⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Buildings: Difference between revisions
bennymedia (talk | contribs) m Added icons for Hitching Post, Granary, Storehouse, Trading Post, Pack Station and Livestock Trading Post |
m capitalization change acc. to style manual |
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[[File:Construction Menu.png|thumb|400px|construction menu]] | [[File:Construction Menu.png|thumb|400px|construction menu]] | ||
<translate> | <translate> | ||
Buildings and construction in general are important elements in Manor Lords. Without | Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game. | ||
== General | == General == | ||
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed | Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.<br> | ||
Once placed, each building can be given a different construction priority.<br> | Once placed, each building can be given a different construction priority.<br> | ||
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.<br> | A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.<br> | ||
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain | Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.<br> | ||
All buildings can be demolished, which will refund all construction resources. | All buildings can be demolished, which will refund all construction resources. | ||
== Roads == | == Roads == | ||
[[File:Road Construction.png|thumb|300px| | [[File:Road Construction.png|thumb|300px|road construction]] | ||
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.<br> | Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.<br> | ||
Roads | Roads don't cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.<br> | ||
Each map starts with existing roads called 'The King's Road'. These roads cannot be removed and Trading | Each map starts with existing roads called 'The King's Road'. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.<br> | ||
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box | Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box 'snap to road'. | ||
== Homeless people's | == Homeless people's tent == | ||
Every region will start with a | Every region will start with a homeless people's tent. It will disappear once all families are housed. | ||
== Upgrades == | == Upgrades == | ||
Many | Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.<br> | ||
Two examples: | Two examples: | ||
# You can upgrade the | # You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts. | ||
# You can upgrade the | # You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms. | ||
== Gathering buildings == | == Gathering buildings == | ||
| Line 41: | Line 41: | ||
! Requires Maintenance | ! Requires Maintenance | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Logging camp|Logging | | style="text-align:center" | '''[[{{tl}}Logging camp|Logging camp]]'''<br>[[File:logging_camp_icon_v2.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Produces {{Icon| | | Produces {{Icon|timber}} timber from trees. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| 28 timber | | 28 timber | ||
| Line 49: | Line 49: | ||
| {{Yes}} | | {{Yes}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Woodcutter's lodge|Woodcutter's | | style="text-align:center" | '''[[{{tl}}Woodcutter's lodge|Woodcutter's lodge]]'''<br>[[File:woodcutters_lodge_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 1 timber | ||
| Produces firewood from trees. | | Produces firewood from trees. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 58: | Line 58: | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Sawpit|Sawpit]]'''<br>[[File:sawpit_icon.png]] | | style="text-align:center" | '''[[{{tl}}Sawpit|Sawpit]]'''<br>[[File:sawpit_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Produces planks from trees. | | Produces planks from trees. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| Line 65: | Line 65: | ||
| {{Yes}} | | {{Yes}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Forester's hut|Forester's | | style="text-align:center" | '''[[{{tl}}Forester's hut|Forester's hut]]'''<br>[[File:foresters_hut_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Plants trees. | | Plants trees. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| Line 73: | Line 73: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Forager hut|Forager | | style="text-align:center" | '''[[{{tl}}Forager hut|Forager hut]]'''<br>[[File:forager_hut_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 1 timber | ||
