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If you notice any errors, feel free to correct them.
Swordsman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Cadaei history renaming |
imported>Emilyba added names to upgrades section and info quote (likely wrong) |
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{{infobox unit | {{infobox unit | ||
| info = ''Point and stab'' <br> - The Swordsman | |||
| race ={{ItemLink|human}} | | race ={{ItemLink|human}} | ||
| recruiting = {{MapLink|Map|[email protected]:171.000|Castle on the left}} | | recruiting = {{MapLink|Map|[email protected]:171.000|Castle on the left}} | ||
| Line 39: | Line 40: | ||
The upgrade can be unlocked directly on the unit. | The upgrade can be unlocked directly on the unit. | ||
{{upgrades | {{upgrades | ||
|upgrade1= | |upgrade1='''Stab''' Decrease {{stat|cd|to 1.4s}}|costs1={{ItemLink|Stone|quantity=8}} | ||
|upgrade2= | |upgrade2='''Stab''' Decrease {{stat|cd|to 1.2s}}|costs2={{ItemLink|Stone|quantity=16}} | ||
|upgrade3= | |upgrade3='''Stab''' Increases {{stat|ar|area}}|costs3={{ItemLink|Stone|quantity=32}}}} | ||
== Relics == | == Relics == | ||
Revision as of 18:18, 11 October 2023
The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1. The Swordsman's attacks do
Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the
Witch
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Stab
Physical Damage
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Stab Decrease |
8 × | |
| Stab Decrease |
16 × | |
| Stab Increases |
32 × |
Relics
The Swordsman is required for the following
Relics:
The Swordsman benefits from the following
Relics:
History
- In Demo build 63 the unit was renamed from Fighter to Swordsman.


