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Werewolf: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
→Abilities: causes bleed
imported>Cadaei
→Abilities: bleeding
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|cd1=2s
|cd1=2s
|ra1=60m
|ra1=60m
|desc1=Bites in an area and applies {{effect|Bleed}}
|desc1=Bites in an area and applies {{effect|Bleeding}}
|upgrade1.1= Reduce {{stat|cd|to 1.75s}}
|upgrade1.1= Reduce {{stat|cd|to 1.75s}}
|upgrade1.2= Reduce {{stat|cd|to 1.5s}}
|upgrade1.2= Reduce {{stat|cd|to 1.5s}}
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}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Bleed
|effect=Bleeding
|causes=1
|causes=1
}}
}}

Revision as of 16:27, 3 December 2023

Template:Infobox hero Template:Hero introduction The Werewolf's attacks do Physical Damage, and have no Element. The Werewolf runs towards it's target and bites in an area applying Bleeding. The Werewolf's passive unlocked from the Witch gains +2 for all adjacent heroes.

The Werewolf cannot be placed on Towers.

Stats

The Werewolf gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 131926354556698295110
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 6101622293745546474

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bite
Physical damage
Bites in an area and applies Bleeding
Reduce  to 1.75s
Reduce  to 1.5s
Increases area
 2s
 60m
Passive: Wolfspack
Self boost
Self: +2 for every adjacent hero
Increases effect to 5
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Wolfwere

The Werewolf evolves into the Wolfwere. To evolve a Unit they must be upgraded to .

Relics

The Werewolf is required for the following Relics:

The Werewolf benefits from the following Relics:

Tactics

With its passive werewolf gets extra damage based on how many hero's are adjacent to it so it is a good idea to put Werewolf in the middle of your hero's to maximize the buff.

Template:Nav heroes