⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

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From Manor Lords Official Wiki
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  • |produces = {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides ...' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal ...
    2 KB (241 words) - 16:48, 9 June 2024
  • |produces = <translate><!--T:5--> {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides</translate> ...is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} [[meat]] and {{Icon|hides}} [[hides]] from the wild animal [[{{tl}}Regions#Deposit ...
    2 KB (271 words) - 18:38, 31 March 2025
  • ...xtension. Once reared, goats are harvested for their {{icon|meat}} [[{{tl}}meat]] and their [[{{tl}}hide]]s. ...
    1 KB (144 words) - 19:06, 15 October 2025
  • * {{Icon|Meat}} '''Meat''': obtained from Wild Animals deposits at the Hunting Camp, a Butcher's Wo ...
    1 KB (196 words) - 06:32, 3 July 2026
  • |produces = {{Icon|meat}} Viande<br/> {{Icon|hides}} Peaux ...llecte utilisé pour récupérer des [[{{tl}}Resources|ressources]] de {{Icon|meat}} viande et de {{Icon|hides}} peau à partir des animaux sauvages dans la [[ ...
    2 KB (287 words) - 16:46, 9 June 2024
  • * b) Pigs give 2x meat every 150 days, Goats give 1 meat + 1 hides every 150 days * Fixed the meat lying under the table in the hunting camp ...
    2 KB (354 words) - 10:59, 19 December 2025
  • ...lly lay traps in the forest, which gives a passive income of {{Icon|meat}} meat. | colspan=2 width=25% | '''Advanced skinning'''<br>Doubles the amount of meat harvested by hunters and butchers and from goat pens. ...
    4 KB (520 words) - 18:09, 18 May 2024
  • Hunting camps produce pelts as a byproduct of producing meat from the game they hunt. The amount of pelts produced per animal varies dep ...
    1 KB (166 words) - 18:33, 15 October 2025
  • ...t extension yield changed to 2 hides and one meat every 150 days + 1 extra meat with the advanced skinning development branch ...
    5 KB (731 words) - 10:58, 19 December 2025
  • ...san conversion. Butchers take surplus sheep and lamb and convert them into meat .... It is made in the Butcher workshop and has much lower spoilage rate than Meat. ...
    8 KB (1,205 words) - 10:58, 19 December 2025
  • * '''Meat''': obtained from Wild Animals deposits at the Hunting Camp, a Butcher's Wo * '''Sausages''': obtained from Meat and Salt at the Butcher's Workshop backyard extension. ...
    7 KB (1,044 words) - 02:04, 2 April 2025
  • * '''Meat''': obtained from Wild Animals deposits at the Hunting Camp, a Butcher's Wo * '''Sausages''': obtained from Meat and Salt at the Butcher's Workshop backyard extension. ...
    8 KB (1,212 words) - 13:45, 1 April 2025
  • ...san conversion. Butchers take surplus sheep and lamb and convert them into meat. .... It is made in the Butcher workshop and has much lower spoilage rate than Meat. ...
    16 KB (2,540 words) - 11:02, 19 December 2025
  • ...e poser des pièges en forêt, ce qui donne une production passive de {{Icon|meat}} viande. ...
    5 KB (754 words) - 12:33, 22 May 2024
  • * Meat Differentiation: Meat was divided into: Mutton, Chevon, Pork, Beef, Chicken, Small Game, and are ...
    13 KB (1,950 words) - 11:07, 19 December 2025
  • ...lots to Level 2.  A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps. ...
    21 KB (3,589 words) - 16:47, 28 March 2025
  • ...lots to Level 2.  A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps. ...
    22 KB (3,821 words) - 03:33, 26 February 2025
  • ...lots to Level 2.  A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps. ...
    24 KB (4,070 words) - 08:24, 4 April 2025
  • ...lots to Level 2.  A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps. ...
    24 KB (4,026 words) - 20:48, 28 March 2025
  • | '''[[{{tl}}Hunting camp|Hunting camp]]''' || || Turns wild animals into meat and hides.<br />Can set a ''hunting limit'', meaning the building will only ...
    13 KB (1,937 words) - 19:16, 25 March 2025
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