Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Spells
From Super Fantasy Kingdom Official Wiki
This page is a work in progress, may miss some content and will change.
There are 2 kinds of Spells in Super Fantasy Kingdom, City and Combat Spells.
Combat Spells are related to a Hero.
| Icon | Name | Effect | Cost | Cooldown | Kingdom | Hero |
|---|---|---|---|---|---|---|
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Battle Cry (spell) | Motivates all Units to attack 20% faster for the duration of the Spell | 5 × |
10s |
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Bolt (spell) | Deal a lot of damage in a very small area | 6 × |
5s |
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Evolve (spell) | Evolve all Monsters in a 30m radius, to get more | 5 × |
10s |
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Fear (spell) | Apply Fear to all Monsters in a 25m radius | 4 × |
3s |
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Freeze (spell) | Apply Freeze to all Monsters on the battlefield test3 test5 | 9 × |
15s |
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Grouping (spell) | Pull in Monsters in a 30m radius | 4 × |
3s |
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Meteor (spell) | Cast a meteor from the sky. | 7 × |
5s |
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Rejuvenate (spell) | Apply Rejuvenate 3 to all Units | 6 × |
15s |
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Revival (spell) | Revive one of your Dead Units | 10 × |
20s |
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Shield (spell) | Apply 10 Overshield to all Units | 4 × |
12s |
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Stun (spell) | Apply Stun to all Monsters in a 30m radius. | 5 × |
3s |
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Targeting (spell) | Manually target Monsters on the battlefield | 4 × |
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City Spells are related to a Kingdom.
| Icon | Name | Effect | Cost | Cooldown | Kingdom | Hero |
|---|---|---|---|---|---|---|
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Carrier (spell) | Increase Carriers walk speed by 50% for the duration of the Spell | 7 × |
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Grow (spell) | Regrow one organic deposit | 8 × |
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Hauling (spell) | Haul a single Resource out of a Buildings storage | 7 × |
10s |
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Hunt (spell) | Hunt a single |
6 × |
10s |
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Productivity (spell) | Increase productivity of a Building by 50% for the duration of the Spell | 8 × |
30s |
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Skeleton (spell) | Spawn a single |
5 × |
1s |
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Speed Up (spell) | Increase generation speed by 50% for the duration of the Spell | 6 × |
30s |





















