|-
|Fuel Cell III||FuelCellIII||Materials||350||DesignerLifeforms, FuelCellII||||||||||0||5||100||||
|-
|Solid Core Fission Reactor I||SolidCoreFissionReactorI||Energy||250||SolidCoreFissionSystems||||||||||0||25||100||||
|-
|Solid Core Fission Reactor II||SolidCoreFissionReactorII||Energy||500||SolidCoreFissionReactorI||||||||||0||25||100||||
|-
|Solid Core Fission Reactor III||SolidCoreFissionReactorIII||Energy||600||SolidCoreFissionReactorII||||||||||0||25||100||||
|-
|Solid Core Fission Reactor IV||SolidCoreFissionReactorIV||Energy||700||SolidCoreFissionReactorIII||||||||||0||2||50||||
|-
|Solid Core Fission Reactor V||SolidCoreFissionReactorV||Energy||800||SolidCoreFissionReactorIV||||||||||0||2||50||||
|-
|Solid Core Fission Reactor VI||SolidCoreFissionReactorVI||Energy||700||SolidCoreFissionReactorII, CarbonNanotubes||||||||||0||2||50||||
|-
|Solid Core Fission Reactor VII||SolidCoreFissionReactorVII||Energy||800||SolidCoreFissionReactorVI||||||||||0||2||50||||
|-
|Solid Core Fission Reactor VIII||SolidCoreFissionReactorVIII||Energy||900||SolidCoreFissionReactorVII||||||||||0||2||50||||
|-
|Solid Core Fission Reactor IX||SolidCoreFissionReactorIX||Energy||1000||SolidCoreFissionReactorVIII, Diamondoids||||||||||0||2||50||||
|-
|Solid Core Fission Reactor X||SolidCoreFissionReactorX||Energy||1200||SolidCoreFissionReactorIX||||||||||0||2||50||||
|-
|Molten Core Fission Reactor I||MoltenCoreFissionReactorI||Energy||500||MoltenCoreFissionSystems||||||||||0||25||100||||
|-
|Molten Core Fission Reactor II||MoltenCoreFissionReactorII||Energy||1000||MoltenCoreFissionReactorI, CarbonNanotubes||||||||||0||2||50||||
|-
|Molten Core Fission Reactor III||MoltenCoreFissionReactorIII||Energy||1500||MoltenCoreFissionReactorII, Diamondoids||||||||||0||2||50||||
|-
|Vapor Core Fission Reactor I||VaporCoreFissionReactorI||Energy||800||GasCoreFissionSystems||||||||||0||25||100||||
|-
|Vapor Core Fission Reactor II||VaporCoreFissionReactorII||Energy||1200||VaporCoreFissionReactorI||||||||||0||2||50||||
|-
|Vapor Core Fission Reactor III||VaporCoreFissionReactorIII||Energy||1500||CarbonNanotubes, VaporCoreFissionReactorII||||||||||0||2||50||||
|-
|Gas Core Fission Reactor I||GasCoreFissionReactorI||Energy||1000||VaporCoreFissionReactorI||||||||||0||25||100||||
|-
|Gas Core Fission Reactor II||GasCoreFissionReactorII||Energy||1250||GasCoreFissionReactorI||||||||||0||25||100||||
|-
|Gas Core Fission Reactor III||GasCoreFissionReactorIII||Energy||1500||GasCoreFissionReactorII, CarbonNanotubes||||||||||0||10||100||||
|-
|Gas Core Fission Reactor IV||GasCoreFissionReactorIV||Energy||2000||AdvancedFissionSystems, GasCoreFissionReactorII||||||||||0||2||50||||
|-
|Gas Core Fission Reactor V||GasCoreFissionReactorV||Energy||2500||GasCoreFissionReactorIV||||||||||0||2||50||||
|-
|Gas Core Fission Reactor VI||GasCoreFissionReactorVI||Energy||3000||GasCoreFissionReactorV||||||||||0||2||50||||
|-
|Salt Water Core Reactor I||SaltWaterCoreReactorI||Energy||10000||AdvancedFissionSystems, Ultracapacitors||||||||||0||2||100||||
|-
|Salt Water Core Reactor II||SaltWaterCoreReactorII||Energy||10000||SaltWaterCoreReactorI||||||||||0||2||100||||
|-
|Electrostatic Confinement Fusion Reactor I||ElectrostaticConfinementFusionReactorI||Energy||5000||HydrogenLithium6Fusion, ElectrostaticPlasmaConfinement||||||||||0||25||100||||
|-
|Electrostatic Confinement Fusion Reactor II||ElectrostaticConfinementFusionReactorII||Energy||5000||ElectrostaticConfinementFusionReactorI||||||||||0||10||20||||
|-
|Electrostatic Confinement Fusion Reactor III||ElectrostaticConfinementFusionReactorIII||Energy||5000||ElectrostaticConfinementFusionReactorII||||||||||0||10||20||||
|-
|Z-Pinch Fusion Reactor I||ZPinchFusionReactorI||Energy||5000||DeuteriumTritiumFusion, ZPinchTechniques, DeuteriumTritiumFusion||||||||||0||25||100||||
|-
|Z-Pinch Fusion Reactor II||ZPinchFusionReactorII||Energy||5000||ZPinchFusionReactorI||||||||||0||5||20||||
|-
|Z-Pinch Fusion Reactor III||ZPinchFusionReactorIII||Energy||20000||TerawattFusionReactors, AppliedArtificialIntelligence, ZPinchFusionReactorII||||||||||0||5||20||||
|-
|Hybrid Confinement Fusion Reactor I||HybridConfinementFusionReactorI||Energy||5000||DeuteriumDeuteriumFusion, MagneticPlasmaConfinementTechniques, ElectrostaticPlasmaConfinement||||||||||0||5||100||||
|-
|Hybrid Confinement Fusion Reactor II||HybridConfinementFusionReactorII||Energy||10000||TerawattFusionReactors, HybridConfinementFusionReactorI||||||||||0||25||20||||
|-
|Hybrid Confinement Fusion Reactor III||HybridConfinementFusionReactorIII||Energy||20000||HybridConfinementFusionReactorII, AppliedArtificialIntelligence, InertialPlasmaConfinementTechniques||||||||||0||5||20||||
|-
|Fusion Tokamak I||FusionTokamakI||Energy||5000||DeuteriumTritiumFusion, MagneticPlasmaConfinementTechniques||||||||||0||50||100||||
|-
|Fusion Tokamak II||FusionTokamakII||Energy||7500||FusionTokamakI||||||||||0||10||20||||
|-
|Fusion Tokamak III||FusionTokamakIII||Energy||10000||FusionTokamakII, CarbonNanotubes||||||||||0||5||20||||
|-
|Fusion Tokamak IV||FusionTokamakIV||Energy||15000||TerawattFusionReactors, FusionTokamakIII||||||||||0||5||20||||
|-
|Fusion Tokamak V||FusionTokamakV||Energy||20000||FusionTokamakIV, AppliedArtificialIntelligence||||||||||0||5||20||||
|-
|Flow-Stabilized Z-Pinch Fusion Reactor||FlowStabilizedZPinchFusionReactor||Energy||10000||DeuteriumHelium3Fusion, ZPinchFusionReactorIII, ExoticHybridSystems||||||||||0||25||100||||
|-
|Mirror Cell Fusion Reactor I||MirrorCellFusionReactorI||Energy||2500||DeuteriumTritiumFusion, MagneticPlasmaConfinementTechniques||||||||||0||25||100||||
|-
|Mirror Cell Fusion Reactor II||MirrorCellFusionReactorII||Energy||5000||MirrorCellFusionReactorI||||||||||0||5||20||||
|-
|Mirror Cell Fusion Reactor III||MirrorCellFusionReactorIII||Energy||10000||MirrorCellFusionReactorII, SuperconductingMagnets, TerawattFusionReactors||||||||||0||5||20||||
|-
|Inertial Confinement Fusion Reactor I||InertialConfinementFusionReactorI||Energy||5000||DeuteriumTritiumFusion, InertialPlasmaConfinementTechniques||||||||||0||25||100||||
|-
|Inertial Confinement Fusion Reactor II||InertialConfinementFusionReactorII||Energy||5000||InertialConfinementFusionReactorI, Supercapacitors||||||||||0||20||100||||
|-
|Inertial Confinement Fusion Reactor III||InertialConfinementFusionReactorIII||Energy||5000||InertialConfinementFusionReactorII, DeuteriumHelium3Fusion||||||||||0||10||100||||
|-
|Inertial Confinement Fusion Reactor IV||InertialConfinementFusionReactorIV||Energy||10000||InertialConfinementFusionReactorI, Supercapacitors||||||||||0||5||20||||
|-
|Inertial Confinement Fusion Reactor V||InertialConfinementFusionReactorV||Energy||20000||InertialConfinementFusionReactorIV, TerawattFusionReactors||||||||||0||5||20||||
|-
|Inertial Confinement Fusion Reactor VI||InertialConfinementFusionReactorVI||Energy||50000||InertialConfinementFusionReactorV, AdvancedNeuralNetworks, Exotics||||||||||0||5||20||||
|-
|Inertial Confinement Fusion Reactor VII||InertialConfinementFusionReactorVII||Energy||75000||InertialConfinementFusionReactorVI, AppliedArtificialIntelligence, ExoticHybridSystems||||||||||0||5||5||||
|-
|Antimatter Plasma Core Reactor I||AntimatterPlasmaCoreReactorI||Energy||10000||AntimatterContainment, GasCoreFissionSystems||||||||||0||20||100||||
|-
|Antimatter Plasma Core Reactor II||AntimatterPlasmaCoreReactorII||Energy||20000||AntimatterMassProduction, MagneticPlasmaConfinementTechniques, AntimatterPlasmaCoreReactorI||||||||||0||10||100||||
|-
|Antimatter Plasma Core Reactor III||AntimatterPlasmaCoreReactorIII||Energy||30000||AntimatterMassProduction, Diamondoids, AntimatterPlasmaCoreReactorII, Exotics||||||||||0||10||100||||
|-
|Antimatter Beam Core Reactor||AntimatterBeamCoreReactor||Energy||75000||AntimatterMassProduction, Diamondoids, ExoticHybridSystems||||||||||0||10||100||||
|-
|Anaconda Missiles||AnacondaMissileBay||MilitaryScience||650||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50||||
|-
|Cobra Missiles||CobraMissileBay||MilitaryScience||650||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||25||10||100||||
|-
|Copperhead Missiles||CopperheadMissileBay||MilitaryScience||650||MissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50||||
|-
|Harlequin Missiles||HarlequinMissileBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50||||
|-
|Keelback Missiles||KeelbackMissileBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||25||10||50||||
|-
|Lancehead Missiles||LanceheadMissileBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50||||
|-
|Rattler Missiles||RattlerMissileBay||MilitaryScience||800||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50||||
|-
|Riverjack Missiles||RiverjackMissileBay||MilitaryScience||800||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50||||
|-
|Viper Missiles||ViperMissileBay||MilitaryScience||1000||MissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50||||
|-
|Hera Torpedoes||HeraTorpedoBay||MilitaryScience||500||MissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50||||
|-
|Artemis Torpedoes||ArtemisTorpedoBay||MilitaryScience||800||MissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||25||10||50||||
|-
|Athena Torpedoes||AthenaTorpedoBay||MilitaryScience||2000||AdvancedMissileWarfareDoctrine, SolidCoreFissionSystems||||||||||0||10||50||||
|-
|Hermes Torpedoes||HermesTorpedoBay||MilitaryScience||1200||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||0||10||50||||
|-
|Vulcan Torpedoes||VulcanTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, CryogenicLiquid-FuelRockets||||||||||0||10||50||||
|-
|Ares Torpedoes||AresTorpedoBay||MilitaryScience||2000||AdvancedMissileWarfareDoctrine, SolidCoreFissionSystems||||||||||0||10||50||||
|-
|Cerebrus Nuclear Torpedoes||CerebrusNuclearTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, Liquid-FuelRockets||||||||||25||5||50||||