| Gathers berries and mushrooms from nearby deposits.<br>Can be upgraded. | | Gathers berries and mushrooms from nearby deposits.<br>Can be upgraded. | ||
| style="text-align:center"| 4 | | style="text-align:center"| 4 | ||
| Line 81: | Line 81: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Hunting camp|Hunting | | style="text-align:center" | '''[[{{tl}}Hunting camp|Hunting camp]]'''<br>[[File:hunting_camp_icon.png]] | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| Produces small game and pelts from wild animals.<br>Can be upgraded. | | Produces small game and pelts from wild animals.<br>Can be upgraded. | ||
| Line 89: | Line 89: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Fisherman's hut|Fisherman's | | style="text-align:center" | '''[[{{tl}}Fisherman's hut|Fisherman's hut]]'''<br>[[File:fishermans_hut_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Gathers carp and eel from shoal of fish in ponds and rivers respectively. | | Gathers carp and eel from shoal of fish in ponds and rivers respectively. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 97: | Line 97: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}} | | style="text-align:center" | '''[[{{tl}}Stone gatherer camp|Stone gatherer camp]]'''<br>[[File:stone_gatherer_camp_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 1 timber | ||
| Gathers rubble stone from the surface of nearby stone deposits. | | Gathers rubble stone from the surface of nearby stone deposits. | ||
| style="text-align:center"| 4 | | style="text-align:center"| 4 | ||
| Line 106: | Line 106: | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Quarry|Quarry]]'''<br>[[File:quarry_icon.png]] | | style="text-align:center" | '''[[{{tl}}Quarry|Quarry]]'''<br>[[File:quarry_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber<br>{{Icon|planks}} 6 planks | ||
| Produces rough stone and rubble stone from the underground of rich stone deposits. | | Produces rough stone and rubble stone from the underground of rich stone deposits. | ||
| style="text-align:center"| 6 | | style="text-align:center"| 6 | ||
| Line 113: | Line 113: | ||
| {{Yes}} | | {{Yes}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Mining pit|Mining | | style="text-align:center" | '''[[{{tl}}Mining pit|Mining pit]]'''<br>[[File:mining_pit_icon.png]] | ||
| {{Icon| | | {{Icon|planks}} 4 planks | ||
| Produces iron ore, clay or salt from their respective deposits.<br>Can be upgraded. | | Produces iron ore, clay or salt from their respective deposits.<br>Can be upgraded. | ||
| style="text-align:center"| 4 | | style="text-align:center"| 4 | ||
| Line 122: | Line 122: | ||
|- | |- | ||
| colspan="7" | | | colspan="7" | | ||
* | * Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones. | ||
* | * Quarries and mining pits need to be placed ontop of the deposit. | ||
|} | |} | ||
| Line 137: | Line 137: | ||
! Relocation | ! Relocation | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Hitching post|Hitching | | style="text-align:center" | '''[[{{tl}}Hitching post|Hitching post]]'''<br>[[File:hitching_post_icon.png]] | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| Provides 1 | | Provides 1 stable space.<br>Can order oxen or horses.<br>Can be upgraded. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
|{{Yes}} | | {{Yes}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Granary|Granary]]'''<br>[[File:granary_icon.png]] | | style="text-align:center" | '''[[{{tl}}Granary|Granary]]'''<br>[[File:granary_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber<br>{{Icon|rubble stone}} 10 rubble stone | ||
