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Swordsman: Difference between revisions
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added base stats and Abilities + upgrades |
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The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with its passive unlocked by the {{ItemLink| | The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with its passive unlocked by the {{ItemLink|Mystic}}. The Swordsman is one of the few units with the {{stat|sh|shield}} [[stats|stat]]. | ||
The Swordsman cannot be placed on {{ItemLink|Tower}}s. | The Swordsman cannot be placed on {{ItemLink|Tower}}s. | ||
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|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw= 3 |pw10=25 | ||
|hp= | |hp= 12 |hp10=70 | ||
|sh= | |sh= 23 |sh10=125 | ||
|cr=0% | |cr=0% | ||
|pd= | |pd=50 | ||
|md=0 | |md=0 | ||
}} | }} | ||
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{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: | |name1 = Active: Offensive Hold | ||
|abilityType1 = Physical | |name1 = Active: Guarded Attack | ||
|abilityType1 = Physical | |||
|cd1=2s | |cd1=2s | ||
|ra1= | |ra1=5m-20m | ||
|dm1 = | |dm1=x2 | ||
|desc1= | |ta1=Furthest | ||
|upgrade1.1 = Reduce {{stat|cd}} to 1.75s | |desc1=Strikes all targets in a very small area. | ||
|upgrade1.2 = Reduce {{stat|cd}} to 1.5s | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 1.75s. | ||
|upgrade1.3 = Increase {{stat|ar|area}} | |upgrade1.2 = Reduce {{stat|cd|cooldown}} to 1.5s. | ||
|upgrade1.3 = Increase {{stat|ar|area}}. | |||
|name2 = Passive: Taunt | |name2 = Passive: Taunt | ||
|abilityType2 = | |abilityType2 = Physical | ||
|cd2= | |cd2=6s | ||
|ra2=50m | |ra2=50m | ||
|desc2=Monsters: {{Effect|Taunt}} all in a 50m radius | |ta2=Nearest | ||
|desc2=Monsters: {{Effect|Taunt}} all in a 50m radius. | |||
|upgrade2.1 = Reduce {{stat|cd|cooldown}} to 5.5s. | |||
|upgrade2.2 = Reduce {{stat|cd|cooldown}} to 5s. | |||
|upgrade2.3 = Reduce {{stat|cd|cooldown}} to 4.5s. | |||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
|effect=Taunt | |effect=Taunt | ||
|remarks= | |remarks=Requires passive | ||
|causes=1 | |causes=1 | ||
}} | }} | ||
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== Relics == | == Relics == | ||
The Swordsman is required for the following {{ItemLink|relic|Relics}}: | The Swordsman is required for the following {{ItemLink|relic|Relics}}: | ||
The Swordsman benefits from the following {{ItemLink|relic|Relics}}: | The Swordsman benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | ==Tactics== | ||
Revision as of 00:30, 30 November 2025
The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1. The Swordsman's attacks do
Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with its passive unlocked by the
Mystic. The Swordsman is one of the few units with the
shield stat.
The Swordsman cannot be placed on
Towers.
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 6 | 8 | 10 | 13 | 15 | 18 | 22 | 25 | ||
| 12 | 15 | 20 | 25 | 31 | 38 | 45 | 53 | 61 | 70 | ||
| 23 | 29 | 37 | 47 | 57 | 69 | 81 | 95 | 110 | 125 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 8 × | |
| 16 × | |
| 32 × |
Evolution
The Swordsman evolves into the
Swordmaster. To evolve a Unit they must be upgraded to
.
Relics
The Swordsman is required for the following
Relics:
The Swordsman benefits from the following
Relics:
Tactics
swordsman's taunt is useful in stoping monsters from hitting your low health / mana units.
History
- In Demo build 63 it was renamed from Fighter to Swordsman.



