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Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
<i>This page discusses the game mechanics for orgs. For a list of all orgs in Terra Invicta, as well as their stats, see [[Org List]] instead. </i>


Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a [[Councilors|councilor]] may control. Orgs may provide incomes, stat bonuses, new [[Missions]], and bonuses to the faction's investment priorities in [[Nations]]. Orgs are rated from tier 1 to tier 3 (represented by the number of {{icon|star}}stars attached to the org icon), and councilors may manage one tier of org per point in the administration stat.


Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Most orgs become available on a [[Factions|faction]]'s exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using {{TV|money}}, {{TV|influence}} and rarely {{TV|ops}} or {{TV|boost}}. They may also be acquired via the {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]] missions or during [[Factions#Trade_Negotiations|trades]] with other factions. [[Factions]] may also gain special orgs for completing objectives or during [[Events]].


Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of {{TV|administration}} for the purposes of calculating a councilor's org capacity. If a councilor is {{MissionIcon|Detain}}[[Detain]]ed, then all of their equipped orgs are made inactive and will only be reactivated on the mission phase after the councilor is released.


Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.


Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
== Markets ==


== National Orgs ==
Every faction (even the {{icon|alien}}[[Aliens]]) has its own private org marketplace that other factions cannot access. In addition, there is a shared pool of orgs in the void that cannot be accessed by any faction, but is used to store orgs that may later appear in some faction's private org marketplace.
National Orgs are organizations that operate in a certain region. Purchasing them requires either a control point in the nation controlling its region or the councilor to be present in the said nation.


=== Government Orgs ===
On the 15th of every month, every faction's private org marketplace is refreshed (in a randomized order). This refresh is composed of the following steps:
Government Orgs can purchased by councilors with the Government trait.
# Every org that was already in the market has a (100% - 25% per star) chance to be removed from the market and sent into the void.
{| class="wikitable"
# The market size limit for this month is set to a random number between 5 and 10. Then the [[Arrival Markets]] and [[Institutional Outreach]] projects, if researched, each increase the market size limit by an additional 5 orgs. The refresh immediately ends if the number of orgs in the market has already reached or exceeded the market size limit.
! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost !! Region
# The orgs in the void are shuffled, and then for each org:
#* If the org is not allowed on the faction's market, it is skipped.
#* If the org is allowed on the faction's market, then it has a 5% chance to be removed from the void and sent into the faction's market. The chance is increased to 10% if the faction has an affinity for that specific org.
#* The refresh immediately ends if the number of orgs in the market has reached or exceeded the market size limit.
# If the market size limit has still not been reached, then each remaining slot attempts to fill itself with a newly generated randomized org. Note that this attempt can fail if the newly generated org is not allowed on this specific faction's market.
 
After all factions' org markets are refreshed, the game then deletes randomized orgs in the void until there are at most 50 of them. The chance for each randomized org in the void to be deleted is proportional to (4 - 1 per star). Non-randomized orgs can never be deleted.
 
Orgs may be sold from your control back to the marketplace for 1/3 of their original {{TV|money}} cost, but {{TV|influence}}, {{TV|ops}}, and {{TV|boost}} prices are not refunded.
 
Orgs may also be directly put into the marketplace by the completion of specific global techs. See [[Technology#Org_Unlocks]] for details.
 
== Unassigned orgs ==
 
Each faction may own up to 10 orgs that are not assigned to any specific councilor, which can be used to hold orgs for transfer between [[Councilors]], or to save good orgs with benefits you don't need currently but expect to want later. You need to pay some {{TV|money}} or {{TV|influence}} to assign those orgs to a councilor.
 
These orgs do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain.
 
Unassigned orgs are much easier targets for the {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]] mission.
 
== Types of Orgs ==
 
There are several common archetypes of orgs, many of which can overlap:
 
