Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Djinn: Difference between revisions
wgg>Whitepawne4 m →Monster |
wgg>Whitepawne4 m made it slightly more obvious in the introduction that the passive gives the reduction to djinn and not to the heroes behind djinn. |
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| benefitsFromRelics = Eagle Eye, Knock Knock, Metal Mage, Mug of Joy, Armor, Staff, Glasses | | benefitsFromRelics = Eagle Eye, Knock Knock, Metal Mage, Mug of Joy, Armor, Staff, Glasses | ||
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{{Hero introduction}} The '''Djinn''' is a high dps hero who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each hero behind it | {{Hero introduction}} The '''Djinn''' is a high dps hero who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives it a {{stat|cd|cooldown}} reduction to its attack for each hero behind it | ||
The Djinn cannot be placed on {{ItemLink|Tower}}s. | The Djinn cannot be placed on {{ItemLink|Tower}}s. | ||
Revision as of 18:21, 27 December 2023
Template:Infobox hero
Template:Hero introduction The Djinn is a high dps hero who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Witch gives it a
cooldown reduction to its attack for each hero behind it
The Djinn cannot be placed on
Towers.
Stats
The Djinn gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 6 | 8 | 11 | 14 | 17 | 21 | 24 | 29 | 33 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 2 | 4 | 6 | 9 | 12 | 15 | 19 | 22 | 27 | 31 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Djinn evolves into the
Sultan. To evolve a Unit they must be upgraded to
.
Relics
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:
Tactics
to maximize the usefulness of djinn's passive place djinn right behind your tank.
Monster
Djinn's are currently only encountered as a monster via provokes. They notably have
Physical Defense and phase in and out similar to the
Ghost.



