Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Werewolf: Difference between revisions
imported>CadsBot guardian->hero->unit |
fixed unlock condition |
||
| Line 4: | Line 4: | ||
| caption = ''It's gunna get hairy'' | | caption = ''It's gunna get hairy'' | ||
| kingdom = Nature | | kingdom = Nature | ||
| unlocking = | | unlocking = Be kind | ||
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}} | | recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}} | | upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}} | ||
| Line 78: | Line 78: | ||
==Tactics== | ==Tactics== | ||
With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff. | With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff. | ||
==History== | |||
In the demo werewolf was a starter unit. | |||
{{nav units}} | {{nav units}} | ||
Revision as of 06:21, 25 October 2025
The Werewolf is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Werewolf's attacks do
Physical Damage, and have no Element. The Werewolf runs towards it's target and bites in an area applying Bleeding. The Werewolf's passive unlocked from the
Witch makes it so that wearwolf gains +2
for all adjacent units.
The Werewolf cannot be placed on
Towers.
Stats
The Werewolf gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 17 | 23 | 30 | 38 | 47 | 57 | 67 | 78 | 90 | ||
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 7 | 11 | 17 | 24 | 32 | 41 | 51 | 61 | 72 | 84 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Werewolf evolves into the
Wolfwere. To evolve a Unit they must be upgraded to
.
Relics
The Werewolf is required for the following
Relics:
- *
Lacerate
The Werewolf benefits from the following
Relics:
Bloody Knife Werewolf is currently the only unit which applies Bleeding
Knock Knock
Lacerate
Mug of Joy
Armor
Sword
Glasses
Tactics
With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff.
History
In the demo werewolf was a starter unit.



