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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Marketplace: Difference between revisions
Techhead7890 (talk | contribs) adjust a bit of ordering so that paragraphs are now in order of setup/distribute/results (possibly subsections might help but this might also be overkill for now) |
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|workplaces = n/a | |workplaces = n/a | ||
|produces = <translate></translate> | |produces = <translate></translate> | ||
|storage = <translate><!--T:6--> | |storage = <translate><!--T:6--> '''Per stall''': 50</translate> | ||
|storagegeneric = | |storagegeneric = | ||
|Pantry = | |Pantry = | ||
| Line 22: | Line 22: | ||
<translate> | <translate> | ||
<!--T:12--> | <!--T:12--> | ||
The '''marketplace''' is a residential location. It provides the mechanism to supply [[{{tl}}burgage plot|burgage plots]]. | The '''marketplace''' is a residential location. It provides the mechanism to supply [[{{tl}}burgage plot|burgage plots]] with specific resources. | ||
==Construction== | |||
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Once placed, families employed at [[{{tl}}storehouse|storehouses]] and [[{{tl}}granary|granaries]] will build stalls. | |||
<!--T:13--> | <!--T:13--> | ||
==Use== | ==Use== | ||
<!--T:14--> | |||
There are two stall types: one for general goods and one for food. Families employed at the [[{{tl}}storehouse|storehouse]] will man a general goods stall that distributes clothing, firewood and charcoal — while families assigned at [[t{{tl}}granary|granary]] will man a food stall. As long as your region has free market stall spaces, every family added to either a storehouse or granary will build a market stall. Each family that operates a marketplace stall takes up one stall space. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls. | |||
</translate> | </translate> | ||
<translate> | <translate> | ||
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this | <!--T:15--> | ||
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and, additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmospheric reasons rather than having a gameplay purpose. | |||
</translate> | </translate> | ||
<translate> | <translate> | ||
Supplying burgage plot residents well with a varied selection of resources increases [[{{tl}}approval|approval]]. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first. | <!--T:16--> | ||
Supplying burgage plot residents well with a varied selection of resources increases [[{{tl}}approval|approval]]. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first. | |||
==Gallery== | ==Gallery== <!--T:17--> | ||
==Update history== | ==Update history== <!--T:18--> | ||
</translate> | </translate> | ||
[[Category:Buildings]][[Category:Residential]] | |||
{{NavboxBuildings}} | |||
[[Category:Buildings{{#translation:}}]][[Category:Residential{{#translation:}}]] | |||
Latest revision as of 21:23, 3 April 2025
The marketplace is a residential location. It provides the mechanism to supply burgage plots with specific resources.
Construction
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Once placed, families employed at storehouses and granaries will build stalls.
Use
There are two stall types: one for general goods and one for food. Families employed at the storehouse will man a general goods stall that distributes clothing, firewood and charcoal — while families assigned at granary will man a food stall. As long as your region has free market stall spaces, every family added to either a storehouse or granary will build a market stall. Each family that operates a marketplace stall takes up one stall space. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and, additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.


