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Swordsman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added base stats and Abilities + upgrades
removed italics
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| title = Swordsman
| title = Swordsman
| image = Swordsman.png
| image = Swordsman.png
| caption = ''Point and stab''
| caption = Point and stab
| kingdom = Human
| kingdom = Human
| recruiting = {{MapLink|Human Kingdom Map|[email protected]:171.000|Fort}}: {{ItemLink|Stone|quantity=4}}
| recruiting = {{MapLink|Human Kingdom Map|[email protected]:171.000|Fort}}: {{ItemLink|Stone|quantity=4}}

Revision as of 23:33, 30 November 2025


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 0 and a cost of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with its passive unlocked by the Mystic. The Swordsman is one of the few units with the  shield stat.

The Swordsman cannot be placed on Towers.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 3468101315182225
Health 12152025313845536170
Shield 2329374757698195110125
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 50505050505050505050
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Guarded Attack
Physical damage
Strikes all targets in a very small area.
Reduce  cooldown to 1.75s.
Reduce  cooldown to 1.5s.
Increase  area.
 x2
 2s
 5m-20m
 Furthest
Passive: Taunt
Physical damage
Monsters: Taunt all in a 50m radius.
Reduce  cooldown to 5.5s.
Reduce  cooldown to 5s.
Reduce  cooldown to 4.5s.
 6s
 50m
 Nearest
UpgradeCosts
8 ×  Stone
16 ×  Stone
32 ×  Stone

Evolution

Swordmaster

The Swordsman evolves into the Swordmaster. To evolve a Unit they must be upgraded to .

Relics

The Swordsman is required for the following Relics:


The Swordsman benefits from the following Relics:


Tactics

swordsman's taunt is useful in stoping monsters from hitting your low health / mana units.

History