{| class="wikitable sortable"
|-
|-
| [[File:Org AirForceResearchLaboratory.png|70px]] Air Force Research Laboratory
! Type !! Description
| ★★
| -65 Money<br>+25 Research<br>+2% Military<br>+2% Spaceflight Program<br>+8% Military Science Research
| +1 Science
|
| 100 Influence
| Denver
|-
|-
| [[File:Org AFSOC.png|70px]] Air Force Special Operations Command
| [[Org List/Criminal|Criminal Orgs]]
| ★★
| Representing various cartels, mafias, and other criminal groups, these orgs can only be equipped by [[Councilors]] that have the Criminal Trait.
| -2 Money<br>+3 Ops
|-  
| +1 Command
| [[Org List/Faction|Faction Orgs]]
| Extract Councilor
| These orgs are permanently bound to a specific [[Factions|Faction]], and can never be removed by any means.
| 80 Influence
| Atlanta
|-
|-
| [[File:Org Bundesnachrichtendienst.png|70px]] Bundesnachrichtendienst
| [[Org List/Space|Faction Space Orgs]]
| ★★
| Special orgs given by the [[Space Mogul Benefactor]] event.
| -36 Money<br>+1 Ops
| +1 Espionage<br>+2 investigation<br>+1 Security
| Detain Councilor<br>Investigate Councilor<br>Surveil Location
| 200 Influence
| Berlin
|-
|-
| [[File:Org DGSE.png|70px]] Directorate General for External Security
| [[Org List/Government|Government Orgs]]
| ★★
| Representing various secret services, national labs, and other government agencies, these orgs can only be equipped by [[Councilors]] that have the Government Trait.
| -22 Money<br>+3 Ops
| +2 Espionage<br>+2 investigation<br>+1 Security
| Crackdown<br>Detain Councilor<br>Investigate Councilor<br>Surveil Location
| 250 Influence
| Paris
|-
|-
| [[File:Org FPS.png|70px]] Federal Protective Service
| [[Org List/Market|Market Orgs]]
| ★★
| These orgs may be bought from and sold to the markets.
| -10 Money<br>+1 Ops
| +1 Command<br>+1 Investigation<br>+3 Security
| Defend Interests<br>Investigate Councilor<br>Protect Target
| 150 Influence
| Moscow
|-
|-
| [[File:Org FIS.png|70px]] Foreign Intelligence Service
| [[Org List/Nation|National Orgs]]
| ★★
| These orgs operate in a specific [[Regions|Region]] of the [[Earth]], and are beholden to the [[Nations|Nation]] that controls that [[Regions|Region]]. They can only be equipped by [[Factions]] that have at least one of the following:
| -30 Money<br>+3 Ops
* A control point in that [[Nations|Nation]].
| +1 Persuasion<br>+1 Espionage<br>+1 Investigation<br>+1 Security
* A [[Councilors|Councilor]] whose home region is in that [[Nations|Nation]].
| Investigate Councilor<br>Public Campaign<br>Surveil Location
| 250 Influence
| Moscow
|-
|-
| [[File:Org GCHQ.png|70px]] Government Communications Headquarters
| [[Org List/Prominent|Prominent Orgs]]
| ★★
| These orgs grant their bearer the Prominent trait, which grants the Marked trait to any [[Councilors]] that try to {{MissionIcon|Assassinate}}[[Assassinate]] the org holder without getting a critical success.
| -20 Money<br>+1 Ops
| +1 Persuasion<br>+1 Espionage<br>+1 Investigation
| Investigate Councilor<br>Surveil Location
| 200 Influence
| London
|-
|-
| [[File:Org MI5.png|70px]] Security Service
| [[Org List/Random|Random Orgs]]
| ★★
| These orgs are not pre-defined. They spawn with random names, home [[Regions]], and bonuses, albeit still within certain limits. Many duplicates can exist simultaneously. Most of these orgs are also Market Orgs, with the exception of Random Cult 11 and Random Vigilante 11, which are instead generated by random events.
| -50 Money<br>+1 Ops
 
| +1 Espionage<br>+3 Investigation<br>+2 Security
These are the only orgs that the game spawns to fill in markets that still need more orgs. And these are the only orgs that get deleted from the void after the monthly market refresh when there are more than 50 of them in the void.
| Detain Councilor<br>Investigate Councilor<br>Surveil Location
| 200 Influence
| London
|-
| [[File:Org UKSAS.png|70px]] Special Air Service
| ★★
| -2 Money<br>+3 Ops
| +1 Command<br>+1 Security
| Assault Alien Asset<br>Detain Councilor<br>Extract Councilor
| 200 Influence
| London
|-
| [[File:Org UNOOSA.png|70px]] U.N. Office for Outer Space Affairs
| ★★
| -1 Money<br>+8 Research<br>+3% Spaceflight Program<br>+5% Space Science Research
|
| Advise
| 120 Influence
| Vienna
|-
| [[File:Org CIA.png|70px]] Central Intelligence Agency
