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Cyclops

From Super Fantasy Kingdom Official Wiki
Revision as of 20:05, 20 October 2025 by imported>CadsBot (guardian->hero->unit)

The Cyclops is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Cyclops' attacks do Physical Damage, have no element. The Cyclops jumps at the nearest target and Stuns all in a radius around the landing point. The Cyclops' passive unlocked from the Witch gives extra File:Earth.png Earth to the units left and right of it. This passive is currently unusable as no units use the File:Earth.png Earth element at this time. The Cyclops is one of the few units with defensive stats and thus is able to benefit from the Helmet Relic.

The Cyclops cannot be placed on Towers.

Stats

The Cyclops gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 1824314050617487100115
Rage 12141823283339465360
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 20%20%20%20%20%20%20%20%20%20%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 61219283849627588103

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Jump
Physical damage
Jumps target and applies Stun in a 30m radius
Decrease  to 2.7s
Decrease  to 2s
Increases stun radius  to 40m
 3.4s
 60m
 30m
Passive: Motivate
Support
Allies: +50% File:Earth.png
Increase effect to 100%
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Behemoth

The Cyclops evolves into the Behemoth. To evolve a Unit they must be upgraded to .

Relics

The Cyclops is required for the following Relics:

The Cyclops benefits from the following Relics:

Tactics

Cyclops can combo with dryad because of its stun. Cyclops also helps the unit in front of satyr

Monster

As a monster the Cyclops can attack your kingdom. Cyclops currently are only encountered as a monster via provokes. They are fairly generic in all stats and move somewhat slowly.