|-
|Hades Nuclear Torpedoes||HadesNuclearTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, MilitarizationofSpace, CryogenicLiquid-FuelRockets||||||||||0||5||50||||
|-
|Nemesis Nuclear Torpedoes||NemesisNuclearTorpedoBay||MilitaryScience||1500||AdvancedMissileWarfareDoctrine, MilitarizationofSpace, SolidCoreFissionSystems||||||||||0||5||50||||
|-
|Olympus Nuclear Torpedoes||OlympusNuclearTorpedoBay||MilitaryScience||3000||AdvancedMissileWarfareDoctrine, HeavyPulsedPropulsion, MilitarizationofSpace||||||||||0||5||50||||
|-
|Antimatter Torpedoes||AntimatterTorpedoLauncher||MilitaryScience||20000||AdvancedMissileWarfareDoctrine, AntimatterWeaponry, SolidCoreFissionSystems||||||||||0||5||10||||
|-
|Potassium Heat Sinks||PotassiumHeatSink||Materials||250||AdvancedHeatManagementConcepts||||||||||40||30||100||||
|-
|Sodium Heat Sinks||SodiumHeatSink||Materials||1000||AdvancedHeatManagementConcepts||||||||||10||20||100||||
|-
|Lithium Heat Sinks||LithiumHeatSink||Materials||2500||AdvancedHeatManagementConcepts||||||||||0||20||50||||
|-
|Molten Salt Heat Sinks||MoltenSaltHeatSink||Materials||1500||AdvancedHeatManagementConcepts||||||||||0||20||50||||
|-
|Exotic Heat Sinks||ExoticHeatSink||Materials||5000||AdvancedHeatManagementConcepts, Exotics||||||||||0||20||40||||
|-
|Plasma Battery Mk 1||PlasmaBatteryMk1||MilitaryScience||5000||PlasmaWeapons, PatrolVessels||||||||||30||15||75||||
|-
|Heavy Plasma Battery Mk 1||HeavyPlasmaBatteryMk1||MilitaryScience||5000||PlasmaWeapons, FleetCombatants||||||||||30||15||75||||
|-
|Plasma Cannon Mk 1||PlasmaCannonMk1||MilitaryScience||5000||PlasmaWeapons, FleetCombatants||||||||||50||25||100||||
|-
|Heavy Plasma Cannon Mk 1||HeavyPlasmaCannonMk1||MilitaryScience||5000||PlasmaWeapons, ShipsoftheLine||||||||||30||15||75||||
|-
|Plasma Battery Mk 2||PlasmaBatteryMk2||MilitaryScience||10000||PlasmaBatteryMk1, Exotics||||||||||30||15||75||||
|-
|Heavy Plasma Battery Mk 2||HeavyPlasmaBatteryMk2||MilitaryScience||10000||HeavyPlasmaBatteryMk1, Exotics||||||||||30||15||75||||
|-
|Plasma Cannon Mk 2||PlasmaCannonMk2||MilitaryScience||10000||PlasmaCannonMk1, Exotics||||||||||30||15||75||||
|-
|Heavy Plasma Cannon Mk 2||HeavyPlasmaCannonMk2||MilitaryScience||10000||HeavyPlasmaCannonMk1, Exotics||||||||||30||15||75||||
|-
|Plasma Battery Mk 3||PlasmaBatteryMk3||MilitaryScience||20000||PlasmaBatteryMk2, ExoticHybridSystems||||||||||30||15||75||||
|-
|Heavy Plasma Battery Mk 3||HeavyPlasmaBatteryMk3||MilitaryScience||20000||HeavyPlasmaBatteryMk2, ExoticHybridSystems||||||||||30||15||75||||
|-
|Plasma Cannon Mk 3||PlasmaCannonMk3||MilitaryScience||20000||PlasmaCannonMk2, ExoticHybridSystems||||||||||30||15||75||||
|-
|Heavy Plasma Cannon Mk 3||HeavyPlasmaCannonMk3||MilitaryScience||20000||HeavyPlasmaCannonMk2, ExoticHybridSystems||||||||||30||15||75||||
|-
|Point Defense Particle Beam||PointDefenseParticleBeam||MilitaryScience||800||ParticleCannon||||||||||0||10||100||||
|-
|Particle Cannon||ParticleCannonMk1||MilitaryScience||1000||ParticleCannon||||||||||50||50||100||||
|-
|Heavy Particle Cannon||HeavyParticleCannonMk1||MilitaryScience||1200||ParticleCannon||||||||||0||10||50||||
|-
|Sprinal Particle Cannon||SpinalParticleCannonMk1||MilitaryScience||1200||ParticleCannon||||||||||0||10||50||||
|-
|Improved Particle Cannon||ParticleCannonMk2||MilitaryScience||1750||ParticleCannonMk1, Supercapacitors||||||||||0||15||50||||
|-
|Improved Heavy Particle Cannon||HeavyParticleCannonMk2||MilitaryScience||2000||HeavyParticleCannonMk1, Supercapacitors||||||||||0||10||50||||
|-
|Improved Spinal Particle Cannon||SpinalParticleCannonMk2||MilitaryScience||2000||SpinalParticleCannonMk1, Supercapacitors||||||||||0||10||50||||
|-
|Advanced Particle Cannon||ParticleCannonMk3||MilitaryScience||2500||ParticleCannonMk2, Ultracapacitors||||||||||0||15||50||||
|-
|Advanced Heavy Particle Cannon||HeavyParticleCannonMk3||MilitaryScience||3000||HeavyParticleCannonMk2, Ultracapacitors||||||||||0||10||50||||
|-
|Advanced Spinal Particle Cannon||SpinalParticleCannonMk3||MilitaryScience||3000||SpinalParticleCannonMk2, Ultracapacitors||||||||||0||10||50||||
|-
|Light Railgun Batteries||LightRailgunBatteryMk1||MilitaryScience||1000||Railguns||||||||||0||15||50||||
|-
|Railgun Batteries||RailgunBatteryMk1||MilitaryScience||1000||Railguns, PatrolVessels||||||||||20||20||100||||
|-
|Heavy Railgun Batteries||HeavyRailgunBatteryMk1||MilitaryScience||1000||Railguns, FleetCombatants||||||||||0||15||50||||
|-
|Rail Cannon||RailCannonMk1||MilitaryScience||1200||Railguns, PatrolVessels||||||||||0||15||50||||
|-
|Spinal Mount Railguns||SpinalRailgunMk1||MilitaryScience||1200||Railguns, ShipsoftheLine||||||||||0||15||50||||
|-
|Improved Light Railgun Batteries||LightRailgunBatteryMk2||MilitaryScience||2000||LightRailgunBatteryMk1||||||||||0||15||50||||
|-
|Improved Railgun Batteries||RailgunBatteryMk2||MilitaryScience||2000||RailgunBatteryMk1||||||||||20||20||100||||
|-
|Improved Heavy Railgun Batteries||HeavyRailgunBatteryMk2||MilitaryScience||2000||HeavyRailgunBatteryMk1||||||||||0||15||50||||
|-
|Improved Rail Cannon||RailCannonMk2||MilitaryScience||2500||RailCannonMk1||||||||||0||15||50||||
|-
|Improved Spinal Mount Railguns||SpinalRailgunMk2||MilitaryScience||2500||SpinalRailgunMk1||||||||||0||15||50||||
|-
|Advanced Light Railgun Batteries||LightRailgunBatteryMk3||MilitaryScience||3000||LightRailgunBatteryMk2, MagneticForceManipulation||||||||||0||15||50||||
|-
|Advanced Railgun Batteries||RailgunBatteryMk3||MilitaryScience||3000||RailgunBatteryMk2, MagneticForceManipulation||||||||||20||20||100||||
|-
|Advanced Heavy Railgun Batteries||HeavyRailgunBatteryMk3||MilitaryScience||3000||HeavyRailgunBatteryMk2, MagneticForceManipulation||||||||||0||15||50||||
|-
|Advanced Rail Cannon||RailCannonMk3||MilitaryScience||3500||RailCannonMk2, MagneticForceManipulation||||||||||0||15||50||||
|-
|Advanced Spinal Mount Railguns||SpinalRailgunMk3||MilitaryScience||3500||SpinalRailgunMk2, MagneticForceManipulation||||||||||0||15||50||||
|-
|Light Coilgun Batteries||LightCoilgunBatteryMk1||MilitaryScience||3000||Coilguns||||||||||0||15||50||||
|-
|Coilgun Batteries||CoilgunBatteryMk1||MilitaryScience||3000||Coilguns, PatrolVessels||||||||||20||20||100||||
|-
|Heavy Coilgun Batteries||HeavyCoilgunBatteryMk1||MilitaryScience||3000||Coilguns, FleetCombatants||||||||||0||15||50||||
|-
|Coil Cannon||CoilCannonMk1||MilitaryScience||3500||Coilguns, PatrolVessels||||||||||0||15||50||||
|-
|Spinal Mount Coilgun||SpinalCoilerMk1||MilitaryScience||3500||Coilguns, ShipsoftheLine||||||||||0||15||50||||
|-
|Improved Light Coilgun Batteries||LightCoilgunBatteryMk2||MilitaryScience||4000||LightCoilgunBatteryMk1, HighTemperatureSuperconductors||||||||||0||15||50||||
|-
|Improved Coilgun Batteries||CoilgunBatteryMk2||MilitaryScience||4000||CoilgunBatteryMk1, HighTemperatureSuperconductors||||||||||20||20||100||||
|-
|Improved Heavy Coilgun Batteries||HeavyCoilgunBatteryMk2||MilitaryScience||4000||HeavyCoilgunBatteryMk1, HighTemperatureSuperconductors||||||||||0||15||50||||
|-
|Improved Coil Cannon||CoilCannonMk2||MilitaryScience||4500||CoilCannonMk1, HighTemperatureSuperconductors||||||||||0||15||50||||
|-
|Improved Spinal Mount Coilgun||SpinalCoilerMk2||MilitaryScience||4500||SpinalCoilerMk1, HighTemperatureSuperconductors||||||||||0||15||50||||
|-
|Advanced Light Coilgun Batteries||LightCoilgunBatteryMk3||MilitaryScience||5000||LightCoilgunBatteryMk2, Ultracapacitors||||||||||0||15||50||||
|-
|Advanced Coilgun Batteries||CoilgunBatteryMk3||MilitaryScience||5000||CoilgunBatteryMk2, Ultracapacitors||||||||||20||20||100||||
|-
|Advanced Heavy Coilgun Batteries||HeavyCoilgunBatteryMk3||MilitaryScience||5000||HeavyCoilgunBatteryMk2, Ultracapacitors||||||||||0||15||50||||
|-
|Advanced Coil Cannon||CoilCannonMk3||MilitaryScience||5500||CoilCannonMk2, Ultracapacitors||||||||||0||15||50||||
|-
|Advanced Spinal Mount Coilgun||SpinalCoilerMk3||MilitaryScience||5500||SpinalCoilerMk2, Ultracapacitors||||||||||0||15||50||||
|-
|Light Rail Cannon||LightRailCannonMk1||MilitaryScience||1200||Railguns||||||||||0||20||100||||
|-
|Improved Light Rail Cannon||LightRailCannonMk2||MilitaryScience||1800||LightRailCannonMk1||||||||||0||20||50||||
|-
|Advanced Light Rail Cannon||LightRailCannonMk3||MilitaryScience||2400||LightRailCannonMk2, MagneticForceManipulation||||||||||0||20||50||||
|-
|Light Coil Cannon||LightCoilCannonMk1||MilitaryScience||2500||Coilguns||||||||||0||20||50||||
|-
|Improved Light Coil Cannon||LightCoilCannonMk2||MilitaryScience||3500||LightCoilCannonMk1, HighTemperatureSuperconductors||||||||||0||20||50||||
|-
|Advanced Light Coil Cannon||LightCoilCannonMk3||MilitaryScience||4500||LightCoilCannonMk2, Ultracapacitors||||||||||0||20||50||||
|-
|Point Defense Laser Turrets||PointDefenseLaserTurret||MilitaryScience||250||DirectedEnergyWarfareDoctrine||||||||||50||50||100||||
|-
|Light IR Laser Batteries||60cmIRLaserBattery||MilitaryScience||500||InfraredCombatLasers||||||||||50||25||100||||
|-
|Medium IR Laser Batteries||120cmIRLaserBattery||MilitaryScience||600||InfraredCombatLasers, PatrolVessels||||||||||0||20||100||||
|-
|Heavy IR Laser Batteries||360cmIRLaserBattery||MilitaryScience||800||InfraredCombatLasers, FleetCombatants||||||||||0||15||60||||
|-
|Light IR Laser Cannon||240cmIRLaserCannon||MilitaryScience||400||InfraredCombatLasers||||||||||0||34||100||||
|-
|Medium IR Laser Cannon||480cmIRLaserCannon||MilitaryScience||600||InfraredCombatLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy IR Laser Cannon||720cmIRLaserCannon||MilitaryScience||800||InfraredCombatLasers, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy IR Laser Cannon||960cmIRLaserCannon||MilitaryScience||1000||InfraredCombatLasers, ShipsoftheLine||||||||||0||15||60||||
|-
|Point Defense Arc Laser Turrets||PointDefenseArcLaserTurret||MilitaryScience||1000||ArcLasers||||||||||50||50||100||||
