Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Werewolf: Difference between revisions
update costs |
added base stats and Abilities + upgrades |
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| Line 17: | Line 17: | ||
| benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses | | benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses | ||
}} | }} | ||
{{Unit introduction}} The Werewolf's attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards it's target and bites in an area applying {{Effect|Bleeding}} | {{Unit introduction}} The Werewolf's attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards it's target and bites in an area applying {{Effect|Bleeding}}. | ||
The Werewolf cannot be placed on {{ItemLink|Tower}}s. | The Werewolf cannot be placed on {{ItemLink|Tower}}s. | ||
| Line 28: | Line 28: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=6|pw10=37 | ||
|hp= | |hp=12|hp10=70 | ||
|rg= | |rg=3|rg10=22 | ||
|cr= | |cr=15% | ||
|pd= | |pd=30% | ||
|md=0% | |md=0% | ||
}} | }} | ||
| Line 39: | Line 39: | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: Bite | |name1 = Active: Cluster Bite | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|cd1=1. | |cd1= 1.0s | ||
|ra1=60m | |ra1= 20-60m | ||
|desc1=Bites in an area | |ta1= Furthest | ||
|upgrade1.1= | |desc1= Bites all targets in an area, applying {{effect|Bleeding|Bleed}} | ||
|upgrade1.2= Reduce {{stat|cd|to | |upgrade1.1= increase {{stat|sp|speed}} | ||
|upgrade1.3= | |upgrade1.2= Reduce {{stat|cd|cooldown}} to 0.01s | ||
|name2 = Passive: | |upgrade1.3= Increase {{stat|ar|area}} | ||
|name2 = Passive: Wolfpack | |||
|abilityType2 = self boost | |abilityType2 = self boost | ||
|desc2=Self: + | |desc2=Self: +1{{stat|pw|power}} for every adjacent unit | ||
|grid2.mark=13 | |grid2.mark=13 | ||
|grid2.markSource = 7,8,9,12,14,17,18,19 | |grid2.markSource = 7,8,9,12,14,17,18,19 | ||
|upgrade2.3= | |upgrade2.3= Increase effect to 2{{stat|pw|power}} | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
| Line 70: | Line 71: | ||
The Werewolf benefits from the following {{ItemLink|relic|Relics}}: | The Werewolf benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | ==Tactics== | ||
Revision as of 18:12, 27 November 2025
The Werewolf is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Werewolf's attacks do
Physical Damage, and have no Element. The Werewolf runs towards it's target and bites in an area applying Bleeding.
The Werewolf cannot be placed on
Towers.
Stats
The Werewolf gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 8 | 10 | 13 | 16 | 20 | 24 | 28 | 32 | 37 | ||
| 12 | 15 | 20 | 25 | 31 | 38 | 45 | 53 | 61 | 70 | ||
| 3 | 4 | 5 | 7 | 9 | 11 | 14 | 16 | 19 | 22 | ||
| 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | 15% | ||
| 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Werewolf evolves into the
Wolfwere. To evolve a Unit they must be upgraded to
.
Relics
The Werewolf is required for the following
Relics:
- *
Lacerate
The Werewolf benefits from the following
Relics:
Tactics
With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff.
History
In the demo werewolf was a starter unit.



