Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Spells: Difference between revisions
From Super Fantasy Kingdom Official Wiki
made temporary tables for spell page |
added small text, history and nav |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{infobox | |||
| title = | |||
| image = Bolt (spell).png | |||
}} | |||
There are 2 kinds of '''Spells''' in [[Super Fantasy Kingdom]], City and Combat '''Spells'''. | |||
The '''Spells''' you start with are dependent on your [[Hero]] and [[Kingdom]]. The starting Combat '''Spell''' is based on your [[Hero]], and the starting City '''Spell''' is based on your [[Kingdom]]. You can switch '''Spells''' out at the {{ItemLink|Spell Archive}} or via a {{ItemLink|Scroll of Wisdom}} {{ItemLink|Event}}. | |||
{{wip}} | {{wip}} | ||
== Combat == | |||
Combat '''Spells''' are related to a [[Hero]]. | |||
{{SpellsTable|Combat}} | |||
== City == | |||
City '''Spells''' are related to a [[Kingdom]]. | |||
{{SpellsTable|City}} | |||
== History == | |||
* The {{Spell|Targeting (spell)}} used to be {{ItemLink|Rickard}}'s | |||
{{nav Spells}} | |||
Latest revision as of 00:26, 11 May 2026
There are 2 kinds of Spells in Super Fantasy Kingdom, City and Combat Spells.
The Spells you start with are dependent on your Hero and Kingdom. The starting Combat Spell is based on your Hero, and the starting City Spell is based on your Kingdom. You can switch Spells out at the
Spell Archive or via a
Scroll of Wisdom
Event.
This page is a work in progress, may miss some content and will change.
Combat
Combat Spells are related to a Hero.
| Icon | Name | Effect | Cost | Cooldown | Kingdom | Hero |
|---|---|---|---|---|---|---|
![]() |
Battle Cry (spell) | Motivates all Units to attack 20% faster for the duration of the Spell | 5 × |
10s |
||
![]() |
Bolt (spell) | Deal a lot of damage in a very small area | 6 × |
5s |
||
![]() |
Evolve (spell) | Evolve all Monsters in a 30m radius, to get more | 5 × |
10s |
||
![]() |
Fear (spell) | Apply Fear to all Monsters in a 25m radius | 4 × |
3s |
||
![]() |
Freeze (spell) | Apply Freeze to all Monsters on the battlefield test3 test5 | 9 × |
15s |
||
![]() |
Grouping (spell) | Pull in Monsters in a 30m radius | 4 × |
3s |
||
![]() |
Meteor (spell) | Cast a meteor from the sky. | 7 × |
5s |
||
![]() |
Rejuvenate (spell) | Apply Rejuvenate 3 to all Units | 6 × |
15s |
||
![]() |
Revival (spell) | Revive one of your Dead Units | 10 × |
20s |
||
![]() |
Shield (spell) | Apply 10 Overshield to all Units | 4 × |
12s |
||
![]() |
Stun (spell) | Apply Stun to all Monsters in a 30m radius. | 5 × |
3s |
||
![]() |
Targeting (spell) | Manually target Monsters on the battlefield | 4 × |
|
City
City Spells are related to a Kingdom.
| Icon | Name | Effect | Cost | Cooldown | Kingdom | Hero |
|---|---|---|---|---|---|---|
![]() |
Carrier (spell) | Increase Carriers walk speed by 50% for the duration of the Spell | 7 × |
|
||
![]() |
Grow (spell) | Regrow one organic deposit | 8 × |
|
||
![]() |
Hauling (spell) | Haul a single Resource out of a Buildings storage | 7 × |
10s |
||
![]() |
Hunt (spell) | Hunt a single |
6 × |
10s |
||
![]() |
Productivity (spell) | Increase productivity of a Building by 50% for the duration of the Spell | 8 × |
30s |
||
![]() |
Skeleton (spell) | Spawn a single |
5 × |
1s |
||
![]() |
Speed Up (spell) | Increase generation speed by 50% for the duration of the Spell | 6 × |
30s |
History
- The
Targeting (spell) used to be
Rickard's




















