Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Page values for "Effects"

From Super Fantasy Kingdom Official Wiki

"_pageData" values

1 row is stored for this page
FieldField typeValue
_pageIDInteger3,003
_pageNamePageEffects
_pageTitleString

Effects

_pageNamespaceInteger0

"Effects" values

24 rows are stored for this page
FieldField typeValue
nameStringAngry
effectWikitext string

Angry monsters glow red and have increased movement speed

FieldField typeValue
nameStringBarrier
effectWikitext string

Barrier makes invincible but vanishes 0.5s after being hit

FieldField typeValue
nameStringBleeding
effectWikitext string

Bleeding applies 20% health as direct damage once over a threshold

FieldField typeValue
nameStringBoost
effectWikitext string

Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first

FieldField typeValue
nameStringBurn
effectWikitext string

Burn X applies X damage every second

FieldField typeValue
nameStringCharm
effectWikitext string

Charmed targets stand still and attack near monsters

FieldField typeValue
nameStringConfusion
effectWikitext string

Confusion makes monster run in a random direction

FieldField typeValue
nameStringDead
effectWikitext string

Dead units cannot fight or be interacted with

FieldField typeValue
nameStringFatigue
effectWikitext string

Fatigue decreases physical defense by 20%

FieldField typeValue
nameStringFear
effectWikitext string

Fear causes monsters to run away

FieldField typeValue
nameStringFreeze
effectWikitext string

Freeze: +20% cooldown and -20% movement speed

FieldField typeValue
nameStringHungry
effectWikitext string

Hungry: cooldown is increased by 25%

FieldField typeValue
nameStringOverheal
effectWikitext string

Overheal X heals X health not limited by maximum

FieldField typeValue
nameStringOvershield
effectWikitext string

Overshield X repairs X shield, not limited by maximum

FieldField typeValue
nameStringPinned
effectWikitext string

Pinned: A pinned unit cannot be interacted with

FieldField typeValue
nameStringPoisoned
effectWikitext string

Poisoned X applies X damage every second; stacks

FieldField typeValue
nameStringRadiance
effectWikitext string

Radiance decreases magical defense by 20%

FieldField typeValue
nameStringRejuvenate
effectWikitext string

Rejuvenate X heals X health per second

FieldField typeValue
nameStringShock
effectWikitext string

Shock increases chance to receive critical hits by 25%

FieldField typeValue
nameStringSleep
effectWikitext string

Sleep immobilizes target until it gets attacked

FieldField typeValue
nameStringStun
effectWikitext string

Stun immobilizes target for 1s

FieldField typeValue
nameStringTaunt
effectWikitext string

Taunt attracts targets for 5s

FieldField typeValue
nameStringWeakness
effectWikitext string

Weakness decreases damage by 40% for 7.5 seconds

FieldField typeValue
nameStringWet
effectWikitext string

Wet increases status effect duration by +20%

"EffectSynergies" values

5 rows are stored for this page
FieldField typeValue
effectStringAngry
unitStringMonsters
remarksStringwhen hitting a unit
causesBooleanYes
FieldField typeValue
effectStringAngry
unitStringMoonrise
remarksString, once the [[File:Moonrise.png|16px]] [[Moonrise]] phase begins
causesBooleanYes
FieldField typeValue
effectStringDead
unitStringUnits
remarksStringwhen they lose all [[File:Health.png|16px]] [[Health]] or [[File:Mana.png|16px]] [[Mana]]
causesBooleanYes
FieldField typeValue
effectStringHungry
unitStringunits
remarksStringthat did not eat at night
causesBooleanYes
FieldField typeValue
effectStringPinned
unitStringMoonrise
remarksString, at the end of the moonrise phase once the time stops moving
causesBooleanYes