⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Trade

From Manor Lords Official Wiki
The construction menu of the trading post.
The trade menu of the livestock trading post.

The trading system is a gameplay mechanic that allows players to import and export goods and livestock from foreign lands and other regions on the map using Manor Lord's main currency, regional wealth. Trade managed by the player via the trading post for regular goods and the livestock trading post for livestock.

Mechanics

Importing

Importing allow players to get livestock and goods from traders for a price, paid in regional wealth, which is controlled by the global market supply of said good. If there is no trade route for a good, a travelling merchant may stop by the trading post and exchange the specified regional wealth for a certain number of the good.

Importing of a certain good or livestock can be done in the trading post or livestock trading post menus. Beside the good for animal name will be a toggle where the import option must be clicked.

Exporting

Exporting a good or livestock is the opposite of importing, as it is an exchange of goods or livestock for regional wealth, and has the same mechanics as importing.

It can also be done via the trade menu of the trading post or livestock trading post and the dropdown toggle.

Trade routes

Trade routes, when purchased for regional wealth (this can be halved with the Trade Logistics development upgrade), allow for a free merchant to visit trading posts in the region the player is in at regular intervals and the good the route was purchased for.

All major trades (goods that typically require many steps to produce) require the player to purchase a trade route in order to be traded.

Global market supply

The global market supply controls the import and export price of a good or animal and is based on how much of said good or animal is in the market at one time. If there is too much product in the market, prices will fall, exporting will make less money but importing will be cheaper and vice versa, too little causes the market to become undersupplied.

The global market supply status of a good or animal can be viewed via the small dot to the right of the item in the trading menu of a trading post or livestock trading post.

Trade Goods Overview

updated as of version 0.8.050

Construction
Trade Good Export Import Trade Route
Minor Trades
Tools 3 13 30
Rubble Stone 1 11 10
Planks 1 11 10
Mortar 1 11 10
Major Trades
Rooftiles 4 14 40
Dressed Stone 5 15 50
Crops
Trade Good Export Import Trade Route
Minor Trades
Flax 1 11 10
Rye Sheaves 1 11 10
Major Trades
Barley 3 13 30
Wheat Sheaves 2 12 20
Food
Trade Good Export Import Trade Route
Minor Trades
Carp 3 13 30
Quinces 1 11 10
Rye Bread 3 13 30
Berries 1 11 10
Eggs 2 12 20
Mushrooms 1 11 10
Small Game 2 12 20
Chicken 4 14 40
Carrots 3 13 30
Beetroots 1 11 10
Major Trades
Eel 5 15 50
Pears 6 16 60
Wheat Bread 5 15 50
Apples 4 14 40
Sausages 7 17 70
Lebkuchen 8 18 80
Mutton 4 14 40
Chevon 4 14 40
Pork 4 14 40
Beef 6 16 60
Cabbages 4 14 40
Crafting Materials
Trade Good Export Import Trade Route
Minor Trades
Hides 2 12 20
Pelts 2 12 20
Iron Ore 1 11 10
Herbs 2 12 20
Wool 1 11 10
Rough Stone 3 13 30
Malt 4 14 40
Rye Flour 2 12 20
Honey 4 14 40
Wax 6 16 60
Clay 1 11 10
Rye Grain 1 11 10
Major Trades
Wheat Grain 3 13 30
Leather 3 13 30
Wheat Flour 4 14 40
Wooden Parts 3 13 30
Linen 2 12 20
Iron Slab 2 12 20
Salt 5 15 50
Yarn 2 12 20
Iron Parts 3 13 30
Commodities
Trade Good Export Import Trade Route
Minor Trades
-
Major Trades
Shoes 7 17 70
Ale 6 16 60
Clothes 3 13 30
Military
Trade Good Export Import Trade Route
Minor Trades
-
Major Trades
Spears 2 12 20
Gambesons 10 20 100
Mail Armor 8 18 80
Sidearms 6 16 60
Polearms 4 14 40
Warbows 2 12 20
Crossbows 5 15 50
Small Shields 2 12 20
Large Shields 3 13 30
Helmets 6 16 60
Plate Armor 16 26 160
Fuel
Trade Good Export Import Trade Route
Minor Trades
Firewood 1 11 10
Major Trades
Charcoal 2 12 20

Merchants

Free merchants

Free Merchants become available once a trade route is purchased for a product, who specifically trade that specific product. They roam the King's road with a horse-pulled cart, carrying up to 50 goods. The free merchants' position can be tracked from the trading post panel.

Travelling merchants

Travelling merchants roam the surrounding areas visiting tradepoints and stopping by any trading post. Once arriving to a trading post, they exchange a random number of goods, respecting import settings as well. Travelling Merchants can carry up to 10 goods at any given time.

They only pick up goods that are stored in the trading post.

Livestock merchants

When ordering an ox or a horse via the hitching post, the livestock trading post or the trading post, a livestock merchant will appear delivering the animal approaching from a random tradepoint. They usually accompany it to their resting place and then leave the map.

Tradepoints

Tradepoints are found outside the playing area that resemble far away trading locations. Merchants, and Traders employed by the player can seek them out in order to drop off their cargo and retrieve goods to be imported. Any imported good is susceptible to foreign tariffs, putting a large hike on the market price.

History