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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Marketplace: Difference between revisions

From Manor Lords Official Wiki
Techhead7890 (talk | contribs)
preload {{subst:User:76561198023776638/building|name=marketplace}}
 
Haviour (talk | contribs)
m typo
 
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<pre>DRAFT below; destination page in mainspace: [[{{{name}}}]]</pre>
<languages />
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
         {{PAGENAME}}.png|<translate><!--T:1--> Regular</translate>
         marketplace .png|<translate><!--T:1--> Regular</translate>
        UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|type =  <translate><!--T:3--> Residential</translate>
|timber = 2
|cost = no cost/free
|planks = 2
|timber =  
|stone = <!-- you can delete these cost types if not required for the building-->
|planks =  
|stone =  
|roof tile =
|roof tile =
|workplaces = 4
|workplaces = n/a
|produces = <translate><!--T:5--> Resource names</translate>
|produces = <translate></translate>
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|storage = <translate><!--T:6--> '''Per stall''': 50</translate>
|storagegeneric =  
|storagegeneric =  
|storagelogs =
|Pantry =
|Pantry =
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br>
|upgrades = <translate></translate>
* 25 Regional Wealth
|relocation = <translate><!--T:10--> No</translate>
* 2 Planks</translate>
|flexible = <translate><!--T:11--> Yes</translate>
|relocation = <translate><!--T:10--> Yes</translate>
|flexible = <translate><!--T:11--> No</translate>
}}
}}


<translate>
<translate>
<!--T:12-->
<!--T:12-->
The marketplace is a gathering building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].
The '''marketplace''' is a residential location. It provides the mechanism to supply [[{{tl}}burgage plot|burgage plots]] with specific resources.
 
==Construction==
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Once placed, families employed at [[{{tl}}storehouse|storehouses]] and [[{{tl}}granary|granaries]] will build stalls.


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the marketplace will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.


===Mechanics===
<!--T:14-->
There are two stall types: one for general goods and one for food. Families employed at the [[{{tl}}storehouse|storehouse]] will man a general goods stall that distributes clothing, firewood and charcoal — while families assigned at [[t{{tl}}granary|granary]] will man a food stall. As long as your region has free market stall spaces, every family added to either a storehouse or granary will build a market stall. Each family that operates a marketplace stall takes up one stall space. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.
</translate>


<translate>
<!--T:15-->
<!--T:15-->
==Upgrades==
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and, additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
===Upgrade name===
</translate>
</translate>


==Gallery==
<translate>
<!--T:16-->
Supplying burgage plot residents well with a varied selection of resources increases [[{{tl}}approval|approval]]. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.
 
==Gallery== <!--T:17-->
 
==Update history== <!--T:18-->
</translate>


==Update history==
{{NavboxBuildings}}
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings{{#translation:}}]][[Category:Residential{{#translation:}}]]

Latest revision as of 21:23, 3 April 2025

The marketplace is a residential location. It provides the mechanism to supply burgage plots with specific resources.

Construction

The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Once placed, families employed at storehouses and granaries will build stalls.

Use

There are two stall types: one for general goods and one for food. Families employed at the storehouse will man a general goods stall that distributes clothing, firewood and charcoal — while families assigned at granary will man a food stall. As long as your region has free market stall spaces, every family added to either a storehouse or granary will build a market stall. Each family that operates a marketplace stall takes up one stall space. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.

Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and, additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmospheric reasons rather than having a gameplay purpose.

Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.

Gallery

Update history