|-
|Light IR Arc Laser Batteries||60cmIRArcLaserBattery||MilitaryScience||1500||ArcLasers||||||||||50||25||100||||
|-
|Medium IR Arc Laser Batteries||120cmIRArcLaserBattery||MilitaryScience||2000||ArcLasers, PatrolVessels||||||||||0||20||100||||
|-
|Heavy IR Arc Laser Batteries||360cmIRArcLaserBattery||MilitaryScience||2500||ArcLasers, FleetCombatants||||||||||0||15||60||||
|-
|Light IR Arc Laser Cannon||240cmIRArcLaserCannon||MilitaryScience||1500||ArcLasers||||||||||0||34||100||||
|-
|Medium IR Arc Laser Cannon||480cmIRArcLaserCannon||MilitaryScience||2000||ArcLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy IR Arc Laser Cannon||720cmIRArcLaserCannon||MilitaryScience||2500||ArcLasers, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy IR Arc Laser Cannon||960cmIRArcLaserCannon||MilitaryScience||3500||ArcLasers, ShipsoftheLine||||||||||0||15||60||||
|-
|Point Defense Phaser Turrets||PointDefensePhaserTurret||MilitaryScience||1500||PhasedArrayLasers||||||||||50||50||100||||
|-
|Light IR Phaser Batteries||60cmIRPhaserBattery||MilitaryScience||2250||PhasedArrayLasers||||||||||50||25||100||||
|-
|Medium IR Phaser Batteries||120cmIRPhaserBattery||MilitaryScience||3000||PhasedArrayLasers, PatrolVessels||||||||||0||20||100||||
|-
|Heavy IR Phaser Batteries||360cmIRPhaserBattery||MilitaryScience||3750||PhasedArrayLasers, FleetCombatants||||||||||0||15||60||||
|-
|Light IR Phaser Cannon||240cmIRPhaserCannon||MilitaryScience||2250||PhasedArrayLasers||||||||||0||34||100||||
|-
|Medium IR Phaser Cannon||480cmIRPhaserCannon||MilitaryScience||3000||PhasedArrayLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy IR Phaser Cannon||720cmIRPhaserCannon||MilitaryScience||3750||PhasedArrayLasers, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy IR Phaser Cannon||960cmIRPhaserCannon||MilitaryScience||5250||PhasedArrayLasers, ShipsoftheLine||||||||||0||15||60||||
|-
|Light Green Laser Batteries||60cmGreenLaserBattery||MilitaryScience||5000||VisibleCombatLasers||||||||||50||50||100||||
|-
|Medium Green Laser Batteries||120cmGreenLaserBattery||MilitaryScience||6000||VisibleCombatLasers, PatrolVessels||||||||||0||34||100||||
|-
|Heavy Green Laser Batteries||360cmGreenLaserBattery||MilitaryScience||7000||VisibleCombatLasers, FleetCombatants||||||||||0||15||60||||
|-
|Light Green Laser Cannon||240cmGreenLaserCannon||MilitaryScience||5000||VisibleCombatLasers||||||||||0||34||100||||
|-
|Medium Green Laser Cannon||480cmGreenLaserCannon||MilitaryScience||6000||VisibleCombatLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy Green Laser Cannon||720cmGreenLaserCannon||MilitaryScience||7000||VisibleCombatLasers, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy Green Laser Cannon||960cmGreenLaserCannon||MilitaryScience||10000||VisibleCombatLasers, ShipsoftheLine||||||||||0||15||60||||
|-
|Light Green Arc Laser Batteries||60cmGreenArcLaserBattery||MilitaryScience||7500||VisibleCombatLasers, ArcLasers||||||||||50||50||100||||
|-
|Medium Green Arc Laser Batteries||120cmGreenArcLaserBattery||MilitaryScience||9000||VisibleCombatLasers, ArcLasers||||||||||0||34||100||||
|-
|Heavy Green Arc Laser Batteries||360cmGreenArcLaserBattery||MilitaryScience||10500||VisibleCombatLasers, ArcLasers, FleetCombatants||||||||||0||15||60||||
|-
|Light Green Arc Laser Cannon||240cmGreenArcLaserCannon||MilitaryScience||7500||VisibleCombatLasers, ArcLasers||||||||||0||34||100||||
|-
|Medium Green Arc Laser Cannon||480cmGreenArcLaserCannon||MilitaryScience||9000||VisibleCombatLasers, ArcLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy Green Arc Laser Cannon||720cmGreenArcLaserCannon||MilitaryScience||10500||VisibleCombatLasers, ArcLasers, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy Green Arc Laser Cannon||960cmGreenArcLaserCannon||MilitaryScience||15000||VisibleCombatLasers, ArcLasers, ShipsoftheLine||||||||||0||15||60||||
|-
|Light Green Phaser Batteries||60cmGreenPhaserBattery||MilitaryScience||11250||VisibleCombatLasers, PhasedArrayLasers||||||||||50||50||100||||
|-
|Medium Green Phaser Batteries||120cmGreenPhaserBattery||MilitaryScience||13500||VisibleCombatLasers, PhasedArrayLasers, PatrolVessels||||||||||0||34||100||||
|-
|Heavy Green Phaser Batteries||360cmGreenPhaserBattery||MilitaryScience||15750||VisibleCombatLasers, PhasedArrayLasers, FleetCombatants||||||||||0||15||60||||
|-
|Light Green Phaser Cannon||240cmGreenPhaserCannon||MilitaryScience||11250||VisibleCombatLasers, PhasedArrayLasers||||||||||0||34||100||||
|-
|Medium Green Phaser Cannon||480cmGreenPhaserCannon||MilitaryScience||13500||VisibleCombatLasers, PhasedArrayLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy Green Phaser Cannon||720cmGreenPhaserCannon||MilitaryScience||15750||VisibleCombatLasers, PhasedArrayLasers, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy Green Phaser Cannon||960cmGreenPhaserCannon||MilitaryScience||22500||VisibleCombatLasers, PhasedArrayLasers, ShipsoftheLine||||||||||0||15||60||||
|-
|Light UV Laser Batteries||60cmUVLaserBattery||MilitaryScience||10000||UltravioletCombatLasers||||||||||50||50||100||||
|-
|Medium UV Laser Batteries||120cmUVLaserBattery||MilitaryScience||15000||UltravioletCombatLasers, PatrolVessels||||||||||0||34||100||||
|-
|Heavy UV Laser Batteries||360cmUVLaserBattery||MilitaryScience||20000||UltravioletCombatLasers, PatrolVessels, FleetCombatants||||||||||0||15||60||||
|-
|Light UV Laser Cannon||240cmUVLaserCannon||MilitaryScience||10000||UltravioletCombatLasers||||||||||0||34||100||||
|-
|Medium UV Laser Cannon||480cmUVLaserCannon||MilitaryScience||15000||UltravioletCombatLasers, PatrolVessels||||||||||0||15||60||||
|-
|Heavy UV Laser Cannon||720cmUVLaserCannon||MilitaryScience||20000||UltravioletCombatLasers, PatrolVessels, FleetCombatants||||||||||0||15||60||||
|-
|Superheavy UV Laser Cannon||960cmUVLaserCannon||MilitaryScience||15000||UltravioletCombatLasers, PatrolVessels, ShipsoftheLine||||||||||0||15||60||||
|-
|Light UV Arc Laser Batteries||60cmUVArcLaserBattery||MilitaryScience||15000||UltravioletCombatLasers, ArcLasers, Exotics||||||||||50||50||100||||
|-
|Medium UV Arc Laser Batteries||120cmUVArcLaserBattery||MilitaryScience||22500||UltravioletCombatLasers, ArcLasers, PatrolVessels, Exotics||||||||||0||34||100||||
|-
|Heavy UV Arc Laser Batteries||360cmUVArcLaserBattery||MilitaryScience||30000||UltravioletCombatLasers, ArcLasers, FleetCombatants, Exotics||||||||||0||15||60||||
|-
|Light UV Arc Laser Cannon||240cmUVArcLaserCannon||MilitaryScience||15000||UltravioletCombatLasers, ArcLasers, Exotics||||||||||0||34||100||||
|-
|Medium UV Arc Laser Cannon||480cmUVArcLaserCannon||MilitaryScience||22500||UltravioletCombatLasers, ArcLasers, PatrolVessels, Exotics||||||||||0||15||60||||
|-
|Heavy UV Arc Laser Cannon||720cmUVArcLaserCannon||MilitaryScience||30000||UltravioletCombatLasers, ArcLasers, FleetCombatants, Exotics||||||||||0||15||60||||
|-
|Superheavy UV Arc Laser Cannon||960cmUVArcLaserCannon||MilitaryScience||22500||UltravioletCombatLasers, ArcLasers, ShipsoftheLine, Exotics||||||||||0||15||60||||
|-
|Light UV Phaser Batteries||60cmUVPhaserBattery||MilitaryScience||22500||UltravioletCombatLasers, PhasedArrayLasers, ExoticHybridSystems, ExoticHybridSystems||||||||||50||50||100||||
|-
|Medium UV Phaser Batteries||120cmUVPhaserBattery||MilitaryScience||33750||UltravioletCombatLasers, PhasedArrayLasers, PatrolVessels, ExoticHybridSystems||||||||||0||34||100||||
|-
|Heavy UV Phaser Batteries||360cmUVPhaserBattery||MilitaryScience||45000||UltravioletCombatLasers, PhasedArrayLasers, FleetCombatants, ExoticHybridSystems||||||||||0||15||60||||
|-
|Light UV Phaser Cannon||240cmUVPhaserCannon||MilitaryScience||22500||UltravioletCombatLasers, PhasedArrayLasers, ExoticHybridSystems, ExoticHybridSystems||||||||||0||15||60||||
|-
|Medium UV Phaser Cannon||480cmUVPhaserCannon||MilitaryScience||33750||UltravioletCombatLasers, PhasedArrayLasers, PatrolVessels, ExoticHybridSystems||||||||||0||15||60||||
|-
|Heavy UV Phaser Cannon||720cmUVPhaserCannon||MilitaryScience||45000||UltravioletCombatLasers, PhasedArrayLasers, FleetCombatants, ExoticHybridSystems||||||||||0||15||60||||
|-
|Superheavy UV Phaser Cannon||960cmUVPhaserCannon||MilitaryScience||33750||UltravioletCombatLasers, PhasedArrayLasers, ShipsoftheLine, ExoticHybridSystems||||||||||0||15||60||||
|-
|Publicize Alien Threat||PublicizeAlienThreat||SocialScience||500||WeAreNotAlone, TheirOperations||ResistCouncil||||||||25||25||100||||
|-
|Global Listening Network||GlobalListeningNetwork||InformationScience||1000||PhotonicComputing, TheirOperations||||||||||25||25||100||||
|-
|Space Tugs||SpaceTugs||Energy||750||AdvancedChemicalRocketry||||||||||0||25||75||||
|-
|Solar Steamers||SolarSteamers||Energy||1000||ElectrothermalPropulsion||||||||||0||25||75||||
|-
|Nuclear Freighters||NuclearFreighters||Energy||2000||SolidCoreFissionSystems||||||||||0||20||60||||
|-
|High Thrust Probes||HighThrustProbes||Energy||600||AdvancedChemicalRocketry||||||||||0||20||60||||
|-
|Clandestine Cells||ClandestineCells||SocialScience||600||WeAreNotAlone||||||||||60||20||100||||
|-
|Covert Operations||CovertOperations||SocialScience||1200||QuantumEncryption, ClandestineCells||||||||||60||20||100||||
|-
|Cybernetic Implants||CyberneticImplants||InformationScience||1500||Cybernetics||||||||||50||25||100||||
|-
|Neural Engineering||NeuralEngineering||InformationScience||2500||AppliedArtificialIntelligence, CyberneticImplants||||||||||25||10||100||||
|-
|Cyborging||Cyborging||InformationScience||4000||MindandMachine, NeuralEngineering||||||||||25||10||100||||
|-
|Pherocyte Emitter||PherocyteEmitter||Xenology||4000||MindandMachine, Pherocytes, NeuralEngineering||||||||||0||5||60||||
|-
|Commercial Mining Companies||CommercialMiningCompanies||SocialScience||1000||SpaceCommerce||||||||||0||10||80||RandomSpaceMining12||