| ★★★
| -400 Money<br>+5 Influence<br>+5 Ops
| +1 Persuasion<br>+3 Espionage<br>+2 Investigation<br>+1 Science<br>+2 Security
| Assassinate<br>Coup d'Etat<br>Increase Unrest<br>Purge
| 300 Influence
| Washington
|-
| [[File:Org DARPA.png|70px]] Defense Advanced Research Projects Agency
| ★★★
| -95 Money<br>+40 Research<br>Unlocks the Org Council Engineering Projects slot
| +1 Science<br>+1 Security<br>+8% Military<br>+15% Military Science Research
|
| 200 Influence
| Washington
|-
| [[File:Org DeltaForce.png|70px]] Delta Force
| ★★★
| -3 Money<br>+6 Ops
| +2 Command<br>+1 Security
| Assassinate<br>Assault Alien Asset<br>Detain Councilor<br>Extract Councilor
| 200 Influence
| Washington
|-
| [[File:Org FSS.png|70px]] Federal Security Service
| ★★★
| -250 Money<br>+2 Influence<br>+2 Ops<br>+2% Unity
| +1 Persuasion<br>+2 Investigation<br>+6 Administration<br>+2 Security
| Crackdown<br>Detain Councilor<br>Investigate Councilor<br>Surveil Location
| 250 Influence
| Moscow
|-
| [[File:Org Hezbollah.png|70px]] Hezbollah
| ★★★
| +1 Influence<br>+3 Ops
| +2 Espionage<br>+1 Command<br>+1 Administration<br>+2 Security
| Assassinage<br>Assault Alien Asset<br>Increase Unrest<br>Sabotage Facilities
| 250 Influence
| Syria
|-
| [[File:Org MID.png|70px]] Main Intelligence Directorate
| ★★★
| -50 Money<br>+4 Influence<br>+5 Ops<br>+1% Military<br>+2% Spoils
| +1 Persuasion<br>+3 Espionage<br>+1 Investigation<br>+4 Administration<br>+2 Security
| Assassinate<br>Coup d'Etat<br>Increase Unrest<br>Purge
| 250 Influence
| Moscow
|-
| [[File:Org MinistryofStateSecurity.png|70px]] Ministry of State Security
| ★★★
| -220 Money<br>+2 Influence<br>+5 Ops
| +3 Espionage<br>+2 Investigation<br>+6 Administration<br>+1 Science<br>+3 Security
| Crackdown<br>Detain Councilor<br>Investigate Councilor<br>Surveil Location
| 300 Influence
| Beijing
|-
| [[File:Org Mossad.png|70px]] Mossad
| ★★★
| -75 Money<br>+2 Influence<br>+5 Ops
| +1 Persuasion<br>+3 Espionage<br>+1 Command<br>+3 Security
| Assassinate<br>Coup d'Etat<br>Increase Unrest
| 300 Influence
| Tel Aviv
|-
| [[File:Org NGIA.png|70px]] National Geospatial Intelligence Agency
| ★★★
| -140 Money<br>+10 Research<br>+3 Mission Control<br>+3% Welfare<br>+2% Information Science Research
| +3 Command<br>+3 Investigation<br>+2 Science<br>+1 Security
| Stabilize Nation<br>Surveil Location
| 200 Influence
| Washington
|-
| [[File:Org NRO.png|70px]] National Reconnaissance Office
| ★★★
| -200 Money<br>+2 Mission Control<br>+0.3 Boost<br>+2% Space Science Research
| +3 Investigation<br>+1 Science
| Surveil Location
| 200 Influence
| Washington
|-
| [[File:Org NSA.png|70px]] National Security Agency
| ★★★
| -250 Money<br>+4 Influence<br>+5% Information Science Research
| +1 Persuasion<br>+1 Espionage<br>+3 Investigation
| Investigate Councilor<br>Sabotage Project<br>Surveil Location
| 300 Influence
| Washington
|-
| [[File:Org QudsForce.png|70px]] Quds Force
| ★★★
| +2 Money<br>+1 Influence<br>+3 Ops
| +1 Espionage<br>+1 Command<br>+2 Security
| Assassinate<br>Increase Unrest
| 200 Influence
| Tehran
|-
| [[File:Org IndianResearchAnalysisWing.png|70px]] Research and Analysis Wing
| ★★★
| -25 Money<br>+2 Ops
| +2 Espionage<br>+2 Investigation<br>+1 Security
| Defend Interests<br>Investigate Councilor<br>Surveil Location
| 200 Influence
| New Delhi
|-
| [[File:Org SealTeam6.png|70px]] SEAL Team Six
| ★★★
| -3 Money<br>+6 Ops
| +1 Command<br>+1 Security
| Assassinate<br>Assault Alien Asset<br>Detain Councilor<br>Extract Councilor
| 200 Influence
| Washington
|-
| [[File:Org MI6.png|70px]] Secret Intelligence Service
| ★★★
| -50 Money<br>+2 Ops
| +2 Espionage<br>+2 Investigation<br>+2 Security
| Investigate Councilor<br>Stabilize Nation<br>Surveil Location
| 250 Influence
| London
|-
| [[File:Org UNESCO.png|70px]] UNESCO
| ★★★
| -15 Money<br>+4 Influence<br>+3% Knowledge<br>+5% Social Science Research
| +2 Persuasion
| Inspire
| 150 Influence
| Paris
|-
|-
| [[File:Org WHO.png|70px]] World Health Organization
| [[Org List/Victory|Victory Orgs]]
| ★★★
| These orgs enable the final [[Missions|Mission]] for their respective [[Factions|Faction]].
| -235 Money<br>+20 Research<br>+10% Welfare<br>+10% Life Science Research
| +3 Science
|
| 120 Influence
| Vienna
|}
|}


