Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Cyclops: Difference between revisions

From Super Fantasy Kingdom Official Wiki
m Updated element = earth
updated base stats and Abilities + upgrades
Line 17: Line 17:
| benefitsFromRelics = Eagle Eye, Knock Knock, Mug of Joy, Armor, Helmet, Sword, Glasses
| benefitsFromRelics = Eagle Eye, Knock Knock, Mug of Joy, Armor, Helmet, Sword, Glasses
}}
}}
{{Unit introduction}} The Cyclops' attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point. The Cyclops' passive unlocked from the {{ItemLink|Witch}} gives extra {{ItemLink|Earth}} to the units left and right of it. This passive is currently unusable as no units use the {{ItemLink|Earth}} element at this time. The Cyclops is one of the few units with defensive stats and thus is able to benefit from the  {{Relic|Helmet}} Relic.
{{Unit introduction}} The Cyclops' attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point.


The Cyclops cannot be placed on {{ItemLink|Tower|link=Walls}}s.
The Cyclops cannot be placed on {{ItemLink|Tower|link=Walls}}s.
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|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=6|dm10=103
|dm=7|dm10=115
|hp=18|hp10=115
|hp=14|hp10=43
|rg=12|rg10=60
|rg=8|rg10=47
|cr=0%
|cr=5%
|pd=20%
|pd=50
|md=0%
|md=25
}}
}}


Line 41: Line 41:
|name1 = Active: Jump
|name1 = Active: Jump
|abilityType1= Physical
|abilityType1= Physical
|element = none
|target1= Furthest
|upgrade1.1 = Decrease {{stat|cd|to 2.7s}}
|element1 = earth
|upgrade1.2 = Decrease {{stat|cd|to 2s}}
|upgrade1.1 = Reduce {{stat|cd|to 2.7s}}
|upgrade1.3 = Increases stun radius {{stat|ar|to 40m}}
|upgrade1.2 = Reduce {{stat|cd|to 2s}}
|upgrade1.3 = Increase {{stat|ar}} area. (to 40m)
|cd1=3.4s
|cd1=3.4s
|ra1=60m
|ra1=50m
|ar1=30m
|ar1=30m
|desc1=Jumps target and applies {{Effect|Stun}} in a 30m radius
|desc1=Jumps at target and applies {{Effect|Stun}} in a 30m radius.
|name2=Passive: Motivate
|name2=Passive: Motivate
|abilityType2 = support
|abilityType2 = support
|desc2=Allies: +50% {{IconLink|Earth}}{{stat|dm}}
|desc2=Allies: Increase {{stat|pd}} by 5%
|grid2.mark = 12,14
|grid2.mark = 7,8,9
|upgrade2.3 = Increase effect to 100%  
|upgrade2.1 = Increase effect to 10%
|upgrade2.2 = Increase effect to 20%
|upgrade2.3 = Increase effect to 30%  
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
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}}
}}
{{Monster introduction}} Cyclops currently are only encountered as a monster via provokes. They are fairly generic in all stats and move somewhat slowly.
{{Monster introduction}} Cyclops currently are only encountered as a monster via provokes. They are fairly generic in all stats and move somewhat slowly.
{{clear}}
==History==
* In the demo the Cyclops' passive unlocked from the {{ItemLink|Witch}} gave extra {{ItemLink|Earth}} to the units left and right of it. The passive was unusable as no units use the {{ItemLink|Earth}} element at this time.
* The Cyclops was once one of the few units with defensive stats and thus was able to benefit from the  {{Relic|Helmet}} Relic while it was in the game.


{{nav units}}
{{nav units}}

Revision as of 22:15, 12 November 2025

The Cyclops is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Cyclops' attacks do Physical Damage, have no element. The Cyclops jumps at the nearest target and Stuns all in a radius around the landing point.

The Cyclops cannot be placed on Towers.

Stats

The Cyclops gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 14161821242731343943
Rage 8111417212630364147
Critical Chance 5%5%5%5%5%5%5%5%5%5%
Armor 50505050505050505050
Resistance 25252525252525252525
Damage 71321314355698399115

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Jump
Physical damageearth
Jumps at target and applies Stun in a 30m radius.
Reduce  to 2.7s
Reduce  to 2s
Increase area. (to 40m)
 3.4s
 50m
 30m
Passive: Motivate
Support
Allies: Increase by 5%
Increase effect to 10%
Increase effect to 20%
Increase effect to 30%
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Behemoth

The Cyclops evolves into the Behemoth. To evolve a Unit they must be upgraded to .

Relics

The Cyclops is required for the following Relics:

The Cyclops benefits from the following Relics:

Tactics

Cyclops can combo with dryad because of its stun. Cyclops also helps the unit in front of satyr

Monster

As a monster the Cyclops can attack your kingdom. Cyclops currently are only encountered as a monster via provokes. They are fairly generic in all stats and move somewhat slowly.

History

  • In the demo the Cyclops' passive unlocked from the Witch gave extra File:Earth.png Earth to the units left and right of it. The passive was unusable as no units use the File:Earth.png Earth element at this time.
  • The Cyclops was once one of the few units with defensive stats and thus was able to benefit from the Helmet Relic while it was in the game.