Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Swordsman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
removed redundant cats
imported>Emilyba
Formatting change wip feel free to revert if needed
Line 15: Line 15:
The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with it's passive unlocked by the {{ItemLink|Witch}}
The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with it's passive unlocked by the {{ItemLink|Witch}}


== Stats ==
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].
{|style="width:20%" class="wikitable"
!Base stats
|-
|<center>
5 {{Stat|dm}} <br/>
10 {{Stat|hp}}<br/>
19 {{Stat|sh}}<br/>
0% {{Stat|cr}}<br/>
0% {{Stat|pd}}<br/>
0% {{Stat|md}} </center>
|}
== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
Line 43: Line 28:
|upgrade2='''Stab''' Decrease {{stat|cd|to 1.2s}}|costs2={{ItemLink|Stone|quantity=16}}
|upgrade2='''Stab''' Decrease {{stat|cd|to 1.2s}}|costs2={{ItemLink|Stone|quantity=16}}
|upgrade3='''Stab''' Increases {{stat|ar|area}}|costs3={{ItemLink|Stone|quantity=32}}}}
|upgrade3='''Stab''' Increases {{stat|ar|area}}|costs3={{ItemLink|Stone|quantity=32}}}}
{{clear}}
== Stats ==
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].
{{stats
| first = LvL 1
| second = LvL 2
| dm = 5
| dm2 = 8
| dmGain = 1
| hp = 10
| hp2 = 13
| hpGain = 1
| sh = 19
| sh2 = 25
| shGain = 3
| cr = 0%
| cr2 = 0%
| crGain = 0
| pd = 0%
| pd2 = 0%
| pdGain = 0
| md = 0%
| md2 = 0%
| mdGain = 0
}}
{{stats
| first = LvL 3
| second = LvL 4
| dm = 13
| dm2 = 18
| dmGain = 1
| hp = 18
| hp2 = 23
| hpGain = 1
| sh = 32
| sh2 = 41
| shGain = 3
| cr = 0%
| cr2 = 0%
| crGain = 0
| pd = 0%
| pd2 = 0%
| pdGain = 0
| md = 0%
| md2 = 0%
| mdGain = 0
}}
{{stats
| first = LvL 5
| second = LvL 6
| dm = 24
| dm2 = 31
| dmGain = 1
| hp = 29
| hp2 = 36
| hpGain = 1
| sh = 51
| sh2 = 62
| shGain = 3
| cr = 0%
| cr2 = 0%
| crGain = 0
| pd = 0%
| pd2 = 0%
| pdGain = 0
| md = 0%
| md2 = 0%
| mdGain = 0
}}
{{stats
| first = LvL 7
| second = LvL 8
| dm = 38
| dm2 = 46
| dmGain = 1
| hp = 43
| hp2 = 51
| hpGain = 1
| sh = 75
| sh2 = 88
| shGain = 3
| cr = 0%
| cr2 = 0%
| crGain = 0
| pd = 0%
| pd2 = 0%
| pdGain = 0
| md = 0%
| md2 = 0%
| mdGain = 0
}}
{{stats
| first = LvL 9
| second = Lvl10
| dm = 54
| dm2 = 63
| dmGain = 1
| hp = 59
| hp2 = 68
| hpGain = 1
| sh = 101
| sh2 = 116
| shGain = 3
| cr = 0%
| cr2 = 0%
| crGain = 0
| pd = 0%
| pd2 = 0%
| pdGain = 0
| md = 0%
| md2 = 0%
| mdGain = 0
}}


== Relics ==
== Relics ==

Revision as of 15:45, 16 October 2023


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 0 and a cost of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the Witch

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Hits all in a very small area
 2 s
 10m - 20m
Taunt
Taunts monsters in a 50m radius
 5 s
 50m

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Stab Decrease  to 1.4s 8 ×  Stone
Stab Decrease  to 1.2s 16 ×  Stone
Stab Increases  area 32 ×  Stone

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

LvL 1LvL 2
1013
1925
0%0%
0%0%
0%0%
58
LvL 3LvL 4
1823
3241
0%0%
0%0%
0%0%
1318
LvL 5LvL 6
2936
5162
0%0%
0%0%
0%0%
2431
LvL 7LvL 8
4351
7588
0%0%
0%0%
0%0%
3846
LvL 9Lvl10
5968
101116
0%0%
0%0%
0%0%
5463


Relics

The Swordsman is required for the following Relics:

The Swordsman benefits from the following Relics:

History