==== Investigation Orgs ====
=== Council Engineering Orgs ===
Investigation Orgs are Government Orgs that can't purchased by councilors with the Criminal trait.
Council Engineering Orgs are {{icon|star}}{{icon|star}}{{icon|star}}tier 3 organizations that are unlocked for a faction after researching the required council engineering project.
{| class="wikitable"
{| class="wikitable"
! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost !! Region
! Organization !! Monthly Income !! Councilor Attribures !! Missions Gained !! Council Engineering Project
|-
|-
| [[File:Org Carabinieri.png|70px]] Arma dei Carabinieri
| [[File:Org cooperate mid.png|70px]] Academy Envoys
| ★★
| {{icon|influence|bgcolor=DarkSlateGray}}+2 Influence<br>{{icon|research}}+10 Research<br>{{icon|xenology}}+10% Xenology Research
| -2 Money<br>+1 Ops
| {{icon|persuasion}}+3 Persuasion<br>{{icon|administration}}+6 Administration<br>{{icon|science}}+2 Science
| +1 Command<br>+1 Investigation<br>+2 Security
| [[File:ICO advisenation on.png|24px]] Advise<br>[[File:ICO gain influence on.png|24px]] Control Nation<br>[[File:ICO controlspaceasset on.png|24px]] Control Space Asset<br>[[File:ICO defendinterest on.png|24px]] Defend Interests
| Investigate Councilor<br>Stabilize Nation
| [[File:FAC CooperateCouncil 128.png|40px]] A Cooperative Resolution
| 75 Influence
| Rome
|-
|-
| [[File:Org BrookhavenNationalLaboratory.png|70px]] Brookhaven National Laboratory
| [[File:Org exploit mid.png|70px]] Pherocyte Deployment Team
| ★★
| {{icon|influence|bgcolor=DarkSlateGray}}+4 Influence<br>{{icon|ops|bgcolor=DarkSlateGray}}+2 Ops<br>{{icon|unity}}+20% Unity<br>{{icon|spoils}}+10% Spoils<br>{{icon|social}}+10% Social Science Research
| -14 Money<br>+20 Research<br>+5% Energy Research
| {{icon|persuasion}}+15 Persuasion<br>{{icon|investigation}}+5 Investigation<br>{{icon|espionage}}+5 Espionage<br>{{icon|administration}}+5 Administration
| +1 Science
| [[File:ICO gain influence on.png|24px]] Control Nation<br>[[File:ICO controlspaceasset on.png|24px]] Control Space Asset<br>[[File:ICO propaganda on.png|24px]] Public Campaign<br>[[File:ICO purge on.png|24px]] Purge
|  
| [[File:FAC ExploitCouncil 128.png|40px]] Means to an End
| 150 Influence
| New York
|-
|-
| [[File:Org DEA.png|70px]] Drug Enforcement Agency
| [[File:Org escape mid.png|70px]] Project Exodus Engineers
| ★★
| {{icon|boost|bgcolor=DarkSlateGray}}+9 Boost<br>{{icon|mc}}+4 Mission Control<br>{{icon|research}}+40 Research<br>{{icon|project|bgcolor=DarkSlateGray}}+1 Engineering projects<br>{{icon|knowledge}}+5% Knowledge<br>{{icon|funding}}+10% funding<br>{{icon|found space program}}+10% Spaceflight Program<br>{{icon|boost priority}}+10% Boost<br>{{icon|exofighter}}+10% Build Exofighter<br>{{icon|mission control priority}}+10% Mission control<br>{{icon|space}}+20% Space Science Research<br>{{icon|mining|bgcolor=DarkSlateGray}}+10% Space Mining output bonus
| -85 Money<br>+1 Ops
| {{icon|administration}}+3 Administration<br>{{icon|science}}+5 Science
| +1 Investigation
| [[File:ICO advisenation on.png|24px]] Advise<br>[[File:ICO controlspaceasset on.png|24px]] Control Space Asset
| Crackdown<br>Detain Councilor
| [[File:FAC EscapeCouncil 128.png|40px]] Leave the Cradle
| 120 Influence
| Washington
|-
|-
| [[File:Org GSG9.png|70px]] GSG 9 der Bundespolizei
| [[File:Org appease mid.png|70px]] Reeducation Team
| ★★
| {{icon|influence|bgcolor=DarkSlateGray}}+3 Influence<br>{{icon|ops|bgcolor=DarkSlateGray}}+2 Ops<br>{{icon|unity}}+5% Unity<br>{{icon|social}}+10% Social Science Research
| -2 Money<br>+1 Ops
| {{icon|persuasion}}+5 Persuasion<br>{{icon|investigation}}+3 Investigation<br>{{icon|administration}}+6 Administration
| +1 Command<br>+1 Investigation<br>+2 Security
| [[File:ICO crackdown on.png|24px]] Crackdown<br>[[File:ICO defendinterest on.png|24px]] Defend Interests<br>[[File:ICO propaganda on.png|24px]] Public Campaign
| Detain Councilor<br>Extract Councilor<br>Protect Target
| [[File:FAC AppeaseCouncil 128.png|40px]] Appease the Invaders
| 200 Influence
| Berlin
|-
|-
| [[File:Org Interpol.png|70px]] Interpol
| [[File:Org resist mid.png|70px]] Special Activities Section
