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Swordsman: Difference between revisions

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[[Category:Infantry]]
[[Category:Infantry]]
 
[[Category:Melee]]
[[Category:Tank]]
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{{nav units}}

Revision as of 03:19, 12 October 2023


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 0 and a cost of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the Witch

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

Base stats

5
10
19
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Hits all in a very small area
 2 s
 10m - 20m
Taunt
Taunts monsters in a 50m radius
 5 s
 50m

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Stab Decrease  to 1.4s 8 ×  Stone
Stab Decrease  to 1.2s 16 ×  Stone
Stab Increases  area 32 ×  Stone

Relics

The Swordsman is required for the following Relics:

The Swordsman benefits from the following Relics:

History