Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Djinn: Difference between revisions
wgg>Whitepawne4 fixed tactics indicating that the passive affected the hero ahead instead of behind and changed thew tactics acordingly |
wgg>Cadaei →Abilities: added source tile of effect |
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|abilityType2 = self boost | |abilityType2 = self boost | ||
|grid2.mark = 13 | |grid2.mark = 13 | ||
|grid2.markSource = 18 | |||
|desc2=-10% {{stat|cd}} for every hero directly behind | |desc2=-10% {{stat|cd}} for every hero directly behind | ||
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Revision as of 11:16, 29 June 2024
Template:Infobox hero
Template:Hero introduction The Djinn is a high dps hero who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Witch gives it a
cooldown reduction to its attack for each hero behind it
The Djinn cannot be placed on
Towers.
Stats
The Djinn gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 6 | 8 | 11 | 14 | 17 | 21 | 24 | 29 | 33 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 2 | 4 | 6 | 9 | 12 | 15 | 19 | 22 | 27 | 31 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Djinn evolves into the
Sultan. To evolve a Unit they must be upgraded to
.
Relics
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:
Tactics
Djinn passive is hard to use as it requires you to put a low-health hero near the front, there are two good ways to make sure that Djinn's passive is effective while also keeping them safe, the first way is getting the gate and putting Djinn in front of the tower spot, and the second way is to use heroes with taunt abilities such as swordsman and shaman
Monster
Djinn's are currently only encountered as a monster via provokes. They notably have
Physical Defense and phase in and out similar to the
Ghost.



