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Werewolf: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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{{infobox hero
{{infobox unit
| title = Werewolf
| title = Werewolf
| image = Werewolf.png
| image = Werewolf.png
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| benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses
| benefitsFromRelics = Bloody Knife, Eagle Eye, Knock Knock, Lacerate, Mug of Joy, Armor, Sword, Glasses
}}
}}
{{Hero introduction}} The Werewolf's attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards it's target and bites in an area applying {{Effect|Bleeding}}. The Werewolf's passive unlocked from the {{ItemLink|Witch}} makes it so that wearwolf gains +2{{stat|dm}} for all adjacent heroes.
{{Unit introduction}} The Werewolf's attacks do {{ItemLink|Physical Damage}}, and have no [[Element]]. The Werewolf runs towards it's target and bites in an area applying {{Effect|Bleeding}}. The Werewolf's passive unlocked from the {{ItemLink|Witch}} makes it so that wearwolf gains +2{{stat|dm}} for all adjacent units.


The Werewolf cannot be placed on {{ItemLink|Tower}}s.
The Werewolf cannot be placed on {{ItemLink|Tower}}s.
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|name2 = Passive: Wolfspack
|name2 = Passive: Wolfspack
|abilityType2 = self boost
|abilityType2 = self boost
|desc2=Self: +2{{stat|dm}} for every adjacent hero
|desc2=Self: +2{{stat|dm}} for every adjacent unit
|grid2.mark=13
|grid2.mark=13
|grid2.markSource = 7,8,9,12,14,17,18,19
|grid2.markSource = 7,8,9,12,14,17,18,19
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The Werewolf benefits from the following {{ItemLink|relic|Relics}}:
The Werewolf benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Bloody Knife}} Werewolf is currently the only hero which applies {{effect|Bleeding}}
* {{Relic|Bloody Knife}} Werewolf is currently the only unit which applies {{effect|Bleeding}}
* {{Relic|Knock Knock}}
* {{Relic|Knock Knock}}
* {{Relic|Lacerate}}
* {{Relic|Lacerate}}
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==Tactics==
==Tactics==
With its passive werewolf gets extra damage based on how many hero's are adjacent to it so it is a good idea to put Werewolf in the middle of your hero's to maximize the buff.  
With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff.  


{{nav heroes}}
{{nav units}}

Revision as of 20:56, 20 October 2025

The Werewolf is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Werewolf's attacks do Physical Damage, and have no Element. The Werewolf runs towards it's target and bites in an area applying Bleeding. The Werewolf's passive unlocked from the Witch makes it so that wearwolf gains +2 for all adjacent units.

The Werewolf cannot be placed on Towers.

Stats

The Werewolf gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 13172330384757677890
Rage 581114182327333844
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 7111724324151617284

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bite
Physical damage
Bites in an area and applies Bleeding
Reduce  to 1.6s
Reduce  to 1.4s
Increases area
 1.8s
 60m
Passive: Wolfspack
Self boost
Self: +2 for every adjacent unit
Increases effect to 5
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Wolfwere

The Werewolf evolves into the Wolfwere. To evolve a Unit they must be upgraded to .

Relics

The Werewolf is required for the following Relics:

The Werewolf benefits from the following Relics:

Tactics

With its passive werewolf gets extra damage based on how many unit's are adjacent to it so it is a good idea to put Werewolf in the middle of your unit's to maximize the buff.