Please note that some information on this wiki is still based on the demo version.
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Swordsman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
imported>Emilyba
fixed stats
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|ra2=50m
|ra2=50m
|desc2={{Effect|Taunt}}s monsters in a 50m radius
|desc2={{Effect|Taunt}}s monsters in a 50m radius
}}
{{UpgradeInfo
|costs1={{ItemLink|Stone|quantity=8}}
|costs2={{ItemLink|Stone|quantity=16}}
|costs3={{ItemLink|Stone|quantity=32}}
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|exp=true
|exp=true
|gainIndicator=true
|gainIndicator=true
|dm=5|dm10=63
|dm=4|dm10=43
|hp=10|hp10=68
|hp=6|hp10=45
|sh=19|sh10=116
|sh=24|sh10=140
|cr=0%
|cr=0%
|pd=0%
|pd=0%

Revision as of 00:58, 6 November 2023


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 0 and a cost of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the Witch

The Swordsman cannot be placed on Towers.

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Stab
Physical damage
Hits all in a very small area
Decrease to 1.4s
Decrease to 1.2s
Decrease
 2x
 2s
 10m-20m
Taunts monsters in a 50m radius
 5s
 50m

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsGain12345678910
Health 691215192428343945
Shield 24314050627690106122140
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 471013172226323743

Relics

The Swordsman is required for the following Relics:

The Swordsman benefits from the following Relics:

History