Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Spells: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added some times and hero's
added the table for spells from cargo
Tag: Replaced
Line 1: Line 1:
{{wip}}
{{wip}}
placeholder for cargotable table
There are 2 kinds of '''Spells''' in [[Super Fantasy Kingdom]], City and Combat Spells.


Combat '''Spells''' are related to a [[Hero]]
Combat '''Spells''' are related to a [[Hero]].
{| class="wikitable"
{{SpellsTable|Combat}}
|+ Combat '''Spells'''
|-
! Icon !! '''Spell''' !! Description !! Cost !! {{Stat|cd|Cooldown}} !! Related Hero
|-
| [[File:Battle Cry (spell).png|64px]] || {{ItemLink|Battle Cry (spell)}} || Motivates all {{ItemLink|Units}} to attack 20% faster for the duration of the '''Spell'''. || {{ItemLink|Faith|quantity=5}} || {{Stat|cd|10s}} || {{ItemLink|Rickard}}
|-
|  [[File:Meteor (spell).png|64px]] ||{{ItemLink|Meteor (spell)}} || Cast a meteor from the sky. || {{ItemLink|Faith|quantity=7}} || {{Stat|cd|5}} || {{ItemLink|Cole}}
|-
|  [[File:Evolve (spell).png|64px]] ||{{ItemLink|Evolve (spell)}} || Evolve all {{ItemLink|Monsters}} in a 30m radius, to get more {{ItemLink|Coins}}. || {{ItemLink|Faith|quantity=5}} || {{Stat|cd|10}} || {{ItemLink|Qhe'la}}
|-
|  [[File:Stun (spell).png|64px]] ||{{ItemLink|Stun (spell)}} || Apply {{Effect|Stun}} to all {{ItemLink|Monsters}} in a 30m radius. || {{ItemLink|Faith|quantity=5}} || {{Stat|cd|3}} || {{ItemLink|Grumdil}}
|-
|  [[File:Rejuvenate (spell).png|64px]] ||{{ItemLink|Rejuvenate (spell)}} || Apply {{Effect|Rejuvenate}} 3 to all {{ItemLink|Units}}. || {{ItemLink|Faith|quantity=6}} || {{Stat|cd|15}} || {{ItemLink|Sheva}}
|-
|  [[File:Revival (spell).png|64px]] ||{{ItemLink|Revival (spell)}} || Revive one of your {{Effect|Dead}} {{ItemLink|Units}}. || {{ItemLink|Faith|quantity=10}} || {{Stat|cd|20}} || {{ItemLink|Thea}}
|-
|  [[File:Freeze (spell).png|64px]] ||{{ItemLink|Freeze (spell)}} || Apply {{Effect|Freeze}} to all {{ItemLink|Monsters}} on the battlefield. || {{ItemLink|Faith|quantity=9}} || {{Stat|cd|15}} || {{ItemLink|Selene}}
|-
|  [[File:Fear (spell).png|64px]] ||{{ItemLink|Fear (spell)}} || Apply {{Effect|Fear}} to all {{ItemLink|Monsters}} in a 25m radius. || {{ItemLink|Faith|quantity=4}} || {{Stat|cd|3}} || {{ItemLink|Mort}}
|-
|  [[File:Shield (spell).png|64px]] ||{{ItemLink|Shield (spell)}} || Apply 10 {{Effect|Overshield}} to all {{ItemLink|Units}}. || {{ItemLink|Faith|quantity=4}} || {{Stat|cd|12}} || {{ItemLink|Gideon}}
|-
|  [[File:Bolt (spell).png|64px]] ||{{ItemLink|Bolt (spell)}} || Deal a lot of damage in a very small area. || {{ItemLink|Faith|quantity=6}} || {{Stat|cd|5}} || {{ItemLink|Cadus}}
|-
|  [[File:Grouping (spell).png|64px]] ||{{ItemLink|Grouping (spell)}} || Pull in {{ItemLink|Monsters}} in a 30m radius. || {{ItemLink|Faith|quantity=4}} || {{Stat|cd|3}} || {{ItemLink|Alaric}}
|-
|  [[File:Targeting (spell).png|64px]] ||{{ItemLink|Targeting (spell)}} || Manually target {{ItemLink|Monsters}} on the battlefield. || {{ItemLink|Faith|quantity=4}} || {{Stat|cd|}} || {{ItemLink|}}-
|}
City '''Spells''' are related to a [[Kingdom]].
City '''Spells''' are related to a [[Kingdom]].
{| class="wikitable"
{{SpellsTable|City}}
|+ City '''Spells'''
|-
! Icon !! '''Spell''' !! Description !! Cost !! {{Stat|cd|Cooldown}} !! Related Kingdom
|-
|  [[File:Hauling (spell).png|64px]] ||{{ItemLink|Hauling (spell)}} || Haul a single [[Resource]] out of a [[Building]]s storage. || {{ItemLink|Faith|quantity=7}} || {{Stat|cd|10}} || {{ItemLink|Human}}
|-
|  [[File:Productivity (spell).png|64px]] ||{{ItemLink|Productivity (spell)}} || Increase productivity of a [[Building]] by 50% for the duration of the '''Spell'''. || {{ItemLink|Faith|quantity=8}} || {{Stat|cd|30}} || {{ItemLink|Demon}}
|-
|  [[File:Speed Up (spell).png|64px]] ||{{ItemLink|Speed Up (spell)}} || Increase generation speed by 50% for the duration of the '''Spell'''. || {{ItemLink|Faith|quantity=6}} || {{Stat|cd|30}} || {{ItemLink|Elven}}
|-
|  [[File:Grow (spell).png|64px]] ||{{ItemLink|Grow (spell)}} || Regrow one organic deposit. || {{ItemLink|Faith|quantity=8}} || {{Stat|cd|}} || {{ItemLink|Nature}}
|-
|  [[File:Skeleton (spell).png|64px]] ||{{ItemLink|Skeleton (spell)}} || Spawn a single {{ItemLink|Skeleton}} worker, capable of doing one job. || {{ItemLink|Faith|quantity=5}} || {{Stat|cd|1}} || {{ItemLink|Undead}}
|-
|  [[File:Carrier (spell).png|64px]] ||{{ItemLink|Carrier (spell)}} || Increase [[Carrier]]s walk speed by 50% for the duration of the '''Spell'''. || {{ItemLink|Faith|quantity=7}} || {{Stat|cd|}} || {{ItemLink|Barbarian}}
|-
|  [[File:Hunt (spell).png|64px]] ||{{ItemLink|Hunt (spell)}} || Hunt a single {{ItemLink|Animal}} or {{ItemLink|Bloat}}. || {{ItemLink|Faith|quantity=6}} || {{Stat|cd|10s}} || {{ItemLink|Swamp}}
|}

