Hive Units

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 04:19, 19 November 2025 by Xombie (talk | contribs)

Page in progress. Unit list belonging to Hive.

Gnat
Health 7 Tier 1
Attack 3 Creature Type Hive Spawn
Defense 6 Range Long Reach
Damage 2-3 Movement Ground
Speed 3 Price 66Gold
Initiative 4 Weekly Growth X
Morale
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Active Abilities


Unit 'Warden Gnat' not found
Health 9 Tier 1
Attack 3 Creature Type Hive Spawn
Defense Unit 'Warden Gnat' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Long Reach
Damage 2-3 Movement Ground
Speed 4 Price Unit 'Warden Gnat' not found
Initiative 5 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
    Hivemind - Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Active Abilities


Unit 'Ravager Gnat' not found
Health 7 Tier 1
Attack 6 Creature Type Hive Spawn
Defense Unit 'Ravager Gnat' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Long Reach
Damage 2-3 Movement Ground
Speed 5 Price Unit 'Ravager Gnat' not found
Initiative 6 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
Active Abilities

Locust
Health 12 Tier 2
Attack 5 Creature Type Hive Spawn
Defense 4 Range Melee
Damage 3-4 Movement Ground
Speed 5 Price 125Gold
Initiative 6 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Double Strike: Strikes twice.
Active Abilities
    Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initiative until the end of the battle. Does not end turn.


Harvester Locust
Health 12 Tier 2
Attack 7 Creature Type Hive Spawn
Defense 4 Range Melee
Damage 4-4 Movement Ground
Speed 7 Price 170Gold
Initiative 7 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Double Strike: Strikes twice.
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
Active Abilities
    Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initiative until the end of the battle. Does not end turn.


Overgrown Locust
Health 16 Tier 2
Attack 5 Creature Type Hive Spawn
Defense 4 Range Melee
Damage 3-5 Movement Ground
Speed 5 Price 170Gold
Initiative 7 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Double Strike: Strikes twice.
    Parry: Counterattacks before the enemy's attack lands.
    Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Active Abilities
    Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initiative until the end of the battle. Does not end turn.

Hornet
Health 20 Tier 3
Attack 7 Creature Type Hive Spawn
Defense 10 Range Melee
Damage 4-7 Movement Flying
Speed 6 Price 235Gold
Initiative 10 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
Active Abilities


Chanter
Health 25 Tier 3
Attack 7 Creature Type Hive Spawn
Defense 10 Range Melee
Damage 4-7 Movement Flying
Speed 6 Price 320Gold
Initiative 10 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
    Whispers of Doubt: Each attack causes the target to always deal minimum Damage. Duration: 1 round.
Active Abilities


Unit 'Stinger' not found
Health 20 Tier 3
Attack 7 Creature Type Hive Spawn
Defense Unit 'Stinger' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 4-7 Movement Flying
Speed 8 Price Unit 'Stinger' not found
Initiative 11 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
    Piercing Sting: Kills +1 enemy unit(s) with every attack. Works on creatures up to tier 6.
Active Abilities

Unit 'Mantis' not found
Health 45 Tier 4
Attack 11 Creature Type Hive Spawn
Defense Unit 'Mantis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 10-12 Movement Ground
Speed 3 Price Unit 'Mantis' not found
Initiative 3 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
Active Abilities
    Adaptation: Attack: Deals +20% damage until the end of the round. Ability tier: 1
    Adaptation: Defence: Takes -20% damage until the end of the round. Ability tier: 1
    Adaptation: Speed: Gains +2 speed until the end of the round. Ability tier: 1


Unit 'Vermilion Mantis' not found
Health 60 Tier 4
Attack 11 Creature Type Hive Spawn
Defense Unit 'Vermilion Mantis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 10-12 Movement Ground
Speed 4 Price Unit 'Vermilion Mantis' not found
Initiative 4 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Active Abilities
    Adaptation: Attack: Deals +20% damage until the end of the round. Ability tier: 1
    Adaptation: Defence: Takes -20% damage until the end of the round. Ability tier: 1
    Adaptation: Speed: Gains +2 speed until the end of the round. Ability tier: 1


Unit 'Royal Mantis' not found
Health 45 Tier 4
Attack 13 Creature Type Hive Spawn
Defense Unit 'Royal Mantis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
Damage 11-13 Movement Ground
Speed 4 Price Unit 'Royal Mantis' not found
Initiative 4 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
Active Abilities
    Adaptation: Attack: Deals +30% damage until the end of the round. Ability tier: 1
    Adaptation: Defence: Takes -30% damage until the end of the round. Ability tier: 1
    Adaptation: Speed: Gains +3 speed until the end of the round. Ability tier: 1

Reaver
Health 45 Tier 5
Attack 19 Creature Type Hive Spawn
Defense 12 Range Melee
Damage 10-40 Movement Ground
Speed 5 Price 770Gold
Initiative 11 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Apex Predator: Deals +100% Damage to targets of a higher and same tier.
Active Abilities
    Rapid Assault: This attack does not provoke a counterattack.


