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Jailer: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
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updated: recruitment, unlocking, map quest, promotion and history
 
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{{infobox unit
{{infobox unit
| info = {{quote|Whip it like it's hot|The Jailer}}
| title = Jailer
| image = Jailer.png
| caption = Whip it like it's hot
| kingdom = Demon
| kingdom = Demon
| unlocking = Starve 99 [[units]] in a single run
| unlocking = Let units go hungry 99 times in one run.
| recruiting = [[Hermit]], [[Hero]] or [[Portal]]
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}}
| costs = [[Hermit|Free]], {{ItemLink|Ingot|quantity=2}} or {{ItemLink|Ore|quantity=5}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}
| damageType = Physical
| damageType = Physical
| element = Fire
| element = Fire
Line 11: Line 12:
| attackStyle = Melee
| attackStyle = Melee
| role = Damage
| role = Damage
| onTower = no
| preferredFood = {{ItemLink|fox}}
| preferredFood = {{ItemLink|fox}}
| requiredForRelics = Hellfire
| benefitsFromRelics =
}}
}}


The Jailer's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He cracks a flame whip in an area close to him which applies {{effect|Burn}}. The Jailer's passive unlocked by the {{ItemLink|Witch}} gives him bonus damage against targets who have already been damaged.
The Jailer's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He cracks a flame whip in an area close to him which applies {{effect|Burn}}. The Jailer's passive unlocked by the {{ItemLink|Mystic}} gives him bonus damage against targets with {{effect|Bleed}}.


The Jailer cannot be placed on [[Walls]].
The Jailer cannot be placed on {{ItemLink|Tower}}s.
 
==Unlocking==
{{UnitUnlock}}<br>
 
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
|-|Quest=Let [[units]] go {{Effect|Hungry}} 99 times in one [[cycle]].
|-|Hint=If your [[units]] are happy they won't mind not eating as much.
|-|Spoiler=Get {{ItemLink|Happiness}} early to ensure your [[units]] start at a higher level. {{ItemLink|Beer}} also helps mitigating the effect of {{Effect|Hungry|hunger}}.
</tabber>


== Stats ==
== Stats ==
The Jailer gains [[XP]] and will level up when eating at the [[Tavern]].
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].
 
{{LevelStats
{| class="wikitable"
|exp=true
!Base stats
|baseIndicator=true
|-
|gainIndicator=true
|{{stats
|pw=5|pw10=50
| dm = 8
|hp=10|hp10=58
| hp = 12
|rg=8|rg10=27
| sh = 0
|cr=0%
| cr = 0%
|pd=25
| pd = 0%
|md=10
| md = 0%
}}
}}
|}


== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1=Whip {{ItemLink|Physical Damage|}}{{ItemLink|Fire|}}|cd1=1.6s|desc1=Hits all in an area applying {{effect|Burn}}
|name1 = Active: Whip  
|name2=Prey on the weak|desc2=+50%{{stat|dm}} against hurt targets
|abilityType1 = Physical
|element1 = Fire
|cd1=2.00s
|ar1=17.5m
|desc1=Hits all in area, applying {{effect|Burn}} 1.
|upgrade1.1= Reduce {{stat|cd|cooldown}} to 1.6s.
|upgrade1.2= Reduce {{stat|cd|cooldown}} to 1.2s.
|upgrade1.3= Increase {{stat|ar|area}}.
|name2=Passive: Lashing
|abilityType2 = buff
|desc2=Self: +30% {{stat|pw|power}} against {{Effect|Bleed|bleeding}} targets.
|grid2.mark=13
|upgrade2.3 = Increase effect to 50%.
}}
{{EffectSynergyStore
|effect=Burn
|unit=Jailer
|causes=1
}}
{{EffectSynergyStore
|effect=Bleeding
|unit=Jailer
|causes=0
|remarks=requires passive
}}
}}


== Upgrades ==
== Promotion ==
{{UpgradesTamedMonsters
{{PromotionInfoUnits}}
|upgrade1='''Whip''' Decrease {{stat|cd}} to 1.4s
 
|upgrade2='''Whip''' Decrease {{stat|cd}} to 1.2s
== Evolution ==
|upgrade3='''Whip''' Increase {{stat|ar}} <br> '''Prey on the weak''' Increases effect to 100%
{{EvolutionInfo|Jailer|Warden|Demon}}
}}


== Relics ==
== Relics ==


The Jailer is required for the following {{ItemLink|relic|Relics}}:
The Jailer is required for the following {{ItemLink|relic|Relics}}:
* None right now
* {{Relic|Hellfire}}


The Jailer benefits from the following {{ItemLink|relic|Relics}}:
The Jailer benefits from the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Eagle Eye}}
* {{ItemLink|Gas Cloud}} if you have a source of {{effect|Poison}}
* {{ItemLink|Knock Knock}}
* {{ItemLink|Mug of Joy}}
* {{ItemLink|Armor}}
* {{ItemLink|Sword}}
* {{ItemLink|Glasses}}


== Trivia ==
==Tactics==
*It is rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
 
* The {{ItemLink|Prison}} [[outpost]] thematically helps unlock Jailer nicely as it provides you with an additional unit at the very start of your run
== Monster ==
{{infobox monster
| title = Jailer
| image = Jailer.png
| damage = 16
| health = 120
| shield = 0
| criticalChance = 0
| physicalDefense = 0
| magicalDefense = 0
| appearanceRank = 17
}}
{{Monster introduction}}
 
== History ==
* Changed in the [[Early Access 0.7.052]] update.
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br>
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 23.
* In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
* In the demo The {{ItemLink|Prison|link=outpost}} [[outpost]] thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run
{{nav units}}
{{nav units}}

Latest revision as of 15:02, 29 April 2026


The Jailer's attacks do Physical Damage and have the Fire Element. He cracks a flame whip in an area close to him which applies Burn. The Jailer's passive unlocked by the Mystic gives him bonus damage against targets with Bleed.

The Jailer cannot be placed on Towers.

Unlocking

The Jailer is unlocked when it's caught by the Trapper's trap.

Map Quest

By completing it's quest in the Undead Kingdom the Jailer rewards you with .

If your units are happy they won't mind not eating as much.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 581216202531374350
Health 10121621263137445158
Rage 891012141619212427
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 25252525252525252525
Resistance 10101010101010101010

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Whip
Physical damageFire
Hits all in area, applying Burn 1.
Reduce  cooldown to 1.6s.
Reduce  cooldown to 1.2s.
Increase  area.
 2.00s
 17.5m
Passive: Lashing
Buff
Self: +30%  power against bleeding targets.
Increase effect to 50%.


Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Evolution

Warden

The Jailer evolves into the Warden. To evolve a Unit they must be upgraded to .

Relics

The Jailer is required for the following Relics:

The Jailer benefits from the following Relics:

Tactics

Monster

As a monster the Jailer can attack your kingdom.

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Jailer used to be Unlocked by the following in each kingdom
  • In the Human Kingdom the Jailer is unlocked by fulfilling its quest for the achievement.
  • In the Undead Kingdom the Jailer is unlocked at Kingdom Level 23.
  • In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
  • In the demo The Prison outpost thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run