1 row is stored for this page
| Field | Field type | Value |
|---|
| _pageID | Integer | 3,003 |
| _pageName | Page | Effects |
| _pageTitle | String | Effects
|
| _pageNamespace | Integer | 0 |
24 rows are stored for this page
| Field | Field type | Value |
|---|
| name | String | Angry |
| effect | Wikitext string | Angry monsters glow red and have increased movement speed
|
| Field | Field type | Value |
|---|
| name | String | Barrier |
| effect | Wikitext string | Barrier makes invincible but vanishes 0.5s after being hit
|
| Field | Field type | Value |
|---|
| name | String | Bleeding |
| effect | Wikitext string | Bleeding applies 20% health as direct damage once over a threshold
|
| Field | Field type | Value |
|---|
| name | String | Boost |
| effect | Wikitext string | Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first
|
| Field | Field type | Value |
|---|
| name | String | Burn |
| effect | Wikitext string | Burn X applies X damage every second
|
| Field | Field type | Value |
|---|
| name | String | Charm |
| effect | Wikitext string | Charmed targets stand still and attack near monsters
|
| Field | Field type | Value |
|---|
| name | String | Confusion |
| effect | Wikitext string | Confusion makes monster run in a random direction
|
| Field | Field type | Value |
|---|
| name | String | Dead |
| effect | Wikitext string | Dead units cannot fight or be interacted with
|
| Field | Field type | Value |
|---|
| name | String | Fatigue |
| effect | Wikitext string | Fatigue decreases physical defense by 20%
|
| Field | Field type | Value |
|---|
| name | String | Fear |
| effect | Wikitext string | Fear causes monsters to run away
|
| Field | Field type | Value |
|---|
| name | String | Freeze |
| effect | Wikitext string | Freeze: +20% cooldown and -20% movement speed
|
| Field | Field type | Value |
|---|
| name | String | Hungry |
| effect | Wikitext string | Hungry: cooldown is increased by 25%
|
| Field | Field type | Value |
|---|
| name | String | Overheal |
| effect | Wikitext string | Overheal X heals X health not limited by maximum
|
| Field | Field type | Value |
|---|
| name | String | Overshield |
| effect | Wikitext string | Overshield X repairs X shield, not limited by maximum
|
| Field | Field type | Value |
|---|
| name | String | Pinned |
| effect | Wikitext string | Pinned: A pinned unit cannot be interacted with
|
| Field | Field type | Value |
|---|
| name | String | Poisoned |
| effect | Wikitext string | Poisoned X applies X damage every second; stacks
|
| Field | Field type | Value |
|---|
| name | String | Radiance |
| effect | Wikitext string | Radiance decreases magical defense by 20%
|
| Field | Field type | Value |
|---|
| name | String | Rejuvenate |
| effect | Wikitext string | Rejuvenate X heals X health per second
|
| Field | Field type | Value |
|---|
| name | String | Shock |
| effect | Wikitext string | Shock increases chance to receive critical hits by 25%
|
| Field | Field type | Value |
|---|
| name | String | Sleep |
| effect | Wikitext string | Sleep immobilizes target until it gets attacked
|
| Field | Field type | Value |
|---|
| name | String | Stun |
| effect | Wikitext string | Stun immobilizes target for 1s
|
| Field | Field type | Value |
|---|
| name | String | Taunt |
| effect | Wikitext string | Taunt attracts targets for 5s
|
| Field | Field type | Value |
|---|
| name | String | Weakness |
| effect | Wikitext string | Weakness decreases damage by 40% for 7.5 seconds
|
| Field | Field type | Value |
|---|
| name | String | Wet |
| effect | Wikitext string | Wet increases status effect duration by +20%
|
5 rows are stored for this page
| Field | Field type | Value |
|---|
| effect | String | Angry |
| unit | String | Monsters |
| remarks | String | when hitting a unit |
| causes | Boolean | Yes |
| Field | Field type | Value |
|---|
| effect | String | Angry |
| unit | String | Moonrise |
| remarks | String | , once the [[File:Moonrise.png|16px]] [[Moonrise]] phase begins |
| causes | Boolean | Yes |
| Field | Field type | Value |
|---|
| effect | String | Dead |
| unit | String | Units |
| remarks | String | when they lose all [[File:Health.png|16px]] [[Health]] or [[File:Mana.png|16px]] [[Mana]] |
| causes | Boolean | Yes |
| Field | Field type | Value |
|---|
| effect | String | Hungry |
| unit | String | units |
| remarks | String | that did not eat at night |
| causes | Boolean | Yes |
| Field | Field type | Value |
|---|
| effect | String | Pinned |
| unit | String | Moonrise |
| remarks | String | , at the end of the moonrise phase once the time stops moving |
| causes | Boolean | Yes |