Menacing Reaver
Health 45 Tier 5
Attack 19 Creature Type Hive Spawn
Defense 18This stat is higher compared to the base unit. Range Melee
Damage 20-30 Movement Ground
Speed 6 Price 1100Gold
Initiative 13 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Apex Predator: Deals +100% Damage to targets of a higher and same tier.
    Unholy Resilience: Once per battle plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the killing attack.
    Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Active Abilities
    Rapid Assault: This attack does not provoke a counterattack.
    Terror: Prevents lower-tier enemies from attacking this creature until the end of the round. Does not end the turn. Positive effect. Ability tier: 3


Maniacal Reaver
Health 45 Tier 5
Attack 23 Creature Type Hive Spawn
Defense 12 Range Melee
Damage 10-40 Movement Ground
Speed 6 Price 1100Gold
Initiative 13 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Apex Predator: Deals +100% Damage to targets of a higher and same tier.
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
    Murderous Glee: Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
Active Abilities
    Rapid Assault: This attack does not provoke a counterattack.
    Beelzebub's Blessing: Gains maximum Morale and Luck until the end of the turn. Does not end the turn. Ability tier 3.

Waurms
Health 120 Tier 6
Attack 22 Creature Type Hive Spawn
Defense 20 Range Melee
Damage 21-23 Movement Blink
Speed 7 Price 1200Gold
Initiative 8 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Demonic Stench I: Reduces enemies luck by 1. This effect does not stack; only the strongest one is active.
Active Abilities
    Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.


Devourer
Health 120 Tier 6
Attack 22 Creature Type Hive Spawn
Defense 20 Range Melee
Damage 24-26 Movement Blink
Speed 9 Price 1900Gold
Initiative 8 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Demonic Stench II: Reduces enemies luck by 2. This effect does not stack; only the strongest one is active.
    Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Active Abilities
    Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.
    Devour: This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.


Pyroboros
Health 120 Tier 6
Attack 22 Creature Type Hive Spawn
Defense 20 Range Ranged
Damage 21-23 Movement Blink
Speed 7 Price 1900Gold
Initiative 9 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Duelist: Receives no penalty in melee, dealing full damage.
    Demonic Stench II: Reduces enemies luck by 2. This effect does not stack; only the strongest one is active.
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
Active Abilities
    Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.

Hive Queen
Health 300 Tier 7
Attack 30 Creature Type Hive Spawn
Defense 25 Range Melee
Damage 50 Movement Ground
Speed 5 Price 2200Gold 1Crystals
Initiative 9 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Squash the Weak!: The lower the target's tier, the more damage this creature deals to it: +3% Damage per tier of difference.
    Beelzebub's Agenda: This creature's hero deals +25% Magic Damage. This effect does not stack.
    Soul Assimilator: At the beginning of a battle, gains bonuses for each faction represented in enemy's army:
    • Temple: +25% Attack
    • Necropolis: +25% Defence
    • Sylvan: +3 Luck and Morale
    • Dungeon: +10% Damage
    • Schism: +20% HP
    • Neutral: +2 Speed
    Contaminating Blast I: Deals 50% basic attack damage to the target and all creatures within 2 hexes of it. Ability Tier: 4.
Active Abilities
    Blasphemous Adoration I: Doubles this creature's "Soul Assimilator" effects until the end of the next round. Does not end the turn.


Hive Mother
Health 300 Tier 7
Attack 30 Creature Type Hive Spawn
Defense 25 Range Melee
Damage 50 Movement Ground
Speed 5 Price 3700Gold 2Crystals
Initiative 15 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
    Squash the Weak!: The lower the target's tier, the more damage this creature deals to it: +3% Damage per tier of difference.
    Beelzebub's Agenda: This creature's hero deals +25% Magic Damage. This effect does not stack.
    Soul Assimilator: At the beginning of a battle, gains bonuses for each faction represented in enemy's army:
    • Temple: +25% Attack
    • Necropolis: +25% Defence
    • Sylvan: +3 Luck and Morale
    • Dungeon: +10% Damage
    • Schism: +20% HP
    • Neutral: +2 Speed
    Contaminating Blast II: Deals 100% basic attack damage to the target and all creatures within 2 hexes of it. Ability Tier: 4.
Active Abilities
    Blasphemous Adoration I: Doubles this creature's "Soul Assimilator" effects until the end of the next round. Does not end the turn.
    Promise of Love: When cast on an enemy, reduces its Speed and Initative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration 3 rounds. Ability tier 4.


Hive Huntress
Health 300 Tier 7
Attack 30 Creature Type Hive Spawn
Defense 25 Range Melee
Damage 60 Movement Ground
Speed 8 Price 3700Gold 2Crystals
Initiative 10 Weekly Growth X
Morale 0
(-5-5)
Experience Yield
Luck 0
(-5-5)
Squad Value
Passive Traits
    Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by lucky strikes by 5%.
    Swift Strike: Does not provoke counterattacks.
    Squash the Weak!: The lower the target's tier, the more damage this creature deals to it: +3% Damage per tier of difference.
    Beelzebub's Agenda: This creature's hero deals +25% Magic Damage. This effect does not stack.
    Soul Assimilator: At the beginning of a battle, gains bonuses for each faction represented in enemy's army:
    • Temple: +25% Attack
    • Necropolis: +25% Defence
    • Sylvan: +3 Luck and Morale
    • Dungeon: +10% Damage
    • Schism: +20% HP
    • Neutral: +2 Speed
    Contaminating Blast II: Deals 100% basic attack damage to the target and all creatures within 2 hexes of it. Ability Tier: 4.
Active Abilities
    Blasphemous Adoration II: Quadruples this creature's "Soul Assimilator" effects until the end of the next round. Does not end the turn.
    Promise of Love: When cast on an enemy, reduces its Speed and Initiative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration 3 rounds. Ability tier 4.