Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Jailer

From Super Fantasy Kingdom Official Wiki
Revision as of 09:40, 14 January 2026 by Purds (talk | contribs) (added unlock quest)


The Jailer's attacks do Physical Damage and have the Fire Element. He cracks a flame whip in an area close to him which applies Burn. The Jailer's passive unlocked by the Mystic gives him bonus damage against targets with Bleed.

The Jailer cannot be placed on Towers.

Unlocking

In the Human Kingdom the Jailer is unlocked by fulfilling its quest for the achievement.
In the Undead Kingdom the Jailer is unlocked at Kingdom Level 23.

If your units are happy they won't mind not eating as much.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 581216202531374350
Health 10121621263137445158
Rage 891012141619212427
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 10101010101010101010

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Whip
Physical damageFire
Hits all in area, applying Burn 1.
Reduce  cooldown to 1.6s.
Reduce  cooldown to 1.2s.
Increase  area.
 2.00s
 17.5m
Passive: Lashing
Buff
Self: +30%  power against bleeding targets.
Increase effect to 50%.


Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Warden

The Jailer evolves into the Warden. To evolve a Unit they must be upgraded to .

Relics

The Jailer is required for the following Relics:

The Jailer benefits from the following Relics:


Trivia

  • In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
  • In the demo The Prison outpost thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run

Tactics

Monster

As a monster the Jailer can attack your kingdom.