Please note that some information on this wiki is still based on the demo version.
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Shards: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
moved introduction above first section
wgg>Whitepawne4
clarifying that the ability you unlock from the witch is the passive one
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Additional starting resources can be bought throughout the {{itemLink|Map|image=world icon.png}}
Additional starting resources can be bought throughout the {{itemLink|Map|image=world icon.png}}


Heroes can have their ability unlocked when bought from the [[Witch]] for {{ItemLink|Shards|quantity=100}} each.
Heroes can have their passive ability unlocked when bought from the [[Witch]] for {{ItemLink|Shards|quantity=100}} each.


{{ItemLink|Orb}}s can be bought from the {{ItemLink|Mysterious Stone}}, which allow an exchange for one starting resource.
{{ItemLink|Orb}}s can be bought from the {{ItemLink|Mysterious Stone}}, which allow an exchange for one starting resource.

Revision as of 00:43, 27 January 2024

This page is a work in progress, may miss some content and will change.

Shards are used to buy permanent upgrades for the Guardian which persist between cycles and play an important role in the global progression.

Uses

Any remaining Shards after the upgrade process will increase your starting coins in the next run, up to a maximum of an additional 100 coins.

Additional starting resources can be bought throughout the Map

Heroes can have their passive ability unlocked when bought from the Witch for 100 ×  Shards each.

Orbs can be bought from the Mysterious Stone, which allow an exchange for one starting resource.

New Outpost options can be bought from Amaya the Cartographer.

History

Shards were introduced in Demo build 83 replacing Coins, which from then were used for buying Outposts and battle slots.