|-
|Resource Market Administration||ResourceMarketAdministration||InformationScience||1000||AdministrationAlgorithms, SpaceMiningandRefining||||||||||0||10||80||||
|-
|Integrated Resource Market||IntegratedResourceMarket||SocialScience||2000||IntegratedEarthSpaceEconomy||||||||||0||10||80||||
|-
|Institutional Outreach||InstitutionalOutreach||SocialScience||1000||ArrivalDomesticPolitics||||||||||25||5||80||||
|-
|Arrival Stock Markets||ArrivalStockMarkets||SocialScience||1000||ArrivalEconomics||||||||||25||5||80||||
|-
|Aerospikes||Aerospikes||Energy||1000||NextGenerationAerospace||||||||||0||10||60||||
|-
|Scramjets||Scramjets||Energy||1000||NextGenerationAerospace||||||||||0||10||60||||
|-
|Hybrid Air-Breathing Rockets||HybridAir-BreathingRockets||Materials||1000||NextGenerationAerospace, AdvancedHeatManagementConcepts||||||||||0||5||60||||
|-
|Directed Energy Launch Systems||DirectedEnergyLaunchSystems||Energy||2000||NextGenerationAerospace, ArcLasers||||||||||0||5||60||||
|-
|Bootstrap Spaceflight Programs||BootstrapSpaceflightPrograms||SocialScience||1200||AdvancedChemicalRocketry, ArrivalEconomics, AdministrationAlgorithms||||||||EscapeCouncil||25||10||75||||
|-
|Space Traffic Control||SpaceTrafficControl||InformationScience||1200||AdministrationAlgorithms, QuantumEncryption, SpaceCommerce||||||||||25||10||75||||
|-
|Transnational Investments||TransnationalInvestments||SocialScience||1500||ArrivalInternationalDevelopment||||||||||15||8||75||||
|-
|Adapative FDI Modeling||AdapativeFDIModeling||SocialScience||3000||WhiteCollarAutomation, TransnationalInvestments||||||||||15||7||75||||
|-
|Strategic Lobbying||StrategicLobbying||SocialScience||500||ArrivalDomesticPolitics||||||||||15||8||75||||
|-
|Regulatory Capture||RegulatoryCapture||SocialScience||1000||ArrivalLaw||||||||||15||7||75||||
|-
|Maximum Effort||MaximumEffort||SocialScience||2000||ArrivalLaw, ArrivalEconomics||||||||||0||10||60||||
|-
|Directed Focus||DirectedFocus||InformationScience||2500||WhiteCollarAutomation, AdAstra||||||||||0||10||60||||
|-
|Rapid Shipbuilding||RapidShipbuilding||SpaceScience||1500||ImprovedShipbuildingTechniques, SelfRepairingSoftware||||||||||0||10||60||||
|-
|Instruments of Soft Power||InstrumentsofSoftPower||SocialScience||2500||ArrivalDomesticPolitics, ArrivalCulture||||||||||0||8||50||||
|-
|Rapid Response Teams||RapidResponseTeams||Xenology||2500||TerrestrialMilitaryScience||ResistCouncil||||||||0||10||100||RandomSecurity42||Operations 20
|-
|Corridor Diplomacy||CorridorDiplomacy||SocialScience||1000||ArrivalInternationalRelations||||||||||0||8||100||||
|-
|Common Cause||CommonCause||SocialScience||2000||ArrivalInternationalRelations, ArrivalLaw||||||||||0||8||100||||
|-
|United Effort||UnitedEffort||SocialScience||3000||ArrivalInternationalRelations, QuantumEncryption||||||||||0||8||100||||
|-
|Executive Protection||ExecutiveProtection||Xenology||5000||Pherocytes, ArrivalSecurity||ResistCouncil||||||||50||25||25||||
|-
|Security Measures||SecurityMeasures||Xenology||5000||TheirOperations, AdvancedNeuralNetworks, ArrivalSecurity||ResistCouncil||||||||25||10||10||||
|-
|Apparatchiks||Apparatchiks||SocialScience||3000||ArrivalDomesticPolitics, WhiteCollarAutomation||||||||||25||10||10||||
|-
|Total War Framing||TotalWarFraming||SocialScience||5000||NetworkedPropaganda||SubmitCouncil||||||||5||5||50||||
|-
|Institutional Bastions||InstitutionalBastions||SocialScience||5000||ArrivalLaw, ArrivalInternationalDevelopment||||||||||5||5||50||||
|-
|Stakeholder Subversion||StakeholderSubversion||SocialScience||5000||ArrivalEconomics, AdvancedNeuralNetworks||||||||||5||5||50||||
|-
|Encrypted Research Systems||EncryptedResearchSystems||SocialScience||10000||QuantumEncryption||||||||||5||5||50||||
|-
|Singleton Viruses||SingletonViruses||SocialScience||10000||TargetedBiologicalWarfare||||||||||5||10||100||||
|-
|Idea Viruses||IdeaViruses||SocialScience||10000||TargetedBiologicalWarfare, AppliedArtificialIntelligence, PherocyteMastery||||||||||5||5||50||||
|-
|Loyalty Training||LoyaltyTraining||SocialScience||3000||ArrivalCulture, NetworkedPropaganda||||||||||5||5||50||||
|-
|Psyops||Psyops||MilitaryScience||5000||ArrivalDomesticPolitics, ArrivalPsychology, TerrestrialMilitaryScience||||||||||5||5||50||||Influence 20
|-
|Networked Psyops||NetworkedPsyops||InformationScience||10000||NetworkedPropaganda, WhiteCollarAutomation, Psyops||||||||||5||5||50||||Influence 20
|-
|Guerrilla Warfare||GuerrillaWarfare||MilitaryScience||5000||TerrestrialMilitaryScience, ArrivalDomesticPolitics||||||||ResistCouncil||5||5||50||||Operations 20
|-
|Freedom Fighters||FreedomFighters||MilitaryScience||7500||IndependenceMovements, GuerrillaWarfare||||||||||5||5||50||||
|-
|Counterinsurgency Operations||CounterinsurgencyOperations||MilitaryScience||5000||TerrestrialMilitaryScience, ArrivalInternationalDevelopment||||||||DestroyCouncil||5||5||50||||
|-
|Rapid Stabilization Operations||RapidStabilizationOperations||MilitaryScience||10000||AdministrationAlgorithms, ArrivalSecurity, CounterinsurgencyOperations, Psyops||||||||||5||5||50||||
|-
|Autonomous Research Groups||AutonomousResearchGroups||SocialScience||3500||DirectedSpaceResearch, AdvancedNeuralNetworks||||||||CooperateCouncil||15||5||50||||
|-
|Nuclear Hardening||NuclearHardening||Materials||10000||NetworkedGlobalDefense, ExoticArmor||||||||||15||5||50||||
|-
|DNA Repairs||DNARepairs||LifeScience||50000||TransformPhages, SelfRepairingSoftware, MolecularAssemblers||||||||EscapeCouncil||0||2||50||||
|-
|Methuselah Therapies||MethuselahTherapies||LifeScience||75000||Genies, AdministrationAlgorithms, DNARepairs||||||||||0||2||50||||
|-
|Improved Maintenance Procedures||ImprovedMaintenanceProcedures||SpaceScience||2500||IndustrializationofSpace||||||||EscapeCouncil||25||5||100||||
|-
|Devolved Space Command||DevolvedSpaceCommand||SpaceScience||2500||IndustrializationofSpace||||||||EscapeCouncil||25||5||100||RandomAerospace34||
|-
|Appeal to Hope Messaging||AppealtoHopeMessaging||SocialScience||5000||ArrivalCulture, TheirOperations||ResistCouncil||||||||25||5||50||||Influence 50
|-
|Appeal to Fear Messaging||AppealtoFearMessaging||SocialScience||5000||ArrivalPsychology, ArrivalSecurity, ArrivalMassCommunications, TheirOperations||DestroyCouncil||||||||25||5||50||||Influence 50
|-
|Proxy Support Channel||ProxySupportChannel||Xenology||5000||HydraDiplomacy, MissionToSpace||SubmitCouncil||||||||25||5||50||||Metals 40
|-
|Negotiated Support Channel||NegotiatedSupportChannel||Xenology||5000||HydraDiplomacy, IndustrializationofSpace||AppeaseCouncil||||||||25||5||50||||Metals 10
|-
|Coordinated Resource Support||CoordinatedResourceSupport||Xenology||20000||ProxySupportChannel, SpaceCommerce, SubmitVictory||SubmitCouncil||||||||25||5||50||||Metals 40
|-
|Directed Resource Channel||DirectedResourceChannel||Xenology||10000||NegotiatedSupportChannel, SpaceCommerce, AppeaseVictory||AppeaseCouncil||||||||25||5||50||||Metals 10
|-
|Integrated Human-Hydra Economy||IntegratedHuman-HydraEconomy||Xenology||50000||CoordinatedResourceSupport, IntegratedEarthSpaceEconomy||SubmitCouncil||||||||25||5||50||||Metals 40
|-
|Industrial Support Agreement||IndustrialSupportAgreement||Xenology||25000||DirectedResourceChannel, IntegratedEarthSpaceEconomy||AppeaseCouncil||||||||25||5||50||||Metals 10
|-
|Global Ambition||GlobalAmbition||SocialScience||25000||ArrivalGovernance||||||||||25||5||100||||
|-
|Global Empire||GlobalEmpire||SocialScience||50000||Accelerando||||||||||25||5||100||||
|-
|Transnational Management||TransnationalManagement||InformationScience||50000||AdministrationAlgorithms, TransnationalCoordination||||||||||25||5||100||||
|-
|Global Command Structure||GlobalCommandStructure||SocialScience||2500||IndependenceMovements||||||||||100||0||100||||
|-
|Transnational Coordination||TransnationalCoordination||InformationScience||10000||AdvancedNeuralNetworks||||||||||25||5||100||||
|-
|Management Research||ManagementResearch||SocialScience||1000||||||||||||100||0||100||||
|-
|Spaceport Security Framework||SpaceportSecurityFramework||MilitaryScience||2500||ArrivalSecurity||||||||||50||5||100||||
|-
|Contraband Scanners||ContrabandScanners||InformationScience||2500||AdvancedNeuralNetworks||||||||||50||5||100||||
|-
|Rapid Repairing Materials||RapidRepairingMaterials||Materials||10000||TerrestrialMilitaryScience, MolecularAssemblers||||||||||5||5||50||||
|-
|Urban Warfare Doctrine||UrbanWarfareDoctrine||MilitaryScience||10000||TerrestrialMilitaryScience, AdvancedNeuralNetworks||||||||DestroyCouncil||5||5||50||||
|-
|Mountain Warfare Doctrine||MountainWarfareDoctrine||MilitaryScience||10000||TerrestrialMilitaryScience||||||||ResistCouncil||5||5||50||||
|-
|Xenoflora Defoliants||XenofloraDefoliants||Xenology||5000||AlienFlora||DestroyCouncil||||||||5||5||50||||
|-
|Xenological Culls||XenologicalCulls||Xenology||15000||TargetedBiologicalWarfare, XenofloraDefoliants, MegafaunaNecropsy||DestroyCouncil||||||||5||5||50||||
|-
|Invasive Species Containment||InvasiveSpeciesContainment||LifeScience||30000||DesignerLifeforms, XenologicalCulls, WarDogNecropsy||DestroyCouncil||||||||5||5||50||||
|-
|Megafauna Necropsy||MegafaunaNecropsy||Xenology||20000||Biotechnology||||||||||100||0||100||||
|-
|War Dog Necropsy||WarDogNecropsy||Xenology||2500||Biotechnology||||||||||100||0||100||||
|-
|Alien Army Analysis||AlienArmyAnalysis||Xenology||10000||NetworkedGlobalDefense, TheirTechnology||||||||||100||0||100||||
|-
|Reverse-Engineered Alien Small Arms||Reverse-EngineeredAlienSmallArms||Xenology||10000||TheirTechnology||||||||ExploitCouncil||5||5||50||||
|-
|Urban Armoring||UrbanArmoring||Materials||10000||NetworkedGlobalDefense, MegafaunaNecropsy||||||||ResistCouncil||5||5||50||||
|-
|Xenofauna Harmony||XenofaunaHarmony||Xenology||10000||AlienFlora||SubmitCouncil||||||SubmitCouncil||5||5||50||||
|-
