Crystal Iriyad

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Crystal Iriyad
Elementalists say that each element has two aspects. The second aspect of earth is its stubborn, proud, and unyielding nature — stone. Fierce and unrelenting, to come across a crystal iriyad means facing resistance to change and an unavoidable delay, as they are fiercely territorial.
Health Health 45 Tier: 3
Attack Attack 4 Faction Sylvan
Defense Defence 8 Attack Type Melee Attack
Damage Damage 5–7 Attack Type
Speed Speed 4 Price 300 Gold
Initiative Initiative 2 Growth
Morale Morale 0 XP 31
Luck Luck 0 SquadValue 311
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Area Strike — Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
Embodiment of Earth — This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Crystal Thorns — Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 6.
Awaken: Earth II — Increases own Speed and Initiative by 1, HP by 10, and gains unlimited counterattacks until the end of battle. Allows the use of other abilities. Once per battle.
Earthshatter — All enemies within a 2‑hex radius can only attack this creature until the end of the round.