Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Cyclops: Difference between revisions
in game name for current Ore is Gold |
fixed stats and ability |
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| Line 15: | Line 15: | ||
| preferredFood = {{ItemLink|hyena}} | | preferredFood = {{ItemLink|hyena}} | ||
| requiredForRelics = Eagle Eye | | requiredForRelics = Eagle Eye | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Cyclops' attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point. | {{Unit introduction}} The Cyclops' attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point. | ||
| Line 28: | Line 28: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=7|pw10=115 | ||
|hp=14|hp10=43 | |hp=14|hp10=43 | ||
|rg=8|rg10=47 | |rg=8|rg10=47 | ||
| Line 41: | Line 41: | ||
|name1 = Active: Jump | |name1 = Active: Jump | ||
|abilityType1= Physical | |abilityType1= Physical | ||
| | |ta1= Furthest | ||
|element1 = rock | |element1 = rock | ||
|upgrade1.1 = Reduce {{stat|cd|to 2. | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 2.75s | ||
|upgrade1.2 = Reduce {{stat|cd|to 2s | |upgrade1.2 = Reduce {{stat|cd|cooldown}} to 2s | ||
|upgrade1.3 = Increase {{stat|ar}} | |upgrade1.3 = Increase {{stat|ar|area}} to 40m. | ||
|dm1=x3 | |||
|cd1=3.4s | |cd1=3.4s | ||
|ra1=50m | |ra1=50m | ||
| Line 52: | Line 53: | ||
|name2=Passive: Motivate | |name2=Passive: Motivate | ||
|abilityType2 = support | |abilityType2 = support | ||
|desc2=Allies: Increase {{stat|pd}} by 5% | |desc2=Allies: Increase {{stat|pd|armor}} by 5%. | ||
|grid2.mark = 7,8,9 | |grid2.mark = 7,8,9 | ||
|upgrade2.1 = Increase effect to 10% | |upgrade2.1 = Increase effect to 10%. | ||
|upgrade2.2 = Increase effect to 20% | |upgrade2.2 = Increase effect to 20%. | ||
|upgrade2.3 = Increase effect to 30% | |upgrade2.3 = Increase effect to 30%. | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
Revision as of 03:36, 29 November 2025
The Cyclops is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Cyclops' attacks do
Physical Damage, have no element. The Cyclops jumps at the nearest target and Stuns all in a radius around the landing point.
The Cyclops cannot be placed on
Towers.
Stats
The Cyclops gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 13 | 21 | 31 | 43 | 55 | 69 | 83 | 99 | 115 | ||
| 14 | 16 | 18 | 21 | 24 | 27 | 31 | 34 | 39 | 43 | ||
| 8 | 11 | 14 | 17 | 21 | 26 | 30 | 36 | 41 | 47 | ||
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Cyclops evolves into the
Behemoth. To evolve a Unit they must be upgraded to
.
Relics
The Cyclops is required for the following
Relics:
The Cyclops benefits from the following
Relics:
Tactics
Cyclops can combo with dryad because of its stun. Cyclops also helps the unit in front of satyr
Monster
As a monster the Cyclops can attack your kingdom. Cyclops currently are only encountered as a monster via provokes. They are fairly generic in all stats and move somewhat slowly.
History
- In the demo the Cyclops' passive unlocked from the
Witch gave extra File:Earth.png Earth to the units left and right of it. The passive was unusable as no units use the File:Earth.png Earth element at this time. - The Cyclops was once one of the few units with defensive stats and thus was able to benefit from the
Helmet Relic while it was in the game.