Revision as of 03:49, 8 May 2026

This page is a work in progress, may miss some content and will change.

There are 2 kinds of Spells in Super Fantasy Kingdom, City and Combat Spells.

Combat Spells are related to a Hero.

Icon Name Effect Cost Cooldown Kingdom Hero
Battle Cry (spell) Battle Cry (spell) Motivates all Units to attack 20% faster for the duration of the Spell 5 ×  Faith 10s  Cooldown human Rickard
Bolt (spell) Bolt (spell) Deal a lot of damage in a very small area 6 ×  Faith 5s  Cooldown Undead Cadus
Evolve (spell) Evolve (spell) Evolve all Monsters in a 30m radius, to get more 5 ×  Faith 10s  Cooldown Swamp Qhe'la
Fear (spell) Fear (spell) Apply Fear to all Monsters in a 25m radius 4 ×  Faith 3s  Cooldown Undead Mort
Freeze (spell) Freeze (spell) Apply Freeze to all Monsters on the battlefield test3 test5 9 ×  Faith 15s  Cooldown Elven Selene
Grouping (spell) Grouping (spell) Pull in Monsters in a 30m radius 4 ×  Faith 3s  Cooldown Undead Alaric
Meteor (spell) Meteor (spell) Cast a meteor from the sky. 7 ×  Faith 5s  Cooldown Demon Cole
Rejuvenate (spell) Rejuvenate (spell) Apply Rejuvenate 3 to all Units 6 ×  Faith 15s  Cooldown Desert Sheva
Revival (spell) Revival (spell) Revive one of your Dead Units 10 ×  Faith 20s  Cooldown Human Thea
Shield (spell) Shield (spell) Apply 10 Overshield to all Units 4 ×  Faith 12s  Cooldown Human Gideon
Stun (spell) Stun (spell) Apply Stun to all Monsters in a 30m radius. 5 ×  Faith 3s  Cooldown Dwarven Grumdil
Targeting (spell) Targeting (spell) Manually target Monsters on the battlefield 4 ×  Faith  Cooldown

City Spells are related to a Kingdom.

Icon Name Effect Cost Cooldown Kingdom Hero
Carrier (spell) Carrier (spell) Increase Carriers walk speed by 50% for the duration of the Spell 7 ×  Faith  Cooldown Barbarian
Grow (spell) Grow (spell) Regrow one organic deposit 8 ×  Faith  Cooldown Nature
Hauling (spell) Hauling (spell) Haul a single Resource out of a Buildings storage 7 ×  Faith 10s  Cooldown human
Hunt (spell) Hunt (spell) Hunt a single Animal or Bloat 6 ×  Faith 10s  Cooldown Swamp
Productivity (spell) Productivity (spell) Increase productivity of a Building by 50% for the duration of the Spell 8 ×  Faith 30s  Cooldown demon
Skeleton (spell) Skeleton (spell) Spawn a single Skeleton worker, capable of doing one job 5 ×  Faith 1s  Cooldown Undead
Speed Up (spell) Speed Up (spell) Increase generation speed by 50% for the duration of the Spell 6 ×  Faith 30s  Cooldown elven