⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
0.8.028 - Beta patch
From Manor Lords Official Wiki
Patch notes for Version 0.8.028 (Beta)
Minor changes
- [Experimental] Veggie gardens are no longer instantly constructed. They now include a shed for vegetable storage for smoother logistics and easier handcart access. Also, because we need to fit the shed, one small vegetable patch was removed.
- Separated resources into pickup zones in the lv2 storehouse to make logistics more efficient
- [Experimental] The game will skip playing lengthy pickup animations inside the lv2 storehouse, lv2 granary and trading post (behind doors where it's not visible anyway) to make logistics smoother
- Added a special pickup zone for ale in the lv2 granary
- [Experimental] Disabled dynamic FOV on High Peaks to reduce clipping with the side mountains
- Added shed barrel drop zone to the lv1 tavern so that they don't have to fit them through the tiny door
- Tweaked pushing distance for characters colliding with static obstacles to reduce the chance of them getting stuck in tight doorways
- Added more info about construction status to save data to avoid buildings loading as unconstructed if they get altered between patches. This will also force older patch buildings to load as constructed.
- Localization updates
Optimization
- Landscape texture optimizations
- GUI optimizations
Bugfixes
- Fixed upgrading a residential buildings blocking all crafting in the artisan workshop until the player reloads the save or rebuilds the extension
- Fixed the overstock being limited to the active worker count
- Fixed the overstocked good amount not displaying in the tooltip
- Fixed buildings potentially loading as invisible when construction is in progress
- Fixed construction workers sometimes not equipping the spade when digging
- Fixed: Storage is full notification appears upon upgrading the Well
- Fixed tavern and trader TAB floaters displaying 0/0 workers
- Fixed all vegetable patches inside a single residential plot using the same vegetable type (new saves only)
- Fixed orchards appearing as saplings for a moment after loading even though they were grown when the game was saved
Cosmetics
Cosmetics:
- [Experimental] Map view tweaks, trying to look more like it's actually drawn
- [Experimental] Increased vegetable garden drawing distances
Thank you for playing!
Greg


