Crystal Iriyad

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Crystal Iriyad
Elementalists say that each element has two aspects. The second aspect of earth is its stubborn, proud, and unyielding nature — stone. Fierce and unrelenting, to come across a crystal iriyad means facing resistance to change and an unavoidable delay, as they are fiercely territorial.
Health Health 45 Tier: 3
Attack Attack 4 Faction Sylvan
Defense Defence 8 Attack Type Melee Attack
Damage Damage 5–7 Attack Type
Speed Speed 4 Price 300 Gold
Initiative Initiative 2 Growth
Morale Morale 0 XP 31
Luck Luck 0 SquadValue 311
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Area Strike — Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
Embodiment of Earth — This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Crystal Thorns — Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 6.
Awaken: Earth II — Increases own Speed and Initiative by 1, HP by 10, and gains unlimited counterattacks until the end of battle. Allows the use of other abilities. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3
Earthshatter — All enemies within a 2‑hex radius can only attack this creature until the end of the round.

Does not end the turn. Can only be used after “Awaken”.

Ability tier: 6 | Ability cost: 2