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View table: Effects

From Super Fantasy Kingdom Official Wiki

Table structure:

  1. name - String
  2. effect - Wikitext string

This table has 24 rows altogether.

Recreate data.

Page name effect
Effects (edit) Angry

Angry monsters glow red and have increased movement speed

Effects (edit) Barrier

Barrier makes invincible but vanishes 0.5s after being hit

Effects (edit) Bleeding

Bleeding applies 20% health as direct damage once over a threshold

Effects (edit) Boost

Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first

Effects (edit) Burn

Burn X applies X damage every second

Effects (edit) Charm

Charmed targets stand still and attack near monsters

Effects (edit) Confusion

Confusion makes monster run in a random direction

Effects (edit) Dead

Dead units cannot fight or be interacted with

Effects (edit) Fatigue

Fatigue decreases physical defense by 20%

Effects (edit) Fear

Fear causes monsters to run away

Effects (edit) Freeze

Freeze: +20% cooldown and -20% movement speed

Effects (edit) Hungry

Hungry: cooldown is increased by 25%

Effects (edit) Overheal

Overheal X heals X health not limited by maximum

Effects (edit) Overshield

Overshield X repairs X shield, not limited by maximum

Effects (edit) Pinned

Pinned: A pinned unit cannot be interacted with

Effects (edit) Poisoned

Poisoned X applies X damage every second; stacks

Effects (edit) Radiance

Radiance decreases magical defense by 20%

Effects (edit) Rejuvenate

Rejuvenate X heals X health per second

Effects (edit) Shock

Shock increases chance to receive critical hits by 25%

Effects (edit) Sleep

Sleep immobilizes target until it gets attacked

Effects (edit) Stun

Stun immobilizes target for 1s

Effects (edit) Taunt

Taunt attracts targets for 5s

Effects (edit) Weakness

Weakness decreases damage by 40% for 7.5 seconds

Effects (edit) Wet

Wet increases status effect duration by +20%