| Stores mainly food and crops, but also some crafting materials and commodities.<br>Reduces food spoilage.<br>Can be upgraded. | | Stores mainly food and crops, but also some crafting materials and commodities.<br>Reduces food spoilage.<br>Can be upgraded. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 152: | Line 152: | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Storehouse|Storehouse]]'''<br>[[File:storehouse_icon.png]] | | style="text-align:center" | '''[[{{tl}}Storehouse|Storehouse]]'''<br>[[File:storehouse_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.<br>Can be upgraded. | | Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.<br>Can be upgraded. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 158: | Line 158: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Trading post|Trading | | style="text-align:center" | '''[[{{tl}}Trading post|Trading post]]'''<br>[[File:trading_post_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 4 timber | ||
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.<br>Can order horses | | Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.<br>Can order horses. | ||
| style="text-align:center"| 4 | | style="text-align:center"| 4 | ||
| 500 generic<br>500 pantry | | 500 generic<br>500 pantry | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Pack station|Pack | | style="text-align:center" | '''[[{{tl}}Pack station|Pack station]]'''<br>[[File:pack_station_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 1 timber | ||
| Can setup a barter connection between two of your regions.<br>Provides 2 | | Can setup a barter connection between two of your regions.<br>Provides 2 stable space.<br>Can order mules. | ||
| style="text-align:center"| 1 | | style="text-align:center"| 1 | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| style="text-align:center" | '''[[{{tl}}Livestock trading post|Livestock | | style="text-align:center" | '''[[{{tl}}Livestock trading post|Livestock trading post]]'''<br>[[File:livestock_trading_post_icon.png]] | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Allows for the import and export of animals with tradepoints and your other regions.<br>Provides 4 pasture space.<br>Provides 2 stable space. | | Allows for the import and export of animals with tradepoints and your other regions.<br>Provides 4 pasture space.<br>Provides 2 stable space. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 194: | Line 194: | ||
! Flexible Plot | ! Flexible Plot | ||
|- | |- | ||
| '''[[{{tl}}Burgage plot|Burgage | | '''[[{{tl}}Burgage plot|Burgage plot]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Provides living space for one family.<br>Can be upgraded and/or expanded, denpending on plot size. | | Provides living space for one family.<br>Can be upgraded and/or expanded, denpending on plot size. | ||
| depending on [[burgage plot#Backyard_Extensions|backyard extension]] | | depending on [[burgage plot#Backyard_Extensions|backyard extension]] | ||
| Line 202: | Line 202: | ||
|- | |- | ||
| '''[[{{tl}}Well|Well]]''' | | '''[[{{tl}}Well|Well]]''' | ||
| {{Icon| | | {{Icon|timber}} 1 timber | ||
| Provides drinking water for | | Provides drinking water for burgage plots.<br>Enables firefighting.<br>Can be upgraded. | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| Line 212: | Line 212: | ||
| Provides space to set up food- and common goods stalls. | | Provides space to set up food- and common goods stalls. | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| Food | | Food stall: 40 pantry<br>Common goods stall: 20 generic | ||
| {{Yes}} | | {{Yes}} | ||
|- | |- | ||
| '''[[{{tl}}Small | | '''[[{{tl}}Small tavern|Small tavern]]''' | ||
| {{Icon| | | {{Icon|timber}} 3 timber<br>{{Icon|planks}} 4 planks | ||
| Provides ale for | | Provides ale for burgage plots.<br>Can be upgraded. | ||
| style="text-align:center"| 1 | | style="text-align:center"| 1 | ||
| 15 pantry | | 15 pantry | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| '''[[{{tl}}Wooden church|Wooden | | '''[[{{tl}}Wooden church|Wooden church]]''' | ||
| {{Icon| | | {{Icon|timber}} 5 timber<br>{{Icon|planks}} 20 planks<br>{{Icon|rubble stone}} 10 rubble stone | ||
| Provides church acces for | | Provides church acces for burgage plots.<br>Provides hallowed ground to bury your deceased villagers.<br>Can be upgraded. | ||
| style="text-align:center"| 1 | | style="text-align:center"| 1 | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| '''[[{{tl}}Corpse pit|Corpse | | '''[[{{tl}}Corpse pit|Corpse pit]]''' | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| Provides space to bury deceased people. | | Provides space to bury deceased people. | ||
