Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Curse: Difference between revisions
imported>Cadaei →Curse Levels: sticky header for long table |
imported>Cadaei →History: link fix, nav fix |
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== History == | == History == | ||
It used to be possible to increase your Curse Level mid-run, by using the [[ | It used to be possible to increase your Curse Level mid-run, by using the [[Outpost]]s to build a [[Bonfire]]. These are often mentioned having a "+1" or "+2" next to them, referencing the number of [[Bonfire]]s built, e.g.: C5+2. | ||
This was removed in [[Demo build 63]] and replaced with the monster evolution mechanics. | This was removed in [[Demo build 63]] and replaced with the monster evolution mechanics. | ||
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[[category:game mechanics]] | [[category:game mechanics]] | ||
Revision as of 20:48, 24 November 2023
This page is a work in progress, may miss some content and will change.
Curse Level or CL is a difficulty modificator and reaches up to five. Consequently, also increasing the amount of
Glory you are able to earn in a cycle. The curse levels are often abreviated C0, C1, C2, C3, C4 and C5.
Unlocking
Higher curse levels are unlocked when completing the one before.
Curse Levels
Which not-so-friendly Guests come to visit you at which day.
Note that this only shows you the new Enemies from which day and not their total.
History
It used to be possible to increase your Curse Level mid-run, by using the Outposts to build a Bonfire. These are often mentioned having a "+1" or "+2" next to them, referencing the number of Bonfires built, e.g.: C5+2. This was removed in Demo build 63 and replaced with the monster evolution mechanics.






