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If you notice any errors, feel free to correct them.
View table: Effects
Table structure:
- name - String
- effect - Wikitext string
This table has 24 rows altogether.
| Page | name | effect |
|---|---|---|
| Effects (edit) | Angry | Angry monsters glow red and have increased movement speed |
| Effects (edit) | Barrier | Barrier makes invincible but vanishes 0.5s after being hit |
| Effects (edit) | Bleeding | Bleeding applies 20% health as direct damage once over a threshold |
| Effects (edit) | Boost | Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first |
| Effects (edit) | Burn | Burn X applies X damage every second |
| Effects (edit) | Charm | Charmed targets stand still and attack near monsters |
| Effects (edit) | Confusion | Confusion makes monster run in a random direction |
| Effects (edit) | Dead | Dead units cannot fight or be interacted with |
| Effects (edit) | Fatigue | Fatigue decreases physical defense by 20% |
| Effects (edit) | Fear | Fear causes monsters to run away |
| Effects (edit) | Freeze | Freeze: +20% cooldown and -20% movement speed |
| Effects (edit) | Hungry | Hungry: cooldown is increased by 25% |
| Effects (edit) | Overheal | Overheal X heals X health not limited by maximum |
| Effects (edit) | Overshield | Overshield X repairs X shield, not limited by maximum |
| Effects (edit) | Pinned | Pinned: A pinned unit cannot be interacted with |
| Effects (edit) | Poisoned | Poisoned X applies X damage every second; stacks |
| Effects (edit) | Radiance | Radiance decreases magical defense by 20% |
| Effects (edit) | Rejuvenate | Rejuvenate X heals X health per second |
| Effects (edit) | Shock | Shock increases chance to receive critical hits by 25% |
| Effects (edit) | Sleep | Sleep immobilizes target until it gets attacked |
| Effects (edit) | Stun | Stun immobilizes target for 1s |
| Effects (edit) | Taunt | Taunt attracts targets for 5s |
| Effects (edit) | Weakness | Weakness decreases damage by 40% for 7.5 seconds |
| Effects (edit) | Wet | Wet increases status effect duration by +20% |