|Government Network Analysis||GovernmentNetworkAnalysis||SocialScience||7500||ArrivalDomesticPolitics, AppliedArtificialIntelligence||||||||||5||5||50||||
|-
|Sanctioned Investigations||SanctionedInvestigations||SocialScience||7500||ArrivalLaw||||||||||5||5||50||||
|-
|Executive Privilege||ExecutivePrivilege||SocialScience||7500||ArrivalLaw||||||||||5||5||50||||
|-
|Independent Habitats||IndependentHabitats||SocialScience||50000||InterplanetaryPolities||||||||||5||5||50||||
|-
|Independent Commands||IndependentCommands||MilitaryScience||50000||FleetLogistics||||||||||5||5||50||||
|-
|Damage Control Drones||DamageControlDrones||InformationScience||5000||AugmentedReality, Warships, TheirRobotics||||||||||5||5||50||||
|-
|Precision Focusing Software||PrecisionFocusingSoftware||InformationScience||10000||InfraredCombatLasers, AppliedArtificialIntelligence||||||||||5||5||50||||
|-
|Vital Point Shell Targeting||VitalPointShellTargeting||InformationScience||10000||Railguns, AppliedArtificialIntelligence||||||||||5||5||50||||
|-
|Improved Terminal Guidance Systems||ImprovedTerminalGuidanceSystems||InformationScience||10000||AdvancedMissileWarfareDoctrine, SelfRepairingSoftware||||||||||5||5||50||||
|-
|Water Purification Techniques||WaterPurificationTechniques||Materials||15000||SpaceMiningandRefining, AdvancedAtomicManipulation||||||||||5||5||50||||
|-
|Rapid Distillation Techniques||RapidDistillationTechniques||Materials||20000||SpaceMiningandRefining, TransformPhages||||||||||5||5||50||||
|-
|Deep Space Metallurgy||DeepSpaceMetallurgy||Materials||15000||SpaceMiningandRefining, AdministrationAlgorithms||||||||||5||5||50||||
|-
|Molecular Benefication||MolecularBenefication||Materials||20000||SpaceMiningandRefining, MolecularAssemblers||||||||||5||5||50||||
|-
|Rapid Fissile Enrichment||RapidFissileEnrichment||Materials||20000||SpaceMiningandRefining, AdministrationAlgorithms||||||||||5||5||50||||
|-
|Civil Defense Programs||CivilDefensePrograms||SocialScience||10000||ArrivalSecurity||||||||ResistCouncil||5||5||50||||
|-
|Crash Training Program||CrashTrainingProgram||SocialScience||5000||AugmentedReality, CovertOperations||||||||||5||5||50||||
|-
|Onboarding Injections||OnboardingInjections||LifeScience||10000||TransformPhages, CovertOperations||||||||||5||5||50||||
|-
|Training Simulation Implants||TrainingSimulationImplants||InformationScience||10000||MindandMachine, CovertOperations||||||||||5||5||50||||
|-
|Civilian Fusion Reactors||CivilianFusionReactors||Energy||50000||DeuteriumTritiumFusion, ArrivalInternationalDevelopment||||||||||5||5||50||||
|-
|Algorithmic Economic Management||AlgorithmicEconomicManagement||InformationScience||15000||AdministrationAlgorithms, ArrivalEconomics||||||||||5||5||50||||
|-
|Civilian Photonic Computing||CivilianPhotonicComputing||InformationScience||10000||PhotonicComputing, ArrivalEconomics||||||||||5||5||50||||
|-
|Civilian Quantum Computing||CivilianQuantumComputing||InformationScience||25000||QuantumComputing, SpaceCommerce||||||||||5||5||50||||
|-
|Xenotourism||Xenotourism||Xenology||5000||SpaceTourism, XenofaunaHarmony||SubmitCouncil||||||SubmitCouncil||5||5||50||||
|-
|Industrial Atomic Assemblers||IndustrialAtomicAssemblers||Materials||50000||MolecularAssemblers, ArrivalInternationalDevelopment, TheirRobotics||||||||ExploitCouncil||5||5||50||||
|-
|Battery Farms||BatteryFarms||Materials||15000||ArrivalInternationalDevelopment, QuantumBattery||||||||||5||5||50||||
|-
|Carbon Recapture Technologies||CarbonRecaptureTechnologies||LifeScience||50000||ClimateChangeMitigation||||||||||5||5||50||||
|-
|Ecological Stabilization Programs||EcologicalStabilizationPrograms||LifeScience||30000||DesignerLifeforms||||||||||5||5||50||||
|-
|Advanced Climate Modeling||AdvancedClimateModeling||InformationScience||20000||QuantumComputing, TheirComputers||||||||||5||5||50||||
|-
|Targeted Community Support||TargetedCommunitySupport||InformationScience||10000||WhiteCollarAutomation, ArrivalInternationalDevelopment||||||||||5||5||50||||
|-
|Augmented Learning||AugmentedLearning||InformationScience||5000||AugmentedReality||||||||CooperateCouncil||5||5||50||||
|-
|Media Literacy Training||MediaLiteracyTraining||SocialScience||5000||ArrivalCulture||||||||CooperateCouncil||5||5||50||||
|-
|Augmented Combat Training||AugmentedCombatTraining||InformationScience||5000||AugmentedReality||||||||ResistCouncil||5||5||50||||
|-
|Territorial Defense Battalions||TerritorialDefenseBattalions||MilitaryScience||10000||NetworkedGlobalDefense||||||||DestroyCouncil||5||5||50||||
|-
|Rapid Military Prototyping||RapidMilitaryPrototyping||Materials||20000||TerrestrialMilitaryScience, MolecularAssemblers, TheirTechnology||||||||DestroyCouncil||5||5||50||||
|-
|Full Spectrum Combined Arms||FullSpectrumCombinedArms||MilitaryScience||30000||TransInterfaceWarfare, Warships||||||||DestroyCouncil||5||5||50||||
|-
|Predictive Logistics Systems||PredictiveLogisticsSystems||InformationScience||30000||WhiteCollarAutomation, TerrestrialMilitaryScience||||||||DestroyCouncil||5||5||50||||
|-
|Social Media Campaigns||SocialMediaCampaigns||InformationScience||10000||NetworkedPropaganda||||||||ExploitCouncil||5||5||50||||
|-
|Tactical Drones||TacticalDrones||MilitaryScience||25000||SelfRepairingSoftware, TerrestrialMilitaryScience, TheirRobotics||||||||DestroyCouncil||5||5||50||||
|-
|Cadre Development Programs||CadreDevelopmentPrograms||MilitaryScience||20000||TerrestrialMilitaryScience, WhiteCollarAutomation, AugmentedCombatTraining||||||||DestroyCouncil||5||5||50||||
|-
|Hypersonic Sea-Launched Cruise Missiles||HypersonicSea-LaunchedCruiseMissiles||MilitaryScience||5000||NextGenerationAerospace||||||||DestroyCouncil||5||5||50||||
|-
|Wet Navy Modernization||WetNavyModernization||MilitaryScience||20000||NetworkedGlobalDefense, MolecularAssemblers, AdvancedMissileWarfareDoctrine||||||||DestroyCouncil||5||5||50||||
|-
|Global Arms Control Regime||GlobalArmsControlRegime||SocialScience||35000||ArrivalGovernance||CooperateCouncil||||||AppeaseCouncil||5||5||50||||
|-
|Global Counterproliferation Regime||GlobalCounterproliferationRegime||SocialScience||35000||ArrivalGovernance||CooperateCouncil||||||CooperateCouncil||5||5||50||||
|-
|Army Dispersion Tactics||ArmyDispersionTactics||MilitaryScience||10000||TransInterfaceWarfare||||||||ResistCouncil||5||5||50||||
|-
|Hardened Hab Shelters||HardenedHabShelters||SpaceScience||20000||TransInterfaceWarfare, Diamondoids, ExtendedSpaceSurvival||||||||ResistCouncil||5||5||50||||
|-
|Salamander Autopsy||SalamanderAutopsy||Xenology||5000||Biotechnology||||||||||100||0||100||||
|-
|Salamander Interrogation||SalamanderInterrogation||Xenology||10000||Biotechnology, Pherocytes||||||||||100||0||100||||
|-
|Griffin Autopsy||GriffinAutopsy||Xenology||5000||Biotechnology||||||||||100||0||100||||
|-
|Griffin Interrogation||GriffinInterrogation||Xenology||10000||Biotechnology, Pherocytes||||||||||100||0||100||||
|-
|Smart Spacecraft Defenses||SmartSpacecraftDefenses||MilitaryScience||20000||AppliedArtificialIntelligence, TheirTechnology, Warships||||||||||5||5||50||||
|-
|Counteralien Operations Teams||CounteralienOperationsTeams||MilitaryScience||5000||RapidResponseTeams, CadreDevelopmentPrograms||DestroyCouncil||||||ResistCouncil||10||5||50||||Operations 20
|-
|Pherocyte Scanners||PherocyteScanners||Xenology||10000||MolecularAssemblers, Pherocytes||DestroyCouncil||||||||5||5||80||||
|-
|Pherocyte Decon Operations||PherocyteDeconOperations||Xenology||25000||DesignerLifeforms, ArrivalSecurity, PherocyteScanners||DestroyCouncil||||||||5||5||80||||
|-
|Pherocyte Inoculations||PherocyteInoculations||Xenology||35000||TransformPhages, MegafaunaNecropsy, GriffinInterrogation, WarDogNecropsy, SalamanderInterrogation||DestroyCouncil||||||||5||5||100||||
|-
|Battlefield Pherocyte Decontamination||BattlefieldPherocyteDecontamination||Xenology||30000||NetworkedGlobalDefense, PherocyteDeconOperations||DestroyCouncil||||||DestroyCouncil||5||5||50||||
|-
|Battlefield Pherocyte Deployment||BattlefieldPherocyteDeployment||MilitaryScience||30000||PherocyteMastery||ExploitCouncil||||||||10||10||100||||
|-
|Megafauna Mastery||MegafaunaMastery||Xenology||50000||PherocyteMastery, MegafaunaNecropsy, AlienFlora||ExploitCouncil||||||||10||10||100||||
|-
|Externalized Costs||ExternalizedCosts||SocialScience||5000||ArrivalEconomics||ExploitCouncil||||||ExploitCouncil||5||5||50||||
|-
|A Common Concern||ACommonConcern||SocialScience||10000||ArrivalCulture, ArrivalEconomics, TheirOperations||ResistCouncil||||||ResistCouncil||5||5||50||||
|-
|Interrogation Techniques||InterrogationTechniques||LifeScience||3500||ArrivalPsychology, AugmentedReality||||||||DestroyCouncil||10||5||80||||
|-
|Pherocyte-Enhanced Interrogations||Pherocyte-EnhancedInterrogations||Xenology||8000||ArrivalPsychology, AugmentedReality, PherocyteMastery||||||||ExploitCouncil||50||5||100||||
|-
|ECM1||ECM1||InformationScience||500||Warships||||||||||0||25||100||||
|-
|ECM2||ECM2||InformationScience||3000||MissileWarfareDoctrine, SelfRepairingSoftware, ECM1||||||||DestroyCouncil||5||10||50||||
|-
|ECM3||ECM3||InformationScience||10000||AdvancedMissileWarfareDoctrine, QuantumComputing, ECM2||||||||DestroyCouncil||5||10||50||||
|-
|AlienECM||AlienECM||Xenology||5000||ECM1, TheirComputers, TheirWarships||DestroyCouncil||||||||10||10||80||||
|-
|Strategic Deception||StrategicDeception||Xenology||10000||ArrivalSecurity, HydraInterrogation||DestroyCouncil||||||||0||5||90||||
|-
|Operational Misdirection||OperationalMisdirection||Xenology||15000||FleetLogistics, StrategicDeception||DestroyCouncil||||||ResistCouncil||0||5||90||||
|-
|Maskirovka||Maskirovka||Xenology||20000||QuantumEncryption, StrategicDeception, TheirTechnology||DestroyCouncil||||||ExploitCouncil||0||5||90||||
|}
|}
{{SpoilerBoxEnd}}
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{{Mechanics_Navbox}}

