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Djinn

From Super Fantasy Kingdom Official Wiki
(Redirected from Sultan)

The Djinn is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Djinn is a high dps unit who's attacks do Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the Mystic gives it a  cooldown reduction to its attack for each unit behind it

The Djinn cannot be placed on Towers.

Unlocking

The Djinn is unlocked when it's caught by the Trapper's trap.

Map Quest

By completing it's quest in the Undead Kingdom the Djinn rewards you with .

Start the Voyage and be lucky.

Just do the Voyage often until you are lucky.

It has a 1% chance every Day.

Stats

The Djinn gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 24711151924293440
Mana 581114182327333844
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 0000000000
Resistance 30303030303030303030

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Djinn Beam
Magical damage
Unleashes a focused beam of energy at the nearest target.
Decrease  Cooldown to 2.25s.
Decrease  Cooldown to 1.5s.
Increase  Area to 6m and  Duration to 5s.
 3s
 80m
 Nearest
 2.5s
 4m
Passive: Attention!
Buff
Self: Reduce by 20% for every unit for every unit behind (same column) the Djinn.

Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Evolution

The Djinn evolves into the File:Djeann.png Djeann. To evolve a Unit they must be upgraded to .

Relics

The Djinn is required for the following Relics:

The Djinn benefits from the following Relics:

Tactics

Djinn passive is hard to use as it requires you to put a low-health unit near the front, there are two good ways to make sure that Djinn's passive is effective while also keeping them safe, the first way is getting the gate and putting Djinn in front of the tower spot, and the second way is to use units with taunt abilities such as swordsman and shaman

Monster

Djinn's are encountered as a monster and via provokes. They notably have  Physical Defense and phase in and out similar to the Ghost.

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Djinn used to be Unlocked by the following in each kingdom
  • In the Human Kingdom the Djinn is unlocked by fulfilling its quest for the achievement.
  • In the Undead Kingdom the Djinn is unlocked at Kingdom Level 19.