| ★★
| {{icon|influence|bgcolor=DarkSlateGray}}+2 Influence<br>{{icon|ops|bgcolor=DarkSlateGray}}+4 Ops<br>{{icon|research}}+20 Research<br>{{icon|military priority}}+5% Military<br>{{icon|found military}}+5% Found Military<br>{{icon|build army}}+5% Build Army<br>{{icon|build navy}}+5% Build Navy<br>{{icon|space defenses}}+5% Space Defenses<br>{{icon|xenology}}+10% Xenology Research
| -4 Money<br>+1 Ops
| {{icon|investigation}}+5 Investigation<br>{{icon|espionage}}+5 Espionage<br>{{icon|command}}+10 Command<br>{{icon|administration}}+3 Administration<br>{{icon|science}}+3 Science<br>{{icon|security}}+3 Security
| +2 Investigation<br>+2 Security
| [[File:ICO advisenation on.png|24px]] Advise<br>[[File:ICO assaultalienasset on.png|24px]] Assault Alien Asset<br>[[File:ICO stabilize on.png|24px]] Stabilize Nation
| Investigate Councilor<br>Surveil Location
| [[File:FAC ResistCouncil 128.png|40px]] Defend the Earth
| 150 Influence
| Paris
|-
|-
| [[File:Org FBI.png|70px]] Federal Bureau of Investigation
| [[File:Org destroy mid.png|70px]] The Executioners
| ★★★
| {{icon|ops|bgcolor=DarkSlateGray}}+5 Ops<br>{{icon|military priority}}+10% Military<br>{{icon|found military}}+10% Found Military<br>{{icon|build army}}+10% Build Army<br>{{icon|build navy}}+10% Build Navy<br>{{icon|space defenses}}+10% Space Defenses<br>{{icon|military}}+10% Military Science Research
| -250 Money<br>+3 Ops
| {{icon|espionage}}+5 Espionage<br>{{icon|command}}+10 Command<br>{{icon|administration}}+3 Administration<br>{{icon|security}}+10 Security
| +2 Espionage<br>+4 Investigation<br>+2 Security
| [[File:ICO assassinate on.png|24px]] Assassinate<br>[[File:ICO assaultalienasset on.png|24px]] Assault Alien Asset<br>[[File:ICO purge on.png|24px]] Purge
| Crackdown<br>Detain Councilor<br>Investigate Councilor<br>Surveil Location
| [[File:FAC DestroyCouncil 128.png|40px]] Purify the Earth
| 280 Influence
| Washington
|-
|-
| [[File:Org JPL.png|70px]] Jet Propulsion Laboratory
| [[File:Org submit mid.png|70px]] The Shield of the Devoted
| ★★★
| {{icon|influence|bgcolor=DarkSlateGray}}+3 Influence<br>{{icon|ops|bgcolor=DarkSlateGray}}+4 Ops<br>{{icon|unity}}+10% Unity<br>{{icon|spoils}}+5% Spoils<br>{{icon|xenology}}+10% Xenology Research
| -45 Money<br>+40 Research<br>+1 Mission Control<br>+1% Knowledge<br>+3% Spaceflight Program<br>+10% Space Science Research<br>Unlocks the Org Council Engineering Projects slot
| {{icon|persuasion}}+3 Persuasion<br>{{icon|command}}+5 Command<br>{{icon|administration}}+6 Administration<br>{{icon|security}}+10 Security
| +1 Science
| [[File:ICO gain influence on.png|24px]] Control Nation<br>[[File:ICO defendinterest on.png|24px]] Defend Interests<br>[[File:ICO purge on.png|24px]] Purge
|  
| [[File:FAC SubmitCouncil 128.png|40px]] Path to Paradise
| 150 Influence
| California
|-
|-
| [[File:Org LLNL.png|70px]] Lawrence Livermore National Laboratory
| [[File:Org submit mid.png|70px]] Alien Administration Transition Team
| ★★★
| -41 Money<br>+35 Research<br>+2% Military<br>+10% Energy Research<br>Unlocks the Org Council Engineering Projects slot
| +2 Science
|  
|  
| 200 Influence
| {{icon|administration}}+3 Administration
| California
| [[File:ICO buildfacility on.png|24px]]Build Facility<br>[[File:ICO assumecontrol on.png|24px]]Grant Alien Control<br>[[File:ICO Xenoform on.png|24px]]Xenoform<br>[[File:ICO abductions on.png|24px]]Adbuctions
|-
| [[File:FAC SubmitCouncil 128.png|40px]] The Alien Nation
| [[File:Org lanl.png|70px]] Los Alamos National Laboratory
| ★★★
| -81 Money<br>+35 Research<br>+2% Military<br>+10% Energy Research<br>Unlocks the Org Council Engineering Projects slot
| +2 Science
|
| 200 Influence
| Denver
|-
| [[File:Org SandiaNationalLaboratories.png|70px]] Sandia National Laboratories
| ★★★
| -100 Money<br>+35 Research<br>+2% Military<br>+10% Energy Research<br>Unlocks the Org Council Engineering Projects slot
| +2 Science
|
| 200 Influence
| Denver
|-
| [[File:Org USSS.png|70px]] Secret Service
| ★★★
| -62 Money<br>+1 Ops
| +2 Investigation<br>+4 Security
| Defend Interests<br>Investigate Councilor<br>Protect Target
| 200 Influence
| Washington
|}
|}


