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The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Marketplace: Difference between revisions

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m 76561198023776638 moved page User:76561198023776638/marketplace to Marketplace: move to mainspace
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<pre>DRAFT below; destination page in mainspace: [[marketplace]]</pre>
<languages />
<languages/>
{{InfoboxBuilding
{{InfoboxBuilding
|image = <gallery>
|image = <gallery>
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|workplaces = n/a
|workplaces = n/a
|produces = <translate></translate>
|produces = <translate></translate>
|storage = <translate><!--T:6--> Per '''stall''': 50</translate>
|storage = <translate><!--T:6--> '''Per stall''': 50</translate>
|storagegeneric =  
|storagegeneric =  
|Pantry =
|Pantry =
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<translate>
<translate>
<!--T:12-->
<!--T:12-->
The '''marketplace''' is a residential location. It provides the mechanism to supply [[{{tl}}burgage plot|burgage plots]].
The '''marketplace''' is a residential location. It provides the mechanism to supply [[{{tl}}burgage plot|burgage plots]] with specific resources.
 
==Construction==
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Once placed, families employed at [[{{tl}}storehouse|storehouses]] and [[{{tl}}granary|granaries]] will build stalls.


<!--T:13-->
<!--T:13-->
==Use==
==Use==
The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although it is not known how this affects stall setup.


Once placed, a few families employed at [[{{tl}}building|building]] types with a stall will come here to setup a stall. These can be resource production buildings or storage buildings. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.
<!--T:14-->
There are two stall types: one for general goods and one for food. Families employed at the [[{{tl}}storehouse|storehouse]] will man a general goods stall that distributes clothing, firewood and charcoal — while families assigned at [[t{{tl}}granary|granary]] will man a food stall. As long as your region has free market stall spaces, every family added to either a storehouse or granary will build a market stall. Each family that operates a marketplace stall takes up one stall space. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.
</translate>
</translate>


<translate>
<translate>
The stall types are fuel, food, and clothing. Each stall can hold 50 generic storage or 50 pantry storage. They will the distribute their resources to nearby burgage plots or in the case of fuel, those buildings that require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
<!--T:15-->
Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and, additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmospheric reasons rather than having a gameplay purpose.
</translate>
</translate>


<translate>
<translate>
Supplying burgage plot residents well with a varied selection of resources increases [[{{tl}}approval|approval]]. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.  
<!--T:16-->
Supplying burgage plot residents well with a varied selection of resources increases [[{{tl}}approval|approval]]. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.


==Gallery==
==Gallery== <!--T:17-->


==Update history==
==Update history== <!--T:18-->
</translate>
</translate>
[[Category:Buildings]][[Category:Residential]]
 
{{NavboxBuildings}}
[[Category:Buildings{{#translation:}}]][[Category:Residential{{#translation:}}]]

Latest revision as of 21:23, 3 April 2025

The marketplace is a residential location. It provides the mechanism to supply burgage plots with specific resources.

Construction

The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Once placed, families employed at storehouses and granaries will build stalls.

Use

There are two stall types: one for general goods and one for food. Families employed at the storehouse will man a general goods stall that distributes clothing, firewood and charcoal — while families assigned at granary will man a food stall. As long as your region has free market stall spaces, every family added to either a storehouse or granary will build a market stall. Each family that operates a marketplace stall takes up one stall space. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stalls.

Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and, additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmospheric reasons rather than having a gameplay purpose.

Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.

Gallery

Update history