⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
0.8.050 - Beta
From Manor Lords Official Wiki
Patch notes for Version 0.8.050 (Beta)
Minor changes
- End wall segments will now correctly snap to any planned Towers in the Castle Planner, instead of being considered overlapping.
Balance
- Increased Rooftiles value from 2 to 4.
- Increased Salt value from 4 to 5.
- Increased Charcoal value from 1 to 2.
- Made Barley a Major Trade.
- Removed Spices from Trade.
AI
- Will now stop producing Charcoal if storage of Charcoal reaches 1000.
- Will now consider building another Granary or Storehouse when current ones reach 90% capacity.
- Fixed potentially not being able to rally more than once.
- Fixed not creating more than one Militia squad.
- Fixed expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration.
UI
- Updated Royal Tax setting description in the Main Menu.
- Updated text on Royal Tax in-game tooltip to include iconography and fix errors.
Bugfixes
- Fixed the independent oxen bug that also sometimes made the guides stuck (added in 0.8.049 Beta).
- Fixed wild animals breeding speed being tied to number of settled regions on the map.
- Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load.
Crashfixes
- Fix for game crashing when building a Tower that overlaps 2 wall ends
Cosmetics
- Made oxen straighten their back when they wait for a guide so that they don't just stand there bent like a banana.
Text & Localization
- Fixed missing localization for Settlement Level changing
- Fixed missing localization for Tutorials