=== Criminal Orgs ===
==== Victory Orgs ====
Criminal Orgs can purchased by councilors with the Criminal trait.
Victory Orgs enable the final mission for their respective faction.
{| class="wikitable"
{| class="wikitable"
! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost !! Region
! Organization !! Monthly Income !! Councilor Attribures !! Missions Gained !! Engineering Project
|-
|-
| [[File:Org Aizukotetsu-kai.png|70px]] Aizukotetsu-kai
| [[File:Org escape win.png|70px]] Bifrost Command Staff
| ★
| {{icon|mission control priority}}+5% Mission control
| +10 Money<br>+1 Influence<br>+1 Ops<br>+2% Spoils
| {{icon|administration}}+3 Administration
| +1 Security
| [[File:ICO mission escape on.png|24px]] Launch the Bifrost
| Hostile Takeover
| [[File:FAC EscapeCouncil 128.png|40px]] The Great Journey
| 30 Money<br>20 Influence<br>5 Ops
| Honshu
|-
|-
| [[File:Org AzeriMafia.png|70px]] Azeri Mafia
| [[File:Org resist win.png|70px]] Janus Section
| ★
| +20 Money<br>+1 Ops<br>+2% Spoils
| +1 Security
|  
|  
| 30 Money<br>20 Influence<br>5 Ops
| {{icon|administration}}+3 Administration
| Moscow
| [[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset<br>[[File:ICO mission resist on.png|24px]] Close the Gate
| [[File:FAC ResistCouncil 128.png|40px]] The Final Assault
|-
|-
| [[File:Org SerbianMafia.png|70px]] Serbian Mafia
| [[File:Org cooperate win.png|70px]] Mission to the Hydra
| ★
| 20 Money<br>+3% Spoils
| +1 Espionage
|  
|  
| 30 Money<br>20 Influence<br>5 Ops
| {{icon|administration}}+3 Administration
| Sarajevo
| [[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset<br>[[File:ICO mission cooperate on.png|24px]] Forge an Alliance
| [[File:FAC CooperateCouncil 128.png|40px]] A Permanent Peace
|-
|-
| [[File:Org BratskiKrug.png|70px]] Bratski Krug
| [[File:Org destroy win.png|70px]] The Omega Solution
| ★★
| +25 Money<br>+1 Influence<br>+1 Ops<br>+5% Spoils
| +1 Espionage<br>+1 Security
| Assassinate
| 150 Money<br>50 Influence<br>10 Ops
| Moscow
|-
| [[File:Org ComandoVermhelho.png|70px]] Comando Vermelho
| ★★
| +35 Money<br>+1 Influence<br>+1 Ops<br>+3% Spoils
| +1 Espionage<br>+1 Security
|  
|  
| 30 Money<br>30 Influence<br>10 Ops
| {{icon|administration}}+3 Administration
| São Paulo
| [[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset<br>[[File:ICO mission destroy on.png|24px]] Trigger the Weapon
| [[File:FAC DestroyCouncil 128.png|40px]] Kill the Hive
|-
|-
| [[File:Org GoldenCrescentCartel.png|70px]] Golden Crescent Cartel
| [[File:Org exploit win.png|70px]] The Pherocyte Masters
| ★★
| {{icon|influence|bgcolor=DarkSlateGray}}+10 Influence<br>{{icon|unity}}+20% Unity
| +45 Money<br>+1 Influence<br>+5% Spoils
| {{icon|persuasion}}+15 Persuasion<br>{{icon|investigation}}+5 Investigation<br>{{icon|espionage}}+10 Espionage<br>{{icon|command}}+5 Command<br>{{icon|administration}}+3 Administration
| +1 Espionage<br>+2 Security
| [[File:ICO gain influence on.png|24px]] Control Nation<br>[[File:ICO propaganda on.png|24px]] Public Campaign<br>[[File:ICO purge on.png|24px]] Purge<br>[[File:ICO mission exploit on.png|24px]] Tame the Enemy
|
| [[File:FAC ExploitCouncil 128.png|40px]] Enslave the Masters
| 90 Money<br>120 Influence<br>10 Ops
| Afghanistan
|-
| [[File:Org GulfCartel.png|70px]] Gulf Cartel
| ★★
| +40 Money<br>+2 Influence<br>+1 Ops<br>+4% Spoils
| +1 Espionage<br>+1 Administration<br>+1 Security
| Assassinate<br>Detain Councilor
| 50 Money<br>50 Influence<br>20 Ops
| Monterrey
|-
| [[File:Org InagawaKai.png|70px]] Inagawa-kai
| ★★
| +25 Money<br>+1 Influence<br>+1 Ops<br>+2% Spoils
| +1 Espionage<br>+1 Administration<br>+1 Security
| Hostile Takeover
| 40 Money<br>50 Influence<br>5 Ops
| Honshu
|-
| [[File:Org LosZetas.png|70px]] Los Zetas
| ★★
| +50 Money<br>+1 Influence<br>+2 Ops<br>+3% Spoils
| +1 Espionage<br>+1 Command<br>+2 Security
| Assassinate<br>Detain Councilor<br>Increase Unrest
| 50 Money<br>40 Influence<br>20 Ops
| Monterrey
|-
| [[File:Org SumiyoshiKai.png|70px]] Sumiyoshi-kai
| ★★
| +30 Money<br>+1 Influence<br>+1 Ops<br>+3% Spoils
| +1 Persuasion<br>+1 Espionage<br>+1 Administration<br>+1 Security
| Assassinate<br>Hostile Takeover
| 50 Money<br>50 Influence<br>10 Ops
| Honshu
|-
| [[File:Org AmericanMafia.png|70px]] American Mafia
| ★★★
| +50 Money<br>+1 Influence<br>+1 Ops<br>+3% Spoils
| +2 Administration
| Assassinate<br>Hostile Takeover
| 120 Money<br>120 Influence<br>10 Ops
| New York
|-
| [[File:Org Camorra.png|70px]] Camorra
| ★★★
| +40 Money<br>+2 Influence<br>+1 Ops<br>+3% Spoils
| +1 Espionage<br>+1 Security
| Assassinate
| 120 Money<br>80 Influence<br>10 Ops
| Naples
|-
|-
| [[File:Org GoldenTriangleCartel.png|70px]] Golden Triangle Cartel
| [[File:Org appease win.png|70px]] The Protectorate Authority
| ★★★
| +60 Money<br>+1 Influence<br>+6% Spoils
| +1 Espionage<br>+2 Security
|  
|  
| 100 Money<br>100 Influence<br>10 Ops
| {{icon|administration}}+3 Administration
| Myanmar
| [[File:ICO seizespaceasset on.png|24px]] Assault Enemy Space Asset<br>[[File:ICO dominatenation on.png|24px]] Dominate Nation<br>[[File:ICO mission appease on.png|24px]] Claim Hegemony
| [[File:FAC AppeaseCouncil 128.png|40px]] Coexistence Pact
|-
|-
| [[File:Org HongKongTriad.png|70px]] Hong Kong Triad
| [[File:Org submit win.png|70px]] The Sword of the Devoted
| ★★★
| +45 Money<br>+3 Influence<br>+2 Ops<br>+4% Spoils
| +2 Espionage<br>+1 Administration<br>+2 Security
|  
|  
| 100 Money<br>120 Influence<br>10 Ops
| {{icon|administration}}+3 Administration
| Guangzhou
| [[File:ICO abductions on.png|24px]] Adbuctions<br>[[File:ICO mission submit on.png|24px]] Herald Our Masters
|-
| [[File:FAC SubmitCouncil 128.png|40px]] The One True Path
| [[File:Org CosaNostra.png|70px]] La Cosa Nostra
| ★★★
| +45 Money<br>+2 Influence<br>+1 Ops<br>+4% Spoils
| +1 Espionage<br>+2 Administration<br>+2 Security
| Assassinate<br>Detain Councilor<br>Hostile Takeover
| 80 Money<br>80 Influence<br>5 Ops
| Naples
|-
| [[File:Org Nedrangheta.png|70px]] Nedrangheta
| ★★★
| +60 Money<br>+3 Influence<br>+1 Ops<br>+5% Spoils
| +1 Espionage<br>+2 Administration<br>+2 Security
| Assassinate<br>Hostile Takeover
| 100 Money<br>80 Influence<br>5 Ops
| Naples
|-
| [[File:Org SinaloaCartel.png|70px]] Sinaloa Cartel
| ★★★
| +80 Money<br>+3 Influence<br>+2 Ops<br>+5% Spoils
| +1 Espionage<br>+1 Administration<br>+1 Security
| Assassinate<br>Detain Councilor
| 80 Money<br>100 Influence<br>20 Ops
| Monterrey
|-
| [[File:Org SolntsevskayaBratva.png|70px]] Solntsevskaya Bratva
| ★★★
| +90 Money<br>+5 Influence<br>+2 Ops<br>+8% Spoils
| +1 Espionage<br>+3 Security
| Assassinate
| 200 Money<br>200 Influence<br>20 Ops
| Moscow
|-
| [[File:Org Yamagachi-gumi.png|70px]] Yamagachi-gumi
| ★★★
| +90 Money<br>+2 Influence<br>+2 Ops<br>+4% Spoils<br>+2% Welfare
| +1 Persuasion<br>+1 Espionage<br>+2 Administration<br>+2 Security
| Assassinate<br>Hostile Takeover<br>Stabilize Nation
| 150 Money<br>80 Influence<br>10 Ops
| Fukuoka
|}
|}


