Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Swordsman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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The Swordsman cannot be placed on {{ItemLink|Tower}}s. | The Swordsman cannot be placed on {{ItemLink|Tower}}s. | ||
== Stats == | |||
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{{LevelStats | |||
|exp=true | |||
|gainIndicator=true | |||
|dm=4|dm10=43 | |||
|hp=6|hp10=45 | |||
|sh=24|sh10=140 | |||
|cr=0% | |||
|pd=0% | |||
|md=0% | |||
}} | |||
== Abilities == | == Abilities == | ||
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}} | }} | ||
== Relics == | == Relics == | ||
Revision as of 01:04, 6 November 2023
The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1. The Swordsman's attacks do
Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the
Witch
The Swordsman cannot be placed on
Towers.
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Stats | Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| | 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 | |
| | 24 | 31 | 40 | 50 | 62 | 76 | 90 | 106 | 122 | 140 | |
| | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
| | 4 | 7 | 10 | 13 | 17 | 22 | 26 | 32 | 37 | 43 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Taunt
Taunts monsters in a 50m radius
| Upgrade | Costs |
|---|---|
| 8 × | |
| 16 × | |
| 32 × |
Relics
The Swordsman is required for the following
Relics:
The Swordsman benefits from the following
Relics:
History
- In Demo build 63 the unit was renamed from Fighter to Swordsman.