| Line 238: | Line 238: | ||
=== Burgage plots === | === Burgage plots === | ||
[[File:Burgage Plot Construction.jpg|thumb|400px| | [[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]] | ||
{{Main|{{tl}}Burgage plot|Burgage plot}} | {{Main|{{tl}}Burgage plot|Burgage plot}} | ||
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 | Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1. | ||
====Upgrading==== | ====Upgrading==== | ||
To upgrade a | To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth. | ||
* Upgrading them to level 2 costs 2 | * Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month. | ||
* Upgrading them to level 3 costs 3 | * Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space. | ||
== Farming buildings == | == Farming buildings == | ||
| Line 266: | Line 266: | ||
|- | |- | ||
| '''[[{{tl}}Farmhouse|Farmhouse]]''' | | '''[[{{tl}}Farmhouse|Farmhouse]]''' | ||
| {{Icon| | | {{Icon|timber}} 3 timber | ||
| Employs families on the | | Employs families on the fields.<br>Provides a place to thresh the crops after harvest.<br>Can be upgraded. | ||
| style="text-align:center"| 8 | | style="text-align:center"| 8 | ||
| 1200 generic<br>1200 pantry | | 1200 generic<br>1200 pantry | ||
| Line 274: | Line 274: | ||
| '''[[{{tl}}Pasture|Pasture]]''' | | '''[[{{tl}}Pasture|Pasture]]''' | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| Provides | | Provides pasture space. | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| style="text-align:center"| - | | style="text-align:center"| - | ||
| {{Yes}} | | {{Yes}} | ||
|- | |- | ||
| '''[[{{tl}}Sheep farm|Sheep | | '''[[{{tl}}Sheep farm|Sheep farm]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Collects | | Collects wool from sheeps.<br>Provides 5 pasture space. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| 50 generic | | 50 generic | ||
| Line 287: | Line 287: | ||
|- | |- | ||
| '''[[{{tl}}Windmill|Windmill]]''' | | '''[[{{tl}}Windmill|Windmill]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber<br>{{Icon|planks}} 8 planks | ||
| Turns grain into flour. | | Turns grain into flour. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 293: | Line 293: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| '''[[{{tl}}Communal oven|Communal | | '''[[{{tl}}Communal oven|Communal oven]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber<br>{{Icon|planks}} 4 planks<br>{{Icon|rubble stone}} 10 rubble Stone | ||
| Turns flour into bread.<br>Needs fuel to operate. | | Turns flour into bread.<br>Needs fuel to operate. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| Line 312: | Line 312: | ||
! Requires Maintenance | ! Requires Maintenance | ||
|- | |- | ||
| '''[[{{tl}}Charcoal kiln|Charcoal | | '''[[{{tl}}Charcoal kiln|Charcoal kiln]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber | ||
| Turns | | Turns firewood into charcoal. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| 60 generic | | 60 generic | ||
| Line 321: | Line 321: | ||
|- | |- | ||
| '''[[{{tl}}Bloomery|Bloomery]]''' | | '''[[{{tl}}Bloomery|Bloomery]]''' | ||
| {{Icon| | | {{Icon|timber}} 1 timber<br>{{Icon|planks}} 6 planks<br>{{Icon|tools}} 1 tool | ||
| Turns | | Turns iron ore into iron slabs. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| 50 generic | | 50 generic | ||
| Line 329: | Line 329: | ||
|- | |- | ||
| '''[[{{tl}}Smithy|Smithy]]''' | | '''[[{{tl}}Smithy|Smithy]]''' | ||
| {{Icon| | | {{Icon|timber}} 1 timber<br>{{Icon|planks}} 4 planks<br>{{Icon|rubble stone}}6 rubble stone | ||
| Turns | | Turns iron slabs into tools. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| 50 generic | | 50 generic | ||
| Line 336: | Line 336: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| '''[[{{tl}}Clay furnace|Clay | | '''[[{{tl}}Clay furnace|Clay furnace]]''' | ||
| {{Icon| | | {{Icon|timber}} 1 timber<br>{{Icon|planks}} 6 planks<br>{{Icon|rubble stone}} 8 rubble stone | ||
| Turns | | Turns clay into rooftiles. | ||
| style="text-align:center"| 5 | | style="text-align:center"| 5 | ||
| 250 generic | | 250 generic | ||
| Line 344: | Line 344: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| '''[[{{tl}} | | '''[[{{tl}}Stonemason's station|Stonemason's station]]''' | ||