=== Sociopath Orgs ===
Sociopath Orgs can purchased by councilors with the Sociopath trait.
{| class="wikitable"
! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost !! Region
|-
| [[File:Org JemaahIslamiyah.png|70px]] Jemaah Islamiyah
| ★
| +1 Ops
|
| Increase Unrest<br>Sabotage Facilities
| 80 Influence<br>5 Ops
| Makassar
|-
| [[File:Org alQaida.png|70px]] Al-Qaida
| ★★
| +1 Influence<br>+2 Ops
| +1 Espionage<br>+1 Command<br>+1 Security
| Assassinate<br>Increase Unrest<br>Sabotage Facilities
| 25 Money<br>100 Influence<br>10 Ops
| Peshawar
|-
| [[File:Org isil.png|70px]] Islamic State of Iraq and the Levant
| ★★
| +2 Ops
| +1 Espionage<br>+1 Command
| Assassinate<br>Increase Unrest<br>Sabotage Facilities
| 125 Influence<br>10 Ops
| Baghdad
|}


== NGO Orgs ==
 
NGO Orgs are organizations that can be purchased by anyone and anywhere.
{{Mechanics_Navbox}}
{| class="wikitable"
! Organization !! Tier !! Monthly Income !! Councilor Attribures !! Missions Gained !! Cost
|-
| [[File:Org CERN.png|70px]] CERN
| ★★★
| -28 Money<br>+40 Research<br>+10% Energy Research
| +3 Science
|
| 200 Influence
|-
| [[File:Org IMF.png|70px]] International Monetary Fund
| ★★★
| +3 Influence<br>+6% Economy<br>4% Welfare<br>2% Knowledge<br>+3% Spoils
| +8 Administration
| Advise
| 250 Influence
|}

Latest revision as of 00:38, 31 January 2026

This page discusses the game mechanics for orgs. For a list of all orgs in Terra Invicta, as well as their stats, see Org List instead.

Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new Missions, and bonuses to the faction's investment priorities in Nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one tier of org per point in the administration stat.

Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using moneyMoney, influenceInfluence and rarely opsOps or boostBoost. They may also be acquired via the Hostile TakeoverHostile Takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during Events.

Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of AdministrationAdministration for the purposes of calculating a councilor's org capacity. If a councilor is Detain CouncilorDetained, then all of their equipped orgs are made inactive and will only be reactivated on the mission phase after the councilor is released.


Markets

Every faction (even the The AliensAliens) has its own private org marketplace that other factions cannot access. In addition, there is a shared pool of orgs in the void that cannot be accessed by any faction, but is used to store orgs that may later appear in some faction's private org marketplace.

On the 15th of every month, every faction's private org marketplace is refreshed (in a randomized order). This refresh is composed of the following steps:

  1. Every org that was already in the market has a (100% - 25% per star) chance to be removed from the market and sent into the void.
  2. The market size limit for this month is set to a random number between 5 and 10. Then the Arrival Markets and Institutional Outreach projects, if researched, each increase the market size limit by an additional 5 orgs. The refresh immediately ends if the number of orgs in the market has already reached or exceeded the market size limit.
  3. The orgs in the void are shuffled, and then for each org:
    • If the org is not allowed on the faction's market, it is skipped.
    • If the org is allowed on the faction's market, then it has a 5% chance to be removed from the void and sent into the faction's market. The chance is increased to 10% if the faction has an affinity for that specific org.
    • The refresh immediately ends if the number of orgs in the market has reached or exceeded the market size limit.
  4. If the market size limit has still not been reached, then each remaining slot attempts to fill itself with a newly generated randomized org. Note that this attempt can fail if the newly generated org is not allowed on this specific faction's market.

After all factions' org markets are refreshed, the game then deletes randomized orgs in the void until there are at most 50 of them. The chance for each randomized org in the void to be deleted is proportional to (4 - 1 per star). Non-randomized orgs can never be deleted.

Orgs may be sold from your control back to the marketplace for 1/3 of their original moneyMoney cost, but influenceInfluence, opsOps, and boostBoost prices are not refunded.

Orgs may also be directly put into the marketplace by the completion of specific global techs. See Technology#Org_Unlocks for details.

Unassigned orgs

Each faction may own up to 10 orgs that are not assigned to any specific councilor, which can be used to hold orgs for transfer between Councilors, or to save good orgs with benefits you don't need currently but expect to want later. You need to pay some moneyMoney or influenceInfluence to assign those orgs to a councilor.

These orgs do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain.

Unassigned orgs are much easier targets for the Hostile TakeoverHostile Takeover mission.

