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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Storehouse: Difference between revisions

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building lcase
m →Upgrades: - little layout adjustments
 
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<pre>DRAFT below; destination page in mainspace: [[{{{name}}}]]</pre>
<languages/>
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
         {{PAGENAME}}.png|<translate><!--T:1--> Regular</translate>
         Storehouse.png|<translate><!--T:1--> storehouse</translate>
         UPGRADED_NAME.png|<translate><!--T:2--> UPGRADED</translate>
         Large storehouse.png|<translate><!--T:2--> Large storehouse</translate>
         </gallery>
         </gallery>
|type =  <translate><!--T:3--> (DELETE this message, and all types that do not apply:) Gathering Logistic Residential Farming Industry Trade Administration </translate>
|type =  <translate><!--T:3--> Logistic </translate>
|timber = 2
|cost = {{Icon|Timber}} 2 Timber
|planks = 2
|stone = <!-- you can delete these cost types if not required for the building-->
|roof tile =
|roof tile =
|workplaces = 4
|workplaces = 3 (6 Upgraded)
|produces = <translate><!--T:5--> Resource names</translate>
'''Handcarts''' = 2 (6 Upgraded)
|storage = <translate><!--T:6--> '''Misc:''' 50</translate>
|produces = <translate></translate>
|Pantry =
|storage = <translate></translate>
|General =  
|storagegeneric = 250
|upgrades = <translate><!--T:7--> '''Herb Garden'''<br>Allows workers to grow Herbs.<br>Requirements:<br>
|upgrades = <translate><!--T:7--> '''Large Storehouse'''<br/>
* 25 Regional Wealth
Increases generic storage to 2500.<br/>
* 2 Planks</translate>
Workplace number adjusted to 6.<br/>
|levels = 3
'''Requirements''':<br/>
|relocation = <translate><!--T:10--> Yes</translate>
*{{Icon|Timber}} 2 Timber
*{{Icon|Planks}} 16 Planks</translate>
|levels = 2
|relocation = <translate><!--T:10--> No</translate>
|flexible = <translate><!--T:11--> No</translate>
|flexible = <translate><!--T:11--> No</translate>
}}
}}
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<translate>
<translate>
<!--T:12-->
<!--T:12-->
The Storehouse is a gathering building used to collect [[{{tl}}Resources]] from the [[{{tl}}region]].
The storehouse is a logistics building used to store [[{{tl}}resources|resources]] within the generic storage type.
 
==Construction==
Upon placement, the storehouse will require 2 {{Icon|Timber}} [[{{tl}}timber|timber]] to be constructed. Once fully built, 3 [[{{tl}}family|families]] can be assigned to work in it.  


<!--T:13-->
<!--T:13-->
==Use==
==Use==
Upon placement, the Storehouse will require 1 Timber to be constructed. Once fully built, [[{{tl}}family|families]] can be assigned to work in it.
Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings' local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage once they have multiple collection points.


===Mechanics===
The storehouse has a cart that a [[{{tl}}family|family member]] can use to move 10 resources at a time on [[{{tl}}road|roads]], which is a key advantage. Upon upgrading the storehouse there are additional carts available.
 
Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.


<!--T:15-->
<!--T:15-->
==Upgrades==
==Upgrades==
===Upgrade name===
===Large storehouse===  
* Storage capacity increases to 2500
* Family limit increases from 3 to 6
* Handcarts increases from 2 to 6
Storage will continue to function while construction takes place.
 
==History==
{| class="wikitable"
!March 26, 2023
|Added storehouses.
|-
!May 31, 2024<br>(0.7.972)
|Small storehouse changed to have three workplaces, with the large having six.
|}
</translate>
</translate>
{{NavboxBuildings}}
[[Category:Buildings]][[Category:Gathering]]
[[Category:Buildings]][[Category:Gathering]]

Latest revision as of 20:35, 29 July 2026

The storehouse is a logistics building used to store resources within the generic storage type.

Construction

Upon placement, the storehouse will require 2 timber to be constructed. Once fully built, 3 families can be assigned to work in it.

Use

Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings' local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage once they have multiple collection points.

The storehouse has a cart that a family member can use to move 10 resources at a time on roads, which is a key advantage. Upon upgrading the storehouse there are additional carts available.

Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.

Upgrades

Large storehouse

  • Storage capacity increases to 2500
  • Family limit increases from 3 to 6
  • Handcarts increases from 2 to 6

Storage will continue to function while construction takes place.

History

March 26, 2023 Added storehouses.
May 31, 2024
(0.7.972)
Small storehouse changed to have three workplaces, with the large having six.