| {{Icon| | | {{Icon|planks}} 8 planks<br>{{Icon|tools}} 1 tool | ||
| Turns | | Turns rough stone into dressed stone. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| 50 generic | | 50 generic | ||
| Line 352: | Line 352: | ||
| {{Yes}} | | {{Yes}} | ||
|- | |- | ||
| '''[[{{tl}}Lime kiln|Lime | | '''[[{{tl}}Lime kiln|Lime kiln]]''' | ||
| {{Icon| | | {{Icon|timber}} 1 timber<br>{{Icon|planks}} 6 planks<br>{{Icon|rubble stone}} 8 rubble stone | ||
| Turns | | Turns rubble stone into mortar. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| 250 generic | | 250 generic | ||
| Line 361: | Line 361: | ||
|- | |- | ||
| '''[[{{tl}}Malthouse|Malthouse]]''' | | '''[[{{tl}}Malthouse|Malthouse]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber<br>{{Icon|planks}} 6 planks<br>{{Icon|rubble stone}} 12 rubble stone | ||
| Turns | | Turns barley into malt. | ||
| style="text-align:center"| 2 | | style="text-align:center"| 2 | ||
| 12 generic<br>100 pantry | | 12 generic<br>100 pantry | ||
| Line 369: | Line 369: | ||
|- | |- | ||
| '''[[{{tl}}Tannery|Tannery]]''' | | '''[[{{tl}}Tannery|Tannery]]''' | ||
| {{Icon| | | {{Icon|timber}} 2 timber<br>{{Icon|planks}} 6 planks | ||
| Turns | | Turns hides into leather. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| 50 generic | | 50 generic | ||
| Line 376: | Line 376: | ||
| {{No}} | | {{No}} | ||
|- | |- | ||
| '''[[{{tl}}Weaver's workshop|Weaver's | | '''[[{{tl}}Weaver's workshop|Weaver's workshop]]''' | ||
| {{Icon| | | {{Icon|timber}} 4 timber | ||
| Turns | | Turns wool into yarn or flax into linen. | ||
| style="text-align:center"| 3 | | style="text-align:center"| 3 | ||
| 50 generic | | 50 generic | ||
| Line 385: | Line 385: | ||
|- | |- | ||
| colspan="7" | | | colspan="7" | | ||
* The | * The stonemason's station is the only industry building with free relocation. | ||
|} | |} | ||
| Line 395: | Line 395: | ||
! Description | ! Description | ||
|- | |- | ||
| '''[[{{tl}}Settlers camp|Settlers | | '''[[{{tl}}Settlers camp|Settlers camp]]''' | ||
| at least 250 | | at least 250 treasury | ||
| | | Starts a new settlement in claimed regions. | ||
|- | |- | ||
| '''[[{{tl}}Manor|Manor]]''' | | '''[[{{tl}}Manor|Manor]]''' | ||
| {{Icon| | | {{Icon|timber}} 5 timber<br>{{Icon|planks}} 20 planks<br>{{Icon|rubble stone}} 15 rubble stone | ||
| Provides acces to your retinue and various forms of taxation.<br>Grants 250 | | Provides acces to your retinue and various forms of taxation.<br>Grants 250 influence on first construction.<br>Gives acces to the castle planner. | ||
|- | |- | ||
| '''[[{{tl}}Siege camp|Siege | | '''[[{{tl}}Siege camp|Siege camp]]''' | ||
| Work in Progress | | Work in Progress | ||
| Work in Progress | | Work in Progress | ||
|} | |} | ||
[[File:Castle Planner Screen.jpg|thumb|400px| | [[File:Castle Planner Screen.jpg|thumb|400px|castle planner]] | ||
Administration buildings cannot be relocated and fulfill special gameplay needs.<br>The Manor for example gives acces to the castle planner. | Administration buildings cannot be relocated and fulfill special gameplay needs.<br>The Manor for example gives acces to the castle planner. | ||
</translate> | </translate> | ||
{{NavboxBuildings}} | {{NavboxBuildings}} | ||
Revision as of 07:50, 20 December 2025

Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.
General
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.
Once placed, each building can be given a different construction priority.
A few buildings have flexible borders, identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.
All buildings can be demolished, which will refund all construction resources.
Roads

Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.
Roads don't cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.
Each map starts with existing roads called 'The King's Road'. These roads cannot be removed and trading posts need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box 'snap to road'.
Homeless people's tent
Every region will start with a homeless people's tent. It will disappear once all families are housed.
Upgrades
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.
Two examples:
- You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.
- You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.