Types of Orgs

There are several common archetypes of orgs, many of which can overlap:

Type Description
Criminal Orgs Representing various cartels, mafias, and other criminal groups, these orgs can only be equipped by Councilors that have the Criminal Trait.
Faction Orgs These orgs are permanently bound to a specific Faction, and can never be removed by any means.
Faction Space Orgs Special orgs given by the Space Mogul Benefactor event.
Government Orgs Representing various secret services, national labs, and other government agencies, these orgs can only be equipped by Councilors that have the Government Trait.
Market Orgs These orgs may be bought from and sold to the markets.
National Orgs These orgs operate in a specific Region of the Earth, and are beholden to the Nation that controls that Region. They can only be equipped by Factions that have at least one of the following:
Prominent Orgs These orgs grant their bearer the Prominent trait, which grants the Marked trait to any Councilors that try to AssassinateAssassinate the org holder without getting a critical success.
Random Orgs These orgs are not pre-defined. They spawn with random names, home Regions, and bonuses, albeit still within certain limits. Many duplicates can exist simultaneously. Most of these orgs are also Market Orgs, with the exception of Random Cult 11 and Random Vigilante 11, which are instead generated by random events.

These are the only orgs that the game spawns to fill in markets that still need more orgs. And these are the only orgs that get deleted from the void after the monthly market refresh when there are more than 50 of them in the void.

Victory Orgs These orgs enable the final Mission for their respective Faction.

Council Engineering Orgs

Council Engineering Orgs are tier 3 organizations that are unlocked for a faction after researching the required council engineering project.

Organization Monthly Income Councilor Attribures Missions Gained Council Engineering Project
Academy Envoys influence+2 Influence
research+10 Research
Xenology+10% Xenology Research
Persuasion+3 Persuasion
Administration+6 Administration
Science+2 Science
Advise
Control Nation
Control Space Asset
Defend Interests
A Cooperative Resolution
Pherocyte Deployment Team influence+4 Influence
ops+2 Ops
Unity priority+20% Unity
Spoils priority+10% Spoils
Social Science+10% Social Science Research
Persuasion+15 Persuasion
Investigation+5 Investigation
Espionage+5 Espionage
Administration+5 Administration
Control Nation
Control Space Asset
Public Campaign
Purge
Means to an End
Project Exodus Engineers boost+9 Boost
mission control+4 Mission Control
research+40 Research
projects+1 Engineering projects
Knowledge priority+5% Knowledge
Funding priority+10% funding
Found space program priority+10% Spaceflight Program
Boost priority+10% Boost
Exofighter+10% Build Exofighter
Mission control priority+10% Mission control
Space Science+20% Space Science Research
Space mining+10% Space Mining output bonus
Administration+3 Administration
Science+5 Science
Advise
Control Space Asset
Leave the Cradle
Reeducation Team influence+3 Influence
ops+2 Ops
Unity priority+5% Unity
Social Science+10% Social Science Research
Persuasion+5 Persuasion
Investigation+3 Investigation
Administration+6 Administration
Crackdown
Defend Interests
Public Campaign
Appease the Invaders
Special Activities Section influence+2 Influence
ops+4 Ops
research+20 Research
Military priority+5% Military
Found military priority+5% Found Military
Build army priority+5% Build Army
Build navy priority+5% Build Navy
Space defenses priority+5% Space Defenses
Xenology+10% Xenology Research
Investigation+5 Investigation
Espionage+5 Espionage
Command+10 Command
Administration+3 Administration
Science+3 Science
Security+3 Security
Advise
Assault Alien Asset
Stabilize Nation
Defend the Earth
The Executioners ops+5 Ops
Military priority+10% Military
Found military priority+10% Found Military
Build army priority+10% Build Army
Build navy priority+10% Build Navy
Space defenses priority+10% Space Defenses
Military Science+10% Military Science Research
Espionage+5 Espionage
Command+10 Command
Administration+3 Administration
Security+10 Security
Assassinate
Assault Alien Asset
Purge
Purify the Earth
The Shield of the Devoted influence+3 Influence
ops+4 Ops
Unity priority+10% Unity
Spoils priority+5% Spoils
Xenology+10% Xenology Research
Persuasion+3 Persuasion
Command+5 Command
Administration+6 Administration
Security+10 Security
Control Nation
Defend Interests
Purge
Path to Paradise
Alien Administration Transition Team Administration+3 Administration Build Facility
Grant Alien Control
Xenoform
Adbuctions
The Alien Nation

Victory Orgs

Victory Orgs enable the final mission for their respective faction.

Organization Monthly Income Councilor Attribures Missions Gained Engineering Project
Bifrost Command Staff Mission control priority+5% Mission control Administration+3 Administration Launch the Bifrost The Great Journey
Janus Section Administration+3 Administration Assault Enemy Space Asset
Close the Gate
The Final Assault
Mission to the Hydra Administration+3 Administration Assault Enemy Space Asset
Forge an Alliance
A Permanent Peace
The Omega Solution Administration+3 Administration Assault Enemy Space Asset
Trigger the Weapon
Kill the Hive
The Pherocyte Masters influence+10 Influence
Unity priority+20% Unity
Persuasion+15 Persuasion
Investigation+5 Investigation
Espionage+10 Espionage
Command+5 Command
Administration+3 Administration
Control Nation
Public Campaign
Purge
Tame the Enemy
Enslave the Masters
The Protectorate Authority Administration+3 Administration Assault Enemy Space Asset
Dominate Nation
Claim Hegemony
Coexistence Pact
The Sword of the Devoted Administration+3 Administration Adbuctions
Herald Our Masters
The One True Path