Have a
Wall with at least 250
Fortification HP.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
imported>CadsBot m →Stats: upgrade costs |
updated: recruitment, unlocking, map quest, promotion and history |
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{{infobox unit | {{infobox unit | ||
| | | title = Swordsman | ||
| image = Swordsman.png | |||
| caption = Point and stab | |||
| kingdom = Human | | kingdom = Human | ||
| recruiting = {{MapLink|Human Kingdom Map|marker=buildings@ | | recruiting = | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Warrior's Guild}}<br>{{ItemLink|Human}} {{MapLink|Human Kingdom Map|marker=buildings@-3.000:-12.000|Map}}: {{ItemLink|Stone|quantity=4}} | ||
| unlocking = Have a [[Wall]] with at least 250 hitpoints. | |||
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}} | | upgradeCosts = {{IconLinkSequence|Stone|8|16|32}} | ||
| damageType = Physical | | damageType = Physical | ||
| Line 12: | Line 14: | ||
| onTower = no | | onTower = no | ||
| preferredFood = {{ItemLink|Rabbit}} | | preferredFood = {{ItemLink|Rabbit}} | ||
| requiredForRelics = Holy Light | |||
| benefitsFromRelics = | |||
}} | }} | ||
The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory | The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with its passive unlocked by the {{ItemLink|Mystic}}. The Swordsman is one of the few units with the {{stat|sh|shield}} [[stats|stat]]. | ||
The Swordsman cannot be placed on {{ItemLink|Tower}}s. | The Swordsman cannot be placed on {{ItemLink|Tower}}s. | ||
==Unlocking== | |||
{{UnitUnlock}}<br> | |||
In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked on the {{MapLink|Human Kingdom Map|[email protected]:-12.000|map}} at {{ItemLink|Glory|quantity=1}}. | |||
==Map Quest== | |||
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}. | |||
<tabber> | |||
|-|Quest=Have a {{ItemLink|Wall}} with at least 250 {{stat|fh|Fortification HP}}. | |||
|-|Hint=The {{ItemLink|Undead}} {{ItemLink|Walls}} gain an additional {{stat|fh|Fortification HP}} each day. | |||
|-|Spoiler=Build and upgrade your {{ItemLink|Walls}} early. The {{ItemLink|Bulwark}} from the {{ItemLink|Builder}} can also be used to make it easier. | |||
</tabber> | |||
== Stats == | |||
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{{LevelStats | |||
|exp=true | |||
|baseIndicator=true | |||
|gainIndicator=true | |||
|pw= 3 |pw10=25 | |||
|hp= 12 |hp10=70 | |||
|sh= 23 |sh10=125 | |||
|cr=0% | |||
|pd=50 | |||
|md=0 | |||
}} | |||
== Abilities == | == Abilities == | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1= | |name1 = Active: Guarded Attack | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|cd1=2s | |cd1=2s | ||
|ra1= | |ra1=5m-20m | ||
|dm1 = | |dm1=x2 | ||
|desc1= | |ta1=Furthest | ||
|upgrade1.1 = | |desc1=Strikes all targets in a very small area. | ||
|upgrade1.2 = | |upgrade1.1 = Reduce {{stat|cd|cooldown}} to 1.75s. | ||
|upgrade1.3 = | |upgrade1.2 = Reduce {{stat|cd|cooldown}} to 1.5s. | ||
|name2=Taunt | |upgrade1.3 = Increase {{stat|ar|area}}. | ||
|abilityType2 = | |name2 = Passive: Taunt | ||
|cd2= | |abilityType2 = Physical | ||
|cd2=6s | |||
|ra2=50m | |ra2=50m | ||
|desc2={{Effect|Taunt}} | |ta2=Nearest | ||
|desc2=Monsters: {{Effect|Taunt}} all in a 50m radius. | |||
|upgrade2.1 = Reduce {{stat|cd|cooldown}} to 5.5s. | |||
|upgrade2.2 = Reduce {{stat|cd|cooldown}} to 5s. | |||
|upgrade2.3 = Reduce {{stat|cd|cooldown}} to 4.5s. | |||
}} | }} | ||
{{EffectSynergyStore | |||
{{ | |effect=Taunt | ||
|remarks=Requires passive | |||
|causes=1 | |||
| | |||
| | |||
| | |||
}} | }} | ||
== Promotion == | |||
{{PromotionInfoUnits|human|stone|8|16|32}} | |||
== Evolution == | |||
{{EvolutionInfo|Swordsman|Swordmaster|Human}} | |||
}} | |||
== Relics == | == Relics == | ||
The Swordsman is required for the following {{ItemLink|relic|Relics}}: | |||
The Swordsman benefits from the following {{ItemLink|relic|Relics}}: | The Swordsman benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | |||
swordsman's taunt is useful in stoping monsters from hitting your low health / mana units. | |||
== History == | == History == | ||
* In [[Demo build 63]] | * Changed in the [[Early Access 0.7.052]] update. | ||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br> | |||
::* In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
* In [[Demo build 63]] it was renamed from Fighter to Swordsman. | |||
{{nav units}} | {{nav units}} | ||
The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of
× 1. The Swordsman's attacks do
Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with its passive unlocked by the
Mystic. The Swordsman is one of the few units with the
shield stat.
The Swordsman cannot be placed on
Towers.
The Swordsman is unlocked when it's caught by the
Trapper's trap.
In the
Human Kingdom the Swordsman is unlocked on the
map at 1 ×
Glory.
By completing it's quest in the
Undead Kingdom the Swordsman rewards you with .
Have a
Wall with at least 250
Fortification HP.
The
Undead
Walls gain an additional
Fortification HP each day.
Build and upgrade your
Walls early. The File:Bulwark.png Bulwark from the
Builder can also be used to make it easier.
The Swordsman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 4 | 6 | 8 | 10 | 13 | 15 | 18 | 22 | 25 | ||
| 12 | 15 | 20 | 25 | 31 | 38 | 45 | 53 | 61 | 70 | ||
| 23 | 29 | 37 | 47 | 57 | 69 | 81 | 95 | 110 | 125 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Swordsman evolves into the
Swordmaster. To evolve a Unit they must be upgraded to
.
The Swordsman is required for the following
Relics:
The Swordsman benefits from the following
Relics:
swordsman's taunt is useful in stoping monsters from hitting your low health / mana units.