Latest revision as of 04:04, 10 September 2026

This page discusses the game mechanics for techs and projects. For a list of all techs or projects in Terra Invicta, as well as their stats, see Tech List or Project List instead.

An external tool to visualise tech tree can be found here: Tech tree viewer.

In Terra Invicta, the process of research is divided into science and engineering. Factions must decide how to direct their researchResearch income between public endeavors to advance humanity's understanding of the universe, and narrowly focused private efforts aimed at fulfilling specific objectives or improving their faction's capabilities.

Research & Development

Terra Invicta distinguishes Research from Development. "Technologies" are research into pure science, done to extend worldwide human understanding. "Projects" represent development; privately applied science and engineering, done to put the new theories into practice in the real world.

Global Research

The human Factions collectively research three new scientific principles at once. These are broad understandings of disciplines such as physics, chemistry, or socioeconomics. Only rarely do they directly lead to some specific change in how events unfold in the game. Instead, their main function is to unlock engineering projects for individual Factions, and occasionally allow for new types of Orgs to appear.

When a new technology is completed, it becomes available to all humanity.

The faction that contributes the most research to a particular global research will select what is investigated next and will have an increased chance to unlock projects based on that research.

The 2022 and 2026 scenarios start with the following global research underway: We Are Not Alone, Skywatch and Mission To Space.

The 2070 scenario starts with: We Are Not Alone, Deep System Skywatch and Mission to the Asteroids.

Org Unlocks

Many randomized orgs (see Org_List/Random for a list) require a specific global tech to be researched before they can start spawning. Furthermore, whenever a global tech is researched, the game immediately spawns 24 copies of each randomized org that is unlocked by the global tech, and directly puts 1 copy into each faction's org market unless the org is banned for that faction.

This effectively means that for a short period of time after researching a global tech, it becomes very easy to find the randomized orgs that are unlocked by the global tech.

Projects

Projects are based off global research, but are developed privately for your faction, to generate effects and advantages in the game, such as unlocking a new component for your Spaceships and Habs or providing a bonus to your faction. Most projects benefit only the faction that develops them, and must be independently developed by each faction that wants the benefit.

For example, a scientific principle (global tech) might be Infrared Combat Lasers, which enables Human Factions to develop the IR Laser Batteries project, which in turn unlocks the 60cm, 120cm, and 360cm Infrared Laser Batteries for your ships.

A number of projects are tied to completing objectives that move Factions closer to understanding the purpose of the alien invasion or toward their victory conditions.

With sufficient infrastructure, Factions may research up to three private engineering projects simultaneously.

The number of slots a faction has determines how many simultaneous projects a faction may pursue and how fast it completes them. Factions get one project slot for free. They receive a second project slot (to work on two projects simultaneously) if a councilor has an org with a projectsProjects income value. They receive a third project slot if they have built a hab module with a projectsProjects income value.

Special Projects

Certain projects have special flags that change their behavior:

Global Projects

Global Projects are projects that can be researched by only one faction. As soon as a faction researches it, it is removed from all factions. Global projects usually give a global bonus (such as nation claims) that all factions can potentially benefit from, but may also have smaller bonuses that are only given to the faction that researches the project.

Objective Projects

Objective Projects are projects that are related to campaign objectives, especially projects that complete or unlock new campaign objectives. Strangely, xenology labs and their upgrades also count as objective projects.

Repeatable Projects

Repeatable Projects can be researched an unlimited number of times, but research cost is multiplied by (1 + number of times researched).

There are currently only 6 Repeatable Projects in the game:

Unlocking Projects

Completing a global tech does not immediately make every project available to work on. Each potential project has an "unlock" percentage, which is rolled for each faction to see if they get the idea. Each faction rolls separately, and if you fail your roll, you may be able to buy or Steal ProjectSteal the project from an another faction that succeeded (see Technology#Stealing_Projects for details). Failed projects may also be unlocked by researching Future Tech or Project Review.

For projects with a low unlock percentage, there is a real chance they will never get discovered in your game. (Notably this includes several powerful late-game drive systems. The ideas are "out there", but until all the basic research is done, no one knows if they'll actually work.)

A project's unlock chance can be increased:

  • +0.2% for each point of ScienceScience that your Councilors have, in total.
  • +10% for each councilor with the Innovative trait.
  • +10% if you have researched the Autonomous Research Groups project.
  • + research_share % for the share you contributed to the global tech that it immediately depends on. If there's more than one global tech, the bonus is your average contribution.

The first 3 modifiers are included in the % shown in the UI for the project under its requirements, though not the research contribution bonus, which is added at the moment the tech unlock roll occurs. Many projects start at 100%, and with most you can easily reach 100%.

"Unlocked" projects are still not available to begin work immediately, though; instead they go into a waiting pool. Each day, there is another roll for each waiting project to see if your people have their grants and proposals written, and if it is successful then the project becomes available for you to start work on. For many (but not all) projects, the daily roll chances will increase with each month that passes.

The starting monthly availability chance is increased by your contribution bonus and your council ScienceScience bonus, and can actually exceed the maximum monthly availability chance but will then never grow. The Autonomous Research Groups project increases the monthly increase by 1%.

