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Swordsman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
updated cds for demo build 101
updated: recruitment, unlocking, map quest, promotion and history
 
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{{infobox hero
{{infobox unit
| info = ''Point and stab''
| title = Swordsman
| image = Swordsman.png
| caption = Point and stab
| kingdom = Human
| kingdom = Human
| recruiting = {{MapLink|Human Kingdom Map|marker=buildings@467.000:171.000|Castle on the left}}
| recruiting = | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}}<br>{{ItemLink|Human}} {{MapLink|Human Kingdom Map|marker=buildings@-3.000:-12.000|Map}}: {{ItemLink|Stone|quantity=4}}
| unlocking = Build the 0 x {{IconLink|Glory}} road
| unlocking = Have a [[Wall]] with at least 250 hitpoints.
| costs = {{ItemLink|Stone|quantity=4}}
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}}
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}}
| damageType = Physical
| damageType = Physical
Line 14: Line 15:
| preferredFood = {{ItemLink|Rabbit}}
| preferredFood = {{ItemLink|Rabbit}}
| requiredForRelics = Holy Light
| requiredForRelics = Holy Light
| benefitsFromRelics = Eagle Eye, Hungry Shield, Knock Knock, Mug of Joy, Armor, Sword, Shield, Glasses
| benefitsFromRelics =
}}
}}


The '''Swordsman''' is a hero unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with it's passive unlocked by the {{ItemLink|Witch}}. The Swordsman is one of the few heroes with the {{stat|sh|shield}} [[stats|stat]].
The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with its passive unlocked by the {{ItemLink|Mystic}}. The Swordsman is one of the few units with the {{stat|sh|shield}} [[stats|stat]].


The Swordsman cannot be placed on {{ItemLink|Tower}}s.
The Swordsman cannot be placed on {{ItemLink|Tower}}s.
==Unlocking==
{{UnitUnlock}}<br>
In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked on the {{MapLink|Human Kingdom Map|[email protected]:-12.000|map}} at {{ItemLink|Glory|quantity=1}}.
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
|-|Quest=Have a {{ItemLink|Wall}} with at least 250 {{stat|fh|Fortification HP}}.
|-|Hint=The {{ItemLink|Undead}} {{ItemLink|Walls}} gain an additional {{stat|fh|Fortification HP}} each day.
|-|Spoiler=Build and upgrade your {{ItemLink|Walls}} early. The {{ItemLink|Bulwark}} from the {{ItemLink|Builder}} can also be used to make it easier.
</tabber>


== Stats ==
== Stats ==
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|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=4|dm10=43
|pw= 3 |pw10=25
|hp=6|hp10=45
|hp= 12 |hp10=70
|sh=24|sh10=140
|sh= 23 |sh10=125
|cr=0%
|cr=0%
|pd=0%
|pd=50
|md=0%
|md=0
}}
}}


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{{AbilityUnlockingInfo}}
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1 = Active: Stab
|name1 = Active: Guarded Attack
|abilityType1 = Physical Damage
|abilityType1 = Physical
|cd1=2s
|cd1=2s
|ra1=10m-20m
|ra1=5m-20m
|dm1 = 2x
|dm1=x2
|desc1=Hits all in a small area
|ta1=Furthest
|upgrade1.1 = Reduce {{stat|cd}} to 1.75s
|desc1=Strikes all targets in a very small area.
|upgrade1.2 = Reduce {{stat|cd}} to 1.5s
|upgrade1.1 = Reduce {{stat|cd|cooldown}} to 1.75s.
|upgrade1.3 = Increase {{stat|ar|area}}
|upgrade1.2 = Reduce {{stat|cd|cooldown}} to 1.5s.
|upgrade1.3 = Increase {{stat|ar|area}}.
|name2 = Passive: Taunt
|name2 = Passive: Taunt
|abilityType2 = selfbuff
|abilityType2 = Physical
|cd2=5s
|cd2=6s
|ra2=50m
|ra2=50m
|desc2=Monsters: {{Effect|Taunt}} all in a 50m radius
|ta2=Nearest
|desc2=Monsters: {{Effect|Taunt}} all in a 50m radius.
|upgrade2.1 = Reduce {{stat|cd|cooldown}} to 5.5s.
|upgrade2.2 = Reduce {{stat|cd|cooldown}} to 5s.
|upgrade2.3 = Reduce {{stat|cd|cooldown}} to 4.5s.
}}
}}
{{UpgradeInfo
{{EffectSynergyStore
|costs1={{ItemLink|Stone|quantity=8}}
|effect=Taunt
|costs2={{ItemLink|Stone|quantity=16}}
|remarks=Requires passive
|costs3={{ItemLink|Stone|quantity=32}}
|causes=1
}}
}}
== Promotion ==
{{PromotionInfoUnits|human|stone|8|16|32}}


== Evolution ==
{{EvolutionInfo|Swordsman|Swordmaster|Human}}


== Relics ==
== Relics ==
The Swordsman is required for the following {{ItemLink|relic|Relics}}:


The Swordsman is required for the following {{ItemLink|relic|Relics}}:
*{{Relic|Holy Light}}


The Swordsman benefits from the following {{ItemLink|relic|Relics}}:
The Swordsman benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Hungry Shield}}
 
* {{Relic|Knock Knock}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Sword}}
* {{Relic|Shield|Shield (Relic)}}
* {{Relic|Glasses}}


==Tactics==
==Tactics==
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== History ==
== History ==
* Changed in the [[Early Access 0.7.052]] update.
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.
* In [[Demo build 63]] it was renamed from Fighter to Swordsman.
* In [[Demo build 63]] it was renamed from Fighter to Swordsman.


{{nav heroes}}
{{nav units}}

Latest revision as of 23:25, 28 April 2026


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with its passive unlocked by the Mystic. The Swordsman is one of the few units with the  shield stat.

The Swordsman cannot be placed on Towers.

Unlocking

The Swordsman is unlocked when it's caught by the Trapper's trap.
In the Human Kingdom the Swordsman is unlocked on the link to a map map at 1 ×  Glory.

Map Quest

By completing it's quest in the Undead Kingdom the Swordsman rewards you with .

Have a Wall with at least 250  Fortification HP.

The Undead Walls gain an additional  Fortification HP each day.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 3468101315182225
Health 12152025313845536170
Shield 2329374757698195110125
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 50505050505050505050
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Guarded Attack
Physical damage
Strikes all targets in a very small area.
Reduce  cooldown to 1.75s.
Reduce  cooldown to 1.5s.
Increase  area.
 x2
 2s
 5m-20m
 Furthest
Passive: Taunt
Physical damage
Monsters: Taunt all in a 50m radius.
Reduce  cooldown to 5.5s.
Reduce  cooldown to 5s.
Reduce  cooldown to 4.5s.
 6s
 50m
 Nearest

Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
8 ×  stone
16 ×  stone
32 ×  stone
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Evolution

Swordmaster

The Swordsman evolves into the Swordmaster. To evolve a Unit they must be upgraded to .

Relics

The Swordsman is required for the following Relics:


The Swordsman benefits from the following Relics:


Tactics

swordsman's taunt is useful in stoping monsters from hitting your low health / mana units.

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Swordsman used to be Unlocked by the following in each kingdom
  • In the Undead Kingdom the Swordsman is unlocked by fulfilling its quest for the achievement.