⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Burgage plot

From Manor Lords Official Wiki
Revision as of 00:30, 17 December 2025 by pekour (talk | contribs) (added affinity+perks; split backyard extension tables)


Burgage plots provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two timber per building. A burgage plot can then be equipped with a single extension. A variety of extensions exist that produce either food or resources. Certain extensions, such as the apple orchard and armorer's workshop, require the player to invest a development point before they can be built. Burgage plots are a crucial part of gaining development points.

Use

Burgage plots are the only permanent source of housing in the game, with the standard house having one living space. Each living space can hold one family, comprised of multiple people. They require two timber to place and are flexible. This allows multiple plots to be placed at once and for different shapes to be created.

Each home requires resources which can be bought from a marketplace by a resident of the home, fulfilling the food or firewood requirement for each home.

Level two homes can hold armaments for the militiamen in the household, with two of each weapon and piece of armor being allowed to be stocked in the house at once.

Burgage plots are an integral part of the development points system, with them being required for point obtainment. Each tier of settlement requires a certain amount of level one, two, and three burgage plots to advance.

Upgrades

Upon meeting the requirements for the next level, burgage plots can be upgraded to level three at maximum, for a fee of resources and/or Regional Wealth. Increased levels contributes to the player's progress on settlement level and overall increases the functionality of the burgage plot.

All burgage plots that are not large enough to fit two homes but can fit one can be upgraded to include one more living space. This upgrade requires two timber to construct.

Levels

Requirements

Level Cost Amenities Market supply
2 4 timber Water access
Through a well, only one needed per region to satisfy requirement.
Church level
1
Fuel stall supply
Food stall supply
At least two different types of food supplied in the marketplace.
Clothing stall supply
Enough supply of any of the following: yarn, linen, leather.
3 25 Regional Wealth
4 timber
8 planks
4 rooftiles
Water access
Tavern supply
Needs a consistent supply of ale.
Church level
2
Fuel stall supply
Food stall supply
At least three different types of food supplied in the marketplace.
Clothing stall supply
Enough supply of the following: yarn, linen, or leather; and shoes, clothes, or cloaks.

Level 1

All plots placed down initially start off as level one burgage plots. These plots can be upgraded to have certain backyard extensions for Regional Wealth. Level one burgage plots can hold 15 items in its generic storage and 25 items in its pantry, but cannot store any armaments. Base burgage plots have one living space, but like all plots that meet the required size, can be upgraded to add an additional living space.

A level three home with the bakery extension.

Level 2

Upon upgrading to the second level, the home will undergo a construction phase. Following the completion of construction, the building will become noticeably taller and better kept. Level two plots can now hold 45 things in its generic storage and 75 foodstuffs in its pantry. Upgrading to the second level also unlocks the rest of the backyard extension options. Level two plots also begin generating one Regional Wealth per month.

Level 3

Level three homes are even larger and taller than level two homes, with it being able now to hold 150 items in the generic storage and pantry. These homes are now able to generate two Regional Wealth monthly and can support an extra living space.

Backyard Extensions

Backyard Tiers

If a burgage plot has enough space at the back, it can support a backyard extension, which adds extra functionality to the building. There are two types/tiers of backyard extensions, as seen in the screenshot. If a Backyard Extension has multiple production options only one can be selected. The efficiency of some Backyard Extensions can be improved or reduced with Development Perks and/or Affinities.

Tier 1 Backyards

  • Allow the inhabitans to remain assignable to other jobs.
  • Some provide passive yields, meaning no additional labor of the inhabitans is required.
  • Can be removed at any time.

Tier 2 Backyards

  • Turn all inhabitans into artisans, removing them from the worker pool.
  • They will work exclusively in their backyard, even if it is paused, or if there are no ressources available.
  • Can switch production at any time.
  • Once built, Tier 2 Backyards cannot be removed.
Tier 1 Backyards
Backyard extension Cost Produces Growth Time/Yield cycle Perks/Affinities
Vegetable garden 2 Planks
20 RW for 1
32 RW for 1
48 RW for 1

