Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Werewolf: Difference between revisions

From Super Fantasy Kingdom Official Wiki
update costs
added base stats and Abilities + upgrades
Line 17: Line 17:
| benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses
| benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses
}}
}}
{{Unit introduction}} The Werewolf's attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards it's target and bites in an area applying {{Effect|Bleeding}}. The Werewolf's passive unlocked from the {{ItemLink|Witch}} makes it so that wearwolf gains +2{{stat|dm}} for all adjacent units.
{{Unit introduction}} The Werewolf's attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards it's target and bites in an area applying {{Effect|Bleeding}}.  


The Werewolf cannot be placed on {{ItemLink|Tower}}s.
The Werewolf cannot be placed on {{ItemLink|Tower}}s.
Line 28: Line 28:
|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=7|dm10=84
|pw=6|pw10=37
|hp=13|hp10=90
|hp=12|hp10=70
|rg=5|rg10=44
|rg=3|rg10=22
|cr=0%
|cr=15%
|pd=0%
|pd=30%
|md=0%
|md=0%
}}
}}
Line 39: Line 39:
{{AbilityUnlockingInfo}}
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1 = Active: Bite
|name1 = Active: Cluster Bite
|abilityType1 =  Physical
|abilityType1 =  Physical
|cd1=1.8s
|cd1= 1.0s
|ra1=60m
|ra1= 20-60m
|desc1=Bites in an area and applies {{effect|Bleeding}}
|ta1= Furthest
|upgrade1.1= Reduce {{stat|cd|to 1.6s}}
|desc1= Bites all targets in an area, applying {{effect|Bleeding|Bleed}}
|upgrade1.2= Reduce {{stat|cd|to 1.4s}}
|upgrade1.1= increase {{stat|sp|speed}}
|upgrade1.3= Increases {{stat|ar}} area
|upgrade1.2= Reduce {{stat|cd|cooldown}} to 0.01s
|name2 = Passive: Wolfspack
|upgrade1.3= Increase {{stat|ar|area}}
|name2 = Passive: Wolfpack
|abilityType2 = self boost
|abilityType2 = self boost
|desc2=Self: +2{{stat|dm}} for every adjacent unit
|desc2=Self: +1{{stat|pw|power}} for every adjacent unit
|grid2.mark=13
|grid2.mark=13
|grid2.markSource = 7,8,9,12,14,17,18,19
|grid2.markSource = 7,8,9,12,14,17,18,19
|upgrade2.3= Increases effect to 5{{stat|dm}}
|upgrade2.3= Increase effect to 2{{stat|pw|power}}
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
Line 70: Line 71:


The Werewolf benefits from the following {{ItemLink|relic|Relics}}:
The Werewolf benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Bloody Knife}} Werewolf is currently the only unit which applies {{effect|Bleeding}}
 
* {{Relic|Knock Knock}}
* {{Relic|Lacerate}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Sword}}
* {{Relic|Glasses}}


==Tactics==
==Tactics==

Revision as of 18:12, 27 November 2025

The Werewolf is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Werewolf's attacks do Physical Damage, and have no Element. The Werewolf runs towards it's target and bites in an area applying Bleeding.

The Werewolf cannot be placed on Towers.

Stats

The Werewolf gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 681013162024283237
Health 12152025313845536170
Rage 345791114161922
Critical Chance 15%15%15%15%15%15%15%15%15%15%
Armor 30%30%30%30%30%30%30%30%30%30%
Resistance 0%0%0%0%0%0%0%0%0%0%

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Cluster Bite
Physical damage
Bites all targets in an area, applying Bleed
increase  speed
Reduce  cooldown to 0.01s
Increase  area
 1.0s
 20-60m
 Furthest
Passive: Wolfpack
Self boost
Self: +1 power for every adjacent unit
Increase effect to 2 power


Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Wolfwere

The Werewolf evolves into the Wolfwere. To evolve a Unit they must be upgraded to .

Relics

The Werewolf is required for the following Relics:

The Werewolf benefits from the following Relics:


Tactics

With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff.

History

In the demo werewolf was a starter unit.