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Djinn

From Super Fantasy Kingdom Official Wiki
Revision as of 14:17, 29 December 2023 by wgg>Whitepawne4 (added outpost to recruiting)

Template:Infobox hero Template:Hero introduction The Djinn is a high dps hero who's attacks do Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the Witch gives it a  cooldown reduction to its attack for each hero behind it

The Djinn cannot be placed on Towers.

Stats

The Djinn gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Mana 46811141721242933
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 2469121519222731

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Djinn Beam
Magical damage
Shoots a beam at the nearest target
Decrease  to 2.5s
Decrease  to 2s
Decrease  to 1.5s
 1x
 3s
 80m
 4s
Passive: Attention!
Self boost
-10% for every hero directly behind
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Sultan

The Djinn evolves into the Sultan. To evolve a Unit they must be upgraded to .

Relics

The Djinn is required for the following Relics:

The Djinn benefits from the following Relics:

Tactics

to maximize the usefulness of djinn's passive place djinn right behind your tank.

Monster

Djinn's are currently only encountered as a monster via provokes. They notably have  Physical Defense and phase in and out similar to the Ghost.

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