Beetroots or
Carrots or
Cabbages

Beetroots: 70 days2
Carrots: 98 days2
Cabbages: 126 days2
+0.2 Bamberg Smallholders
0 to +0.33 Pollination
-0.25 Of the Vogtland
Chicken coop 2 Planks
20 RW5
Eggs
Chicken
1 Egg every 35 days
1 Chicken every 140 days
+0.2 Bamberg Smallholders4
-0.2 Smiths of Passau
Animal Pen 4 Planks
25 RW for 5
25 RW for 5

Goats produce Milk, Chevon and Hides.
Pigs produce Pork.
1 Milk every 49 days
2 Chevon and 2 Hides every 147 days
2 Pork every 56 days
+0.2 Bamberg Smallholders4
0 to +0.3 Pannage (only for )
-0.2 Smiths of Passau
Orchard 2 Planks
30 RW for 1
60 RW for 1
90 RW for 1

Quinces or
Apples or
Pears
once per year (september)
Quinces: 2 years3
Apples: 3 years3
Pears: 4 years3
+0.2 Bamberg Smallholders
0 to +0.33 Pollination
Apiary 4 Planks
50 RW
Honey
Wax
Increases Pollination strength by 2% per active Apiary, up to 10%.
1 Honey every 30 days
1 Wax every 120 days
+0.2 Bamberg Smallholders4
0 to +0.3 Wildling
average planting cost
1: RW Cost depends on the size of the backyard. While planning the burgage plot, there will be a note "Average Planting Cost". That percentage number is multiplied with the base cost mentionend in the table above. When no "Average Planting Cost" appear, the base cost will be used.
2: The actual cycle time increases due to sowing, ploughing, and harvesting activities. Additionally, no field work is carried out during the winter months, although already planted vegetables will continue to grow.
3: In the years before, there will be only a reduced harvest.
4: Although Bamberg Smallholders increases the effiency of passive Backyard Extensions, they are not recommended here, as the loss of the work families outweighs the benefits.
5: The 'Weiden Hinterlanders' Perk reduces the RW cost by 20%.
Tier 2 Backyards
Backyard extension Cost Produces Perks/Affinities Requires Maintenance
Bakery 6 Planks
10 RW
1 Wheat Flour into 4 Wheat Bread or
1 Rye Flour into 2 Rye Bread
-0.2 Weiden Hinterlanders
Blacksmith 8 Planks
25 RW
1 Iron Slab and 1 Plank into 2 Spears or
2 Iron Slabs into 1 Sidearm or
1 Iron Slab and 1 Plank into 1 Polearms or
1 Iron Slab into 1 Tool or
1 Iron Slab into 1 Iron Part
+0.2 Smiths of Passau
-0.2 Weiden Hinterlanders
Brewery 6 Planks
10 RW
1 Malt into 2 Ale -0.2 Weiden Hinterlanders
Tailor's Shop 6 Planks
10 RW
1 Linen into 1 Clothes or
1 Yarn into 1 Clothes or
2 Linen into 1 Gambesons
-0.2 Weiden Hinterlanders
Cobbler's Shop 6 Planks
10 RW
2 Leather into 1 Shoe -0.2 Weiden Hinterlanders
Joiner's Shop 6 Planks
10 RW
2 Planks into 1 Large Shield or
1 Plank into 1 Large Shield or
2 Planks into 1 Wooden Part
+0.2 Woodwright Jouneymen
-0.2 Weiden Hinterlanders
Armorer's Shop 8 Planks
25 RW
2 Iron Slabs into 1 Helmet or
3 Iron Slabs into 1 Mail Armor or
6 Iron Slabs into 1 Plate Armor
+0.2 Nuremburg Prospectors
-0.2 Weiden Hinterlanders
Bowyer's Shop 6 Planks
10 RW
1 Plank into 1 Warbow or
1 Plank and 1 Iron Part into 1 Crossbow
+0.2 Woodwright Jouneymen
-0.2 Weiden Hinterlanders
Butcher's Shop 6 Planks
10 RW
1 sheep or 1 Lamb into 2 Mutton and 1 Hide or
1 Salt and 1 pork into 2 Sausages
-0.2 Weiden Hinterlanders

History

April 26, 2024 Added burgage plots.
May 31, 2024
(0.7.972)
The building panel now shows if the plot is in a mourning and for how long it will last.
After a fire, homeless will be quickly reassigned to available plots.
Added a market stall toggle.
Other bug fixes.
June 11, 2024
(0.7.975)
Minor bugfixes.