The unlock and availability chances vary by project, from 100% for something like Outpost Core down to 20% for the Bering Strait Crossing.

For example, the Dusty Plasma Drive project has a base 20% chance to unlock. Autonomous Research Groups makes it 30%. If you have six councilors with an average of 10 ScienceScience each, that's a total of 60 ScienceScience, multiplied by 0.2% gives a +12% bonus, bringing the project to 42% chance to unlock. Dusty Plasma Drive depends on the global techs Magnetic Nozzles and High-Temperature Superconductors. If you contributed 40% to Magnetic Nozzles and 0% to High-Temperature Superconductors, that averages to a +20% bonus, and your chance to unlock Dusty Plasma Drive is 42% + 20% = 62%.

If you do unlock it, it goes into your waiting pool. This particular project has a 0% base chance to become immediately available. But your 60 ScienceScience adds +12% to the chance, and your contribution to Magnetic Nozzles and High-Temperature Superconductors adds another +20%, for a total chance of 32%. Each month this chance increases by +5%, plus an additional 1% from Autonomous Research Groups, up to a maximum of 50% chance per month if it still hasn't popped.

Stealing Projects

Some councilors may "steal" completed projects from other human factions via the Steal ProjectSteal Project mission. A human faction X can steal a project P from a human faction Y if and only if all of the following are true:

  • Y has researched P.
  • X has not researched P.
  • P is not currently in the list of projects that X can choose to invest researchResearch into.
  • X has researched all of P's direct prereqs.
  • P is not banned from faction X.
  • P is not a repeatable project.
  • P is not a global project.
  • P is not an objective project.

Note that "stealing" a project just makes the idea available for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this Steal ProjectSteal Project mission is mostly worthwhile for low-probability projects that you might not ever get, otherwise.

A faction that is struggling with producing researchResearch can get an additional bonus from Steal Projectstealing projects: a lump sum of researchResearch based on how much more researchResearch the target faction is producing.

Another potentially more powerful alternative is capturing entire researchResearch-producing Habs using Control Space AssetControl Space Asset or Assault Enemy Space AssetAssault Enemy Space Asset missions. Among other rewards, these missions can potentially "steal" projects and instantly complete the stolen projects. See Habs#Capturing_Habs for details.

Buying Projects

A more diplomatic alternative is to simply buy the project in a trade.

A human faction X can buy a project P from a human faction Y if and only if all of the following are true:

  • Y has researched P.
  • X has not researched P.
  • P is not currently in the list of projects that X can choose to invest researchResearch into.
  • P is not banned from faction X.
  • P is not a repeatable project.
  • P is not a global project.
  • X has completed the objectives and milestones that P requires.
  • The nation that P requires exists.
  • P is not a XenologyXenology Science project.

Note that these conditions are somewhat different from those for stealing projects. Nevertheless, buying a project also just makes the idea available for you to work on, if for whatever reason it hasn't unlocked for you yet. You still have to do the work and develop it yourself, so this is mostly worthwhile for low-probability projects that you might not ever get, otherwise.

Sabotaging Projects

Some councilors may "sabotage" the ongoing research projects of other human factions via the Sabotage ProjectSabotage Project mission. Each faction's research into each project may be sabotaged by at most one Sabotage ProjectSabotage Project mission. Notably, this means that if there are 3 factions A, B, and C, and B has already successfully performed a Sabotage ProjectSabotage Project mission on a project of A, then C cannot perform another Sabotage ProjectSabotage Project mission on that same project of A.

Whenever a project is sabotaged by the Sabotage ProjectSabotage Project mission, it loses half of the researchResearch invested into it, capped at a maximum loss of 5000 researchResearch.

Another potentially more powerful alternative is capturing entire researchResearch-producing Habs using Control Space AssetControl Space Asset or Assault Enemy Space AssetAssault Enemy Space Asset missions. Among other rewards, these missions can potentially sabotage all ongoing projects, with no restrictions on how many times a project can be sabotaged or how much researchResearch it can remove. See Habs#Capturing_Habs for details.

Research Production and Bonuses

researchResearch is passively produced by Habs, Nations, and Councilors (from Orgs and Traits). researchResearch can also be produced in one lump sum by some random Events and Councilor Missions. All Human Factions also begin the campaign with a small amount of passive researchResearch income.

Any time a faction produces researchResearch, the researchResearch is distributed according to their research distribution settings and then various bonuses are applied. For each research slot X, the actual amount of researchResearch contributed to slot X is calculated as follows:

  • Start with the Base researchResearch amount produced.
  • × (100% + 5% per research slot that has pips assigned.)
  • × pips assigned to research slot X.
  • / total pips assigned to all research slots.
  • × Sum of:
    • 100%
    • Research Category Bonus × 0.9 ^ (Number of research slots of the same category that have pips - 1)
    • projectsProjects Bonus if this is a project.

Categories

There are eight Research Categories (EnergyEnergy Science, Life ScienceLife Science, Information ScienceInformation Science, Material ScienceMaterial Science, Military ScienceMilitary Science, Social ScienceSocial Science, Space ScienceSpace Science, XenologyXenology Science), which each have their Bonus calculated independently. The Research Category Bonus is gained from the following sources:

Except for alien activity investigations, each source will have diminishing returns applied to it separately when its base bonus exceeds 50%. Specifically, if the base bonus is more than 50%, then the actual bonus is set to 50% + 50% × (Base Bonus - 50%) / (Base Bonus + 150%).

The Research Category Bonus is then simply the sum of these actual bonuses from each source type.

Engineering Projects

The Project Engineering Bonus projects is gained from the following sources:

The projectsProjects Bonus is calculated as follows:

  1. The first 1 projectsProjects gained from an org is used to unlock the second project slot.
  2. The first 1 projectsProjects gained from a hab module is used to unlock the third project slot.
  3. Each remaining projectsProjects adds 5%, up to 100%.
  4. Each remaining projectsProjects adds 3%, up to 160%.
  5. Each remaining projectsProjects adds 1%.

The values reported in game

  • The base amount is reported on the Monthly Ledger tab of the Council screen (sometimes also called "ledger science").
    • The amount reported for each councilor is the sum researchResearch from each Trait plus the flat researchResearch income from all their orgs, plus a bonus of 1% × their ScienceScience attribute.
    • This amount does include the effect of Advising councilors, so it goes up during mission phases once the Advise mission triggers, and down again during the Assignment phase.
  • In the top bar of main screen, reported researchResearch is the base amount + the distribution bonus (5% per different category currently being worked on).
    • This amount does include the effect of Advising councilors, so it goes up during mission phases once the Advise mission triggers, and down again during the Assignment phase.
    • Re-calculation of the distribution bonus lags changes made to your actual research distributions, and so may not be accurate if you've recently changed projects.
  • On the Research & Development screen, daily contribution values are reported just above the pip boxes. These are possibly averaged over past contributions? not clear, may be buggy (as of 1.0.29)?

Tech Tree Colors

The in-game tech tree is color coded as follows:

OBSOLETE INFO INSIDE!  
  • Player has previously researched this Project.
  • This Project is Repeatable.
  • Player has never researched this Project.
  • Player has invested some research into this Project.
  • Player has never researched this Project.
  • Player has never invested any research into this Project.
  • This Project is currently available for Player to research.
  • Player has never researched this Project.
  • Player has never invested any research into this Project.
  • This Project is not currently available for Player to research.
  • Show Triggered Projects Game Option is On.
  • Player has failed this Project's Unlock Chance roll.
  • This Global Technology has been researched.
  • This Global Technology has not been researched.
  • This Global Technology is currently in one of the three Global Technology Slots.
  • This Global Technology has not been researched.
  • This Global Technology is not currently in one of the three Global Technology Slots.
  • This Global Technology can be selected for one of the three Global Technology Slots, if any are empty.
  • This Global Technology has not been researched.
  • This Global Technology is not currently in one of the three Global Technology Slots.
  • This Global Technology cannot be selected for one of the three Global Technology Slots, even if any are empty.
  • Player has previously researched this Project.
  • This Project is not Repeatable.
  • Player has never researched this Project.
  • Player has never invested any research into this Project.
  • This Project is not currently available for Player to research.
  • Show Triggered Projects Game Option is On.
  • Player has passed this Project's Unlock Chance roll.
  • Player has never researched this Project.
  • Player has never invested any research into this Project.
  • This Project is not currently available for Player to research.
  • This Project's Unlock Chance is currently 100% for Player.
  • Player has never researched this Project.
  • Player has never invested any research into this Project.
  • This Project is not currently available for Player to research.
  • This Project's Unlock Chance is currently below 100% for Player.

Future Tech

Whenever a global technology is completed, and there is no global technology that can be picked, the game will instead offer a choice of Future Techs to pick from. These Future Techs do not unlock any new research projects, but instead make every locked project of the same science category (or the XenologyXenology Science category) reroll its unlock roll for each human faction. Each category of Future Tech also gives additional bonuses:

Future Tech Additional Bonuses
Energy All human Nations immediately receive 30 days of their Investment pointsIP production.
Information Science All Councilors and recruits gain 5 XP.
Life Science Gives +0.5 Years of Lifespan to Councilors
Material Science Each human faction that has researched the Exotic Materials project gains 0.2 exoticsExotics for every powered Nanofactory owned and 0.4 exoticsExotics for every powered Nanofacturing Complex owned. Other human Factions immediately have the Exotic Materials project added to their available research projects.
Military Science Raises the Military TechnologyMiltech Cap by 0.5 for all Nations.
Social Science A Nation controlled by Faction that contributed the most to this tech will gain a new claim, if possible; otherwise another nation will gain a new claim.
Space Science Adds 1 to the Space Mine Limit.

Note: You do not actually need to reach the end of the technology tree to access Future Techs. They are available any time there are no valid global technologies to pick, which could be possible if the only valid global technologies are already in the other two global technology slots.

Future Social Science claims

  • A non-hostile claim is generated for exactly one nation whose executive is held by the research leader.
  • The claim is generated for an adjacent territory that is not already claimed. "Adjacent" can be confirmed in the tooltip in the Regions tab of the nation detail window. It includes bridges and tunnels constructed for "peaceful use only".
  • If there is no eligible territory by the above rules, a non-adjacent claim is generated for a nation held by the research leader, to a random territory anywhere on the planet.

This means it is possible to guide the claim to be generated by leaving a buffer zone around your nations, of regions they claim but have not taken control of.

AI First Tech Picks

This entire section is outdated.

OBSOLETE INFO INSIDE!  

This section analyzes the early tech choices for the human AI factions. The AI faction will never pick a tech whose tech tier is lower than another tech it could have picked instead.

Note: Techs with Tier 1 only have Tier 1 if the faction is over their mine limit. Otherwise they are Tier 0.

Note 2: When a faction unlocks its victory objective, its Tech Tiers change. This table only shows the Tech Tiers for before the victory objective is unlocked.