Gathering buildings
| Building | Cost | Description | Workplaces | Storage | Relocation | Requires Maintenance |
|---|---|---|---|---|---|---|
| Logging camp |
Produces |
3 | 28 timber | |||
| Woodcutter's lodge |
Produces firewood from trees. | 3 | 50 generic |
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| Sawpit |
Produces planks from trees. | 2 | 50 generic 5 timber |
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| Forester's hut |
Plants trees. | 2 | - |
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| Forager hut |
Gathers berries and mushrooms from nearby deposits. Can be upgraded. |
4 | 50 pantry |
| ||
| Hunting camp |
- | Produces small game and pelts from wild animals. Can be upgraded. |
2 | 12 generic 36 pantry |
| |
| Fisherman's hut |
Gathers carp and eel from shoal of fish in ponds and rivers respectively. | 3 | 50 pantry |
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| |
| Stone gatherer camp |
Gathers rubble stone from the surface of nearby stone deposits. | 4 | 50 generic | |||
| Quarry |
Produces rough stone and rubble stone from the underground of rich stone deposits. | 6 | 200 generic |
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| Mining pit |
Produces iron ore, clay or salt from their respective deposits. Can be upgraded. |
4 | 50 generic |
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Logistics buildings
| Building | Cost | Description | Workplaces | Storage | Relocation |
|---|---|---|---|---|---|
| Hitching post |
- | Provides 1 stable space. Can order oxen or horses. Can be upgraded. |
2 | - | |
| Granary |
Stores mainly food and crops, but also some crafting materials and commodities. Reduces food spoilage. Can be upgraded. |
3 | 500 pantry |
| |
| Storehouse |
Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food. Can be upgraded. |
3 | 250 generic |
| |
| Trading post |
Allows for the import and export of goods with travelling merchants, tradepoints and your other regions. Can order horses. |
4 | 500 generic 500 pantry |
| |
| Pack station |
Can setup a barter connection between two of your regions. Provides 2 stable space. Can order mules. |
1 | - |
| |
| Livestock trading post |
Allows for the import and export of animals with tradepoints and your other regions. Provides 4 pasture space. Provides 2 stable space. |
3 | - |
| |
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Residential buildings
| Building | Cost | Description | Workplaces | Storage | Flexible Plot |
|---|---|---|---|---|---|
| Burgage plot | Provides living space for one family. Can be upgraded and/or expanded, denpending on plot size. |
depending on backyard extension | depending on level and extra living house | ||
| Well | Provides drinking water for burgage plots. Enables firefighting. Can be upgraded. |
- | - |
| |
| Marketplace | - | Provides space to set up food- and common goods stalls. | - | Food stall: 40 pantry Common goods stall: 20 generic |
|
| Small tavern | Provides ale for burgage plots. Can be upgraded. |
1 | 15 pantry |
| |
| Wooden church | Provides church acces for burgage plots. Provides hallowed ground to bury your deceased villagers. Can be upgraded. |
1 | - |
| |
| Corpse pit | - | Provides space to bury deceased people. | 4 | - |
|
Burgage plots

- Main article: Burgage plot.
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.
Upgrading
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.
- Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.
- Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.
Farming buildings
| Building | Cost | Description | Workplaces | Storage | Flexible Plot |
|---|---|---|---|---|---|
| Field | - | Space to grow various crops. | - | - | |
| Farmhouse | Employs families on the fields. Provides a place to thresh the crops after harvest. Can be upgraded. |
8 | 1200 generic 1200 pantry |
| |
| Pasture | - | Provides pasture space. | - | - | |
| Sheep farm | Collects wool from sheeps. Provides 5 pasture space. |
3 | 50 generic |
| |
| Windmill | Turns grain into flour. | 3 | 250 pantry |
| |
| Communal oven | Turns flour into bread. Needs fuel to operate. |
3 | 12 generic 50 pantry |
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Industry buildings
| Building | Cost | Description | Workplaces | Storage | Needs Fuel | Requires Maintenance |
|---|---|---|---|---|---|---|
| Charcoal kiln | Turns firewood into charcoal. | 3 | 60 generic |
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| Bloomery | Turns iron ore into iron slabs. | 2 | 50 generic | |||
| Smithy | Turns iron slabs into tools. | 2 | 50 generic |
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| Clay furnace | Turns clay into rooftiles. | 5 | 250 generic |
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| Stonemason's station | Turns rough stone into dressed stone. | 2 | 50 generic |
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| Lime kiln | Turns rubble stone into mortar. | 3 | 250 generic |
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| Malthouse | Turns barley into malt. | 2 | 12 generic 100 pantry |
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| Tannery | Turns hides into leather. | 3 | 50 generic |
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| Weaver's workshop | Turns wool into yarn or flax into linen. | 3 | 50 generic |
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Administration & Military buildings
| Building | Cost | Description |
|---|---|---|
| Settlers camp | at least 250 treasury | Starts a new settlement in claimed regions. |
| Manor | Provides acces to your retinue and various forms of taxation. Grants 250 influence on first construction. Gives acces to the castle planner. | |
| Siege camp | Work in Progress | Work in Progress |

Administration buildings cannot be relocated and fulfill special gameplay needs.
The Manor for example gives acces to the castle planner.