Tech Tier for each Tech for each Faction.
Name Type Research Cost Humanity First The Resistance Project Exodus The Initiative The Academy The Protectorate The Servants
Accelerando Social Science 150000 2 2 2 2 2 2 2
Ad Astra Social Science 5000 5 5 5 5 5 6 5
Administration Algorithms Information Science 50000 2 2 2 2 2 2 2
Advanced Atomic Manipulation Material Science 10000 2 2 2 5 2 2 2
Advanced Carbon Manipulation Material Science 1000 5 5 5 6 5 5 5
Advanced Chemical Rocketry Material Science 1000 2 2 2 2 2 2 2
Advanced Fission Systems Energy 25000 2 2 2 2 2 2 2
Advanced Heat Management Concepts Space Science 2500 5 5 6 5 5 5 5
Advanced Hydrogen Containment Material Science 20000 2 2 2 2 2 2 2
Advanced Electromagnetism Energy 1000 5 6 6 6 5 5 5
Advanced Missile Warfare Doctrine Military Science 30000 2 2 2 2 2 2 2
Advanced Neural Networks Information Science 5000 2 2 2 2 5 2 2
Advanced Superconductors Material Science 3500 0 0 0 5 0 0 0
Antimatter Containment Energy 10000 0 0 0 0 0 0 0
Antimatter Mass Production Energy 125000 0 0 0 0 0 0 0
Antimatter Propulsion Space Science 100000 0 0 0 0 0 0 0
Antimatter Weaponry Military Science 60000 0 0 0 0 0 0 0
Applied Artificial Intelligence Information Science 25000 2 2 2 2 2 2 2
Arc Lasers Energy 25000 5 2 2 2 2 2 2
Arrival Culture Social Science 20000 2 2 2 2 2 2 5
Arrival Domestic Politics Social Science 2000 2 2 2 2 2 5 5
Arrival Economics Social Science 2500 2 2 2 5 2 2 2
Arrival Governance Social Science 35000 0 0 0 0 0 5 5
Arrival International Development Social Science 5000 0 0 0 0 0 5 0
Arrival International Relations Social Science 5000 2 2 2 2 2 5 5
Arrival Law Social Science 5000 2 2 2 2 2 5 2
Arrival Mass Communications Social Science 5000 0 0 0 0 0 5 5
Arrival Psychology Life Science 5000 0 0 0 0 0 0 5
Arrival Security Military Science 10000 5 5 2 2 2 2 5
Arrival Sociology Social Science 2500 0 0 0 0 0 0 5
Augmented Reality Information Science 1500 2 2 2 2 5 2 2
Biotechnology Life Science 1500 2 2 2 5 2 5 2
Carbon Nanotubes Material Science 3500 5 2 2 5 2 2 2
Clean Energy Energy 50000 0 0 0 0 0 5 0
Climate Change Mitigation Life Science 100000 0 0 0 0 0 5 0
Coilguns Military Science 30000 2 5 2 2 2 2 2
Colony Habs Life Science 35000 2 2 2 2 2 2 2
Cybernetics Information Science 5000 2 2 2 2 2 2 5
Deep Space Propulsion Concepts Space Science 1000 5 6 6 5 5 5 5
Deep System Skywatch Space Science 1000 5 6 5 5 5 5 5
Designer Lifeforms Life Science 30000 2 2 2 2 2 2 2
Deuterium-Deuterium Fusion Energy 75000 2 2 2 2 2 2 2
Deuterium-Helium- Fusion Energy 75000 2 2 2 2 2 2 2
Deuterium-Tritium Fusion Energy 50000 2 2 2 2 2 2 2
Diamondoids Material Science 15000 2 2 5 2 2 2 2
Directed Energy Warfare Doctrine Military Science 2500 5 5 5 5 5 5 5
Directed Space Research Social Science 5000 5 5 6 5 6 5 5
Electromagnetic Propulsion Energy 1500 0 0 0 0 0 0 0
Electrostatic Plasma Confinement Energy 15000 2 2 2 2 2 2 2
Electrostatic Propulsion Energy 3000 0 0 0 0 0 0 0
Electrothermal Propulsion Energy 500 2 2 2 2 2 2 2
Extended Space Survival Life Science 5000 2 2 2 2 5 2 2
Fall of Empires Social Science 10000 0 0 0 0 0 0 5
Fission Pulse Drives Material Science 25000 0 0 0 0 0 0 0
Fleet Logistics Social Science 45000 2 2 2 2 2 2 2
Future Tech: Energy Energy 100000 0 0 0 0 0 0 0
Future Tech: Information Science Information Science 100000 0 0 0 0 0 0 0
Future Tech: Life Science Life Science 100000 0 0 0 0 0 0 0
Future Tech: Materials Material Science 100000 0 0 0 0 0 0 0
Future Tech: Military Science Military Science 100000 0 0 0 0 0 0 0
Future Tech: Social Science Social Science 100000 0 0 0 0 0 0 0
Future Tech: Space Science Space Science 100000 0 0 0 0 0 0 0
Gas Core Fission Systems Energy 20000 5 5 5 5 5 5 5
Genies Life Science 50000 0 0 0 0 0 0 0
Great Nations Social Science 25000 0 0 0 0 0 5 5
Heavy Pulsed Propulsion Material Science 50000 0 0 0 0 0 0 0
High-Temperature Superconductors Material Science 40000 2 2 2 2 2 2 2
High-Energy Electromagnetic Propulsion Space Science 5000 0 0 0 0 0 0 0
High-Energy Lasers Energy 1000 5 0 0 0 0 0 0
Improved Shipbuilding Techniques Material Science 20000 2 2 2 2 2 2 2
In Situ Resource Utilization Space Science 5000 0 0 0 0 0 0 0
Independence Movements Social Science 5000 2 2 2 2 2 2 5
Industrialization of Space Social Science 15000 2 2 2 5 2 2 2
Inertial Confinement Fusion Energy 65000 2 2 2 2 2 2 2
Infrared Combat Lasers Military Science 5000 5 2 2 2 2 2 2
Integrated Earth-Space Economy Social Science 40000 2 2 2 2 2 2 2
Interplanetary Polities Social Science 50000 0 0 0 0 0 0 0
Kinetics Warfare Doctrine Military Science 2500 5 5 5 5 5 5 5
Magnetic Force Manipulation Energy 2500 2 2 2 2 2 2 2
Magnetic Nozzles Energy 50000 2 2 5 2 5 2 2
Magnetic Plasma Confinement Energy 35000 2 2 2 2 2 2 2
Mass Drivers Energy 1000 5 6 6 6 5 5 5
Militarization of Space Military Science 5000 5 2 2 2 2 2 2
Mind and Machine Life Science 35000 2 2 2 2 2 2 2
Missile Warfare Doctrine Military Science 2500 6 5 5 5 5 5 5
Mission to Jupiter Space Science 10000 1 1 1 1 1 1 1
Mission to Mars Space Science 2500 6 6 5 5 6 5 5
Mission to Saturn Space Science 25000 1 1 1 1 1 1 1
Mission To Space Space Science 250 5 5 5 5 5 5 5
Mission to the Asteroids Space Science 3500 5 5 5 6 6 5 5
Mission to Venus Space Science 2500 1 1 1 1 1 1 1
Mission to Mercury Space Science 15000 1 1 1 1 1 1 1
Mission to the Moon Space Science 1000 5 6 6 5 6 5 5
Mission to the Outer Planets Space Science 40000 1 1 1 1 1 1 1
Molecular Assemblers Material Science 20000 0 0 0 0 0 0 0
Molten Core Fission Systems Energy 10000 5 5 5 5 5 5 5
Networked Global Defense Military Science 25000 5 2 2 2 2 2 2
Networked Propaganda Information Science 10000 0 0 0 0 0 0 5
Neutronics Material Science 15000 0 0 0 0 0 0 0
Next-Generation Aerospace Material Science 5000 0 0 0 0 0 0 0
Nuclear Fission In Space Space Science 2500 5 5 6 5 6 5 5
Nuclear Fusion Methodologies Space Science 50000 0 0 5 0 5 0 0
Exoatmospheric Fighters Military Science 7500 5 5 2 2 2 2 2
Orbitals Life Science 5000 5 6 5 5 5 5 5
Orbital Shipbuilding Material Science 1000 5 6 6 5 5 5 5
Ring Habs Life Science 35000 5 5 5 5 5 5 5
Our Space Future Social Science 30000 2 2 2 2 2 5 2
Outpost Habs Life Science 1000 5 6 5 6 5 5 5
Particle Beams Energy 5000 0 0 0 0 0 0 0
Phased-Array Lasers Energy 70000 5 2 5 2 2 2 2
Photonic Computing Information Science 1500 2 2 2 2 5 2 2
Plasma Weapons Military Science 40000 2 2 2 2 2 2 2
Predictive Genetics Life Science 5000 0 0 0 0 0 0 0
Principles of Space Warfare Military Science 1000 6 5 5 5 5 5 5
Aneutronic Fusion Energy 75000 2 2 2 2 2 2 2
Proton-Proton Fusion Energy 100000 0 0 0 0 0 0 0
Quantum Computing Information Science 10000 2 2 2 2 5 2 2
Quantum Encryption Information Science 20000 2 2 2 5 2 5 2
Railguns Military Science 5000 2 5 2 2 2 2 2
Self-Repairing Software Information Science 10000 2 2 2 2 2 2 2
Settlement Habs Life Science 5000 5 5 5 5 5 5 5
Skywatch Space Science 250 5 6 5 5 5 5 5
Solid Core Fission Systems Energy 5000 5 5 5 5 5 5 5
Space Agriculture Life Science 2500 5 5 5 5 6 5 5
Space Assault Doctrine Military Science 10000 2 5 2 2 2 2 2
Space Commerce Social Science 20000 2 2 2 5 2 2 2
Space Medicine Life Science 2500 0 0 0 0 0 0 0
Space Mining and Refining Space Science 2500 5 6 6 6 5 5 5
Space Navies Military Science 10000 2 2 2 2 2 2 2
Space Research Social Science 2500 5 5 6 5 6 5 5
Space Tourism Social Science 1000 0 0 0 0 0 0 0
Superalloys Material Science 5000 2 2 2 2 2 2 2
Supercapacitors Material Science 10000 0 0 0 0 0 0 0
Superconducting Magnets Material Science 10000 2 2 2 2 2 2 2
Targeted Biological Warfare Military Science 30000 0 0 0 0 0 0 0
Tokamaks Energy 25000 2 2 2 2 2 2 2
Terawatt Fusion Reactors Energy 100000 2 2 2 2 2 2 2
Terrestrial Military Science Military Science 3000 5 2 2 2 2 2 2
Titanic Spacecraft Material Science 60000 2 2 2 2 2 2 2
Trans-Interface Warfare Military Science 25000 6 5 5 5 5 5 5
Transform Phages Life Science 10000 0 0 0 0 0 0 0
Ultracapacitors Material Science 40000 2 2 2 2 2 2 2
Ultraviolet Combat Lasers Military Science 60000 2 2 2 2 2 2 2
Unity Movements Social Science 10000 0 0 0 0 0 5 5
Vacuum Electrostatic Principles Energy 1000 0 0 0 0 0 0 0
Visible Combat Lasers Military Science 25000 5 2 2 2 2 2 2
We Are Not Alone Social Science 500 5 5 5 5 5 5 5
White Collar Automation Information Science 40000 2 2 2 2 2 2 2
Z-Pinch Techniques Energy 50000 0 0 0 0 0 0 0